Fixed a bug where the unit needs the civInfo in order to calculate the moveTo even before it's put on the map.
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4 changed files with 12 additions and 10 deletions
10
Credits.md
10
Credits.md
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@ -74,8 +74,8 @@ All the following are from [the Noun Project](https://thenounproject.com) licenc
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* [Factory](https://thenounproject.com/term/factory/1049531/) By RULI
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* [Mine](https://thenounproject.com/term/mine/543/) By Edward Boatman
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* [Corral](https://thenounproject.com/term/corral/1340751/) By Luis Prado
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* [Connection](https://thenounproject.com/search/?q=connection&i=1521886) By Travis Avery
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* [Connection](https://thenounproject.com/search/?q=connection&i=1521886) By Travis Avery
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* [Connection](https://thenounproject.com/search/?q=connection&i=1521886) By Travis Avery
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* [Connection](https://thenounproject.com/search/?q=connection&i=1521886) By Travis Avery
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* [Connection](https://thenounproject.com/search/?q=connection&i=1521886) By Travis Avery
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* [Plants](https://thenounproject.com/term/plants/1760916/) By hendra sudibyo
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* [Pickaxe](https://thenounproject.com/term/pickaxe/175792/) By Creative Stall
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* [Food stall](https://thenounproject.com/term/food-stall/1618358/) By I Putu Kharismayadi
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* [Road](https://thenounproject.com/term/road/1600491/) By REVA
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* [Circle](https://thenounproject.com/term/circle/1841891/) By Aybige
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@ -21,8 +21,8 @@ android {
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applicationId "com.unciv.game"
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minSdkVersion 14
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targetSdkVersion 26
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versionCode 130
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versionName "2.7.14"
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versionCode 131
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versionName "2.7.15"
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}
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buildTypes {
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release {
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@ -102,7 +102,7 @@ class DiplomacyManager() {
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fun declareWar(){
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diplomaticStatus = DiplomaticStatus.War
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otherCiv().diplomacy[civInfo.civName]!!.diplomaticStatus = DiplomaticStatus.War
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otherCiv().addNotification("[civName] has declared war on us!",null, Color.RED)
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otherCiv().addNotification("[${civInfo.civName}] has declared war on us!",null, Color.RED)
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}
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//endregion
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}
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@ -63,12 +63,14 @@ class TileMap {
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val tilesInDistance = getTilesInDistance(position, 2)
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unit.owner=civInfo.civName // needed in order to calculate canMoveTo
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unit.assignOwner(civInfo) // both the civ name and actual civ need to be in here in order to calculate the canMoveTo...Darn
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val unitToPlaceTile = tilesInDistance.firstOrNull { unit.canMoveTo(it) }
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if(unitToPlaceTile!=null) {
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// only once we know the unit can be placed do we add it to the civ's unit list
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unit.putInTile(unitToPlaceTile)
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unit.assignOwner(civInfo) // only once we know the unit can be placed do we add it to the civ's unit list
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}
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else civInfo.units.remove(unit) // since we added it to the civ units in the previous assignOwner
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return unit
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}
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