Resolved #1936 - can sign Declarations of Friendship in Multiplayer

This commit is contained in:
Yair Morgenstern 2020-04-20 18:29:16 +03:00
parent 09bdaeb7a8
commit b6fc37aad8
5 changed files with 74 additions and 48 deletions

View file

@ -677,7 +677,7 @@ Tiles =
Natural Wonders =
Treasury deficit =
#Victory
# Victory
Science victory =
Cultural victory =
@ -723,6 +723,14 @@ Destroying the city instantly razes the city to the ground. =
Remove your troops in our border immediately! =
Sorry. =
Never! =
Offer Declaration of Friendship ([30] turns) =
My friend, shall we declare our friendship to the world? =
Sign Declaration of Friendship ([30] turns) =
We are not interested. =
We have signed a Declaration of Friendship with [otherCiv]! =
[otherCiv] has denied our Declaration of Friendship! =
Basics =
Resources =
Terrains =

View file

@ -21,7 +21,7 @@ object NextTurnAutomation{
fun automateCivMoves(civInfo: CivilizationInfo) {
if (civInfo.isBarbarian()) return BarbarianAutomation(civInfo).automate()
respondToDemands(civInfo)
respondToPopupAlerts(civInfo)
respondToTradeRequests(civInfo)
if(civInfo.isMajorCiv()) {
@ -45,7 +45,6 @@ object NextTurnAutomation{
reassignWorkedTiles(civInfo)
trainSettler(civInfo)
civInfo.popupAlerts.clear() // AIs don't care about popups.
}
private fun respondToTradeRequests(civInfo: CivilizationInfo) {
@ -64,16 +63,27 @@ object NextTurnAutomation{
civInfo.tradeRequests.clear()
}
private fun respondToDemands(civInfo: CivilizationInfo) {
for(popupAlert in civInfo.popupAlerts){
if(popupAlert.type==AlertType.DemandToStopSettlingCitiesNear){ // we're called upon to make a decision
private fun respondToPopupAlerts(civInfo: CivilizationInfo) {
for(popupAlert in civInfo.popupAlerts) {
if (popupAlert.type == AlertType.DemandToStopSettlingCitiesNear) { // we're called upon to make a decision
val demandingCiv = civInfo.gameInfo.getCivilization(popupAlert.value)
val diploManager = civInfo.getDiplomacyManager(demandingCiv)
if(Automation.threatAssessment(civInfo,demandingCiv) >= ThreatLevel.High)
if (Automation.threatAssessment(civInfo, demandingCiv) >= ThreatLevel.High)
diploManager.agreeNotToSettleNear()
else diploManager.refuseDemandNotToSettleNear()
}
if (popupAlert.type == AlertType.DeclarationOfFriendship) {
val requestingCiv = civInfo.gameInfo.getCivilization(popupAlert.value)
val diploManager = civInfo.getDiplomacyManager(requestingCiv)
if (diploManager.relationshipLevel() > RelationshipLevel.Neutral
&& !diploManager.otherCivDiplomacy().hasFlag(DiplomacyFlags.Denunceation)) {
diploManager.signDeclarationOfFriendship()
requestingCiv.addNotification("We have signed a Declaration of Friendship with [${civInfo.civName}]!", Color.GOLD)
} else requestingCiv.addNotification("[${civInfo.civName}] has denied our Declaration of Friendship!", Color.GOLD)
}
}
civInfo.popupAlerts.clear() // AIs don't care about popups.
}
private fun tryGainInfluence(civInfo: CivilizationInfo, cityState:CivilizationInfo) {

View file

@ -1,6 +1,6 @@
package com.unciv.logic.civilization
enum class AlertType{
enum class AlertType {
Defeated,
WonderBuilt,
TechResearched,
@ -11,6 +11,7 @@ enum class AlertType{
DemandToStopSettlingCitiesNear,
CitySettledNearOtherCivDespiteOurPromise,
GoldenAge,
DeclarationOfFriendship,
}
class PopupAlert {

View file

@ -177,29 +177,28 @@ class DiplomacyScreen(val viewingCiv:CivilizationInfo):CameraStageBaseScreen() {
diplomacyTable.defaults().pad(10f)
diplomacyTable.add(otherCiv.getLeaderDisplayName().toLabel(fontSize = 24)).row()
if(otherCivDiplomacyManager.relationshipLevel()<=RelationshipLevel.Enemy)
if (otherCivDiplomacyManager.relationshipLevel() <= RelationshipLevel.Enemy)
diplomacyTable.add(otherCiv.nation.hateHello.toLabel()).row()
else
diplomacyTable.add(otherCiv.nation.neutralHello.toLabel()).row()
diplomacyTable.addSeparator()
if(!viewingCiv.isAtWarWith(otherCiv)) {
if (!viewingCiv.isAtWarWith(otherCiv)) {
val tradeButton = "Trade".toTextButton()
tradeButton.onClick {
setTrade(otherCiv).apply {
tradeLogic.ourAvailableOffers.apply { remove(firstOrNull { it.type==TradeType.Treaty }) }
tradeLogic.theirAvailableOffers.apply { remove(firstOrNull { it.type==TradeType.Treaty }) }
tradeLogic.ourAvailableOffers.apply { remove(firstOrNull { it.type == TradeType.Treaty }) }
tradeLogic.theirAvailableOffers.apply { remove(firstOrNull { it.type == TradeType.Treaty }) }
offerColumnsTable.update()
}
}
diplomacyTable.add(tradeButton).row()
if(isNotPlayersTurn()) tradeButton.disable()
}
else{
if (isNotPlayersTurn()) tradeButton.disable()
} else {
val negotiatePeaceButton = "Negotiate Peace".toTextButton()
negotiatePeaceButton.onClick {
val tradeTable = setTrade(otherCiv)
val peaceTreaty = TradeOffer(Constants.peaceTreaty,TradeType.Treaty)
val peaceTreaty = TradeOffer(Constants.peaceTreaty, TradeType.Treaty)
tradeTable.tradeLogic.currentTrade.theirOffers.add(peaceTreaty)
tradeTable.tradeLogic.currentTrade.ourOffers.add(peaceTreaty)
tradeTable.offerColumnsTable.update()
@ -212,22 +211,21 @@ class DiplomacyScreen(val viewingCiv:CivilizationInfo):CameraStageBaseScreen() {
val diplomacyManager = viewingCiv.getDiplomacyManager(otherCiv)
if (!viewingCiv.isAtWarWith(otherCiv)) {
if(otherCivDiplomacyManager.relationshipLevel() > RelationshipLevel.Neutral
&& !diplomacyManager.hasFlag(DiplomacyFlags.DeclarationOfFriendship)
&& !diplomacyManager.hasFlag(DiplomacyFlags.Denunceation)){
val declareFriendshipButton = "Declare Friendship ([30] turns)".toTextButton()
if(!diplomacyManager.hasFlag(DiplomacyFlags.DeclarationOfFriendship)) {
val declareFriendshipButton = "Offer Declaration of Friendship ([30] turns)".toTextButton()
declareFriendshipButton.onClick {
diplomacyManager.signDeclarationOfFriendship()
setRightSideFlavorText(otherCiv,"May our nations forever remain united!","Indeed!")
otherCiv.popupAlerts.add(PopupAlert(AlertType.DeclarationOfFriendship, viewingCiv.civName))
declareFriendshipButton.disable()
}
diplomacyTable.add(declareFriendshipButton).row()
if(isNotPlayersTurn()) declareFriendshipButton.disable()
if (isNotPlayersTurn() || otherCiv.popupAlerts
.any { it.type == AlertType.DeclarationOfFriendship && it.value == viewingCiv.civName })
declareFriendshipButton.disable()
}
if(viewingCiv.canSignResearchAgreementsWith(otherCiv)){
if (viewingCiv.canSignResearchAgreementsWith(otherCiv)) {
val researchAgreementButton = "Research Agreement".toTextButton()
val requiredGold = viewingCiv.getResearchAgreementCost(otherCiv)
@ -248,31 +246,31 @@ class DiplomacyScreen(val viewingCiv:CivilizationInfo):CameraStageBaseScreen() {
diplomacyTable.add(researchAgreementButton).row()
}
if(!diplomacyManager.hasFlag(DiplomacyFlags.Denunceation)
&& !diplomacyManager.hasFlag(DiplomacyFlags.DeclarationOfFriendship)){
if (!diplomacyManager.hasFlag(DiplomacyFlags.Denunceation)
&& !diplomacyManager.hasFlag(DiplomacyFlags.DeclarationOfFriendship)) {
val denounceButton = "Denounce ([30] turns)".toTextButton()
denounceButton.onClick {
diplomacyManager.denounce()
setRightSideFlavorText(otherCiv,"We will remember this.","Very well.")
setRightSideFlavorText(otherCiv, "We will remember this.", "Very well.")
}
diplomacyTable.add(denounceButton).row()
if(isNotPlayersTurn()) denounceButton.disable()
if (isNotPlayersTurn()) denounceButton.disable()
}
val declareWarButton = getDeclareWarButton(diplomacyManager, otherCiv)
diplomacyTable.add(declareWarButton).row()
if(isNotPlayersTurn()) declareWarButton.disable()
if (isNotPlayersTurn()) declareWarButton.disable()
}
val demandsButton = "Demands".toTextButton()
demandsButton.onClick {
rightSideTable.clear()
rightSideTable.add(getDemandsTable(viewingCiv,otherCiv))
rightSideTable.add(getDemandsTable(viewingCiv, otherCiv))
}
diplomacyTable.add(demandsButton).row()
if(isNotPlayersTurn()) demandsButton.disable()
if (isNotPlayersTurn()) demandsButton.disable()
if(!otherCiv.isPlayerCivilization()) { // human players make their own choices
if (!otherCiv.isPlayerCivilization()) { // human players make their own choices
diplomacyTable.add(getRelationshipTable(otherCivDiplomacyManager)).row()
diplomacyTable.add(getDiplomacyModifiersTable(otherCivDiplomacyManager)).row()
}

View file

@ -59,7 +59,7 @@ class AlertPopup(val worldScreen: WorldScreen, val popupAlert: PopupAlert): Popu
}
AlertType.CityConquered -> {
val city = worldScreen.gameInfo.getCities().first { it.id == popupAlert.value }
addGoodSizedLabel("What would you like to do with the city?",24)
addGoodSizedLabel("What would you like to do with the city?", 24)
.padBottom(20f).row()
val conqueringCiv = worldScreen.gameInfo.currentPlayerCiv
@ -68,19 +68,19 @@ class AlertPopup(val worldScreen: WorldScreen, val popupAlert: PopupAlert): Popu
&& conqueringCiv.civName != city.foundingCiv) { // or belongs originally to us
add("Liberate".toTextButton().onClick {
city.liberateCity(conqueringCiv)
worldScreen.shouldUpdate=true
worldScreen.shouldUpdate = true
close()
}).row()
addGoodSizedLabel("Liberating a city returns it to its original owner, giving you a massive relationship boost with them!")
addSeparator()
}
if (!conqueringCiv.isOneCityChallenger()){
if (!conqueringCiv.isOneCityChallenger()) {
add("Annex".toTextButton().onClick {
city.puppetCity(conqueringCiv)
city.annexCity()
worldScreen.shouldUpdate=true
worldScreen.shouldUpdate = true
close()
}).row()
addGoodSizedLabel("Annexed cities become part of your regular empire.").row()
@ -89,7 +89,7 @@ class AlertPopup(val worldScreen: WorldScreen, val popupAlert: PopupAlert): Popu
add("Puppet".toTextButton().onClick {
city.puppetCity(conqueringCiv)
worldScreen.shouldUpdate=true
worldScreen.shouldUpdate = true
close()
}).row()
addGoodSizedLabel("Puppeted cities do not increase your tech or policy cost, but their citizens generate 1.5x the regular unhappiness.").row()
@ -102,12 +102,13 @@ class AlertPopup(val worldScreen: WorldScreen, val popupAlert: PopupAlert): Popu
add("Raze".toTextButton().apply {
if (city.isOriginalCapital) disable()
else onClick {
city.puppetCity(conqueringCiv)
city.annexCity()
city.isBeingRazed = true
worldScreen.shouldUpdate=true
close()
}}).row()
city.puppetCity(conqueringCiv)
city.annexCity()
city.isBeingRazed = true
worldScreen.shouldUpdate = true
close()
}
}).row()
addGoodSizedLabel("Razing the city annexes it, and starts razing the city to the ground.").row()
addGoodSizedLabel("The population will gradually dwindle until the city is destroyed.").row()
} else {
@ -115,13 +116,11 @@ class AlertPopup(val worldScreen: WorldScreen, val popupAlert: PopupAlert): Popu
add("Destroy".toTextButton().onClick {
city.puppetCity(conqueringCiv)
city.destroyCity()
worldScreen.shouldUpdate=true
worldScreen.shouldUpdate = true
close()
}).row()
addGoodSizedLabel("Destroying the city instantly razes the city to the ground.").row()
}
}
AlertType.BorderConflict -> {
val civInfo = worldScreen.gameInfo.getCivilization(popupAlert.value)
@ -180,6 +179,16 @@ class AlertPopup(val worldScreen: WorldScreen, val popupAlert: PopupAlert): Popu
addGoodSizedLabel("Your citizens have been happy with your rule for so long that the empire enters a Golden Age!").row()
add(getCloseButton(Constants.close))
}
AlertType.DeclarationOfFriendship -> {
val otherciv = worldScreen.gameInfo.getCivilization(popupAlert.value)
val playerDiploManager = worldScreen.viewingCiv.getDiplomacyManager(otherciv)
addLeaderName(otherciv)
addGoodSizedLabel("My friend, shall we declare our friendship to the world?").row()
add(getCloseButton("We are not interested.")).row()
add(getCloseButton("Declare Friendship ([30] turns)") {
playerDiploManager.signDeclarationOfFriendship()
}).row()
}
}
}