Started normalizing tech tree to be like G&K - Added Guilds between Currreny and Chivalry

This commit is contained in:
Yair Morgenstern 2018-06-22 13:07:52 +03:00
parent b8d9e432ef
commit 81e9cd317d
5 changed files with 39 additions and 9 deletions

View file

@ -200,7 +200,7 @@
culture:1,
isWonder:true,
unique:"Gold from all trade routes +25%",
requiredTech:"Currency"
requiredTech:"Guilds"
},
{
name:"Aqueduct",

View file

@ -54,7 +54,7 @@
},
{
name:"The Wheel",
row:6,
row:7,
prerequisites:["Animal Husbandry", "Archery"]
},
{
@ -115,8 +115,7 @@
{
name:"Currency",
row:7,
prerequisites:["Mathematics"],
baseDescription:"Enables conversion of city production to gold"
prerequisites:["Mathematics"]
},
{
name:"Engineering",
@ -144,9 +143,15 @@
},
{
name:"Civil Service",
row:4,
row:5,
prerequisites:["Currency","Horseback Riding","Philosophy"]
},
{
name:"Guilds",
row:7,
prerequisites:["Currency"],
baseDescription:"Enables conversion of city production to gold"
},
{
name:"Physics",
row:8,
@ -181,8 +186,8 @@
},
{
name:"Chivalry",
row:5,
prerequisites:["Civil Service","Currency"]
row:6,
prerequisites:["Civil Service","Guilds"]
},
{
name:"Machinery",

View file

@ -30,7 +30,7 @@
terrainsCanBeBuiltOn:["Plains","Grassland","Desert","Hill","Tundra","Forest","Jungle","Flood plains"],
gold:1,
turnsToBuild:7,
techRequired:"Chivalry",
techRequired:"Guilds",
improvingTech:"Economics",
improvingTechStats: {gold:1}
},

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@ -1530,4 +1530,29 @@
German:"Raumschiffteil"
}
// Unit types
"Civilian":{}
"Melee":{}
"Ranged":{}
"Siege":{}
"Mounted":{}
"Scout":{}
"City":{}
// Unit uniques
"Can build improvements on tiles":{}
"Founds a new city":{}
"Ignores terrain cost":{}
"No defensive terrain bonus":{}
"Rough terrain penalty":{}
"Bonus vs [unitType]":{}
"Penalty vs [unitType]":{}
"Must set up to ranged attack":{}
"Can move after attacking":{}
"Limited Visibility":{}
"Can start an 8-turn golden age or construct a Landmark (+6 culture)":{}
"Can discover a technology, or construct an Academy (+4 science)" :{}
"Can undertake a trade mission, giving a large sum of gold, or construct a Customs House (+4 gold)":{}
"Can speed up construction of a wonder, or construct a Manufactory (+4 production)":{}
}

View file

@ -23,7 +23,7 @@ open class SpecialConstruction(override var name: String, override val descripti
}
val gold = object:SpecialConstruction("Gold", "Convert production to gold at a rate of 4 to 1"){
override fun isBuildable(construction: CityConstructions): Boolean {
return construction.cityInfo.civInfo.tech.isResearched("Currency")
return construction.cityInfo.civInfo.tech.isResearched("Guilds")
}
}
val idle = object:SpecialConstruction("Nothing", "The city will not produce anything."){