Update Units.json
Added War Chariots for Egypt, Chu-Ko-Nu for China, Cossack for Russia, Ship of the Line for England, and Legion for Rome. Legion should also build roads. Some suggestion to updates for Legion, Samurai and Camel Archer.
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@ -104,6 +104,25 @@
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hurryCostModifier:20,
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attackSound:"arrow"
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},
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/*
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{
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name:"War Chariot",
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unitType:"Ranged",
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uniqueTo:"Egypt",
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replaces:"Chariot Archer",
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movement:5,
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strength:6,
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rangedStrength:10,
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cost: 56,
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requiredTech:"The Wheel",
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upgradesTo:"Knight",
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obsoleteTech:"Chivalry",
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uniques:["No defensive terrain bonus","Rough terrain penalty"],
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hurryCostModifier:20,
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attackSound:"arrow"
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//This is the Egyptian unique unit. It replaces Chariot Archer, moves faster and needs no horses.
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},
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*/
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{
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name:"Spearman",
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unitType:"Melee",
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@ -178,6 +197,24 @@
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hurryCostModifier:20,
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attackSound:"metalhit"
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},
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/*
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{
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name:"Legion",
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unitType:"Melee",
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uniqueTo:"Rome",
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replaces:"Swordsman",
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movement:2,
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strength:17,
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cost: 75,
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requiredTech:"Iron Working",
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upgradesTo:"Longswordsman",
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obsoleteTech:"Steel",
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requiredResource:"Iron",
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hurryCostModifier:20,
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attackSound:"metalhit"
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//Roman unique unit. It is stronger than Swordsman. It should also build roads (maybe railroads, too). It takes more to Steel to make it obsolete.
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},
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*/
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{
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name:"Horseman",
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unitType:"Mounted",
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@ -223,6 +260,24 @@
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hurryCostModifier:20,
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attackSound:"arrow"
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},
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/*
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{
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name:"Chu-ko-nu",
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unitType:"Ranged",
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uniqueTo:"China",
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movement:2,
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strength:13,
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rangedStrength:14,
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replaces:"Crossbowman",
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cost: 120,
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requiredTech:"Machinery",
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upgradesTo:"Gatling Gun",
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obsoleteTech:"Industrialization",
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hurryCostModifier:20,
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attackSound:"arrow"
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//Chinese unique unit. It is weaker than Crossbowman but can attack twice.
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},
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*/
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{
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name:"Longbowman",
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unitType:"Ranged",
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@ -283,6 +338,7 @@
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promotions:["Shock I"]
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hurryCostModifier:20,
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attackSound:"metalhit"
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//Aside from the Great Generals II promotion, Samurai should also create Fishing Boats (not now, surely)
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},
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{
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name:"Pikeman",
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@ -341,6 +397,7 @@
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uniques:["Can move after attacking","No defensive terrain bonus"],
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hurryCostModifier:20,
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attackSound:"arrow"
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//Camel Archer should have no penalty attacking cities
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},
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// Rennaisance Era
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@ -426,6 +483,24 @@
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upgradesTo:"Battleship",
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hurryCostModifier:20
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},
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/*
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{
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name:"Ship of the Line",
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unitType:"WaterRanged",
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replaces:"Frigate",
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uniqueTo:"England",
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movement:5,
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strength:30,
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rangedStrength:35,
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cost: 185,
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requiredResource:"Iron",
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uniques:["Extra sight 1"]
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requiredTech:"Navigation",
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obsoleteTech:"Electronics",
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upgradesTo:"Battleship",
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hurryCostModifier:20
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},
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*/
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{
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name:"Lancer",
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unitType:"Mounted",
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@ -481,6 +556,24 @@
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hurryCostModifier:20,
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attackSound:"horse"
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},
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/*
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{
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name:"Cossack",
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unitType:"Mounted",
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replaces:"Cavalry",
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uniqueTo:"Russia",
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movement:4,
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strength:34,
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cost: 225,
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requiredTech:"Military Science",
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requiredResource:"Horses",
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upgradesTo:"Landship",
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uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%","Damaged Enemy Bonus 33%" ],
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hurryCostModifier:20,
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attackSound:"horse"
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//This Russian unique unit should replace Cavalry and also deal +33% damage to damaged units.
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},
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*/
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{
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name:"Artillery",
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unitType:"Siege",
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@ -600,6 +693,7 @@
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uniques:["Can move after attacking","No defensive terrain bonus"]
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hurryCostModifier:20,
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},
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{
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name:"Anti-Tank Gun",
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unitType:"Melee",
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