Added various attack sounds, for different types of units
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0491b21956
commit
a1a2b89949
12 changed files with 75 additions and 32 deletions
10
Credits.md
10
Credits.md
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@ -169,6 +169,7 @@ All the following are from [the Noun Project](https://thenounproject.com) licenc
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* [The Louvre](https://thenounproject.com/term/the-louvre/1577539/) By roundicons.com
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* [Forbidden City](https://thenounproject.com/term/forbidden-city/1797540/) By 1516
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* [Theatre](https://thenounproject.com/term/theatre/1780401/) By b farias
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* [Tower of Pisa](https://thenounproject.com/search/?q=leaning%20tower%20of%20pisa&i=1002578) By Pedro Santos
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* [Windmill](https://thenounproject.com/term/windmill/1705107/) By corpus delicti
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* [Taj Mahal](https://thenounproject.com/term/taj-mahal/1907755/) By Felipe Alvarado
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* [Observatory](https://thenounproject.com/term/observatory/1259/) By Nathan Driskell
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@ -405,4 +406,11 @@ Sounds are from FreeSound.org and are either Creative Commons or Public Domain
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* [fast simple chop 1](https://freesound.org/people/dave.des/sounds/127196/) By dave.dev as 'whoosh' for moving units around
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* [Military kick](https://freesound.org/people/Dodgy%20C/sounds/72070/) By Dodgy C as 'promote' for unit promotions
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* [Tank reload](https://freesound.org/people/KieranKeegan/sounds/418882/) By KieranKeegan as 'setup' for siege unit setup
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* [Scribble_short](https://freesound.org/people/waldram/sounds/257518/) By waldram as 'policy' for adopting policies
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* [Scribble_short](https://freesound.org/people/waldram/sounds/257518/) By waldram as 'policy' for adopting policies
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* [Hit Impact](https://freesound.org/people/Mrguff/sounds/369711/) by Mrguff as 'throw' for catapult & trebuchet attacks
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* [Slingshot fly by 2](https://freesound.org/people/saturdaysoundguy/sounds/394186/) by saturdaysoundguy as 'arrow' for arrow attacks
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* [Metal hit slide](https://freesound.org/people/orginaljun/sounds/149102/) by orginaljun as 'nonmetalhit' for pre-metal melee sounds
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* [klick_anlauf](https://freesound.org/people/jascha/sounds/16576/) By jascha as 'metalhit' for metal melee sounds
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* [Horse Neigh 2](https://freesound.org/people/GoodListener/sounds/322450/) By GoodListener as 'horse' for cavalry attack sounds
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* [machine gun 001 - loop](https://freesound.org/people/pgi/sounds/212602/) By pgi as 'machinegun' for machine gun attack sound
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* [uzzi_full_single](https://freesound.org/people/Deganoth/sounds/348685/) By Deganoth as 'shot' for bullet attacks
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@ -4407,6 +4407,9 @@
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Portuguese:"Teatro"
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}
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"Leaning Tower of Pisa":{}
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"Free Great Person":{}
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"Taj Mahal":{
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Italian:"Taj Mahal"
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Russian:"Тадж-Махал"
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@ -25,7 +25,8 @@
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movement:2,
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strength:5,
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cost:25,
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uniques:["Ignores terrain cost"]
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uniques:["Ignores terrain cost"],
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attackSound:"nonmetalhit"
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},
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{
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name:"Warrior",
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@ -35,7 +36,8 @@
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cost: 40,
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hurryCostModifier:20,
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obsoleteTech:"Metal Casting",
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upgradesTo:"Swordsman"
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upgradesTo:"Swordsman",
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attackSound:"nonmetalhit"
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},
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{
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name:"Archer",
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@ -47,7 +49,8 @@
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hurryCostModifier:20,
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requiredTech:"Archery",
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obsoleteTech:"Machinery",
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upgradesTo:"Crossbowman"
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upgradesTo:"Crossbowman",
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attackSound:"arrow"
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},
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{
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name:"Bowman",
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@ -61,7 +64,8 @@
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obsoleteTech:"Machinery",
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replaces:"Archer",
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uniqueTo:"Babylon",
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upgradesTo:"Crossbowman"
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upgradesTo:"Crossbowman",
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attackSound:"arrow"
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},
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{
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name:"Work Boats",
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@ -82,7 +86,8 @@
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uniques:["Cannot enter ocean tiles"]
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upgradesTo:"Caravel",
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obsoleteTech:"Astronomy",
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hurryCostModifier:20
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hurryCostModifier:20,
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attackSound:"nonmetalhit"
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},
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{
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name:"Chariot Archer",
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@ -96,7 +101,8 @@
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upgradesTo:"Knight",
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obsoleteTech:"Chivalry",
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uniques:["No defensive terrain bonus","Rough terrain penalty"],
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hurryCostModifier:20
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hurryCostModifier:20,
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attackSound:"arrow"
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},
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{
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name:"Spearman",
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@ -108,7 +114,8 @@
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obsoleteTech:"Civil Service",
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upgradesTo: "Pikeman",
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uniques:["Bonus vs Mounted 50%"],
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hurryCostModifier:20
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hurryCostModifier:20,
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attackSound:"metalhit"
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},
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{
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name:"Hoplite",
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@ -122,7 +129,8 @@
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obsoleteTech:"Civil Service",
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upgradesTo: "Pikeman",
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uniques:["Bonus vs Mounted 50%"],
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hurryCostModifier:20
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hurryCostModifier:20,
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attackSound:"metalhit"
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},
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@ -138,7 +146,8 @@
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obsoleteTech:"Physics",
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upgradesTo: "Trebuchet",
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uniques:["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack"],
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hurryCostModifier:20
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hurryCostModifier:20,
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attackSound:"throw"
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},
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{
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name:"Ballista",
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@ -153,7 +162,8 @@
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obsoleteTech:"Physics",
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upgradesTo: "Trebuchet",
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uniques:["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack"],
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hurryCostModifier:20
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hurryCostModifier:20,
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attackSound:"throw"
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},
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{
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name:"Swordsman",
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@ -165,7 +175,8 @@
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upgradesTo:"Longswordsman",
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obsoleteTech:"Steel",
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requiredResource:"Iron",
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hurryCostModifier:20
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hurryCostModifier:20,
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attackSound:"metalhit"
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},
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{
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name:"Horseman",
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@ -178,7 +189,8 @@
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upgradesTo:"Knight",
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obsoleteTech:"Metallurgy",
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uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
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hurryCostModifier:20
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hurryCostModifier:20,
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attackSound:"horse"
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},
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{
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name:"Companion Cavalry",
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@ -193,7 +205,8 @@
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obsoleteTech:"Metallurgy",
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requiredResource:"Horses",
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uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
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hurryCostModifier:20
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hurryCostModifier:20,
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attackSound:"horse"
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},
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// Medieval Era
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@ -207,7 +220,8 @@
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requiredTech:"Machinery",
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upgradesTo:"Gatling Gun",
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obsoleteTech:"Industrialization",
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hurryCostModifier:20
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hurryCostModifier:20,
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attackSound:"arrow"
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},
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{
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name:"Longbowman",
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@ -222,7 +236,8 @@
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requiredTech:"Machinery",
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upgradesTo:"Gatling Gun",
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obsoleteTech:"Industrialization",
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hurryCostModifier:20
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hurryCostModifier:20,
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attackSound:"arrow"
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},
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{
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name:"Trebuchet",
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@ -235,7 +250,8 @@
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obsoleteTech:"Chemistry",
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upgradesTo:"Cannon",
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uniques:["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack","Limited Visibility"],
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hurryCostModifier:20
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hurryCostModifier:20,
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attackSound:"throw"
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},
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{
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name:"Longswordsman",
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@ -247,7 +263,8 @@
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upgradesTo:"Musketman",
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obsoleteTech:"Gunpowder",
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requiredResource:"Iron",
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hurryCostModifier:20
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hurryCostModifier:20,
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attackSound:"metalhit"
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},
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{
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name:"Pikeman",
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@ -259,7 +276,8 @@
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uniques:["Bonus vs Mounted 50%"],
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upgradesTo:"Musketman",
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obsoleteTech:"Gunpowder",
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hurryCostModifier:20
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hurryCostModifier:20,
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attackSound:"metalhit"
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},
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{
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name:"Galleass",
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@ -272,7 +290,8 @@
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obsoleteTech:"Navigation",
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upgradesTo:"Frigate",
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uniques:["Cannot enter ocean tiles"]
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hurryCostModifier:20
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hurryCostModifier:20,
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attackSound:"arrow"
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},
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{
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name:"Knight",
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@ -285,7 +304,8 @@
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upgradesTo:"Cavalry",
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requiredResource:"Horses",
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uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
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hurryCostModifier:20
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hurryCostModifier:20,
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attackSound:"horse"
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},
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{
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name:"Camel Archer",
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@ -301,7 +321,8 @@
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upgradesTo:"Cavalry",
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obsoleteTech:"Military science",
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uniques:["Can move after attacking","No defensive terrain bonus"],
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hurryCostModifier:20
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hurryCostModifier:20,
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attackSound:"arrow"
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},
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// Rennaisance Era
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@ -341,7 +362,8 @@
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requiredTech:"Gunpowder",
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upgradesTo:"Rifleman"
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obsoleteTech:"Rifling",
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hurryCostModifier:20
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hurryCostModifier:20,
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attackSound:"shot"
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},
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{
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name:"Musketeer",
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@ -354,7 +376,8 @@
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requiredTech:"Gunpowder",
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upgradesTo:"Rifleman"
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obsoleteTech:"Rifling",
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hurryCostModifier:20
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hurryCostModifier:20,
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attackSound:"shot"
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},
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{
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name:"Minuteman",
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@ -368,7 +391,8 @@
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upgradesTo:"Rifleman"
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obsoleteTech:"Rifling",
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uniques:["Bonus vs units in rough terrain 15%","Ignores terrain cost"]
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hurryCostModifier:20
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hurryCostModifier:20,
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attackSound:"shot"
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},
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{
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name:"Frigate",
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@ -392,7 +416,9 @@
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requiredTech:"Metallurgy",
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requiredResource:"Horses",
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hurryCostModifier:20,
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uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%","Bonus vs Mounted 33%" ],
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uniques:["Can move after attacking","No defensive terrain bonus",
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"Penalty vs City 33%","Bonus vs Mounted 33%" ],
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attackSound:"horse"
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},
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// Industrial Era
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@ -406,7 +432,8 @@
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rangedStrength:30,
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cost: 225,
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requiredTech:"Industrialization",
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hurryCostModifier:20
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hurryCostModifier:20,
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attackSound:"machinegun"
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},
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{
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name:"Rifleman",
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@ -417,7 +444,8 @@
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requiredTech:"Rifling",
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obsoleteTech:"Replacable Parts",
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upgradesTo:"Great War Infantry",
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hurryCostModifier:20
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hurryCostModifier:20,
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attackSound:"shot"
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},
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{
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name:"Cavalry",
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@ -429,7 +457,8 @@
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requiredResource:"Horses",
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upgradesTo:"Landship",
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uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
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hurryCostModifier:20
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hurryCostModifier:20,
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attackSound:"horse"
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},
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{
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name:"Artillery",
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@ -512,7 +541,8 @@
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strength:50,
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cost: 320,
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requiredTech:"Replacable Parts",
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hurryCostModifier:20
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hurryCostModifier:20,
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attackSound:"shot"
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},
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/* Great people */
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BIN
android/assets/sounds/arrow.mp3
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android/assets/sounds/arrow.mp3
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android/assets/sounds/horse.mp3
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android/assets/sounds/horse.mp3
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android/assets/sounds/machinegun.mp3
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android/assets/sounds/machinegun.mp3
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android/assets/sounds/metalhit.mp3
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android/assets/sounds/metalhit.mp3
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android/assets/sounds/nonmetalhit.mp3
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android/assets/sounds/nonmetalhit.mp3
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BIN
android/assets/sounds/shot.mp3
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android/assets/sounds/shot.mp3
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android/assets/sounds/throw.mp3
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android/assets/sounds/throw.mp3
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@ -29,7 +29,7 @@ class BaseUnit : INamed, IConstruction, ICivilopedia {
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var upgradesTo:String? = null
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var replaces:String?=null
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var uniqueTo:String?=null
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var attackSound:String?=null
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override val description: String
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get(){
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@ -135,7 +135,9 @@ class BattleTable(val worldScreen: WorldScreen): Table() {
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if(attackableEnemy==null || !attacker.unit.canAttack()) attackButton.disable()
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else {
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attackButton.onClick {
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var attackSound = attacker.unit.baseUnit.attackSound
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if(attackSound==null) attackSound="click"
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attackButton.onClick(attackSound) {
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attacker.unit.moveToTile(attackableEnemy.tileToAttackFrom)
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battle.attack(attacker, defender)
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worldScreen.shouldUpdate=true
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