Fix tile yields in city screen
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1 changed files with 1 additions and 1 deletions
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@ -59,7 +59,7 @@ class CityTileGroup(private val city: CityInfo, tileInfo: TileInfo, tileSetStrin
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}
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private fun updateYieldGroup() {
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yieldGroup.setStats(tileInfo.getTileStats(city, city.civInfo.gameInfo.getCurrentPlayerCivilization()))
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yieldGroup.setStats(tileInfo.getTileStats(city, city.civInfo))
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yieldGroup.setOrigin(Align.center)
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yieldGroup.setScale(0.7f)
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yieldGroup.toFront()
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