This commit is contained in:
Yair Morgenstern 2020-04-13 11:09:21 +03:00
commit 935071e206
14 changed files with 404 additions and 78 deletions

View file

@ -5,6 +5,7 @@ object Constants {
const val settler = "Settler"
const val greatGeneral = "Great General"
const val impassable = "Impassable"
const val ocean = "Ocean"
const val coast = "Coast"
const val mountain = "Mountain"

View file

@ -210,7 +210,8 @@ class CityConstructions {
//region state changing functions
fun setTransients(){
builtBuildingObjects = ArrayList(builtBuildings.map { cityInfo.getRuleset().buildings[it]!! })
builtBuildingObjects = ArrayList(builtBuildings.map { cityInfo.getRuleset().buildings[it]
?: throw java.lang.Exception("Building $it is not found!")})
}
fun addProductionPoints(productionToAdd: Int) {

View file

@ -280,9 +280,9 @@ class CivilizationInfo {
fun isAtWarWith(otherCiv:CivilizationInfo): Boolean {
if (otherCiv.civName == civName) return false // never at war with itself
if (otherCiv.isBarbarian() || isBarbarian()) return true
if (!diplomacy.containsKey(otherCiv.civName)) // not encountered yet
return false
return getDiplomacyManager(otherCiv).diplomaticStatus == DiplomaticStatus.War
val diplomacyManager = diplomacy[otherCiv.civName]
?: return false // not encountered yet
return diplomacyManager.diplomaticStatus == DiplomaticStatus.War
}
fun isAtWar() = diplomacy.values.any { it.diplomaticStatus== DiplomaticStatus.War && !it.otherCiv().isDefeated() }
@ -338,7 +338,8 @@ class CivilizationInfo {
* And if they civs on't yet know who they are then they don;t know if they're barbarians =\
* */
fun setNationTransient(){
nation = gameInfo.ruleSet.nations[civName]!!
nation = gameInfo.ruleSet.nations[civName]
?: throw java.lang.Exception("Nation $civName is not found!")
}
fun setTransients() {
@ -452,12 +453,12 @@ class CivilizationInfo {
fun canEnterTiles(otherCiv: CivilizationInfo): Boolean {
if (otherCiv==this) return true
if(nation.isBarbarian() && gameInfo.turns >= gameInfo.difficultyObject.turnBarbariansCanEnterPlayerTiles) return true
if(!diplomacy.containsKey(otherCiv.civName)) // not encountered yet
return false
if(isAtWarWith(otherCiv)) return true
if(getDiplomacyManager(otherCiv).hasOpenBorders) return true
return false
if (otherCiv.isBarbarian()) return true
if (nation.isBarbarian() && gameInfo.turns >= gameInfo.difficultyObject.turnBarbariansCanEnterPlayerTiles)
return true
val diplomacyManager = diplomacy[otherCiv.civName]
?: return false // not encountered yet
return (diplomacyManager.hasOpenBorders || diplomacyManager.diplomaticStatus == DiplomaticStatus.War)
}
fun addNotification(text: String, location: Vector2?, color: Color) {

View file

@ -39,6 +39,9 @@ class MapUnit {
@Transient var doubleMovementInCoast = false
@Transient var doubleMovementInForestAndJungle = false
@Transient var doubleMovementInSnowTundraAndHills = false
@Transient var canEnterIceTiles = false
@Transient var cannotEnterOceanTiles = false
@Transient var cannotEnterOceanTilesUntilAstronomy = false
lateinit var owner: String
lateinit var name: String
@ -134,11 +137,14 @@ class MapUnit {
uniques.addAll(promotions.promotions.map { currentTile.tileMap.gameInfo.ruleSet.unitPromotions[it]!!.effect })
tempUniques = uniques
if("Ignores terrain cost" in uniques) ignoresTerrainCost = true
if("Rough terrain penalty" in uniques) roughTerrainPenalty = true
if("Double movement in coast" in uniques) doubleMovementInCoast = true
if("Double movement rate through Forest and Jungle" in uniques) doubleMovementInForestAndJungle = true
if("Double movement in Snow, Tundra and Hills" in uniques) doubleMovementInSnowTundraAndHills = true
ignoresTerrainCost = ("Ignores terrain cost" in uniques)
roughTerrainPenalty = ("Rough terrain penalty" in uniques)
doubleMovementInCoast = ("Double movement in coast" in uniques)
doubleMovementInForestAndJungle = ("Double movement rate through Forest and Jungle" in uniques)
doubleMovementInSnowTundraAndHills = ("Double movement in Snow, Tundra and Hills" in uniques)
canEnterIceTiles = ("Can enter ice tiles" in uniques)
cannotEnterOceanTiles = ("Cannot enter ocean tiles" in uniques)
cannotEnterOceanTilesUntilAstronomy = ("Cannot enter ocean tiles until Astronomy" in uniques)
}
fun hasUnique(unique:String): Boolean {
@ -307,7 +313,8 @@ class MapUnit {
fun setTransients(ruleset: Ruleset) {
promotions.unit=this
mapUnitAction?.unit = this
baseUnit=ruleset.units[name]!!
baseUnit=ruleset.units[name]
?: throw java.lang.Exception("Unit $name is not found!")
updateUniques()
}

View file

@ -363,7 +363,7 @@ open class TileInfo {
if(!defencePercentString.startsWith("-")) defencePercentString = "+$defencePercentString"
lineList += "[$defencePercentString] to unit defence".tr()
}
if(getBaseTerrain().impassable) lineList += "Impassable".tr()
if(getBaseTerrain().impassable) lineList += Constants.impassable.tr()
return lineList.joinToString("\n")
}

View file

@ -325,8 +325,7 @@ class UnitMovementAlgorithms(val unit:MapUnit) {
&& !(tile.isCityCenter() && tile.isCoastalTile()))
return false
if (tile.terrainFeature == Constants.ice
&& !unit.baseUnit.uniques.contains("Can enter ice tiles"))
if (tile.terrainFeature == Constants.ice && !unit.canEnterIceTiles)
return false
if (tile.isWater && unit.type.isLandUnit()) {
@ -335,8 +334,8 @@ class UnitMovementAlgorithms(val unit:MapUnit) {
return false
}
if (tile.isOcean && unit.civInfo.nation.unique != UniqueAbility.WAYFINDING) {
if (unit.baseUnit.uniques.contains("Cannot enter ocean tiles")) return false
if (unit.baseUnit.uniques.contains("Cannot enter ocean tiles until Astronomy")
if (unit.cannotEnterOceanTiles) return false
if (unit.cannotEnterOceanTilesUntilAstronomy
&& !unit.civInfo.tech.isResearched("Astronomy"))
return false
}
@ -350,12 +349,9 @@ class UnitMovementAlgorithms(val unit:MapUnit) {
// AIs won't enter city-state's border.
}
val unitsInTile = tile.getUnits()
if (unitsInTile.isNotEmpty()) {
val firstUnit = unitsInTile.first()
if (firstUnit.civInfo != unit.civInfo && unit.civInfo.isAtWarWith(firstUnit.civInfo))
val firstUnit = tile.getUnits().firstOrNull()
if (firstUnit != null && firstUnit.civInfo != unit.civInfo && unit.civInfo.isAtWarWith(firstUnit.civInfo))
return false
}
return true
}

View file

@ -1,6 +1,7 @@
package com.unciv.models.ruleset.tile
import com.badlogic.gdx.graphics.Color
import com.unciv.Constants
import com.unciv.models.ruleset.Ruleset
import com.unciv.models.stats.NamedStats
import com.unciv.models.translations.tr
@ -23,6 +24,9 @@ class Terrain : NamedStats() {
if(uniques.isNotEmpty())
sb.appendln(uniques.joinToString { it.tr() })
if (impassable)
sb.appendln(Constants.impassable.tr())
else
sb.appendln("{Movement cost}: $movementCost".tr())
if (defenceBonus != 0f)

View file

@ -3,9 +3,15 @@ package com.unciv.ui
import com.unciv.ui.utils.AutoScrollPane as ScrollPane
import com.badlogic.gdx.scenes.scene2d.Actor
import com.badlogic.gdx.scenes.scene2d.ui.*
import com.unciv.Constants
import com.unciv.UncivGame
import com.unciv.logic.map.TileInfo
import com.unciv.models.ruleset.Ruleset
import com.unciv.models.ruleset.tile.Terrain
import com.unciv.models.ruleset.tile.TerrainType
import com.unciv.models.translations.tr
import com.unciv.ui.tilegroups.TileGroup
import com.unciv.ui.tilegroups.TileSetStrings
import com.unciv.ui.utils.*
import java.util.*
@ -15,15 +21,19 @@ class CivilopediaScreen(ruleset: Ruleset) : CameraStageBaseScreen() {
private val categoryToEntries = LinkedHashMap<String, Collection<CivilopediaEntry>>()
private val categoryToButtons = LinkedHashMap<String, Button>()
private val entrySelectTable = Table().apply { defaults().pad(5f) }
private val entrySelectTable = Table().apply { defaults().pad(6f) }
val description = "".toLabel()
fun select(category: String) {
entrySelectTable.clear()
for (entry in categoryToEntries[category]!!
.sortedBy { it.name.tr() }){ // Alphabetical order of localized names
val entryButton = Button(skin)
if(entry.image!=null)
if (category=="Terrains")
entryButton.add(entry.image).padRight(24f)
else
entryButton.add(entry.image).size(50f).padRight(10f)
entryButton.add(entry.name.toLabel())
entryButton.onClick {
@ -35,29 +45,8 @@ class CivilopediaScreen(ruleset: Ruleset) : CameraStageBaseScreen() {
init {
onBackButtonClicked { UncivGame.Current.setWorldScreen() }
val buttonTable = Table()
buttonTable.pad(15f)
buttonTable.defaults().pad(10f)
val buttonTableScroll = ScrollPane(buttonTable)
val goToGameButton = TextButton("Close".tr(), skin)
goToGameButton.onClick {
game.setWorldScreen()
dispose()
}
val topTable = Table()
topTable.add(goToGameButton).pad(10f)
topTable.add(buttonTableScroll)
val entryTable = Table()
val splitPane = SplitPane(topTable, entryTable, true, skin)
splitPane.splitAmount = 0.2f
splitPane.setFillParent(true)
stage.addActor(splitPane)
description.setWrap(true)
val tileSetStrings = TileSetStrings()
categoryToEntries["Buildings"] = ruleset.buildings.values
.map { CivilopediaEntry(it.name,it.getDescription(false, null,ruleset),
@ -66,7 +55,8 @@ class CivilopediaScreen(ruleset: Ruleset) : CameraStageBaseScreen() {
.map { CivilopediaEntry(it.name,it.getDescription(ruleset),
ImageGetter.getResourceImage(it.name,50f)) }
categoryToEntries["Terrains"] = ruleset.terrains.values
.map { CivilopediaEntry(it.name,it.getDescription(ruleset)) }
.map { CivilopediaEntry(it.name,it.getDescription(ruleset),
terrainImage(it, ruleset, tileSetStrings) ) }
categoryToEntries["Tile Improvements"] = ruleset.tileImprovements.values
.map { CivilopediaEntry(it.name,it.getDescription(ruleset,false),
ImageGetter.getImprovementIcon(it.name,50f)) }
@ -87,6 +77,10 @@ class CivilopediaScreen(ruleset: Ruleset) : CameraStageBaseScreen() {
categoryToEntries["Tutorials"] = tutorialController.getCivilopediaTutorials()
.map { CivilopediaEntry(it.key.replace("_"," "), it.value.joinToString("\n\n") { line -> line.tr() }) }
val buttonTable = Table()
buttonTable.pad(15f)
buttonTable.defaults().pad(10f)
for (category in categoryToEntries.keys) {
val button = TextButton(category.tr(), skin)
button.style = TextButton.TextButtonStyle(button.style)
@ -94,19 +88,74 @@ class CivilopediaScreen(ruleset: Ruleset) : CameraStageBaseScreen() {
button.onClick { select(category) }
buttonTable.add(button)
}
select("Tutorials")
val sp = ScrollPane(entrySelectTable)
sp.setupOverscroll(5f, 1f, 200f)
entryTable.add(sp).width(Value.percentWidth(0.25f, entryTable)).height(Value.percentHeight(0.7f, entryTable))
buttonTable.pack()
buttonTable.width = stage.width
val buttonTableScroll = ScrollPane(buttonTable)
val goToGameButton = TextButton("Close".tr(), skin)
goToGameButton.onClick {
game.setWorldScreen()
dispose()
}
val topTable = Table()
topTable.add(goToGameButton).pad(10f)
topTable.add(buttonTableScroll)
topTable.pack()
//buttonTable.height = topTable.height
val entryTable = Table()
val splitPane = SplitPane(topTable, entryTable, true, skin)
splitPane.splitAmount = topTable.prefHeight / stage.height
entryTable.height = stage.height - topTable.prefHeight
splitPane.setFillParent(true)
stage.addActor(splitPane)
description.setWrap(true)
val entrySelectScroll = ScrollPane(entrySelectTable)
entrySelectScroll.setupOverscroll(5f, 1f, 200f)
entryTable.add(entrySelectScroll)
.width(Value.percentWidth(0.25f, entryTable))
.fillY()
.pad(Value.percentWidth(0.02f, entryTable))
entryTable.add(ScrollPane(description)).colspan(4)
.width(Value.percentWidth(0.65f, entryTable))
.height(Value.percentHeight(0.7f, entryTable))
.fillY()
.pad(Value.percentWidth(0.02f, entryTable))
// Simply changing these to x*width, y*height won't work
buttonTable.width = stage.width
select("Tutorials")
}
private fun terrainImage (terrain: Terrain, ruleset: Ruleset, tileSetStrings: TileSetStrings ): Actor? {
val tileInfo = TileInfo()
tileInfo.ruleset = ruleset
when(terrain.type) {
TerrainType.NaturalWonder -> {
tileInfo.naturalWonder = terrain.name
tileInfo.baseTerrain = terrain.turnsInto ?: Constants.grassland
}
TerrainType.TerrainFeature -> {
tileInfo.terrainFeature = terrain.name
tileInfo.baseTerrain = terrain.occursOn?.last() ?: Constants.grassland
}
else ->
tileInfo.baseTerrain = terrain.name
}
tileInfo.setTransients()
val group = TileGroup(tileInfo, TileSetStrings())
group.showEntireMap = true
group.forMapEditorIcon = true
group.update()
return group
// val wrapper = Table()
// wrapper.add(group).pad(24f)
// wrapper.pad(2f,24f,2f,24f)
// wrapper.debug = true
// return wrapper
}
}

View file

@ -12,6 +12,8 @@ import com.unciv.logic.map.RoadStatus
import com.unciv.models.translations.tr
import com.unciv.ui.saves.Gzip
import com.unciv.ui.utils.Popup
import com.unciv.ui.utils.enable
import com.unciv.ui.utils.isEnabled
import com.unciv.ui.utils.onClick
import com.unciv.ui.worldscreen.mainmenu.DropBox
import kotlin.concurrent.thread
@ -19,8 +21,10 @@ import kotlin.concurrent.thread
class MapEditorMenuPopup(mapEditorScreen: MapEditorScreen): Popup(mapEditorScreen){
init{
val mapNameEditor = TextField(mapEditorScreen.mapName, skin)
mapNameEditor.addListener{ mapEditorScreen.mapName=mapNameEditor.text; true }
add(mapNameEditor).row()
add(mapNameEditor).fillX().row()
mapNameEditor.selectAll()
mapNameEditor.maxLength = 240 // A few under max for most filesystems
mapEditorScreen.stage.keyboardFocus = mapNameEditor
val newMapButton = TextButton("New map".tr(),skin)
newMapButton.onClick {
@ -51,10 +55,28 @@ class MapEditorMenuPopup(mapEditorScreen: MapEditorScreen): Popup(mapEditorScree
saveMapButton.onClick {
mapEditorScreen.tileMap.mapParameters.name=mapEditorScreen.mapName
mapEditorScreen.tileMap.mapParameters.type=MapType.custom
thread ( name = "SaveMap" ) {
try {
MapSaver.saveMap(mapEditorScreen.mapName, mapEditorScreen.tileMap)
UncivGame.Current.setWorldScreen()
} catch (ex: Exception) {
ex.printStackTrace()
Gdx.app.postRunnable {
val cantLoadGamePopup = Popup(mapEditorScreen)
cantLoadGamePopup.addGoodSizedLabel("It looks like your map can't be saved!").row()
cantLoadGamePopup.addCloseButton()
cantLoadGamePopup.open(force = true)
}
}
}
}
saveMapButton.isEnabled = mapNameEditor.text.isNotEmpty()
add(saveMapButton).row()
mapNameEditor.addListener {
mapEditorScreen.mapName = mapNameEditor.text
saveMapButton.isEnabled = mapNameEditor.text.isNotEmpty()
true
}
val copyMapAsTextButton = TextButton("Copy to clipboard".tr(), skin)
copyMapAsTextButton.onClick {

View file

@ -18,7 +18,7 @@ import com.unciv.ui.utils.setFontSize
class MapEditorScreen(): CameraStageBaseScreen() {
val ruleset = RulesetCache.getBaseRuleset()
var mapName = "My first map"
var mapName = ""
var tileMap = TileMap()
lateinit var mapHolder: EditorMapHolder

View file

@ -42,11 +42,13 @@ class LoadGameScreen : PickerScreen() {
if (ex is UncivShowableException && ex.localizedMessage != null) {
// thrown exceptions are our own tests and can be shown to the user
cantLoadGamePopup.addGoodSizedLabel(ex.localizedMessage).row()
cantLoadGamePopup.addCloseButton()
cantLoadGamePopup.open()
} else {
cantLoadGamePopup.addGoodSizedLabel("If you could copy your game data (\"Copy saved game to clipboard\" - ").row()
cantLoadGamePopup.addGoodSizedLabel(" paste into an email to yairm210@hotmail.com)").row()
cantLoadGamePopup.addGoodSizedLabel("I could maybe help you figure out what went wrong, since this isn't supposed to happen!").row()
cantLoadGamePopup.addCloseButton()
cantLoadGamePopup.open()
ex.printStackTrace()
}

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@ -113,7 +113,10 @@ fun Button.enable() {
color = Color.WHITE
touchable = Touchable.enabled
}
var Button.isEnabled: Boolean
//Todo: Use in PromotionPickerScreen, TradeTable, WorldScreen.updateNextTurnButton
get() = touchable == Touchable.enabled
set(value) = if (value) enable() else disable()
fun colorFromRGB(r: Int, g: Int, b: Int): Color {
return Color(r/255f, g/255f, b/255f, 1f)

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@ -14,6 +14,7 @@ import com.unciv.logic.automation.UnitAutomation
import com.unciv.logic.city.CityInfo
import com.unciv.logic.civilization.CivilizationInfo
import com.unciv.logic.map.*
import com.unciv.models.AttackableTile
import com.unciv.models.UncivSound
import com.unciv.models.ruleset.unit.UnitType
import com.unciv.ui.map.TileGroupMap
@ -261,23 +262,24 @@ class WorldMapHolder(internal val worldScreen: WorldScreen, internal val tileMap
if (UncivGame.Current.settings.singleTapMove || isAirUnit) 0.7f else 0.3f)
}
val unitType = unit.type
val attackableTiles: List<TileInfo> = if (unitType.isCivilian()) listOf()
val attackableTiles: List<AttackableTile> = if (unit.type.isCivilian()) listOf()
else {
val tiles = BattleHelper.getAttackableEnemies(unit, unit.movement.getDistanceToTiles()).map { it.tileToAttack }
tiles.filter { (UncivGame.Current.viewEntireMapForDebug || playerViewableTilePositions.contains(it.position)) }
BattleHelper.getAttackableEnemies(unit, unit.movement.getDistanceToTiles())
.filter { (UncivGame.Current.viewEntireMapForDebug ||
playerViewableTilePositions.contains(it.tileToAttack.position)) }
.distinctBy { it.tileToAttack }
}
for (attackableTile in attackableTiles) {
tileGroups[attackableTile]!!.showCircle(colorFromRGB(237, 41, 57))
val distance = unit.currentTile.aerialDistanceTo(attackableTile)
if (distance > unit.getRange())
tileGroups[attackableTile]!!.showCrosshair(colorFromRGB(255, 75, 0))
else
tileGroups[attackableTile]!!.showCrosshair(Color.RED)
tileGroups[attackableTile.tileToAttack]!!.showCircle(colorFromRGB(237, 41, 57))
tileGroups[attackableTile.tileToAttack]!!.showCrosshair (
// the targets which cannot be attacked without movements shown as orange-ish
if (attackableTile.tileToAttackFrom != unit.currentTile)
colorFromRGB(255, 75, 0)
else Color.RED
)
}
// Fade out less relevant images if a military unit is selected

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@ -0,0 +1,238 @@
// Taken from https://github.com/TomGrill/gdx-testing
package com.unciv.logic.map
import com.unciv.Constants
import com.unciv.logic.city.CityInfo
import com.unciv.logic.civilization.CivilizationInfo
import com.unciv.logic.civilization.diplomacy.DiplomacyManager
import com.unciv.logic.civilization.diplomacy.DiplomaticStatus
import com.unciv.models.ruleset.Nation
import com.unciv.models.ruleset.Ruleset
import com.unciv.models.ruleset.RulesetCache
import com.unciv.models.ruleset.unit.BaseUnit
import com.unciv.models.ruleset.unit.UnitType
import com.unciv.testing.GdxTestRunner
import org.junit.Assert
import org.junit.Before
import org.junit.Test
import org.junit.runner.RunWith
@RunWith(GdxTestRunner::class)
class UnitMovementAlgorithmsTests {
private var tile = TileInfo()
private var civInfo = CivilizationInfo()
private var ruleSet = Ruleset()
private var unit = MapUnit()
@Before
fun initTheWorld() {
RulesetCache.loadRulesets()
ruleSet = RulesetCache.getBaseRuleset()
tile.ruleset = ruleSet
civInfo.tech.techsResearched.addAll(ruleSet.technologies.keys)
civInfo.tech.embarkedUnitsCanEnterOcean = true
civInfo.tech.unitsCanEmbark = true
civInfo.nation = Nation().apply {
name = "My nation"
cities = arrayListOf("The Capital")
}
unit.civInfo = civInfo
}
@Test
fun canPassThroughPassableTerrains() {
for (terrain in ruleSet.terrains.values) {
tile.baseTerrain = terrain.name
tile.setTransients()
unit.baseUnit = BaseUnit().apply { unitType = UnitType.Melee }
Assert.assertTrue(terrain.name, terrain.impassable != unit.movement.canPassThrough(tile))
}
}
@Test
fun unitCanEnterTheCity() {
val map = TileMap()
tile.baseTerrain = Constants.hill
tile.tileMap = map
tile.setTransients()
val otherTile = tile.clone()
otherTile.baseTerrain = Constants.coast
otherTile.position.y = 1f
map.tileMatrix.add(arrayListOf(tile, otherTile))
val city = CityInfo()
city.location = tile.position
city.civInfo = civInfo
tile.owningCity = city
for (type in UnitType.values())
{
unit.owner = civInfo.civName
unit.baseUnit = BaseUnit().apply { unitType = type }
Assert.assertTrue(type.name, unit.movement.canPassThrough(tile))
}
}
@Test
fun waterUnitCanNOTEnterLand() {
for (terrain in ruleSet.terrains.values) {
if (terrain.impassable) continue
tile.baseTerrain = terrain.name
tile.setTransients()
for (type in UnitType.values()) {
if (type == UnitType.City) continue
unit.baseUnit = BaseUnit().apply { unitType = type }
Assert.assertTrue("%s cannot be at %s".format(type, terrain.name),
(type.isWaterUnit() && tile.isLand) != unit.movement.canPassThrough(tile))
}
}
}
@Test
fun canNOTEnterIce() {
tile.baseTerrain = Constants.ocean
tile.terrainFeature = Constants.ice
tile.setTransients()
for (type in UnitType.values()) {
unit.baseUnit = BaseUnit().apply { unitType = type }
if (type == UnitType.WaterSubmarine) {
unit.baseUnit.uniques.add("Can enter ice tiles")
}
unit.updateUniques()
Assert.assertTrue("$type cannot be in Ice",
(type == UnitType.WaterSubmarine) == unit.movement.canPassThrough(tile))
}
}
@Test
fun canNOTEnterNaturalWonder() {
tile.baseTerrain = Constants.plains
tile.naturalWonder = "Wonder Thunder"
tile.setTransients()
for (type in UnitType.values()) {
unit.baseUnit = BaseUnit().apply { unitType = type }
Assert.assertFalse("$type must not enter Wonder tile", unit.movement.canPassThrough(tile))
}
}
@Test
fun canNOTEnterCoastUntilProperTechIsResearched() {
civInfo.tech.unitsCanEmbark = false
tile.baseTerrain = Constants.coast
tile.setTransients()
for (type in UnitType.values()) {
unit.baseUnit = BaseUnit().apply { unitType = type }
Assert.assertTrue("$type cannot be in Coast",
unit.type.isLandUnit() != unit.movement.canPassThrough(tile))
}
}
@Test
fun canNOTEnterOceanUntilProperTechIsResearched() {
civInfo.tech.embarkedUnitsCanEnterOcean = false
tile.baseTerrain = Constants.ocean
tile.setTransients()
for (type in UnitType.values()) {
unit.baseUnit = BaseUnit().apply { unitType = type }
Assert.assertTrue("$type cannot be in Ocean",
unit.type.isLandUnit() != unit.movement.canPassThrough(tile))
}
}
@Test
fun canNOTEnterOceanWithLimitations() {
tile.baseTerrain = Constants.ocean
tile.setTransients()
for (type in UnitType.values()) {
unit.baseUnit = BaseUnit().apply {
unitType = type
if (type == UnitType.Melee)
uniques.add("Cannot enter ocean tiles")
if (type == UnitType.Ranged)
uniques.add("Cannot enter ocean tiles until Astronomy")
}
unit.updateUniques()
Assert.assertTrue("$type cannot be in Ocean",
(type == UnitType.Melee) != unit.movement.canPassThrough(tile))
civInfo.tech.techsResearched.remove("Astronomy")
Assert.assertTrue("$type cannot be in Ocean until Astronomy",
(type == UnitType.Melee ||
type == UnitType.Ranged) != unit.movement.canPassThrough(tile))
civInfo.tech.techsResearched.add("Astronomy")
}
}
@Test
fun canNOTPassThroughTileWithEnemyUnits() {
tile.baseTerrain = Constants.grassland
tile.setTransients()
val otherCiv = CivilizationInfo()
otherCiv.civName = "Barbarians" // they are always enemies
otherCiv.nation = Nation().apply { name = "Barbarians" }
val otherUnit = MapUnit()
otherUnit.civInfo = otherCiv
tile.militaryUnit = otherUnit
for (type in UnitType.values()) {
unit.baseUnit = BaseUnit().apply { unitType = type }
Assert.assertFalse("$type must not enter occupied tile", unit.movement.canPassThrough(tile))
}
}
@Test
fun canNOTPassForeignTiles() {
tile.baseTerrain = Constants.desert
tile.setTransients()
val otherCiv = CivilizationInfo()
otherCiv.civName = "Other civ"
otherCiv.nation = Nation().apply { name = "Other nation" }
val city = CityInfo()
city.location = tile.position.cpy().add(1f,1f)
city.civInfo = otherCiv
tile.owningCity = city
unit.baseUnit = BaseUnit().apply { unitType = UnitType.Melee }
unit.owner = civInfo.civName
Assert.assertFalse("Unit must not enter other civ tile", unit.movement.canPassThrough(tile))
city.location = tile.position
Assert.assertFalse("Unit must not enter other civ city", unit.movement.canPassThrough(tile))
city.hasJustBeenConquered = true
civInfo.diplomacy["Other civ"] = DiplomacyManager(otherCiv, "Other civ")
civInfo.getDiplomacyManager(otherCiv).diplomaticStatus = DiplomaticStatus.War
Assert.assertTrue("Unit can capture other civ city", unit.movement.canPassThrough(tile))
}
}