Changed click listeners to lambdas
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parent
bded16720d
commit
abe3d76df7
7 changed files with 35 additions and 63 deletions
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@ -2,10 +2,8 @@ package com.unciv.ui
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import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.scenes.scene2d.InputEvent
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import com.badlogic.gdx.scenes.scene2d.ui.*
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import com.badlogic.gdx.scenes.scene2d.ui.List
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import com.badlogic.gdx.scenes.scene2d.utils.ClickListener
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import com.badlogic.gdx.utils.Array
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import com.unciv.models.gamebasics.GameBasics
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import com.unciv.models.gamebasics.ICivilopedia
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@ -29,12 +27,10 @@ class CivilopediaScreen : CameraStageBaseScreen() {
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label.setWrap(true)
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val goToGameButton = TextButton("Return \r\nto game", CameraStageBaseScreen.skin)
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goToGameButton.addListener(object : ClickListener() {
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override fun clicked(event: InputEvent?, x: Float, y: Float) {
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goToGameButton.addClickListener {
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game.setWorldScreen()
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dispose()
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}
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})
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buttonTable.add(goToGameButton)
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val map = LinkedHashMap<String, Collection<ICivilopedia>>()
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@ -1,27 +1,24 @@
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package com.unciv.ui.pickerscreens
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import com.badlogic.gdx.scenes.scene2d.InputEvent
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import com.badlogic.gdx.scenes.scene2d.ui.TextButton
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import com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
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import com.badlogic.gdx.scenes.scene2d.utils.ClickListener
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import com.unciv.logic.city.CityInfo
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import com.unciv.models.gamebasics.GameBasics
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import com.unciv.ui.cityscreen.CityScreen
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import com.unciv.ui.cityscreen.addClickListener
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import com.unciv.ui.utils.CameraStageBaseScreen
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class ConstructionPickerScreen(val city: CityInfo) : PickerScreen() {
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var selectedProduction: String?=null
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private var selectedProduction: String?=null
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private fun getProductionButton(production: String, buttonText: String,
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description: String?, rightSideButtonText: String): TextButton {
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val productionTextButton = TextButton(buttonText, CameraStageBaseScreen.skin)
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productionTextButton.addListener(object : ClickListener() {
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override fun clicked(event: InputEvent?, x: Float, y: Float) {
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productionTextButton.addClickListener {
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selectedProduction = production
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pick(rightSideButtonText)
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descriptionLabel.setText(description)
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}
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})
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return productionTextButton
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}
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@ -29,22 +26,18 @@ class ConstructionPickerScreen(val city: CityInfo) : PickerScreen() {
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val civInfo = game.gameInfo.getPlayerCivilization()
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closeButton.clearListeners() // Don't go back to the world screen, unlike the other picker screens!
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closeButton.addListener(object : ClickListener() {
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override fun clicked(event: InputEvent?, x: Float, y: Float) {
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closeButton.addClickListener {
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game.screen = CityScreen(this@ConstructionPickerScreen.city)
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dispose()
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}
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})
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rightSideButton.setText("Pick building")
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rightSideButton.addListener(object : ClickListener() {
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override fun clicked(event: InputEvent?, x: Float, y: Float) {
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rightSideButton.addClickListener {
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city.cityConstructions.currentConstruction = selectedProduction!!
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city.cityStats.update() // Because maybe we set/removed the science or gold production options.
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game.screen = CityScreen(this@ConstructionPickerScreen.city)
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dispose()
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}
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})
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val cityConstructions = city.cityConstructions
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val regularBuildings = VerticalGroup().space(10f)
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@ -1,15 +1,10 @@
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package com.unciv.ui.pickerscreens
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.scenes.scene2d.InputEvent
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import com.badlogic.gdx.scenes.scene2d.Touchable
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import com.badlogic.gdx.scenes.scene2d.ui.Label
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import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
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import com.badlogic.gdx.scenes.scene2d.ui.SplitPane
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import com.badlogic.gdx.scenes.scene2d.ui.Table
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import com.badlogic.gdx.scenes.scene2d.ui.TextButton
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import com.badlogic.gdx.scenes.scene2d.utils.ClickListener
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import com.badlogic.gdx.scenes.scene2d.ui.*
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import com.badlogic.gdx.utils.Align
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import com.unciv.ui.cityscreen.addClickListener
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import com.unciv.ui.utils.CameraStageBaseScreen
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open class PickerScreen : CameraStageBaseScreen() {
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@ -25,12 +20,10 @@ open class PickerScreen : CameraStageBaseScreen() {
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val buttonTable = Table()
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closeButton = TextButton("Close", CameraStageBaseScreen.skin)
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closeButton.addListener(object : ClickListener() {
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override fun clicked(event: InputEvent?, x: Float, y: Float) {
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closeButton.addClickListener {
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game.setWorldScreen()
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dispose()
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}
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})
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buttonTable.add(closeButton).width(stage.width / 4)
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descriptionLabel = Label("", CameraStageBaseScreen.skin)
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@ -1,13 +1,10 @@
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package com.unciv.ui.tilegroups
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import com.badlogic.gdx.scenes.scene2d.InputEvent
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import com.badlogic.gdx.scenes.scene2d.ui.Container
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import com.badlogic.gdx.scenes.scene2d.ui.TextButton
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import com.badlogic.gdx.scenes.scene2d.utils.ClickListener
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import com.unciv.logic.city.CityInfo
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import com.unciv.logic.map.TileInfo
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import com.unciv.ui.cityscreen.CityScreen
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import com.unciv.ui.UnCivGame
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import com.unciv.ui.cityscreen.addClickListener
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import com.unciv.ui.utils.CameraStageBaseScreen
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import com.unciv.ui.utils.ImageGetter
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import com.unciv.ui.worldscreen.WorldScreen
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@ -53,11 +50,8 @@ class WorldTileGroup(tileInfo: TileInfo) : TileGroup(tileInfo) {
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cityButton!!.actor.label.setFontScale(buttonScale)
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val game = worldScreen.game
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cityButton!!.actor.addListener(object : ClickListener() {
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override fun clicked(event: InputEvent?, x: Float, y: Float) {
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game.screen = CityScreen(city!!)
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cityButton!!.actor.addClickListener { game.screen = CityScreen(city!!)
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}
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})
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addActor(cityButton!!)
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zIndex = parent.children.size // so this tile is rendered over neighboring tiles
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@ -70,7 +64,7 @@ class WorldTileGroup(tileInfo: TileInfo) : TileGroup(tileInfo) {
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cityButton!!.setPosition((width - cityButton!!.width) / 2,
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height * 0.9f)
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cityButton!!.zIndex = cityButton!!.parent.children.size // so city button is rendere over oeverything else in this tile
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cityButton!!.zIndex = cityButton!!.parent.children.size // so city button is rendered over everything else in this tile
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}
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}
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@ -6,17 +6,16 @@ import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.GL20
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import com.badlogic.gdx.graphics.g2d.Batch
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.badlogic.gdx.scenes.scene2d.InputEvent
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import com.badlogic.gdx.scenes.scene2d.Stage
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import com.badlogic.gdx.scenes.scene2d.ui.Label
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import com.badlogic.gdx.scenes.scene2d.ui.Skin
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import com.badlogic.gdx.scenes.scene2d.ui.Table
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import com.badlogic.gdx.scenes.scene2d.ui.TextButton
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import com.badlogic.gdx.scenes.scene2d.utils.ClickListener
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import com.badlogic.gdx.utils.Align
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import com.badlogic.gdx.utils.viewport.ExtendViewport
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import com.unciv.models.linq.Linq
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import com.unciv.ui.UnCivGame
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import com.unciv.ui.cityscreen.addClickListener
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open class CameraStageBaseScreen : Screen {
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@ -75,15 +74,13 @@ open class CameraStageBaseScreen : Screen {
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tutorialTexts.removeAt(0)
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tutorialTable.add(label).pad(10f).row()
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val button = TextButton("Close", skin)
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button.addListener(object : ClickListener() {
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override fun clicked(event: InputEvent?, x: Float, y: Float) {
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button.addClickListener {
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tutorialTable.remove()
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if (!tutorialTexts.isEmpty())
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displayTutorial()
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else
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isTutorialShowing = false
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}
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})
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tutorialTable.add(button).pad(10f)
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tutorialTable.pack()
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tutorialTable.setPosition(stage.width / 2 - tutorialTable.width / 2,
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@ -1,12 +1,10 @@
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package com.unciv.ui.worldscreen
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.scenes.scene2d.InputEvent
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import com.badlogic.gdx.scenes.scene2d.Touchable
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import com.badlogic.gdx.scenes.scene2d.ui.Label
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import com.badlogic.gdx.scenes.scene2d.ui.Table
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import com.badlogic.gdx.scenes.scene2d.ui.TextButton
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import com.badlogic.gdx.scenes.scene2d.utils.ClickListener
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import com.badlogic.gdx.utils.Align
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import com.unciv.logic.civilization.CivilizationInfo
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import com.unciv.logic.map.TileInfo
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@ -57,28 +55,29 @@ class TileInfoTable(private val worldScreen: WorldScreen, internal val civInfo:
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moveUnitButton.color = Color.GRAY
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moveUnitButton.touchable = Touchable.disabled
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}
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moveUnitButton.addListener(object : ClickListener() {
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override fun clicked(event: InputEvent?, x: Float, y: Float) {
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moveUnitButton.addClickListener {
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if (worldScreen.tileMapHolder.unitTile != null) {
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worldScreen.tileMapHolder.unitTile = null
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worldScreen.update()
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return
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return@addClickListener
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}
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worldScreen.tileMapHolder.unitTile = selectedTile
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// Set all tiles transparent except those in unit range
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for (TG in worldScreen.tileGroups.linqValues()) TG.setColor(0f, 0f, 0f, 0.3f)
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for (tile in civInfo.gameInfo.tileMap.getDistanceToTilesWithinTurn(
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val distanceToTiles = civInfo.gameInfo.tileMap.getDistanceToTilesWithinTurn(
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worldScreen.tileMapHolder.unitTile!!.position,
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worldScreen.tileMapHolder.unitTile!!.unit!!.currentMovement,
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civInfo.tech.isResearched("Machinery")
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).keys) {
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civInfo.tech.isResearched("Machinery"))
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for (tile in distanceToTiles.keys) {
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worldScreen.tileGroups[tile.position.toString()]!!.color = Color.WHITE
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}
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worldScreen.update()
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}
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})
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add(moveUnitButton).colspan(2)
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.size(moveUnitButton.width * worldScreen.buttonScale, moveUnitButton.height * worldScreen.buttonScale)
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