Added Galleass, first ranged water unit!

This commit is contained in:
Yair Morgenstern 2018-11-02 12:49:41 +02:00
parent ac6adefdbd
commit abc3bfcae8
9 changed files with 343 additions and 315 deletions

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@ -31,6 +31,7 @@ All the following are from [the Noun Project](https://thenounproject.com) licenc
### Medieval Era
* [Ship](https://thenounproject.com/term/ship/1998589/) By Vanisha for Galleass
* [Crossbow](https://thenounproject.com/term/crossbow/965389/) By Creaticca Creative Agency for Crossbowman
* [Longbow](https://thenounproject.com/search/?q=longbow&i=815991) By Hamish for Longbowman
* [Trebuchet](https://thenounproject.com/search/?q=Trebuchet&i=827987) By Ben Davis

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@ -235,6 +235,17 @@
obsoleteTech:"Gunpowder",
hurryCostModifier:20
},
{
name:"Galleass",
unitType:"WaterRanged",
movement:3,
strength:16,
rangedStrength:17
cost: 100,
requiredTech:"Compass",
uniques:["Cannot enter ocean tiles"]
hurryCostModifier:20
},
{
name:"Knight",
unitType:"Mounted",

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@ -21,7 +21,7 @@ android {
applicationId "com.unciv.game"
minSdkVersion 14
targetSdkVersion 26
versionCode 153
versionCode 154
versionName "2.9.7"
}
buildTypes {

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@ -101,7 +101,7 @@ class GameInfo {
// we have to remove hydro plants from all cities BEFORE we update a single one,
// because updating leads to getting the building uniques from the civ info,
// which in turn leads to us trying to get info on all the building in all the cities...
// which can ail i there's an "unregistered" building anywhere
// which can fail i there's an "unregistered" building anywhere
for (cityInfo in civInfo.cities) {
val cityConstructions = cityInfo.cityConstructions
// As of 2.9.6, removed hydro plant, since it requires rivers, which we do not yet have

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@ -7,19 +7,21 @@ enum class UnitType{
Ranged,
Scout,
Mounted,
Siege,
WaterCivilian,
WaterMelee,
Siege;
WaterRanged;
fun isMelee(): Boolean {
return this == Melee
|| this == Mounted
|| this == Scout
|| this==WaterMelee
|| this == WaterMelee
}
fun isRanged(): Boolean {
return this == Ranged
|| this == Siege
|| this == WaterRanged
}
fun isLandUnit(): Boolean {