Great improvements are marked as such in the Civilopedia

This commit is contained in:
Yair Morgenstern 2020-06-15 20:20:48 +03:00
parent 9547b82054
commit ac0c874061
2 changed files with 10 additions and 4 deletions

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@ -146,28 +146,32 @@
{
"name": "Academy",
"science": 8,
"uniques": ["Great improvement"],
"improvingTech": "Scientific Theory",
"improvingTechStats": {"science": 2}
},
{
"name": "Landmark",
"culture": 6
"culture": 6,
"uniques": ["Great improvement"],
},
{
"name": "Manufactory",
"production": 4,
"improvingTech": "Chemistry",
"uniques": ["Great improvement"],
"improvingTechStats": {"production": 1}
},
{
"name": "Customs house",
"gold": 4,
"improvingTech": "Economics",
"uniques": ["Great improvement"],
"improvingTechStats": {"gold": 1}
},
{
name: "Citadel",
uniques: ["Gives a defensive bonus of 100%", "Deal 30 damage to adjacent enemy units"]
"name": "Citadel",
"uniques": ["Gives a defensive bonus of 100%", "Deal 30 damage to adjacent enemy units", "Great improvement"]
// TODO (G&K): adds every tile around it to your territory
},

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@ -4,7 +4,9 @@ Resolved #2723 - resource-specific improvement bonuses are *in addition to* the
Resolved #2708 - added rivers to plain tileset
Major translation updates
Medium-sized translation updates
Meanwhile, in Google Play, we've reached 500K downloads!
## 3.9.2