Better AI build order for #416
This commit is contained in:
parent
effec4856c
commit
811ed5a7a2
1 changed files with 5 additions and 6 deletions
|
@ -63,9 +63,6 @@ class Automation {
|
|||
|
||||
fun chooseNextConstruction(cityConstructions: CityConstructions) {
|
||||
cityConstructions.run {
|
||||
//currentConstruction="" // This is so that if we're currently in the middle of building a wonder,
|
||||
// buildableWonders will still contain it
|
||||
|
||||
val buildableNotWonders = getBuildableBuildings().filterNot { it.isWonder }
|
||||
val buildableWonders = getBuildableBuildings().filter { it.isWonder }
|
||||
|
||||
|
@ -81,6 +78,7 @@ class Automation {
|
|||
val goldBuildings = buildableNotWonders.filter { it.gold>0 }
|
||||
val wartimeBuildings = buildableNotWonders.filter { it.xpForNewUnits>0 || it.cityStrength>0 }.sortedBy { it.maintenance }
|
||||
val zeroMaintenanceBuildings = buildableNotWonders.filter { it.maintenance == 0 && it !in wartimeBuildings }
|
||||
val productionBuildings = buildableNotWonders.filter { it.production>0 }
|
||||
val isAtWar = cityInfo.civInfo.isAtWar()
|
||||
|
||||
when {
|
||||
|
@ -95,14 +93,15 @@ class Automation {
|
|||
buildableNotWonders.any { it.name=="Market"} -> currentConstruction = "Market"
|
||||
militaryUnits==0 -> trainCombatUnit(cityInfo)
|
||||
workers==0 -> currentConstruction = CityConstructions.Worker
|
||||
zeroMaintenanceBuildings.isNotEmpty() -> currentConstruction = zeroMaintenanceBuildings.getRandom().name
|
||||
productionBuildings.isNotEmpty() -> currentConstruction = productionBuildings.minBy { it.cost }!!.name
|
||||
zeroMaintenanceBuildings.isNotEmpty() -> currentConstruction = zeroMaintenanceBuildings.minBy { it.cost }!!.name
|
||||
isAtWar && militaryUnits<cities -> trainCombatUnit(cityInfo)
|
||||
isAtWar && wartimeBuildings.isNotEmpty() -> currentConstruction = wartimeBuildings.getRandom().name
|
||||
isAtWar && wartimeBuildings.isNotEmpty() -> currentConstruction = wartimeBuildings.minBy { it.cost }!!.name
|
||||
needWorkboat -> currentConstruction = "Work Boats"
|
||||
workers<cities/2 -> currentConstruction = CityConstructions.Worker
|
||||
militaryUnits<cities -> trainCombatUnit(cityInfo)
|
||||
buildableNotWonders.isNotEmpty() -> currentConstruction = buildableNotWonders.minBy { it.maintenance }!!.name
|
||||
buildableWonders.isNotEmpty() -> currentConstruction = buildableWonders.getRandom().name
|
||||
buildableWonders.isNotEmpty() -> currentConstruction = buildableWonders.minBy { it.cost }!!.name
|
||||
else -> trainCombatUnit(cityInfo)
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue