Resolved #2033 - happiness from tiles is always considered correctly in regards to food consumption
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1 changed files with 1 additions and 3 deletions
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@ -4,7 +4,6 @@ import com.unciv.Constants
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import com.unciv.UncivGame
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import com.unciv.UncivGame
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import com.unciv.logic.civilization.CityStateType
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import com.unciv.logic.civilization.CityStateType
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import com.unciv.logic.civilization.diplomacy.RelationshipLevel
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import com.unciv.logic.civilization.diplomacy.RelationshipLevel
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import com.unciv.logic.map.BFS
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import com.unciv.logic.map.RoadStatus
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import com.unciv.logic.map.RoadStatus
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import com.unciv.models.ruleset.Building
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import com.unciv.models.ruleset.Building
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import com.unciv.models.ruleset.unit.BaseUnit
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import com.unciv.models.ruleset.unit.BaseUnit
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@ -222,8 +221,7 @@ class CityStats {
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if (civInfo.containsBuildingUnique("+1 happiness in each city"))
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if (civInfo.containsBuildingUnique("+1 happiness in each city"))
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newHappinessList["Wonders"] = 1f
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newHappinessList["Wonders"] = 1f
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if (baseStatList.containsKey("Tile yields"))
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newHappinessList["Tile yields"] = getStatsFromTiles().happiness
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newHappinessList["Tile yields"] = baseStatList["Tile yields"]!!.happiness
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// we don't want to modify the existing happiness list because that leads
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// we don't want to modify the existing happiness list because that leads
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// to concurrency problems if we iterate on it while changing
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// to concurrency problems if we iterate on it while changing
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