Added more FAQs to readme

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Yair Morgenstern 2019-10-24 18:38:56 +03:00 committed by GitHub
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@ -30,17 +30,16 @@ Made with LibGDX on Android Studio
* Multiplayer (hotseat and across internet)
* Map editor
# What's next?
# What's the roadmap?
* UI+UX improvements (suggestions welcome!)
* Filling out gaps (missing civs etc)
* Polish! As you may have noticed, Unciv fully functional but right around the edges. This mean:
* UI+UX improvements (suggestions welcome!)
* Filling out gaps (missing civs etc)
* Better automation, AI etc.
* G&K mechanics - religion, faith etc.
* BNW mechanics - trade routes etc.
I'd love to hear your feedback, either here or via mail to yairm210@hotmail.com!
# Desktop play
You can play Unciv on any desktop using the Bluestacks emulator!
# FAQ
@ -68,6 +67,18 @@ When you feel that you're ready to add your translation to the ga
Do as much as you're comfortable with - it's a big game with a lot of named objects, so don't feel pressured into doing everything =)
## Will you implement Civ VI?
Maybe, once we've finished with all of Civ V. But considering how long it took to get this far, Civ VII may be out by then.
## Is there a desktop version?
Unciv is developed with LibGDX, which supports desktop.
However, it's difficult enough for me to handle one release cycle (on Google Play), so I'm not planning on creating a second release cycle for desktop.
If you really want to, you could install Android Studio and build it yourself :)
## How can I help?
If you're a programmer, you can join us in any of the open issue, or work on improving anything you want - once you're finished, issue a pull request and it'll go into the next version!