Great improvements are marked as such in the Civilopedia
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2 changed files with 10 additions and 4 deletions
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@ -146,28 +146,32 @@
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{
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"name": "Academy",
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"science": 8,
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"uniques": ["Great improvement"],
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"improvingTech": "Scientific Theory",
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"improvingTechStats": {"science": 2}
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},
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{
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"name": "Landmark",
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"culture": 6
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"culture": 6,
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"uniques": ["Great improvement"],
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},
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{
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"name": "Manufactory",
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"production": 4,
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"improvingTech": "Chemistry",
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"uniques": ["Great improvement"],
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"improvingTechStats": {"production": 1}
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},
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{
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"name": "Customs house",
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"gold": 4,
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"improvingTech": "Economics",
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"uniques": ["Great improvement"],
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"improvingTechStats": {"gold": 1}
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},
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{
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name: "Citadel",
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uniques: ["Gives a defensive bonus of 100%", "Deal 30 damage to adjacent enemy units"]
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"name": "Citadel",
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"uniques": ["Gives a defensive bonus of 100%", "Deal 30 damage to adjacent enemy units", "Great improvement"]
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// TODO (G&K): adds every tile around it to your territory
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},
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@ -4,7 +4,9 @@ Resolved #2723 - resource-specific improvement bonuses are *in addition to* the
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Resolved #2708 - added rivers to plain tileset
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Major translation updates
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Medium-sized translation updates
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Meanwhile, in Google Play, we've reached 500K downloads!
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## 3.9.2
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