Converted civ uniques up to India
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7 changed files with 26 additions and 13 deletions
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@ -596,7 +596,7 @@
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"culture": 1,
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"isWonder": true,
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"greatPersonPoints": {"culture": 1},
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"uniques": ["Unhappiness from population decreased by 10%"],
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"uniques": ["Unhappiness from population decreased by [10]%"],
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"requiredTech": "Banking",
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"quote": "'Most of us can, as we choose, make of this world either a palace or a prison' - John Lubbock"
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},
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@ -30,6 +30,7 @@
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"outerColor": [27,53,63],
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"innerColor": [213,249,255],
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"unique": "INGENUITY",
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"uniqueName": "Ingenuity",
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"uniques": ["Receive free [Great Scientist] when you discover [Writing]", "[Great Scientist] is earned [50]% faster"]
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"cities": ["Babylon","Akkad","Dur-Kurigalzu","Nippur","Borsippa","Sippar","Opis","Mari","Shushan","Eshnunna",
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"Ellasar","Erech","Kutha","Sirpurla","Neribtum","Ashur","Ninveh","Nimrud","Arbela","Nuzi",
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@ -59,6 +60,7 @@
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"outerColor": [181, 232, 232],
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"innerColor": [68,142,249],
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"unique": "HELLENIC_LEAGUE",
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"uniqueName": "Hellenic League",
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"uniques": ["City-State Influence degrades at half rate", "City-State Influence recovers at twice the normal rate"]
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"cities": ["Athens","Sparta","Corinth","Argos","Knossos","Mycenae","Pharsalos","Ephesus","Halicarnassus","Rhodes",
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"Eretria","Pergamon","Miletos","Megara","Phocaea","Sicyon","Tiryns","Samos","Mytilene","Chios",
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@ -84,6 +86,7 @@
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"outerColor": [9, 112, 84],
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"innerColor": [255,255,255],
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"unique": "ART_OF_WAR",
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"uniqueName": "Art of War",
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"uniques": ["Great General provides double combat bonus", "[Great General] is earned [50]% faster"]
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"cities": ["Beijing","Shanghai","Guangzhou","Nanjing","Xian","Chengdu","Hangzhou","Tianjin","Macau","Shandong",
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"Kaifeng","Ningbo","Baoding","Yangzhou","Harbin","Chongqing","Luoyang","Kunming","Taipei","Shenyang",
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@ -113,6 +116,7 @@
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"outerColor": [ 231, 213, 0],
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"innerColor": [98,10,210],
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"unique": "MONUMENT_BUILDERS",
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"uniqueName": "Monument Builders",
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"uniques": ["+[20]% Production when constructing [Wonders]"]
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"cities": ["Thebes","Memphis","Heliopolis","Elephantine","Alexandria","Pi-Ramesses","Giza","Byblos","Akhetaten",
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"Hieraconpolis","Abydos","Asyut","Avaris","Lisht","Buto","Edfu","Pithom","Busiris","Kahun","Athribis",
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@ -139,6 +143,7 @@
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"outerColor": [ 114, 0, 0],
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"innerColor": [255,255,255],
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"unique": "SUN_NEVER_SETS",
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"uniqueName": "Sun Never Sets",
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"uniques": ["+2 movement for all naval units"]
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"cities": ["London","York","Nottingham","Hastings","Canterbury","Coventry","Warwick","Newcastle","Oxford","Liverpool",
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"Dover","Brighton","Norwich","Leeds","Reading","Birmingham","Richmond","Exeter","Cambridge","Gloucester",
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@ -163,6 +168,7 @@
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"outerColor": [ 38, 98, 255],
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"innerColor": [239,236,148],
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"unique": "ANCIEN_REGIME",
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"uniqueName": "Ancien Régime",
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"uniques": ["+2 Culture per turn from cities before discovering Steam Power"]
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"cities": ["Paris","Orleans","Lyon","Troyes","Tours","Marseille","Chartres","Avignon","Rouen","Grenoble",
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"Dijon","Amiens","Cherbourg","Poitiers","Toulouse","Bayonne","Strasbourg","Brest","Bordeaux","Rennes",
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@ -188,6 +194,7 @@
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"outerColor": [ 236, 178, 0],
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"innerColor": [0,0,0],
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"unique": "SIBERIAN_RICHES",
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"uniqueName": "Siberian Riches",
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"uniques": ["[+1 Production] from [Strategic resource] tiles","Double quantity of [Horses] produced",
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"Double quantity of [Iron] produced","Double quantity of [Uranium] produced"]
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"cities": ["Moscow","St. Petersburg","Novgorod","Rostov","Yaroslavl","Yekaterinburg","Yakutsk","Vladivostok","Smolensk","Orenburg",
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@ -214,6 +221,7 @@
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"outerColor": [ 53,0,87],
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"innerColor": [238,201,9],
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"unique": "GLORY_OF_ROME",
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"uniqueName": "The Glory of Rome",
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"uniques": ["+25% Production towards any buildings that already exist in the Capital"]
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"cities": ["Rome","Antium","Cumae","Neapolis","Ravenna","Arretium","Mediolanum","Arpinum","Circei","Setia",
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"Satricum","Ardea","Ostia","Velitrae","Viroconium","Tarentum","Brundisium","Caesaraugusta","Caesarea","Palmyra",
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@ -239,6 +247,7 @@
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"outerColor": [ 41,83,42],
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"innerColor": [146,221,9],
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"unique": "TRADE_CARAVANS",
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"uniqueName": "Trade Caravans",
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"uniques": ["[+1 Gold] from each Trade Route", "Double quantity of [Oil] produced"],
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"cities": ["Mecca","Medina","Damascus","Baghdad","Najran","Kufah","Basra","Khurasan","Anjar","Fustat",
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"Aden","Yamama","Muscat","Mansura","Bukhara","Fez","Shiraz","Merw","Balkh","Mosul",
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@ -262,6 +271,8 @@
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"outerColor": [ 28,51,119],
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"innerColor": [255,255,255],
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"unique": "MANIFEST_DESTINY",
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"uniqueName": "Manifest Destiny",
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"uniques": ["+1 Sight for all land military units", "-50% cost when purchasing tiles"]
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"cities": ["Washington","New York","Boston","Philadelphia","Atlanta","Chicago","Seattle","San Francisco","Los Angeles","Houston",
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"Portland","St. Louis","Miami","Buffalo","Detroit","New Orleans","Baltimore","Denver","Cincinnati","Dallas","Memphis",
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"Cleveland","Kansas City","San Diego","Richmond","Las Vegas","Phoenix","Albuquerque","Minneapolis","Pittsburgh",
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@ -288,6 +299,8 @@
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"outerColor": [215,225,225],
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"innerColor": [185,0,0],
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"unique": "BUSHIDO",
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"uniqueName": "Bushido",
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"uniques": ["Units fight as though they were at full strength even when damaged"]
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"cities": ["Kyoto","Osaka","Tokyo","Satsuma","Kagoshima","Nara","Nagoya","Izumo","Nagasaki","Yokohama",
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"Shimonoseki","Matsuyama","Sapporo","Hakodate","Ise","Toyama","Fukushima","Suo","Bizen","Echizen",
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"Izumi","Omi","Echigo","Kozuke","Sado","Kobe","Nagano","Hiroshima","Takayama","Akita","Fukuoka","Aomori",
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@ -312,6 +325,8 @@
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"outerColor": [16,126,5],
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"innerColor": [255,153,51],
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"unique": "POPULATION_GROWTH",
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"unique": "Population Growth",
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"uniques": ["Unhappiness from number of Cities doubled", "Unhappiness from population decreased by [50]%"]
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"cities": ["Delhi","Mumbai","Vijayanagara","Pataliputra","Varanasi","Agra","Calcutta","Lahore","Bangalore","Hyderabad","Madurai","Ahmedabad",
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"Kolhapur","Prayaga","Ayodhya","Indraprastha","Mathura","Ujjain","Gulbarga","Jaunpur","Rajagriha","Sravasti","Tiruchirapalli","Thanjavur",
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"Bodhgaya","Kushinagar","Amaravati","Gaur","Gwalior","Jaipur","Karachi"]
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@ -88,7 +88,7 @@
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{
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"name": "Meritocracy",
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"effect": "+1 happiness for every city connected to capital, -5% unhappiness from citizens",
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"uniques": ["+1 happiness for every city connected to capital", "-5% unhappiness from citizens"],
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"uniques": ["+1 happiness for every city connected to capital", "Unhappiness from population decreased by [5]%"],
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"requires": ["Citizenship"],
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"row": 2,
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"column": 5
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@ -259,8 +259,9 @@ object BattleDamage {
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}
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private fun getHealthDependantDamageRatio(combatant: ICombatant): Float {
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return if(combatant.getUnitType() == UnitType.City
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|| combatant.getCivInfo().nation.unique == UniqueAbility.BUSHIDO && !combatant.getUnitType().isAirUnit())
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return if (combatant.getUnitType() == UnitType.City
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|| combatant.getCivInfo().hasUnique("Units fight as though they were at full strength even when damaged")
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&& !combatant.getUnitType().isAirUnit())
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1f
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else 1 - (100 - combatant.getHealth()) / 300f// Each 3 points of health reduces damage dealt by 1% like original game
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}
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@ -61,7 +61,7 @@ class CityExpansionManager {
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if (cityInfo.containsBuildingUnique("Culture and Gold costs of acquiring new tiles reduced by 25% in this city"))
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cost *= 0.75 // Specialty of Krepost
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if (cityInfo.civInfo.nation.unique == UniqueAbility.MANIFEST_DESTINY)
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if (cityInfo.civInfo.hasUnique("-50% cost when purchasing tiles"))
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cost /= 2
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return cost.toInt()
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}
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@ -183,7 +183,7 @@ class CityStats {
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unhappinessModifier *= civInfo.gameInfo.getDifficulty().aiUnhappinessModifier
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var unhappinessFromCity = -3f // -3 happiness per city
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if (civInfo.nation.unique == UniqueAbility.POPULATION_GROWTH)
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if (civInfo.hasUnique("Unhappiness from number of Cities doubled"))
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unhappinessFromCity *= 2f//doubled for the Indian
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newHappinessList["Cities"] = unhappinessFromCity * unhappinessModifier
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@ -196,12 +196,9 @@ class CityStats {
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unhappinessFromCitizens *= 1.5f
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else if (hasExtraAnnexUnhappiness())
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unhappinessFromCitizens *= 2f
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if (civInfo.hasUnique("Unhappiness from population decreased by 10%"))
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unhappinessFromCitizens *= 0.9f
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if (civInfo.hasUnique("-5% unhappiness from citizens"))
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unhappinessFromCitizens *= 0.95f
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if (civInfo.nation.unique == UniqueAbility.POPULATION_GROWTH)
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unhappinessFromCitizens *= 0.5f //halved for the Indian
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for(unique in civInfo.getMatchingUniques("Unhappiness from population decreased by []%"))
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unhappinessFromCitizens *= (1-unique.params[0].toFloat()/100)
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newHappinessList["Population"] = -unhappinessFromCitizens * unhappinessModifier
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@ -160,7 +160,7 @@ class MapUnit {
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visibilityRange += getUniques().count { it == "+1 Visibility Range" }
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if (hasUnique("+2 Visibility Range")) visibilityRange += 2 // This shouldn't be stackable
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if (hasUnique("Limited Visibility")) visibilityRange -= 1
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if (civInfo.nation.unique == UniqueAbility.MANIFEST_DESTINY)
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if (civInfo.hasUnique("+1 Sight for all land military units"))
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visibilityRange += 1
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if (type.isWaterUnit() && !type.isCivilian()
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&& civInfo.hasUnique("All military naval units receive +1 movement and +1 sight"))
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