Resolved #1365 - Disabled trading cities in One City Challenge
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1 changed files with 3 additions and 1 deletions
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@ -44,7 +44,9 @@ class TradeLogic(val ourCivilization:CivilizationInfo, val otherCivilization: Ci
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offers.add(TradeOffer("Gold".tr(), TradeType.Gold, 0, civInfo.gold))
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offers.add(TradeOffer("Gold".tr(), TradeType.Gold, 0, civInfo.gold))
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offers.add(TradeOffer("Gold per turn".tr(), TradeType.Gold_Per_Turn, 30, civInfo.statsForNextTurn.gold.toInt()))
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offers.add(TradeOffer("Gold per turn".tr(), TradeType.Gold_Per_Turn, 30, civInfo.statsForNextTurn.gold.toInt()))
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if (!civInfo.isCityState() && !otherCivilization.isCityState()) {
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if (!civInfo.isOneCityChallenger() && !otherCivilization.isOneCityChallenger()
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&& !civInfo.isCityState() && !otherCivilization.isCityState()) {
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for (city in civInfo.cities.filterNot { it.isCapital() })
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for (city in civInfo.cities.filterNot { it.isCapital() })
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offers.add(TradeOffer(city.name, TradeType.City, 0))
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offers.add(TradeOffer(city.name, TradeType.City, 0))
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}
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}
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