Railroads are now much more visible!

This commit is contained in:
Yair Morgenstern 2019-11-23 22:43:35 +02:00
parent c447bd2da8
commit a8c98f60d7
5 changed files with 338 additions and 338 deletions

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@ -372,8 +372,8 @@ open class TileGroup(var tileInfo: TileInfo, var tileSetStrings:TileSetStrings)
// Here, we want to have the roads start HALFWAY THERE and extend towards the tiles, so we give them a position of 0.8*25.
image.moveBy(-relativeWorldPosition.x * 0.8f * 25f, -relativeWorldPosition.y * 0.8f * 25f)
image.setSize(10f, 2f)
image.setOrigin(0f, 1f) // This is so that the rotation is calculated from the middle of the road and not the edge
image.setSize(10f, 6f)
image.setOrigin(0f, 3f) // This is so that the rotation is calculated from the middle of the road and not the edge
image.rotation = (180 / Math.PI * Math.atan2(relativeWorldPosition.y.toDouble(), relativeWorldPosition.x.toDouble())).toFloat()
terrainFeatureLayerGroup.addActor(image)