Merge branch 'master' of https://github.com/yairm210/Unciv
This commit is contained in:
commit
935071e206
14 changed files with 404 additions and 78 deletions
|
@ -5,6 +5,7 @@ object Constants {
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const val settler = "Settler"
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const val greatGeneral = "Great General"
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const val impassable = "Impassable"
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const val ocean = "Ocean"
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const val coast = "Coast"
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const val mountain = "Mountain"
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@ -210,7 +210,8 @@ class CityConstructions {
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//region state changing functions
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fun setTransients(){
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builtBuildingObjects = ArrayList(builtBuildings.map { cityInfo.getRuleset().buildings[it]!! })
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builtBuildingObjects = ArrayList(builtBuildings.map { cityInfo.getRuleset().buildings[it]
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?: throw java.lang.Exception("Building $it is not found!")})
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}
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fun addProductionPoints(productionToAdd: Int) {
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@ -280,9 +280,9 @@ class CivilizationInfo {
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fun isAtWarWith(otherCiv:CivilizationInfo): Boolean {
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if (otherCiv.civName == civName) return false // never at war with itself
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if (otherCiv.isBarbarian() || isBarbarian()) return true
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if (!diplomacy.containsKey(otherCiv.civName)) // not encountered yet
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return false
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return getDiplomacyManager(otherCiv).diplomaticStatus == DiplomaticStatus.War
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val diplomacyManager = diplomacy[otherCiv.civName]
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?: return false // not encountered yet
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return diplomacyManager.diplomaticStatus == DiplomaticStatus.War
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}
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fun isAtWar() = diplomacy.values.any { it.diplomaticStatus== DiplomaticStatus.War && !it.otherCiv().isDefeated() }
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@ -338,7 +338,8 @@ class CivilizationInfo {
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* And if they civs on't yet know who they are then they don;t know if they're barbarians =\
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* */
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fun setNationTransient(){
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nation = gameInfo.ruleSet.nations[civName]!!
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nation = gameInfo.ruleSet.nations[civName]
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?: throw java.lang.Exception("Nation $civName is not found!")
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}
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fun setTransients() {
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@ -452,12 +453,12 @@ class CivilizationInfo {
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fun canEnterTiles(otherCiv: CivilizationInfo): Boolean {
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if (otherCiv==this) return true
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if(nation.isBarbarian() && gameInfo.turns >= gameInfo.difficultyObject.turnBarbariansCanEnterPlayerTiles) return true
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if(!diplomacy.containsKey(otherCiv.civName)) // not encountered yet
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return false
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if(isAtWarWith(otherCiv)) return true
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if(getDiplomacyManager(otherCiv).hasOpenBorders) return true
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return false
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if (otherCiv.isBarbarian()) return true
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if (nation.isBarbarian() && gameInfo.turns >= gameInfo.difficultyObject.turnBarbariansCanEnterPlayerTiles)
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return true
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val diplomacyManager = diplomacy[otherCiv.civName]
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?: return false // not encountered yet
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return (diplomacyManager.hasOpenBorders || diplomacyManager.diplomaticStatus == DiplomaticStatus.War)
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}
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fun addNotification(text: String, location: Vector2?, color: Color) {
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@ -39,6 +39,9 @@ class MapUnit {
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@Transient var doubleMovementInCoast = false
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@Transient var doubleMovementInForestAndJungle = false
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@Transient var doubleMovementInSnowTundraAndHills = false
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@Transient var canEnterIceTiles = false
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@Transient var cannotEnterOceanTiles = false
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@Transient var cannotEnterOceanTilesUntilAstronomy = false
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lateinit var owner: String
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lateinit var name: String
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@ -134,11 +137,14 @@ class MapUnit {
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uniques.addAll(promotions.promotions.map { currentTile.tileMap.gameInfo.ruleSet.unitPromotions[it]!!.effect })
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tempUniques = uniques
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if("Ignores terrain cost" in uniques) ignoresTerrainCost = true
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if("Rough terrain penalty" in uniques) roughTerrainPenalty = true
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if("Double movement in coast" in uniques) doubleMovementInCoast = true
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if("Double movement rate through Forest and Jungle" in uniques) doubleMovementInForestAndJungle = true
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if("Double movement in Snow, Tundra and Hills" in uniques) doubleMovementInSnowTundraAndHills = true
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ignoresTerrainCost = ("Ignores terrain cost" in uniques)
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roughTerrainPenalty = ("Rough terrain penalty" in uniques)
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doubleMovementInCoast = ("Double movement in coast" in uniques)
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doubleMovementInForestAndJungle = ("Double movement rate through Forest and Jungle" in uniques)
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doubleMovementInSnowTundraAndHills = ("Double movement in Snow, Tundra and Hills" in uniques)
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canEnterIceTiles = ("Can enter ice tiles" in uniques)
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cannotEnterOceanTiles = ("Cannot enter ocean tiles" in uniques)
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cannotEnterOceanTilesUntilAstronomy = ("Cannot enter ocean tiles until Astronomy" in uniques)
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}
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fun hasUnique(unique:String): Boolean {
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@ -307,7 +313,8 @@ class MapUnit {
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fun setTransients(ruleset: Ruleset) {
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promotions.unit=this
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mapUnitAction?.unit = this
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baseUnit=ruleset.units[name]!!
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baseUnit=ruleset.units[name]
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?: throw java.lang.Exception("Unit $name is not found!")
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updateUniques()
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}
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@ -363,7 +363,7 @@ open class TileInfo {
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if(!defencePercentString.startsWith("-")) defencePercentString = "+$defencePercentString"
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lineList += "[$defencePercentString] to unit defence".tr()
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}
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if(getBaseTerrain().impassable) lineList += "Impassable".tr()
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if(getBaseTerrain().impassable) lineList += Constants.impassable.tr()
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return lineList.joinToString("\n")
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}
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@ -325,8 +325,7 @@ class UnitMovementAlgorithms(val unit:MapUnit) {
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&& !(tile.isCityCenter() && tile.isCoastalTile()))
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return false
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if (tile.terrainFeature == Constants.ice
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&& !unit.baseUnit.uniques.contains("Can enter ice tiles"))
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if (tile.terrainFeature == Constants.ice && !unit.canEnterIceTiles)
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return false
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if (tile.isWater && unit.type.isLandUnit()) {
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@ -335,8 +334,8 @@ class UnitMovementAlgorithms(val unit:MapUnit) {
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return false
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}
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if (tile.isOcean && unit.civInfo.nation.unique != UniqueAbility.WAYFINDING) {
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if (unit.baseUnit.uniques.contains("Cannot enter ocean tiles")) return false
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if (unit.baseUnit.uniques.contains("Cannot enter ocean tiles until Astronomy")
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if (unit.cannotEnterOceanTiles) return false
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if (unit.cannotEnterOceanTilesUntilAstronomy
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&& !unit.civInfo.tech.isResearched("Astronomy"))
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return false
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}
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@ -350,12 +349,9 @@ class UnitMovementAlgorithms(val unit:MapUnit) {
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// AIs won't enter city-state's border.
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}
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val unitsInTile = tile.getUnits()
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if (unitsInTile.isNotEmpty()) {
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val firstUnit = unitsInTile.first()
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if (firstUnit.civInfo != unit.civInfo && unit.civInfo.isAtWarWith(firstUnit.civInfo))
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val firstUnit = tile.getUnits().firstOrNull()
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if (firstUnit != null && firstUnit.civInfo != unit.civInfo && unit.civInfo.isAtWarWith(firstUnit.civInfo))
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return false
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}
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return true
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}
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@ -1,6 +1,7 @@
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package com.unciv.models.ruleset.tile
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import com.badlogic.gdx.graphics.Color
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import com.unciv.Constants
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import com.unciv.models.ruleset.Ruleset
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import com.unciv.models.stats.NamedStats
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import com.unciv.models.translations.tr
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@ -23,6 +24,9 @@ class Terrain : NamedStats() {
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if(uniques.isNotEmpty())
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sb.appendln(uniques.joinToString { it.tr() })
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if (impassable)
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sb.appendln(Constants.impassable.tr())
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else
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sb.appendln("{Movement cost}: $movementCost".tr())
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if (defenceBonus != 0f)
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@ -3,9 +3,15 @@ package com.unciv.ui
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import com.unciv.ui.utils.AutoScrollPane as ScrollPane
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import com.badlogic.gdx.scenes.scene2d.Actor
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import com.badlogic.gdx.scenes.scene2d.ui.*
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import com.unciv.Constants
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import com.unciv.UncivGame
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import com.unciv.logic.map.TileInfo
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import com.unciv.models.ruleset.Ruleset
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import com.unciv.models.ruleset.tile.Terrain
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import com.unciv.models.ruleset.tile.TerrainType
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import com.unciv.models.translations.tr
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import com.unciv.ui.tilegroups.TileGroup
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import com.unciv.ui.tilegroups.TileSetStrings
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import com.unciv.ui.utils.*
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import java.util.*
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@ -15,15 +21,19 @@ class CivilopediaScreen(ruleset: Ruleset) : CameraStageBaseScreen() {
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private val categoryToEntries = LinkedHashMap<String, Collection<CivilopediaEntry>>()
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private val categoryToButtons = LinkedHashMap<String, Button>()
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private val entrySelectTable = Table().apply { defaults().pad(5f) }
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private val entrySelectTable = Table().apply { defaults().pad(6f) }
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val description = "".toLabel()
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fun select(category: String) {
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entrySelectTable.clear()
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for (entry in categoryToEntries[category]!!
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.sortedBy { it.name.tr() }){ // Alphabetical order of localized names
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val entryButton = Button(skin)
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if(entry.image!=null)
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if (category=="Terrains")
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entryButton.add(entry.image).padRight(24f)
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else
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entryButton.add(entry.image).size(50f).padRight(10f)
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entryButton.add(entry.name.toLabel())
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entryButton.onClick {
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@ -35,29 +45,8 @@ class CivilopediaScreen(ruleset: Ruleset) : CameraStageBaseScreen() {
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init {
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onBackButtonClicked { UncivGame.Current.setWorldScreen() }
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val buttonTable = Table()
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buttonTable.pad(15f)
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buttonTable.defaults().pad(10f)
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val buttonTableScroll = ScrollPane(buttonTable)
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val goToGameButton = TextButton("Close".tr(), skin)
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goToGameButton.onClick {
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game.setWorldScreen()
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dispose()
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}
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val topTable = Table()
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topTable.add(goToGameButton).pad(10f)
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topTable.add(buttonTableScroll)
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val entryTable = Table()
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val splitPane = SplitPane(topTable, entryTable, true, skin)
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splitPane.splitAmount = 0.2f
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splitPane.setFillParent(true)
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stage.addActor(splitPane)
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description.setWrap(true)
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val tileSetStrings = TileSetStrings()
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categoryToEntries["Buildings"] = ruleset.buildings.values
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.map { CivilopediaEntry(it.name,it.getDescription(false, null,ruleset),
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@ -66,7 +55,8 @@ class CivilopediaScreen(ruleset: Ruleset) : CameraStageBaseScreen() {
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.map { CivilopediaEntry(it.name,it.getDescription(ruleset),
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ImageGetter.getResourceImage(it.name,50f)) }
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categoryToEntries["Terrains"] = ruleset.terrains.values
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.map { CivilopediaEntry(it.name,it.getDescription(ruleset)) }
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.map { CivilopediaEntry(it.name,it.getDescription(ruleset),
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terrainImage(it, ruleset, tileSetStrings) ) }
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categoryToEntries["Tile Improvements"] = ruleset.tileImprovements.values
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.map { CivilopediaEntry(it.name,it.getDescription(ruleset,false),
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ImageGetter.getImprovementIcon(it.name,50f)) }
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@ -87,6 +77,10 @@ class CivilopediaScreen(ruleset: Ruleset) : CameraStageBaseScreen() {
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categoryToEntries["Tutorials"] = tutorialController.getCivilopediaTutorials()
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.map { CivilopediaEntry(it.key.replace("_"," "), it.value.joinToString("\n\n") { line -> line.tr() }) }
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val buttonTable = Table()
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buttonTable.pad(15f)
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buttonTable.defaults().pad(10f)
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for (category in categoryToEntries.keys) {
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val button = TextButton(category.tr(), skin)
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button.style = TextButton.TextButtonStyle(button.style)
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@ -94,19 +88,74 @@ class CivilopediaScreen(ruleset: Ruleset) : CameraStageBaseScreen() {
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button.onClick { select(category) }
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buttonTable.add(button)
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}
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select("Tutorials")
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val sp = ScrollPane(entrySelectTable)
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sp.setupOverscroll(5f, 1f, 200f)
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entryTable.add(sp).width(Value.percentWidth(0.25f, entryTable)).height(Value.percentHeight(0.7f, entryTable))
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buttonTable.pack()
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buttonTable.width = stage.width
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val buttonTableScroll = ScrollPane(buttonTable)
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val goToGameButton = TextButton("Close".tr(), skin)
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goToGameButton.onClick {
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game.setWorldScreen()
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dispose()
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}
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val topTable = Table()
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topTable.add(goToGameButton).pad(10f)
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topTable.add(buttonTableScroll)
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topTable.pack()
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//buttonTable.height = topTable.height
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val entryTable = Table()
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val splitPane = SplitPane(topTable, entryTable, true, skin)
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splitPane.splitAmount = topTable.prefHeight / stage.height
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entryTable.height = stage.height - topTable.prefHeight
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splitPane.setFillParent(true)
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stage.addActor(splitPane)
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description.setWrap(true)
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val entrySelectScroll = ScrollPane(entrySelectTable)
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entrySelectScroll.setupOverscroll(5f, 1f, 200f)
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entryTable.add(entrySelectScroll)
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.width(Value.percentWidth(0.25f, entryTable))
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.fillY()
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.pad(Value.percentWidth(0.02f, entryTable))
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entryTable.add(ScrollPane(description)).colspan(4)
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.width(Value.percentWidth(0.65f, entryTable))
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.height(Value.percentHeight(0.7f, entryTable))
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.fillY()
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.pad(Value.percentWidth(0.02f, entryTable))
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// Simply changing these to x*width, y*height won't work
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|
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buttonTable.width = stage.width
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select("Tutorials")
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}
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private fun terrainImage (terrain: Terrain, ruleset: Ruleset, tileSetStrings: TileSetStrings ): Actor? {
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val tileInfo = TileInfo()
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tileInfo.ruleset = ruleset
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when(terrain.type) {
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TerrainType.NaturalWonder -> {
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tileInfo.naturalWonder = terrain.name
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tileInfo.baseTerrain = terrain.turnsInto ?: Constants.grassland
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}
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TerrainType.TerrainFeature -> {
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tileInfo.terrainFeature = terrain.name
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tileInfo.baseTerrain = terrain.occursOn?.last() ?: Constants.grassland
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}
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else ->
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tileInfo.baseTerrain = terrain.name
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}
|
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tileInfo.setTransients()
|
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val group = TileGroup(tileInfo, TileSetStrings())
|
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group.showEntireMap = true
|
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group.forMapEditorIcon = true
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group.update()
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return group
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// val wrapper = Table()
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// wrapper.add(group).pad(24f)
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// wrapper.pad(2f,24f,2f,24f)
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// wrapper.debug = true
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||||
// return wrapper
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||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -12,6 +12,8 @@ import com.unciv.logic.map.RoadStatus
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import com.unciv.models.translations.tr
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||||
import com.unciv.ui.saves.Gzip
|
||||
import com.unciv.ui.utils.Popup
|
||||
import com.unciv.ui.utils.enable
|
||||
import com.unciv.ui.utils.isEnabled
|
||||
import com.unciv.ui.utils.onClick
|
||||
import com.unciv.ui.worldscreen.mainmenu.DropBox
|
||||
import kotlin.concurrent.thread
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|
@ -19,8 +21,10 @@ import kotlin.concurrent.thread
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|||
class MapEditorMenuPopup(mapEditorScreen: MapEditorScreen): Popup(mapEditorScreen){
|
||||
init{
|
||||
val mapNameEditor = TextField(mapEditorScreen.mapName, skin)
|
||||
mapNameEditor.addListener{ mapEditorScreen.mapName=mapNameEditor.text; true }
|
||||
add(mapNameEditor).row()
|
||||
add(mapNameEditor).fillX().row()
|
||||
mapNameEditor.selectAll()
|
||||
mapNameEditor.maxLength = 240 // A few under max for most filesystems
|
||||
mapEditorScreen.stage.keyboardFocus = mapNameEditor
|
||||
|
||||
val newMapButton = TextButton("New map".tr(),skin)
|
||||
newMapButton.onClick {
|
||||
|
@ -51,10 +55,28 @@ class MapEditorMenuPopup(mapEditorScreen: MapEditorScreen): Popup(mapEditorScree
|
|||
saveMapButton.onClick {
|
||||
mapEditorScreen.tileMap.mapParameters.name=mapEditorScreen.mapName
|
||||
mapEditorScreen.tileMap.mapParameters.type=MapType.custom
|
||||
thread ( name = "SaveMap" ) {
|
||||
try {
|
||||
MapSaver.saveMap(mapEditorScreen.mapName, mapEditorScreen.tileMap)
|
||||
UncivGame.Current.setWorldScreen()
|
||||
} catch (ex: Exception) {
|
||||
ex.printStackTrace()
|
||||
Gdx.app.postRunnable {
|
||||
val cantLoadGamePopup = Popup(mapEditorScreen)
|
||||
cantLoadGamePopup.addGoodSizedLabel("It looks like your map can't be saved!").row()
|
||||
cantLoadGamePopup.addCloseButton()
|
||||
cantLoadGamePopup.open(force = true)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
saveMapButton.isEnabled = mapNameEditor.text.isNotEmpty()
|
||||
add(saveMapButton).row()
|
||||
mapNameEditor.addListener {
|
||||
mapEditorScreen.mapName = mapNameEditor.text
|
||||
saveMapButton.isEnabled = mapNameEditor.text.isNotEmpty()
|
||||
true
|
||||
}
|
||||
|
||||
val copyMapAsTextButton = TextButton("Copy to clipboard".tr(), skin)
|
||||
copyMapAsTextButton.onClick {
|
||||
|
|
|
@ -18,7 +18,7 @@ import com.unciv.ui.utils.setFontSize
|
|||
|
||||
class MapEditorScreen(): CameraStageBaseScreen() {
|
||||
val ruleset = RulesetCache.getBaseRuleset()
|
||||
var mapName = "My first map"
|
||||
var mapName = ""
|
||||
|
||||
var tileMap = TileMap()
|
||||
lateinit var mapHolder: EditorMapHolder
|
||||
|
|
|
@ -42,11 +42,13 @@ class LoadGameScreen : PickerScreen() {
|
|||
if (ex is UncivShowableException && ex.localizedMessage != null) {
|
||||
// thrown exceptions are our own tests and can be shown to the user
|
||||
cantLoadGamePopup.addGoodSizedLabel(ex.localizedMessage).row()
|
||||
cantLoadGamePopup.addCloseButton()
|
||||
cantLoadGamePopup.open()
|
||||
} else {
|
||||
cantLoadGamePopup.addGoodSizedLabel("If you could copy your game data (\"Copy saved game to clipboard\" - ").row()
|
||||
cantLoadGamePopup.addGoodSizedLabel(" paste into an email to yairm210@hotmail.com)").row()
|
||||
cantLoadGamePopup.addGoodSizedLabel("I could maybe help you figure out what went wrong, since this isn't supposed to happen!").row()
|
||||
cantLoadGamePopup.addCloseButton()
|
||||
cantLoadGamePopup.open()
|
||||
ex.printStackTrace()
|
||||
}
|
||||
|
|
|
@ -113,7 +113,10 @@ fun Button.enable() {
|
|||
color = Color.WHITE
|
||||
touchable = Touchable.enabled
|
||||
}
|
||||
|
||||
var Button.isEnabled: Boolean
|
||||
//Todo: Use in PromotionPickerScreen, TradeTable, WorldScreen.updateNextTurnButton
|
||||
get() = touchable == Touchable.enabled
|
||||
set(value) = if (value) enable() else disable()
|
||||
|
||||
fun colorFromRGB(r: Int, g: Int, b: Int): Color {
|
||||
return Color(r/255f, g/255f, b/255f, 1f)
|
||||
|
|
|
@ -14,6 +14,7 @@ import com.unciv.logic.automation.UnitAutomation
|
|||
import com.unciv.logic.city.CityInfo
|
||||
import com.unciv.logic.civilization.CivilizationInfo
|
||||
import com.unciv.logic.map.*
|
||||
import com.unciv.models.AttackableTile
|
||||
import com.unciv.models.UncivSound
|
||||
import com.unciv.models.ruleset.unit.UnitType
|
||||
import com.unciv.ui.map.TileGroupMap
|
||||
|
@ -261,23 +262,24 @@ class WorldMapHolder(internal val worldScreen: WorldScreen, internal val tileMap
|
|||
if (UncivGame.Current.settings.singleTapMove || isAirUnit) 0.7f else 0.3f)
|
||||
}
|
||||
|
||||
val unitType = unit.type
|
||||
val attackableTiles: List<TileInfo> = if (unitType.isCivilian()) listOf()
|
||||
val attackableTiles: List<AttackableTile> = if (unit.type.isCivilian()) listOf()
|
||||
else {
|
||||
val tiles = BattleHelper.getAttackableEnemies(unit, unit.movement.getDistanceToTiles()).map { it.tileToAttack }
|
||||
tiles.filter { (UncivGame.Current.viewEntireMapForDebug || playerViewableTilePositions.contains(it.position)) }
|
||||
BattleHelper.getAttackableEnemies(unit, unit.movement.getDistanceToTiles())
|
||||
.filter { (UncivGame.Current.viewEntireMapForDebug ||
|
||||
playerViewableTilePositions.contains(it.tileToAttack.position)) }
|
||||
.distinctBy { it.tileToAttack }
|
||||
}
|
||||
|
||||
for (attackableTile in attackableTiles) {
|
||||
|
||||
tileGroups[attackableTile]!!.showCircle(colorFromRGB(237, 41, 57))
|
||||
|
||||
val distance = unit.currentTile.aerialDistanceTo(attackableTile)
|
||||
if (distance > unit.getRange())
|
||||
tileGroups[attackableTile]!!.showCrosshair(colorFromRGB(255, 75, 0))
|
||||
else
|
||||
tileGroups[attackableTile]!!.showCrosshair(Color.RED)
|
||||
tileGroups[attackableTile.tileToAttack]!!.showCircle(colorFromRGB(237, 41, 57))
|
||||
|
||||
tileGroups[attackableTile.tileToAttack]!!.showCrosshair (
|
||||
// the targets which cannot be attacked without movements shown as orange-ish
|
||||
if (attackableTile.tileToAttackFrom != unit.currentTile)
|
||||
colorFromRGB(255, 75, 0)
|
||||
else Color.RED
|
||||
)
|
||||
}
|
||||
|
||||
// Fade out less relevant images if a military unit is selected
|
||||
|
|
238
tests/src/com/unciv/logic/map/UnitMovementAlgorithmsTests.kt
Normal file
238
tests/src/com/unciv/logic/map/UnitMovementAlgorithmsTests.kt
Normal file
|
@ -0,0 +1,238 @@
|
|||
// Taken from https://github.com/TomGrill/gdx-testing
|
||||
package com.unciv.logic.map
|
||||
|
||||
import com.unciv.Constants
|
||||
import com.unciv.logic.city.CityInfo
|
||||
import com.unciv.logic.civilization.CivilizationInfo
|
||||
import com.unciv.logic.civilization.diplomacy.DiplomacyManager
|
||||
import com.unciv.logic.civilization.diplomacy.DiplomaticStatus
|
||||
import com.unciv.models.ruleset.Nation
|
||||
import com.unciv.models.ruleset.Ruleset
|
||||
import com.unciv.models.ruleset.RulesetCache
|
||||
import com.unciv.models.ruleset.unit.BaseUnit
|
||||
import com.unciv.models.ruleset.unit.UnitType
|
||||
import com.unciv.testing.GdxTestRunner
|
||||
import org.junit.Assert
|
||||
import org.junit.Before
|
||||
import org.junit.Test
|
||||
import org.junit.runner.RunWith
|
||||
|
||||
@RunWith(GdxTestRunner::class)
|
||||
class UnitMovementAlgorithmsTests {
|
||||
|
||||
private var tile = TileInfo()
|
||||
private var civInfo = CivilizationInfo()
|
||||
private var ruleSet = Ruleset()
|
||||
private var unit = MapUnit()
|
||||
|
||||
@Before
|
||||
fun initTheWorld() {
|
||||
RulesetCache.loadRulesets()
|
||||
ruleSet = RulesetCache.getBaseRuleset()
|
||||
tile.ruleset = ruleSet
|
||||
civInfo.tech.techsResearched.addAll(ruleSet.technologies.keys)
|
||||
civInfo.tech.embarkedUnitsCanEnterOcean = true
|
||||
civInfo.tech.unitsCanEmbark = true
|
||||
civInfo.nation = Nation().apply {
|
||||
name = "My nation"
|
||||
cities = arrayListOf("The Capital")
|
||||
}
|
||||
unit.civInfo = civInfo
|
||||
}
|
||||
|
||||
@Test
|
||||
fun canPassThroughPassableTerrains() {
|
||||
for (terrain in ruleSet.terrains.values) {
|
||||
tile.baseTerrain = terrain.name
|
||||
tile.setTransients()
|
||||
|
||||
unit.baseUnit = BaseUnit().apply { unitType = UnitType.Melee }
|
||||
|
||||
Assert.assertTrue(terrain.name, terrain.impassable != unit.movement.canPassThrough(tile))
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
fun unitCanEnterTheCity() {
|
||||
val map = TileMap()
|
||||
tile.baseTerrain = Constants.hill
|
||||
tile.tileMap = map
|
||||
tile.setTransients()
|
||||
|
||||
val otherTile = tile.clone()
|
||||
otherTile.baseTerrain = Constants.coast
|
||||
otherTile.position.y = 1f
|
||||
|
||||
map.tileMatrix.add(arrayListOf(tile, otherTile))
|
||||
|
||||
val city = CityInfo()
|
||||
city.location = tile.position
|
||||
city.civInfo = civInfo
|
||||
tile.owningCity = city
|
||||
|
||||
for (type in UnitType.values())
|
||||
{
|
||||
unit.owner = civInfo.civName
|
||||
unit.baseUnit = BaseUnit().apply { unitType = type }
|
||||
Assert.assertTrue(type.name, unit.movement.canPassThrough(tile))
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
fun waterUnitCanNOTEnterLand() {
|
||||
for (terrain in ruleSet.terrains.values) {
|
||||
if (terrain.impassable) continue
|
||||
tile.baseTerrain = terrain.name
|
||||
tile.setTransients()
|
||||
|
||||
for (type in UnitType.values()) {
|
||||
if (type == UnitType.City) continue
|
||||
unit.baseUnit = BaseUnit().apply { unitType = type }
|
||||
Assert.assertTrue("%s cannot be at %s".format(type, terrain.name),
|
||||
(type.isWaterUnit() && tile.isLand) != unit.movement.canPassThrough(tile))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
fun canNOTEnterIce() {
|
||||
tile.baseTerrain = Constants.ocean
|
||||
tile.terrainFeature = Constants.ice
|
||||
tile.setTransients()
|
||||
|
||||
for (type in UnitType.values()) {
|
||||
unit.baseUnit = BaseUnit().apply { unitType = type }
|
||||
|
||||
if (type == UnitType.WaterSubmarine) {
|
||||
unit.baseUnit.uniques.add("Can enter ice tiles")
|
||||
}
|
||||
unit.updateUniques()
|
||||
|
||||
Assert.assertTrue("$type cannot be in Ice",
|
||||
(type == UnitType.WaterSubmarine) == unit.movement.canPassThrough(tile))
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
fun canNOTEnterNaturalWonder() {
|
||||
tile.baseTerrain = Constants.plains
|
||||
tile.naturalWonder = "Wonder Thunder"
|
||||
tile.setTransients()
|
||||
|
||||
for (type in UnitType.values()) {
|
||||
unit.baseUnit = BaseUnit().apply { unitType = type }
|
||||
|
||||
Assert.assertFalse("$type must not enter Wonder tile", unit.movement.canPassThrough(tile))
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
fun canNOTEnterCoastUntilProperTechIsResearched() {
|
||||
|
||||
civInfo.tech.unitsCanEmbark = false
|
||||
|
||||
tile.baseTerrain = Constants.coast
|
||||
tile.setTransients()
|
||||
|
||||
for (type in UnitType.values()) {
|
||||
unit.baseUnit = BaseUnit().apply { unitType = type }
|
||||
|
||||
Assert.assertTrue("$type cannot be in Coast",
|
||||
unit.type.isLandUnit() != unit.movement.canPassThrough(tile))
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
fun canNOTEnterOceanUntilProperTechIsResearched() {
|
||||
|
||||
civInfo.tech.embarkedUnitsCanEnterOcean = false
|
||||
|
||||
tile.baseTerrain = Constants.ocean
|
||||
tile.setTransients()
|
||||
|
||||
for (type in UnitType.values()) {
|
||||
unit.baseUnit = BaseUnit().apply { unitType = type }
|
||||
|
||||
Assert.assertTrue("$type cannot be in Ocean",
|
||||
unit.type.isLandUnit() != unit.movement.canPassThrough(tile))
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
fun canNOTEnterOceanWithLimitations() {
|
||||
|
||||
tile.baseTerrain = Constants.ocean
|
||||
tile.setTransients()
|
||||
|
||||
for (type in UnitType.values()) {
|
||||
unit.baseUnit = BaseUnit().apply {
|
||||
unitType = type
|
||||
if (type == UnitType.Melee)
|
||||
uniques.add("Cannot enter ocean tiles")
|
||||
if (type == UnitType.Ranged)
|
||||
uniques.add("Cannot enter ocean tiles until Astronomy")
|
||||
}
|
||||
unit.updateUniques()
|
||||
|
||||
Assert.assertTrue("$type cannot be in Ocean",
|
||||
(type == UnitType.Melee) != unit.movement.canPassThrough(tile))
|
||||
|
||||
civInfo.tech.techsResearched.remove("Astronomy")
|
||||
|
||||
Assert.assertTrue("$type cannot be in Ocean until Astronomy",
|
||||
(type == UnitType.Melee ||
|
||||
type == UnitType.Ranged) != unit.movement.canPassThrough(tile))
|
||||
|
||||
civInfo.tech.techsResearched.add("Astronomy")
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
fun canNOTPassThroughTileWithEnemyUnits() {
|
||||
tile.baseTerrain = Constants.grassland
|
||||
tile.setTransients()
|
||||
|
||||
val otherCiv = CivilizationInfo()
|
||||
otherCiv.civName = "Barbarians" // they are always enemies
|
||||
otherCiv.nation = Nation().apply { name = "Barbarians" }
|
||||
val otherUnit = MapUnit()
|
||||
otherUnit.civInfo = otherCiv
|
||||
tile.militaryUnit = otherUnit
|
||||
|
||||
for (type in UnitType.values()) {
|
||||
unit.baseUnit = BaseUnit().apply { unitType = type }
|
||||
|
||||
Assert.assertFalse("$type must not enter occupied tile", unit.movement.canPassThrough(tile))
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
fun canNOTPassForeignTiles() {
|
||||
tile.baseTerrain = Constants.desert
|
||||
tile.setTransients()
|
||||
|
||||
val otherCiv = CivilizationInfo()
|
||||
otherCiv.civName = "Other civ"
|
||||
otherCiv.nation = Nation().apply { name = "Other nation" }
|
||||
|
||||
val city = CityInfo()
|
||||
city.location = tile.position.cpy().add(1f,1f)
|
||||
city.civInfo = otherCiv
|
||||
tile.owningCity = city
|
||||
|
||||
unit.baseUnit = BaseUnit().apply { unitType = UnitType.Melee }
|
||||
unit.owner = civInfo.civName
|
||||
|
||||
Assert.assertFalse("Unit must not enter other civ tile", unit.movement.canPassThrough(tile))
|
||||
|
||||
city.location = tile.position
|
||||
|
||||
Assert.assertFalse("Unit must not enter other civ city", unit.movement.canPassThrough(tile))
|
||||
|
||||
city.hasJustBeenConquered = true
|
||||
civInfo.diplomacy["Other civ"] = DiplomacyManager(otherCiv, "Other civ")
|
||||
civInfo.getDiplomacyManager(otherCiv).diplomaticStatus = DiplomaticStatus.War
|
||||
|
||||
Assert.assertTrue("Unit can capture other civ city", unit.movement.canPassThrough(tile))
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue