Solved a conccurrency problem in getHappiness
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1 changed files with 7 additions and 5 deletions
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@ -101,11 +101,12 @@ class CityStats {
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// -3 happiness per city
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fun getCityHappiness(): LinkedHashMap<String, Float> {
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val civInfo = cityInfo.civInfo
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val newHappinessList = LinkedHashMap<String,Float>()
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var unhappinessModifier = civInfo.getDifficulty().unhappinessModifier
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if(!civInfo.isPlayerCivilization())
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unhappinessModifier *= civInfo.gameInfo.getPlayerCivilization().getDifficulty().aiUnhappinessModifier
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happinessList["Cities"] = -3f * unhappinessModifier
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newHappinessList ["Cities"] = -3f * unhappinessModifier
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var unhappinessFromCitizens = cityInfo.population.population.toFloat()
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if (civInfo.policies.isAdopted("Democracy"))
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@ -115,7 +116,7 @@ class CityStats {
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if (civInfo.policies.isAdopted("Meritocracy"))
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unhappinessFromCitizens *= 0.95f
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happinessList["Population"] = -unhappinessFromCitizens * unhappinessModifier
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newHappinessList ["Population"] = -unhappinessFromCitizens * unhappinessModifier
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var happinessFromPolicies = 0f
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if (civInfo.policies.isAdopted("Aristocracy"))
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@ -125,12 +126,13 @@ class CityStats {
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if (civInfo.policies.isAdopted("Meritocracy") && isConnectedToCapital(RoadStatus.Road))
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happinessFromPolicies += 1f
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happinessList["Policies"] = happinessFromPolicies
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newHappinessList ["Policies"] = happinessFromPolicies
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val happinessFromBuildings = cityInfo.cityConstructions.getStats().happiness.toInt().toFloat()
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happinessList["Buildings"] = happinessFromBuildings
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newHappinessList ["Buildings"] = happinessFromBuildings
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return happinessList
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happinessList=newHappinessList
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return newHappinessList
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}
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private fun getStatsFromSpecialists(specialists: Stats, policies: HashSet<String>): Stats {
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