Background tiles are no longer "fuzzy"

This commit is contained in:
Yair Morgenstern 2020-09-11 09:09:29 +03:00
parent 9f48f43ad0
commit 9e7b28a6e4

View file

@ -50,7 +50,6 @@ object ImageGetter {
textureRegionDrawables.clear()
// These are the drawables from the base game
for(region in atlas.regions){
region.texture.setFilter(Texture.TextureFilter.Linear,Texture.TextureFilter.Linear)
val drawable =TextureRegionDrawable(region)
textureRegionDrawables[region.name] = drawable
}