Undid "Immortal" name change
Fixed json errors Added Korean and Czech flags
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10 changed files with 611 additions and 591 deletions
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android/Images/FlagIcons/Czeck.png
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android/Images/FlagIcons/Korean.png
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@ -540,7 +540,7 @@
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Simplified_Chinese:"组建骑乘单位时产能积累速率+15%"
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Polish:"+15% do produkcji jednostek kawalerii"
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Russian:"+15% Производство при постройке конных юнитов в данном городе"
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Czech:""+15% produkce při výstavbě jízdních jednotek v tomto městě
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Czech:"+15% produkce při výstavbě jízdních jednotek v tomto městě"
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}
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"Circus Maximus":{
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@ -1115,7 +1115,7 @@
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French:"Points de personnage illustre"
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Portuguese:"Pontos de grandes pessoas"
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Russian:"Очки великих людей"
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Czech:"Body Velké osobnosti
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Czech:"Body Velké osobnosti"
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}
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"Current points":{
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@ -1889,7 +1889,7 @@
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Russian:"Вы победили, завоевав всех!"
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Simplified_Chinese:"恭喜!你赢得了征服胜利!"
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Portuguese:"Você ganhou uma vitória de dominação!",
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Czech:"Dosáhli jste vítězství díky dominanci!
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Czech:"Dosáhli jste vítězství díky dominanci!"
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}
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// TODO (4)
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"You have achieved victory through the awesome power of your Culture. Your civilization's greatness - the magnificence of its monuments and the power of its artists - have astounded the world! Poets will honor you as long as beauty brings gladness to a weary heart.":{
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@ -2080,7 +2080,7 @@
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Simplified_Chinese:"治疗I"
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French:"Médecin"
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Russian:"Медик"
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Czech:"Zdravotník I
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Czech:"Zdravotník I"
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}
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"This unit and all others in adjacent tiles heal 5 additional HP per turn":{
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@ -243,7 +243,7 @@
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attackSound:"metalhit"
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},
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{
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name:"Persian Immortal",
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name:"Immortal",
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replaces:"Spearman",
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uniqueTo:"Persia",
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unitType:"Melee",
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@ -233,6 +233,12 @@ class GameInfo {
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}
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}
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// for(tile in tileMap.values)
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// for(unit in tile.getUnits()){
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// if(unit.name=="Immortal") unit.name="Persian Immortal"
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// }
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for (civInfo in civilizations) civInfo.setNationTransient()
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for (civInfo in civilizations) civInfo.setTransients()
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