From 8965074cc39eb6747560bca0c67feeddfe4aadd0 Mon Sep 17 00:00:00 2001 From: Yair Morgenstern Date: Wed, 1 Apr 2020 16:40:07 +0300 Subject: [PATCH] Resolved #2135 - added tutorials for Research Agreements, Combat and Experience The Pillaging tutorial is now available in Civilopedia Updated translations to reflect new tutorials --- android/assets/jsons/Tutorials.json | 18 +++++++++++++++--- .../assets/jsons/translations/Czech.properties | 17 +++++++++++++++++ .../assets/jsons/translations/Dutch.properties | 17 +++++++++++++++++ .../jsons/translations/English.properties | 17 +++++++++++++++++ .../jsons/translations/French.properties | 17 +++++++++++++++++ .../jsons/translations/German.properties | 17 +++++++++++++++++ .../jsons/translations/Indonesian.properties | 17 +++++++++++++++++ .../jsons/translations/Italian.properties | 17 +++++++++++++++++ .../jsons/translations/Japanese.properties | 17 +++++++++++++++++ .../jsons/translations/Korean.properties | 17 +++++++++++++++++ .../assets/jsons/translations/Malay.properties | 17 +++++++++++++++++ .../jsons/translations/Polish.properties | 17 +++++++++++++++++ .../jsons/translations/Portuguese.properties | 17 +++++++++++++++++ .../jsons/translations/Romanian.properties | 17 +++++++++++++++++ .../jsons/translations/Russian.properties | 17 +++++++++++++++++ .../translations/Simplified_Chinese.properties | 17 +++++++++++++++++ .../jsons/translations/Spanish.properties | 17 +++++++++++++++++ .../Traditional_Chinese.properties | 17 +++++++++++++++++ .../jsons/translations/Turkish.properties | 17 +++++++++++++++++ .../jsons/translations/Ukrainian.properties | 17 +++++++++++++++++ .../completionPercentages.properties | 4 ++-- .../translations/TranslationFileWriter.kt | 2 +- 22 files changed, 341 insertions(+), 6 deletions(-) diff --git a/android/assets/jsons/Tutorials.json b/android/assets/jsons/Tutorials.json index 81242d03..460710f1 100644 --- a/android/assets/jsons/Tutorials.json +++ b/android/assets/jsons/Tutorials.json @@ -1,6 +1,7 @@ { // Each entry s a tutorial, but the tutorial may be spread over separate paragraphs. // Entries starting with a _ will NOT be shown in Civilopedia. + // Introduction: [ "Welcome to Unciv!\nBecause this is a complex game, there are basic tasks to help familiarize you with the game.\nThese are completely optional, and you're welcome to explore the game on your own!" @@ -148,16 +149,27 @@ "Hi there! If you've played this far, you've probably\n seen that the game is currently incomplete.\nUnCiv is meant to be open-source and free, forever.\n That means no ads or any other nonsense." , - "What motivates me to keep working on it, \n besides the fact I think it's amazingly cool that I can,\n is the support from the players - you guys are the best!" , - "Every rating and review that I get puts a smile on my face =)\n So contact me! Send me an email, review, Github issue\n or mail pigeon, and let's figure out how to make the game \n even more awesome!\n(Contact info is in the Play Store)" ], - _Pillaging: [ + Pillaging: [ "Military units can pillage improvements, which heals them 25 health and ruins the improvement.\nThe tile can still be worked, but advantages from the improvement - stat bonuses and resources - will be lost.\nWorkers can repair these improvements, which takes less time than building the improvement from scratch." + ], + Experience: [ + "Units that enter combat gain experience, which can then be used on promotions for that unit.\nUnits gain more experience when in Melee combat than Ranged, and more when attacking than when defending.", + "Units can only gain up to 30 XP from Barbarian units - meaning up to 2 promotions. After that, Barbarian units will provide no experience." + ] + Combat: [ + "Unit and cities are worn down by combat, which is affected by a number of different values.\nEach unit has a certain 'base' combar value, which can be improved by certain conditions, promotions and locations.", + "Units use the 'Strength' value as the base combat value when melee attacking and when defending.\nWhen using a ranged attack, they will the use the 'Ranged Strength' value instead.", + "Ranged attacks can be done from a distance, dependant on the 'Range' value of the unit.\nWhile melee attacks allow the defender to damage the attacker in retaliation, ranged attacks do not." + ] + Research_Agreements: [ + "In research agreements, you and another civilization decide to jointly research technology.\nAt the end of the agreeent, you will both recieve a 'lump sum' of Science, which will go towards one of your unresearched technologies.", + "The amount of Science you recieve at the end is dependant on the science generated by your cities and the other civilization's cities during the agreement - the more, the better!" ] } diff --git a/android/assets/jsons/translations/Czech.properties b/android/assets/jsons/translations/Czech.properties index 03ae1688..65de78c8 100644 --- a/android/assets/jsons/translations/Czech.properties +++ b/android/assets/jsons/translations/Czech.properties @@ -4022,6 +4022,23 @@ Every rating and review that I get puts a smile on my face =)\n So contact me! Military units can pillage improvements, which heals them 25 health and ruins the improvement.\nThe tile can still be worked, but advantages from the improvement - stat bonuses and resources - will be lost.\nWorkers can repair these improvements, which takes less time than building the improvement from scratch. = Vojenské jednotky můžou drancovat vylepšení, což jim přidá 25 zdraví a zároveň zničí vylepšení.\nPolíčko lze i nadále obhospodařovávat, ale výhody z vylepšení zmízí. Bonusy a zdroje budou zničeny.\nDělníci můžou opravit tyto poničené vylepšení, což jim bude méně času, než kdyby je měli budovat znovu od začátku. + # Requires translation! +Units that enter combat gain experience, which can then be used on promotions for that unit.\nUnits gain more experience when in Melee combat than Ranged, and more when attacking than when defending. = + # Requires translation! +Units can only gain up to 30 XP from Barbarian units - meaning up to 2 promotions. After that, Barbarian units will provide no experience. = + + # Requires translation! +Unit and cities are worn down by combat, which is affected by a number of different values.\nEach unit has a certain 'base' combar value, which can be improved by certain conditions, promotions and locations. = + # Requires translation! +Units use the 'Strength' value as the base combat value when melee attacking and when defending.\nWhen using a ranged attack, they will the use the 'Ranged Strength' value instead. = + # Requires translation! +Ranged attacks can be done from a distance, dependant on the 'Range' value of the unit.\nWhile melee attacks allow the defender to damage the attacker in retaliation, ranged attacks do not. = + + # Requires translation! +In research agreements, you and another civilization decide to jointly research technology.\nAt the end of the agreeent, you will both recieve a 'lump sum' of Science, which will go towards one of your unresearched technologies. = + # Requires translation! +The amount of Science you recieve at the end is dependant on the science generated by your cities and the other civilization's cities during the agreement - the more, the better! = + #################### Lines from UnitPromotions.json #################### diff --git a/android/assets/jsons/translations/Dutch.properties b/android/assets/jsons/translations/Dutch.properties index 50c42e08..5765c260 100644 --- a/android/assets/jsons/translations/Dutch.properties +++ b/android/assets/jsons/translations/Dutch.properties @@ -5128,6 +5128,23 @@ Every rating and review that I get puts a smile on my face =)\n So contact me! # Requires translation! Military units can pillage improvements, which heals them 25 health and ruins the improvement.\nThe tile can still be worked, but advantages from the improvement - stat bonuses and resources - will be lost.\nWorkers can repair these improvements, which takes less time than building the improvement from scratch. = + # Requires translation! +Units that enter combat gain experience, which can then be used on promotions for that unit.\nUnits gain more experience when in Melee combat than Ranged, and more when attacking than when defending. = + # Requires translation! +Units can only gain up to 30 XP from Barbarian units - meaning up to 2 promotions. After that, Barbarian units will provide no experience. = + + # Requires translation! +Unit and cities are worn down by combat, which is affected by a number of different values.\nEach unit has a certain 'base' combar value, which can be improved by certain conditions, promotions and locations. = + # Requires translation! +Units use the 'Strength' value as the base combat value when melee attacking and when defending.\nWhen using a ranged attack, they will the use the 'Ranged Strength' value instead. = + # Requires translation! +Ranged attacks can be done from a distance, dependant on the 'Range' value of the unit.\nWhile melee attacks allow the defender to damage the attacker in retaliation, ranged attacks do not. = + + # Requires translation! +In research agreements, you and another civilization decide to jointly research technology.\nAt the end of the agreeent, you will both recieve a 'lump sum' of Science, which will go towards one of your unresearched technologies. = + # Requires translation! +The amount of Science you recieve at the end is dependant on the science generated by your cities and the other civilization's cities during the agreement - the more, the better! = + #################### Lines from UnitPromotions.json #################### diff --git a/android/assets/jsons/translations/English.properties b/android/assets/jsons/translations/English.properties index 7b19cb60..9a761fd6 100644 --- a/android/assets/jsons/translations/English.properties +++ b/android/assets/jsons/translations/English.properties @@ -5434,6 +5434,23 @@ Every rating and review that I get puts a smile on my face =)\n So contact me! Military units can pillage improvements, which heals them 25 health and ruins the improvement.\nThe tile can still be worked, but advantages from the improvement - stat bonuses and resources - will be lost.\nWorkers can repair these improvements, which takes less time than building the improvement from scratch. = Military units can pillage improvements, which heals them 25 health and ruins the improvement.\nThe tile can still be worked, but advantages from the improvement - stat bonuses and resources - will be lost.\nWorkers can repair these improvements, which takes less time than building the improvement from scratch. + # Requires translation! +Units that enter combat gain experience, which can then be used on promotions for that unit.\nUnits gain more experience when in Melee combat than Ranged, and more when attacking than when defending. = + # Requires translation! +Units can only gain up to 30 XP from Barbarian units - meaning up to 2 promotions. After that, Barbarian units will provide no experience. = + + # Requires translation! +Unit and cities are worn down by combat, which is affected by a number of different values.\nEach unit has a certain 'base' combar value, which can be improved by certain conditions, promotions and locations. = + # Requires translation! +Units use the 'Strength' value as the base combat value when melee attacking and when defending.\nWhen using a ranged attack, they will the use the 'Ranged Strength' value instead. = + # Requires translation! +Ranged attacks can be done from a distance, dependant on the 'Range' value of the unit.\nWhile melee attacks allow the defender to damage the attacker in retaliation, ranged attacks do not. = + + # Requires translation! +In research agreements, you and another civilization decide to jointly research technology.\nAt the end of the agreeent, you will both recieve a 'lump sum' of Science, which will go towards one of your unresearched technologies. = + # Requires translation! +The amount of Science you recieve at the end is dependant on the science generated by your cities and the other civilization's cities during the agreement - the more, the better! = + #################### Lines from UnitPromotions.json #################### diff --git a/android/assets/jsons/translations/French.properties b/android/assets/jsons/translations/French.properties index 625bbfdb..509c22f9 100644 --- a/android/assets/jsons/translations/French.properties +++ b/android/assets/jsons/translations/French.properties @@ -3301,6 +3301,23 @@ Every rating and review that I get puts a smile on my face =)\n So contact me! Military units can pillage improvements, which heals them 25 health and ruins the improvement.\nThe tile can still be worked, but advantages from the improvement - stat bonuses and resources - will be lost.\nWorkers can repair these improvements, which takes less time than building the improvement from scratch. = Military units can pillage improvements, which heals them 25 health and ruins the improvement.\nThe tile can still be worked, but advantages from the improvement - stat bonuses and resources - will be lost.\nWorkers can repair these improvements, which takes less time than building the improvement from scratch. + # Requires translation! +Units that enter combat gain experience, which can then be used on promotions for that unit.\nUnits gain more experience when in Melee combat than Ranged, and more when attacking than when defending. = + # Requires translation! +Units can only gain up to 30 XP from Barbarian units - meaning up to 2 promotions. After that, Barbarian units will provide no experience. = + + # Requires translation! +Unit and cities are worn down by combat, which is affected by a number of different values.\nEach unit has a certain 'base' combar value, which can be improved by certain conditions, promotions and locations. = + # Requires translation! +Units use the 'Strength' value as the base combat value when melee attacking and when defending.\nWhen using a ranged attack, they will the use the 'Ranged Strength' value instead. = + # Requires translation! +Ranged attacks can be done from a distance, dependant on the 'Range' value of the unit.\nWhile melee attacks allow the defender to damage the attacker in retaliation, ranged attacks do not. = + + # Requires translation! +In research agreements, you and another civilization decide to jointly research technology.\nAt the end of the agreeent, you will both recieve a 'lump sum' of Science, which will go towards one of your unresearched technologies. = + # Requires translation! +The amount of Science you recieve at the end is dependant on the science generated by your cities and the other civilization's cities during the agreement - the more, the better! = + #################### Lines from UnitPromotions.json #################### diff --git a/android/assets/jsons/translations/German.properties b/android/assets/jsons/translations/German.properties index d09cbcaa..cd103694 100644 --- a/android/assets/jsons/translations/German.properties +++ b/android/assets/jsons/translations/German.properties @@ -4002,6 +4002,23 @@ Every rating and review that I get puts a smile on my face =)\n So contact me! # Requires translation! Military units can pillage improvements, which heals them 25 health and ruins the improvement.\nThe tile can still be worked, but advantages from the improvement - stat bonuses and resources - will be lost.\nWorkers can repair these improvements, which takes less time than building the improvement from scratch. = + # Requires translation! +Units that enter combat gain experience, which can then be used on promotions for that unit.\nUnits gain more experience when in Melee combat than Ranged, and more when attacking than when defending. = + # Requires translation! +Units can only gain up to 30 XP from Barbarian units - meaning up to 2 promotions. After that, Barbarian units will provide no experience. = + + # Requires translation! +Unit and cities are worn down by combat, which is affected by a number of different values.\nEach unit has a certain 'base' combar value, which can be improved by certain conditions, promotions and locations. = + # Requires translation! +Units use the 'Strength' value as the base combat value when melee attacking and when defending.\nWhen using a ranged attack, they will the use the 'Ranged Strength' value instead. = + # Requires translation! +Ranged attacks can be done from a distance, dependant on the 'Range' value of the unit.\nWhile melee attacks allow the defender to damage the attacker in retaliation, ranged attacks do not. = + + # Requires translation! +In research agreements, you and another civilization decide to jointly research technology.\nAt the end of the agreeent, you will both recieve a 'lump sum' of Science, which will go towards one of your unresearched technologies. = + # Requires translation! +The amount of Science you recieve at the end is dependant on the science generated by your cities and the other civilization's cities during the agreement - the more, the better! = + #################### Lines from UnitPromotions.json #################### diff --git a/android/assets/jsons/translations/Indonesian.properties b/android/assets/jsons/translations/Indonesian.properties index 48729510..50380712 100644 --- a/android/assets/jsons/translations/Indonesian.properties +++ b/android/assets/jsons/translations/Indonesian.properties @@ -4513,6 +4513,23 @@ Every rating and review that I get puts a smile on my face =)\n So contact me! # Requires translation! Military units can pillage improvements, which heals them 25 health and ruins the improvement.\nThe tile can still be worked, but advantages from the improvement - stat bonuses and resources - will be lost.\nWorkers can repair these improvements, which takes less time than building the improvement from scratch. = + # Requires translation! +Units that enter combat gain experience, which can then be used on promotions for that unit.\nUnits gain more experience when in Melee combat than Ranged, and more when attacking than when defending. = + # Requires translation! +Units can only gain up to 30 XP from Barbarian units - meaning up to 2 promotions. After that, Barbarian units will provide no experience. = + + # Requires translation! +Unit and cities are worn down by combat, which is affected by a number of different values.\nEach unit has a certain 'base' combar value, which can be improved by certain conditions, promotions and locations. = + # Requires translation! +Units use the 'Strength' value as the base combat value when melee attacking and when defending.\nWhen using a ranged attack, they will the use the 'Ranged Strength' value instead. = + # Requires translation! +Ranged attacks can be done from a distance, dependant on the 'Range' value of the unit.\nWhile melee attacks allow the defender to damage the attacker in retaliation, ranged attacks do not. = + + # Requires translation! +In research agreements, you and another civilization decide to jointly research technology.\nAt the end of the agreeent, you will both recieve a 'lump sum' of Science, which will go towards one of your unresearched technologies. = + # Requires translation! +The amount of Science you recieve at the end is dependant on the science generated by your cities and the other civilization's cities during the agreement - the more, the better! = + #################### Lines from UnitPromotions.json #################### diff --git a/android/assets/jsons/translations/Italian.properties b/android/assets/jsons/translations/Italian.properties index fda71c05..6751e1a4 100644 --- a/android/assets/jsons/translations/Italian.properties +++ b/android/assets/jsons/translations/Italian.properties @@ -2963,6 +2963,23 @@ Every rating and review that I get puts a smile on my face =)\n So contact me! Military units can pillage improvements, which heals them 25 health and ruins the improvement.\nThe tile can still be worked, but advantages from the improvement - stat bonuses and resources - will be lost.\nWorkers can repair these improvements, which takes less time than building the improvement from scratch. = Le unità militari, che siano marittime o terrestri, possono saccheggiare qualsiasi miglioramento, guarendo di 25 punti vita.\nLa casella sarà ancora sfruttata, ma perderà i vantaggi che ricavava dal miglioramento.\nRicostruire tali miglioramenti, in compenso, impiega meno tempo che edificarli da zero. + # Requires translation! +Units that enter combat gain experience, which can then be used on promotions for that unit.\nUnits gain more experience when in Melee combat than Ranged, and more when attacking than when defending. = + # Requires translation! +Units can only gain up to 30 XP from Barbarian units - meaning up to 2 promotions. After that, Barbarian units will provide no experience. = + + # Requires translation! +Unit and cities are worn down by combat, which is affected by a number of different values.\nEach unit has a certain 'base' combar value, which can be improved by certain conditions, promotions and locations. = + # Requires translation! +Units use the 'Strength' value as the base combat value when melee attacking and when defending.\nWhen using a ranged attack, they will the use the 'Ranged Strength' value instead. = + # Requires translation! +Ranged attacks can be done from a distance, dependant on the 'Range' value of the unit.\nWhile melee attacks allow the defender to damage the attacker in retaliation, ranged attacks do not. = + + # Requires translation! +In research agreements, you and another civilization decide to jointly research technology.\nAt the end of the agreeent, you will both recieve a 'lump sum' of Science, which will go towards one of your unresearched technologies. = + # Requires translation! +The amount of Science you recieve at the end is dependant on the science generated by your cities and the other civilization's cities during the agreement - the more, the better! = + #################### Lines from UnitPromotions.json #################### diff --git a/android/assets/jsons/translations/Japanese.properties b/android/assets/jsons/translations/Japanese.properties index 382d9b2c..e74cd393 100644 --- a/android/assets/jsons/translations/Japanese.properties +++ b/android/assets/jsons/translations/Japanese.properties @@ -3981,6 +3981,23 @@ Every rating and review that I get puts a smile on my face =)\n So contact me! # Requires translation! Military units can pillage improvements, which heals them 25 health and ruins the improvement.\nThe tile can still be worked, but advantages from the improvement - stat bonuses and resources - will be lost.\nWorkers can repair these improvements, which takes less time than building the improvement from scratch. = + # Requires translation! +Units that enter combat gain experience, which can then be used on promotions for that unit.\nUnits gain more experience when in Melee combat than Ranged, and more when attacking than when defending. = + # Requires translation! +Units can only gain up to 30 XP from Barbarian units - meaning up to 2 promotions. After that, Barbarian units will provide no experience. = + + # Requires translation! +Unit and cities are worn down by combat, which is affected by a number of different values.\nEach unit has a certain 'base' combar value, which can be improved by certain conditions, promotions and locations. = + # Requires translation! +Units use the 'Strength' value as the base combat value when melee attacking and when defending.\nWhen using a ranged attack, they will the use the 'Ranged Strength' value instead. = + # Requires translation! +Ranged attacks can be done from a distance, dependant on the 'Range' value of the unit.\nWhile melee attacks allow the defender to damage the attacker in retaliation, ranged attacks do not. = + + # Requires translation! +In research agreements, you and another civilization decide to jointly research technology.\nAt the end of the agreeent, you will both recieve a 'lump sum' of Science, which will go towards one of your unresearched technologies. = + # Requires translation! +The amount of Science you recieve at the end is dependant on the science generated by your cities and the other civilization's cities during the agreement - the more, the better! = + #################### Lines from UnitPromotions.json #################### diff --git a/android/assets/jsons/translations/Korean.properties b/android/assets/jsons/translations/Korean.properties index f4caa917..e74c89b6 100644 --- a/android/assets/jsons/translations/Korean.properties +++ b/android/assets/jsons/translations/Korean.properties @@ -3449,6 +3449,23 @@ Every rating and review that I get puts a smile on my face =)\n So contact me! Military units can pillage improvements, which heals them 25 health and ruins the improvement.\nThe tile can still be worked, but advantages from the improvement - stat bonuses and resources - will be lost.\nWorkers can repair these improvements, which takes less time than building the improvement from scratch. = 군사 유닛들은 타일 시설을 약탈하여 시설을 무너트리고 25의 HP를 회박할 수 있습니다.\n약탈된 타일에 시민을 배치할 수는 있지만, 시설에 의한 추가 보너스나 여러 자원들을 이용하지 못하게 됩니다.\n일꾼들은 이런 약탈된 시설을 수리할 수 있는데, 이 때에는 새로운 시설을 건설하는 것보다 적은 시간이 걸립니다. + # Requires translation! +Units that enter combat gain experience, which can then be used on promotions for that unit.\nUnits gain more experience when in Melee combat than Ranged, and more when attacking than when defending. = + # Requires translation! +Units can only gain up to 30 XP from Barbarian units - meaning up to 2 promotions. After that, Barbarian units will provide no experience. = + + # Requires translation! +Unit and cities are worn down by combat, which is affected by a number of different values.\nEach unit has a certain 'base' combar value, which can be improved by certain conditions, promotions and locations. = + # Requires translation! +Units use the 'Strength' value as the base combat value when melee attacking and when defending.\nWhen using a ranged attack, they will the use the 'Ranged Strength' value instead. = + # Requires translation! +Ranged attacks can be done from a distance, dependant on the 'Range' value of the unit.\nWhile melee attacks allow the defender to damage the attacker in retaliation, ranged attacks do not. = + + # Requires translation! +In research agreements, you and another civilization decide to jointly research technology.\nAt the end of the agreeent, you will both recieve a 'lump sum' of Science, which will go towards one of your unresearched technologies. = + # Requires translation! +The amount of Science you recieve at the end is dependant on the science generated by your cities and the other civilization's cities during the agreement - the more, the better! = + #################### Lines from UnitPromotions.json #################### diff --git a/android/assets/jsons/translations/Malay.properties b/android/assets/jsons/translations/Malay.properties index b925b21b..ec6de3fb 100644 --- a/android/assets/jsons/translations/Malay.properties +++ b/android/assets/jsons/translations/Malay.properties @@ -5294,6 +5294,23 @@ Every rating and review that I get puts a smile on my face =)\n So contact me! # Requires translation! Military units can pillage improvements, which heals them 25 health and ruins the improvement.\nThe tile can still be worked, but advantages from the improvement - stat bonuses and resources - will be lost.\nWorkers can repair these improvements, which takes less time than building the improvement from scratch. = + # Requires translation! +Units that enter combat gain experience, which can then be used on promotions for that unit.\nUnits gain more experience when in Melee combat than Ranged, and more when attacking than when defending. = + # Requires translation! +Units can only gain up to 30 XP from Barbarian units - meaning up to 2 promotions. After that, Barbarian units will provide no experience. = + + # Requires translation! +Unit and cities are worn down by combat, which is affected by a number of different values.\nEach unit has a certain 'base' combar value, which can be improved by certain conditions, promotions and locations. = + # Requires translation! +Units use the 'Strength' value as the base combat value when melee attacking and when defending.\nWhen using a ranged attack, they will the use the 'Ranged Strength' value instead. = + # Requires translation! +Ranged attacks can be done from a distance, dependant on the 'Range' value of the unit.\nWhile melee attacks allow the defender to damage the attacker in retaliation, ranged attacks do not. = + + # Requires translation! +In research agreements, you and another civilization decide to jointly research technology.\nAt the end of the agreeent, you will both recieve a 'lump sum' of Science, which will go towards one of your unresearched technologies. = + # Requires translation! +The amount of Science you recieve at the end is dependant on the science generated by your cities and the other civilization's cities during the agreement - the more, the better! = + #################### Lines from UnitPromotions.json #################### diff --git a/android/assets/jsons/translations/Polish.properties b/android/assets/jsons/translations/Polish.properties index 989d38fa..b49a2bc7 100644 --- a/android/assets/jsons/translations/Polish.properties +++ b/android/assets/jsons/translations/Polish.properties @@ -3037,6 +3037,23 @@ Every rating and review that I get puts a smile on my face =)\n So contact me! Military units can pillage improvements, which heals them 25 health and ruins the improvement.\nThe tile can still be worked, but advantages from the improvement - stat bonuses and resources - will be lost.\nWorkers can repair these improvements, which takes less time than building the improvement from scratch. = Jednostki wojskowe mogą plądrować ulepszenia co w rezultacie regeneruje im 25 punktów zdrowia, a tym samym\nniszczy ulepszenie\nNa tym polu wciąż będzie można pracować, ale wszystkie korzyści wynikające z ulepszenia - przepadają.\nRobotnicy mogą naprawiać ulepszenia, co zajmuje mniej czasu niż budowanie ich od początku. + # Requires translation! +Units that enter combat gain experience, which can then be used on promotions for that unit.\nUnits gain more experience when in Melee combat than Ranged, and more when attacking than when defending. = + # Requires translation! +Units can only gain up to 30 XP from Barbarian units - meaning up to 2 promotions. After that, Barbarian units will provide no experience. = + + # Requires translation! +Unit and cities are worn down by combat, which is affected by a number of different values.\nEach unit has a certain 'base' combar value, which can be improved by certain conditions, promotions and locations. = + # Requires translation! +Units use the 'Strength' value as the base combat value when melee attacking and when defending.\nWhen using a ranged attack, they will the use the 'Ranged Strength' value instead. = + # Requires translation! +Ranged attacks can be done from a distance, dependant on the 'Range' value of the unit.\nWhile melee attacks allow the defender to damage the attacker in retaliation, ranged attacks do not. = + + # Requires translation! +In research agreements, you and another civilization decide to jointly research technology.\nAt the end of the agreeent, you will both recieve a 'lump sum' of Science, which will go towards one of your unresearched technologies. = + # Requires translation! +The amount of Science you recieve at the end is dependant on the science generated by your cities and the other civilization's cities during the agreement - the more, the better! = + #################### Lines from UnitPromotions.json #################### diff --git a/android/assets/jsons/translations/Portuguese.properties b/android/assets/jsons/translations/Portuguese.properties index c943fdf3..ee0a26b7 100644 --- a/android/assets/jsons/translations/Portuguese.properties +++ b/android/assets/jsons/translations/Portuguese.properties @@ -4469,6 +4469,23 @@ Every rating and review that I get puts a smile on my face =)\n So contact me! # Requires translation! Military units can pillage improvements, which heals them 25 health and ruins the improvement.\nThe tile can still be worked, but advantages from the improvement - stat bonuses and resources - will be lost.\nWorkers can repair these improvements, which takes less time than building the improvement from scratch. = + # Requires translation! +Units that enter combat gain experience, which can then be used on promotions for that unit.\nUnits gain more experience when in Melee combat than Ranged, and more when attacking than when defending. = + # Requires translation! +Units can only gain up to 30 XP from Barbarian units - meaning up to 2 promotions. After that, Barbarian units will provide no experience. = + + # Requires translation! +Unit and cities are worn down by combat, which is affected by a number of different values.\nEach unit has a certain 'base' combar value, which can be improved by certain conditions, promotions and locations. = + # Requires translation! +Units use the 'Strength' value as the base combat value when melee attacking and when defending.\nWhen using a ranged attack, they will the use the 'Ranged Strength' value instead. = + # Requires translation! +Ranged attacks can be done from a distance, dependant on the 'Range' value of the unit.\nWhile melee attacks allow the defender to damage the attacker in retaliation, ranged attacks do not. = + + # Requires translation! +In research agreements, you and another civilization decide to jointly research technology.\nAt the end of the agreeent, you will both recieve a 'lump sum' of Science, which will go towards one of your unresearched technologies. = + # Requires translation! +The amount of Science you recieve at the end is dependant on the science generated by your cities and the other civilization's cities during the agreement - the more, the better! = + #################### Lines from UnitPromotions.json #################### diff --git a/android/assets/jsons/translations/Romanian.properties b/android/assets/jsons/translations/Romanian.properties index 146e0b3a..6319692d 100644 --- a/android/assets/jsons/translations/Romanian.properties +++ b/android/assets/jsons/translations/Romanian.properties @@ -4502,6 +4502,23 @@ Every rating and review that I get puts a smile on my face =)\n So contact me! # Requires translation! Military units can pillage improvements, which heals them 25 health and ruins the improvement.\nThe tile can still be worked, but advantages from the improvement - stat bonuses and resources - will be lost.\nWorkers can repair these improvements, which takes less time than building the improvement from scratch. = + # Requires translation! +Units that enter combat gain experience, which can then be used on promotions for that unit.\nUnits gain more experience when in Melee combat than Ranged, and more when attacking than when defending. = + # Requires translation! +Units can only gain up to 30 XP from Barbarian units - meaning up to 2 promotions. After that, Barbarian units will provide no experience. = + + # Requires translation! +Unit and cities are worn down by combat, which is affected by a number of different values.\nEach unit has a certain 'base' combar value, which can be improved by certain conditions, promotions and locations. = + # Requires translation! +Units use the 'Strength' value as the base combat value when melee attacking and when defending.\nWhen using a ranged attack, they will the use the 'Ranged Strength' value instead. = + # Requires translation! +Ranged attacks can be done from a distance, dependant on the 'Range' value of the unit.\nWhile melee attacks allow the defender to damage the attacker in retaliation, ranged attacks do not. = + + # Requires translation! +In research agreements, you and another civilization decide to jointly research technology.\nAt the end of the agreeent, you will both recieve a 'lump sum' of Science, which will go towards one of your unresearched technologies. = + # Requires translation! +The amount of Science you recieve at the end is dependant on the science generated by your cities and the other civilization's cities during the agreement - the more, the better! = + #################### Lines from UnitPromotions.json #################### diff --git a/android/assets/jsons/translations/Russian.properties b/android/assets/jsons/translations/Russian.properties index 81b341a2..a0e408cb 100644 --- a/android/assets/jsons/translations/Russian.properties +++ b/android/assets/jsons/translations/Russian.properties @@ -3390,6 +3390,23 @@ Every rating and review that I get puts a smile on my face =)\n So contact me! Military units can pillage improvements, which heals them 25 health and ruins the improvement.\nThe tile can still be worked, but advantages from the improvement - stat bonuses and resources - will be lost.\nWorkers can repair these improvements, which takes less time than building the improvement from scratch. = Военные юниты могут грабить улучшения, что лечит им 25 здоровья и разрушает улучшение.\nКлетка может продолжать работать, но её преимущества от улучшения – бонусы к характеристикам и ресурсы – будут потеряны.\nРабочие могут починить эти улучшения, что займёт меньше времени чем его строительство . + # Requires translation! +Units that enter combat gain experience, which can then be used on promotions for that unit.\nUnits gain more experience when in Melee combat than Ranged, and more when attacking than when defending. = + # Requires translation! +Units can only gain up to 30 XP from Barbarian units - meaning up to 2 promotions. After that, Barbarian units will provide no experience. = + + # Requires translation! +Unit and cities are worn down by combat, which is affected by a number of different values.\nEach unit has a certain 'base' combar value, which can be improved by certain conditions, promotions and locations. = + # Requires translation! +Units use the 'Strength' value as the base combat value when melee attacking and when defending.\nWhen using a ranged attack, they will the use the 'Ranged Strength' value instead. = + # Requires translation! +Ranged attacks can be done from a distance, dependant on the 'Range' value of the unit.\nWhile melee attacks allow the defender to damage the attacker in retaliation, ranged attacks do not. = + + # Requires translation! +In research agreements, you and another civilization decide to jointly research technology.\nAt the end of the agreeent, you will both recieve a 'lump sum' of Science, which will go towards one of your unresearched technologies. = + # Requires translation! +The amount of Science you recieve at the end is dependant on the science generated by your cities and the other civilization's cities during the agreement - the more, the better! = + #################### Lines from UnitPromotions.json #################### diff --git a/android/assets/jsons/translations/Simplified_Chinese.properties b/android/assets/jsons/translations/Simplified_Chinese.properties index 2f8ffb9e..1fa4e371 100644 --- a/android/assets/jsons/translations/Simplified_Chinese.properties +++ b/android/assets/jsons/translations/Simplified_Chinese.properties @@ -3305,6 +3305,23 @@ Every rating and review that I get puts a smile on my face =)\n So contact me! Military units can pillage improvements, which heals them 25 health and ruins the improvement.\nThe tile can still be worked, but advantages from the improvement - stat bonuses and resources - will be lost.\nWorkers can repair these improvements, which takes less time than building the improvement from scratch. = 军事单位可以劫掠地块设施,“劫掠”可以回复单位25点生命值同时将设施化为废墟。\n被“劫掠”的地块仍旧可以工作,但从地块设施获得的效果————例如基本资源加成和战略资源收益————将会消失。\n工人可以修复这些化为废墟的设施,所花费时间将比重新建造它们要少。 + # Requires translation! +Units that enter combat gain experience, which can then be used on promotions for that unit.\nUnits gain more experience when in Melee combat than Ranged, and more when attacking than when defending. = + # Requires translation! +Units can only gain up to 30 XP from Barbarian units - meaning up to 2 promotions. After that, Barbarian units will provide no experience. = + + # Requires translation! +Unit and cities are worn down by combat, which is affected by a number of different values.\nEach unit has a certain 'base' combar value, which can be improved by certain conditions, promotions and locations. = + # Requires translation! +Units use the 'Strength' value as the base combat value when melee attacking and when defending.\nWhen using a ranged attack, they will the use the 'Ranged Strength' value instead. = + # Requires translation! +Ranged attacks can be done from a distance, dependant on the 'Range' value of the unit.\nWhile melee attacks allow the defender to damage the attacker in retaliation, ranged attacks do not. = + + # Requires translation! +In research agreements, you and another civilization decide to jointly research technology.\nAt the end of the agreeent, you will both recieve a 'lump sum' of Science, which will go towards one of your unresearched technologies. = + # Requires translation! +The amount of Science you recieve at the end is dependant on the science generated by your cities and the other civilization's cities during the agreement - the more, the better! = + #################### Lines from UnitPromotions.json #################### diff --git a/android/assets/jsons/translations/Spanish.properties b/android/assets/jsons/translations/Spanish.properties index 5a9dfcc8..94294a9b 100644 --- a/android/assets/jsons/translations/Spanish.properties +++ b/android/assets/jsons/translations/Spanish.properties @@ -4251,6 +4251,23 @@ Every rating and review that I get puts a smile on my face =)\n So contact me! # Requires translation! Military units can pillage improvements, which heals them 25 health and ruins the improvement.\nThe tile can still be worked, but advantages from the improvement - stat bonuses and resources - will be lost.\nWorkers can repair these improvements, which takes less time than building the improvement from scratch. = + # Requires translation! +Units that enter combat gain experience, which can then be used on promotions for that unit.\nUnits gain more experience when in Melee combat than Ranged, and more when attacking than when defending. = + # Requires translation! +Units can only gain up to 30 XP from Barbarian units - meaning up to 2 promotions. After that, Barbarian units will provide no experience. = + + # Requires translation! +Unit and cities are worn down by combat, which is affected by a number of different values.\nEach unit has a certain 'base' combar value, which can be improved by certain conditions, promotions and locations. = + # Requires translation! +Units use the 'Strength' value as the base combat value when melee attacking and when defending.\nWhen using a ranged attack, they will the use the 'Ranged Strength' value instead. = + # Requires translation! +Ranged attacks can be done from a distance, dependant on the 'Range' value of the unit.\nWhile melee attacks allow the defender to damage the attacker in retaliation, ranged attacks do not. = + + # Requires translation! +In research agreements, you and another civilization decide to jointly research technology.\nAt the end of the agreeent, you will both recieve a 'lump sum' of Science, which will go towards one of your unresearched technologies. = + # Requires translation! +The amount of Science you recieve at the end is dependant on the science generated by your cities and the other civilization's cities during the agreement - the more, the better! = + #################### Lines from UnitPromotions.json #################### diff --git a/android/assets/jsons/translations/Traditional_Chinese.properties b/android/assets/jsons/translations/Traditional_Chinese.properties index 63b05912..45559c11 100644 --- a/android/assets/jsons/translations/Traditional_Chinese.properties +++ b/android/assets/jsons/translations/Traditional_Chinese.properties @@ -4051,6 +4051,23 @@ Every rating and review that I get puts a smile on my face =)\n So contact me! Military units can pillage improvements, which heals them 25 health and ruins the improvement.\nThe tile can still be worked, but advantages from the improvement - stat bonuses and resources - will be lost.\nWorkers can repair these improvements, which takes less time than building the improvement from scratch. = 军事单位可以劫掠地块设施,“劫掠”可以回复单位25点生命值同时将设施化为废墟。\n被“劫掠”的地块仍旧可以工作,但从地块设施获得的效果————例如基本资源加成和战略资源收益————将会消失。\n工人可以修复这些化为废墟的设施,所花费时间将比重新建造它们要少。 + # Requires translation! +Units that enter combat gain experience, which can then be used on promotions for that unit.\nUnits gain more experience when in Melee combat than Ranged, and more when attacking than when defending. = + # Requires translation! +Units can only gain up to 30 XP from Barbarian units - meaning up to 2 promotions. After that, Barbarian units will provide no experience. = + + # Requires translation! +Unit and cities are worn down by combat, which is affected by a number of different values.\nEach unit has a certain 'base' combar value, which can be improved by certain conditions, promotions and locations. = + # Requires translation! +Units use the 'Strength' value as the base combat value when melee attacking and when defending.\nWhen using a ranged attack, they will the use the 'Ranged Strength' value instead. = + # Requires translation! +Ranged attacks can be done from a distance, dependant on the 'Range' value of the unit.\nWhile melee attacks allow the defender to damage the attacker in retaliation, ranged attacks do not. = + + # Requires translation! +In research agreements, you and another civilization decide to jointly research technology.\nAt the end of the agreeent, you will both recieve a 'lump sum' of Science, which will go towards one of your unresearched technologies. = + # Requires translation! +The amount of Science you recieve at the end is dependant on the science generated by your cities and the other civilization's cities during the agreement - the more, the better! = + #################### Lines from UnitPromotions.json #################### diff --git a/android/assets/jsons/translations/Turkish.properties b/android/assets/jsons/translations/Turkish.properties index 70c86414..2a3bd97c 100644 --- a/android/assets/jsons/translations/Turkish.properties +++ b/android/assets/jsons/translations/Turkish.properties @@ -3604,6 +3604,23 @@ Every rating and review that I get puts a smile on my face =)\n So contact me! # Requires translation! Military units can pillage improvements, which heals them 25 health and ruins the improvement.\nThe tile can still be worked, but advantages from the improvement - stat bonuses and resources - will be lost.\nWorkers can repair these improvements, which takes less time than building the improvement from scratch. = + # Requires translation! +Units that enter combat gain experience, which can then be used on promotions for that unit.\nUnits gain more experience when in Melee combat than Ranged, and more when attacking than when defending. = + # Requires translation! +Units can only gain up to 30 XP from Barbarian units - meaning up to 2 promotions. After that, Barbarian units will provide no experience. = + + # Requires translation! +Unit and cities are worn down by combat, which is affected by a number of different values.\nEach unit has a certain 'base' combar value, which can be improved by certain conditions, promotions and locations. = + # Requires translation! +Units use the 'Strength' value as the base combat value when melee attacking and when defending.\nWhen using a ranged attack, they will the use the 'Ranged Strength' value instead. = + # Requires translation! +Ranged attacks can be done from a distance, dependant on the 'Range' value of the unit.\nWhile melee attacks allow the defender to damage the attacker in retaliation, ranged attacks do not. = + + # Requires translation! +In research agreements, you and another civilization decide to jointly research technology.\nAt the end of the agreeent, you will both recieve a 'lump sum' of Science, which will go towards one of your unresearched technologies. = + # Requires translation! +The amount of Science you recieve at the end is dependant on the science generated by your cities and the other civilization's cities during the agreement - the more, the better! = + #################### Lines from UnitPromotions.json #################### diff --git a/android/assets/jsons/translations/Ukrainian.properties b/android/assets/jsons/translations/Ukrainian.properties index a3e921ca..98800c7c 100644 --- a/android/assets/jsons/translations/Ukrainian.properties +++ b/android/assets/jsons/translations/Ukrainian.properties @@ -3121,6 +3121,23 @@ Every rating and review that I get puts a smile on my face =)\n So contact me! Military units can pillage improvements, which heals them 25 health and ruins the improvement.\nThe tile can still be worked, but advantages from the improvement - stat bonuses and resources - will be lost.\nWorkers can repair these improvements, which takes less time than building the improvement from scratch. = Військові підрозділи можуть грабувати вдосконалення, яке оздоровляє їх на 25 здоров’я і зруйновує це вдосконалення.\nНа клітині все ще можна працювати, проте переваги від удосконалення (бонуси до характеристики і бонусні ресурси) буде втрачено.\nРобітники можуть відновити ці вдосконалення, що займає менше часу, ніж будувати поліпшення з нуля. + # Requires translation! +Units that enter combat gain experience, which can then be used on promotions for that unit.\nUnits gain more experience when in Melee combat than Ranged, and more when attacking than when defending. = + # Requires translation! +Units can only gain up to 30 XP from Barbarian units - meaning up to 2 promotions. After that, Barbarian units will provide no experience. = + + # Requires translation! +Unit and cities are worn down by combat, which is affected by a number of different values.\nEach unit has a certain 'base' combar value, which can be improved by certain conditions, promotions and locations. = + # Requires translation! +Units use the 'Strength' value as the base combat value when melee attacking and when defending.\nWhen using a ranged attack, they will the use the 'Ranged Strength' value instead. = + # Requires translation! +Ranged attacks can be done from a distance, dependant on the 'Range' value of the unit.\nWhile melee attacks allow the defender to damage the attacker in retaliation, ranged attacks do not. = + + # Requires translation! +In research agreements, you and another civilization decide to jointly research technology.\nAt the end of the agreeent, you will both recieve a 'lump sum' of Science, which will go towards one of your unresearched technologies. = + # Requires translation! +The amount of Science you recieve at the end is dependant on the science generated by your cities and the other civilization's cities during the agreement - the more, the better! = + #################### Lines from UnitPromotions.json #################### diff --git a/android/assets/jsons/translations/completionPercentages.properties b/android/assets/jsons/translations/completionPercentages.properties index aa4ceda7..8c6b9adc 100644 --- a/android/assets/jsons/translations/completionPercentages.properties +++ b/android/assets/jsons/translations/completionPercentages.properties @@ -5,11 +5,11 @@ Russian = 84 Romanian = 40 Simplified_Chinese = 87 Korean = 81 -German = 62 +German = 61 Japanese = 62 Turkish = 76 English = 2 -Ukrainian = 94 +Ukrainian = 93 French = 87 Portuguese = 44 Indonesian = 39 diff --git a/core/src/com/unciv/models/translations/TranslationFileWriter.kt b/core/src/com/unciv/models/translations/TranslationFileWriter.kt index 2ff064e2..581093c6 100644 --- a/core/src/com/unciv/models/translations/TranslationFileWriter.kt +++ b/core/src/com/unciv/models/translations/TranslationFileWriter.kt @@ -28,7 +28,7 @@ object TranslationFileWriter { writeLanguagePercentages(percentages) // try to do the same for the mods - for(modFolder in Gdx.files.local("mods").list()) + for(modFolder in Gdx.files.local("mods").list().filter { it.isDirectory }) generateTranslationFiles(translations, modFolder) // write percentages is not needed: for an individual mod it makes no sense