Resolved #1936 - can sign Declarations of Friendship in Multiplayer
This commit is contained in:
parent
09bdaeb7a8
commit
b6fc37aad8
5 changed files with 74 additions and 48 deletions
|
@ -677,7 +677,7 @@ Tiles =
|
|||
Natural Wonders =
|
||||
Treasury deficit =
|
||||
|
||||
#Victory
|
||||
# Victory
|
||||
|
||||
Science victory =
|
||||
Cultural victory =
|
||||
|
@ -723,6 +723,14 @@ Destroying the city instantly razes the city to the ground. =
|
|||
Remove your troops in our border immediately! =
|
||||
Sorry. =
|
||||
Never! =
|
||||
|
||||
Offer Declaration of Friendship ([30] turns) =
|
||||
My friend, shall we declare our friendship to the world? =
|
||||
Sign Declaration of Friendship ([30] turns) =
|
||||
We are not interested. =
|
||||
We have signed a Declaration of Friendship with [otherCiv]! =
|
||||
[otherCiv] has denied our Declaration of Friendship! =
|
||||
|
||||
Basics =
|
||||
Resources =
|
||||
Terrains =
|
||||
|
|
|
@ -21,7 +21,7 @@ object NextTurnAutomation{
|
|||
fun automateCivMoves(civInfo: CivilizationInfo) {
|
||||
if (civInfo.isBarbarian()) return BarbarianAutomation(civInfo).automate()
|
||||
|
||||
respondToDemands(civInfo)
|
||||
respondToPopupAlerts(civInfo)
|
||||
respondToTradeRequests(civInfo)
|
||||
|
||||
if(civInfo.isMajorCiv()) {
|
||||
|
@ -45,7 +45,6 @@ object NextTurnAutomation{
|
|||
reassignWorkedTiles(civInfo)
|
||||
trainSettler(civInfo)
|
||||
|
||||
civInfo.popupAlerts.clear() // AIs don't care about popups.
|
||||
}
|
||||
|
||||
private fun respondToTradeRequests(civInfo: CivilizationInfo) {
|
||||
|
@ -64,16 +63,27 @@ object NextTurnAutomation{
|
|||
civInfo.tradeRequests.clear()
|
||||
}
|
||||
|
||||
private fun respondToDemands(civInfo: CivilizationInfo) {
|
||||
for(popupAlert in civInfo.popupAlerts){
|
||||
if(popupAlert.type==AlertType.DemandToStopSettlingCitiesNear){ // we're called upon to make a decision
|
||||
private fun respondToPopupAlerts(civInfo: CivilizationInfo) {
|
||||
for(popupAlert in civInfo.popupAlerts) {
|
||||
if (popupAlert.type == AlertType.DemandToStopSettlingCitiesNear) { // we're called upon to make a decision
|
||||
val demandingCiv = civInfo.gameInfo.getCivilization(popupAlert.value)
|
||||
val diploManager = civInfo.getDiplomacyManager(demandingCiv)
|
||||
if(Automation.threatAssessment(civInfo,demandingCiv) >= ThreatLevel.High)
|
||||
if (Automation.threatAssessment(civInfo, demandingCiv) >= ThreatLevel.High)
|
||||
diploManager.agreeNotToSettleNear()
|
||||
else diploManager.refuseDemandNotToSettleNear()
|
||||
}
|
||||
if (popupAlert.type == AlertType.DeclarationOfFriendship) {
|
||||
val requestingCiv = civInfo.gameInfo.getCivilization(popupAlert.value)
|
||||
val diploManager = civInfo.getDiplomacyManager(requestingCiv)
|
||||
if (diploManager.relationshipLevel() > RelationshipLevel.Neutral
|
||||
&& !diploManager.otherCivDiplomacy().hasFlag(DiplomacyFlags.Denunceation)) {
|
||||
diploManager.signDeclarationOfFriendship()
|
||||
requestingCiv.addNotification("We have signed a Declaration of Friendship with [${civInfo.civName}]!", Color.GOLD)
|
||||
} else requestingCiv.addNotification("[${civInfo.civName}] has denied our Declaration of Friendship!", Color.GOLD)
|
||||
}
|
||||
}
|
||||
|
||||
civInfo.popupAlerts.clear() // AIs don't care about popups.
|
||||
}
|
||||
|
||||
private fun tryGainInfluence(civInfo: CivilizationInfo, cityState:CivilizationInfo) {
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
package com.unciv.logic.civilization
|
||||
|
||||
enum class AlertType{
|
||||
enum class AlertType {
|
||||
Defeated,
|
||||
WonderBuilt,
|
||||
TechResearched,
|
||||
|
@ -11,6 +11,7 @@ enum class AlertType{
|
|||
DemandToStopSettlingCitiesNear,
|
||||
CitySettledNearOtherCivDespiteOurPromise,
|
||||
GoldenAge,
|
||||
DeclarationOfFriendship,
|
||||
}
|
||||
|
||||
class PopupAlert {
|
||||
|
|
|
@ -177,29 +177,28 @@ class DiplomacyScreen(val viewingCiv:CivilizationInfo):CameraStageBaseScreen() {
|
|||
diplomacyTable.defaults().pad(10f)
|
||||
|
||||
diplomacyTable.add(otherCiv.getLeaderDisplayName().toLabel(fontSize = 24)).row()
|
||||
if(otherCivDiplomacyManager.relationshipLevel()<=RelationshipLevel.Enemy)
|
||||
if (otherCivDiplomacyManager.relationshipLevel() <= RelationshipLevel.Enemy)
|
||||
diplomacyTable.add(otherCiv.nation.hateHello.toLabel()).row()
|
||||
else
|
||||
diplomacyTable.add(otherCiv.nation.neutralHello.toLabel()).row()
|
||||
diplomacyTable.addSeparator()
|
||||
|
||||
if(!viewingCiv.isAtWarWith(otherCiv)) {
|
||||
if (!viewingCiv.isAtWarWith(otherCiv)) {
|
||||
val tradeButton = "Trade".toTextButton()
|
||||
tradeButton.onClick {
|
||||
setTrade(otherCiv).apply {
|
||||
tradeLogic.ourAvailableOffers.apply { remove(firstOrNull { it.type==TradeType.Treaty }) }
|
||||
tradeLogic.theirAvailableOffers.apply { remove(firstOrNull { it.type==TradeType.Treaty }) }
|
||||
tradeLogic.ourAvailableOffers.apply { remove(firstOrNull { it.type == TradeType.Treaty }) }
|
||||
tradeLogic.theirAvailableOffers.apply { remove(firstOrNull { it.type == TradeType.Treaty }) }
|
||||
offerColumnsTable.update()
|
||||
}
|
||||
}
|
||||
diplomacyTable.add(tradeButton).row()
|
||||
if(isNotPlayersTurn()) tradeButton.disable()
|
||||
}
|
||||
else{
|
||||
if (isNotPlayersTurn()) tradeButton.disable()
|
||||
} else {
|
||||
val negotiatePeaceButton = "Negotiate Peace".toTextButton()
|
||||
negotiatePeaceButton.onClick {
|
||||
val tradeTable = setTrade(otherCiv)
|
||||
val peaceTreaty = TradeOffer(Constants.peaceTreaty,TradeType.Treaty)
|
||||
val peaceTreaty = TradeOffer(Constants.peaceTreaty, TradeType.Treaty)
|
||||
tradeTable.tradeLogic.currentTrade.theirOffers.add(peaceTreaty)
|
||||
tradeTable.tradeLogic.currentTrade.ourOffers.add(peaceTreaty)
|
||||
tradeTable.offerColumnsTable.update()
|
||||
|
@ -212,22 +211,21 @@ class DiplomacyScreen(val viewingCiv:CivilizationInfo):CameraStageBaseScreen() {
|
|||
|
||||
val diplomacyManager = viewingCiv.getDiplomacyManager(otherCiv)
|
||||
|
||||
|
||||
|
||||
if (!viewingCiv.isAtWarWith(otherCiv)) {
|
||||
if(otherCivDiplomacyManager.relationshipLevel() > RelationshipLevel.Neutral
|
||||
&& !diplomacyManager.hasFlag(DiplomacyFlags.DeclarationOfFriendship)
|
||||
&& !diplomacyManager.hasFlag(DiplomacyFlags.Denunceation)){
|
||||
val declareFriendshipButton = "Declare Friendship ([30] turns)".toTextButton()
|
||||
if(!diplomacyManager.hasFlag(DiplomacyFlags.DeclarationOfFriendship)) {
|
||||
val declareFriendshipButton = "Offer Declaration of Friendship ([30] turns)".toTextButton()
|
||||
declareFriendshipButton.onClick {
|
||||
diplomacyManager.signDeclarationOfFriendship()
|
||||
setRightSideFlavorText(otherCiv,"May our nations forever remain united!","Indeed!")
|
||||
otherCiv.popupAlerts.add(PopupAlert(AlertType.DeclarationOfFriendship, viewingCiv.civName))
|
||||
declareFriendshipButton.disable()
|
||||
}
|
||||
diplomacyTable.add(declareFriendshipButton).row()
|
||||
if(isNotPlayersTurn()) declareFriendshipButton.disable()
|
||||
if (isNotPlayersTurn() || otherCiv.popupAlerts
|
||||
.any { it.type == AlertType.DeclarationOfFriendship && it.value == viewingCiv.civName })
|
||||
declareFriendshipButton.disable()
|
||||
}
|
||||
|
||||
if(viewingCiv.canSignResearchAgreementsWith(otherCiv)){
|
||||
|
||||
if (viewingCiv.canSignResearchAgreementsWith(otherCiv)) {
|
||||
val researchAgreementButton = "Research Agreement".toTextButton()
|
||||
|
||||
val requiredGold = viewingCiv.getResearchAgreementCost(otherCiv)
|
||||
|
@ -248,31 +246,31 @@ class DiplomacyScreen(val viewingCiv:CivilizationInfo):CameraStageBaseScreen() {
|
|||
diplomacyTable.add(researchAgreementButton).row()
|
||||
}
|
||||
|
||||
if(!diplomacyManager.hasFlag(DiplomacyFlags.Denunceation)
|
||||
&& !diplomacyManager.hasFlag(DiplomacyFlags.DeclarationOfFriendship)){
|
||||
if (!diplomacyManager.hasFlag(DiplomacyFlags.Denunceation)
|
||||
&& !diplomacyManager.hasFlag(DiplomacyFlags.DeclarationOfFriendship)) {
|
||||
val denounceButton = "Denounce ([30] turns)".toTextButton()
|
||||
denounceButton.onClick {
|
||||
diplomacyManager.denounce()
|
||||
setRightSideFlavorText(otherCiv,"We will remember this.","Very well.")
|
||||
setRightSideFlavorText(otherCiv, "We will remember this.", "Very well.")
|
||||
}
|
||||
diplomacyTable.add(denounceButton).row()
|
||||
if(isNotPlayersTurn()) denounceButton.disable()
|
||||
if (isNotPlayersTurn()) denounceButton.disable()
|
||||
}
|
||||
|
||||
val declareWarButton = getDeclareWarButton(diplomacyManager, otherCiv)
|
||||
diplomacyTable.add(declareWarButton).row()
|
||||
if(isNotPlayersTurn()) declareWarButton.disable()
|
||||
if (isNotPlayersTurn()) declareWarButton.disable()
|
||||
}
|
||||
|
||||
val demandsButton = "Demands".toTextButton()
|
||||
demandsButton.onClick {
|
||||
rightSideTable.clear()
|
||||
rightSideTable.add(getDemandsTable(viewingCiv,otherCiv))
|
||||
rightSideTable.add(getDemandsTable(viewingCiv, otherCiv))
|
||||
}
|
||||
diplomacyTable.add(demandsButton).row()
|
||||
if(isNotPlayersTurn()) demandsButton.disable()
|
||||
if (isNotPlayersTurn()) demandsButton.disable()
|
||||
|
||||
if(!otherCiv.isPlayerCivilization()) { // human players make their own choices
|
||||
if (!otherCiv.isPlayerCivilization()) { // human players make their own choices
|
||||
diplomacyTable.add(getRelationshipTable(otherCivDiplomacyManager)).row()
|
||||
diplomacyTable.add(getDiplomacyModifiersTable(otherCivDiplomacyManager)).row()
|
||||
}
|
||||
|
|
|
@ -59,7 +59,7 @@ class AlertPopup(val worldScreen: WorldScreen, val popupAlert: PopupAlert): Popu
|
|||
}
|
||||
AlertType.CityConquered -> {
|
||||
val city = worldScreen.gameInfo.getCities().first { it.id == popupAlert.value }
|
||||
addGoodSizedLabel("What would you like to do with the city?",24)
|
||||
addGoodSizedLabel("What would you like to do with the city?", 24)
|
||||
.padBottom(20f).row()
|
||||
val conqueringCiv = worldScreen.gameInfo.currentPlayerCiv
|
||||
|
||||
|
@ -68,19 +68,19 @@ class AlertPopup(val worldScreen: WorldScreen, val popupAlert: PopupAlert): Popu
|
|||
&& conqueringCiv.civName != city.foundingCiv) { // or belongs originally to us
|
||||
add("Liberate".toTextButton().onClick {
|
||||
city.liberateCity(conqueringCiv)
|
||||
worldScreen.shouldUpdate=true
|
||||
worldScreen.shouldUpdate = true
|
||||
close()
|
||||
}).row()
|
||||
addGoodSizedLabel("Liberating a city returns it to its original owner, giving you a massive relationship boost with them!")
|
||||
addSeparator()
|
||||
}
|
||||
|
||||
if (!conqueringCiv.isOneCityChallenger()){
|
||||
if (!conqueringCiv.isOneCityChallenger()) {
|
||||
|
||||
add("Annex".toTextButton().onClick {
|
||||
city.puppetCity(conqueringCiv)
|
||||
city.annexCity()
|
||||
worldScreen.shouldUpdate=true
|
||||
worldScreen.shouldUpdate = true
|
||||
close()
|
||||
}).row()
|
||||
addGoodSizedLabel("Annexed cities become part of your regular empire.").row()
|
||||
|
@ -89,7 +89,7 @@ class AlertPopup(val worldScreen: WorldScreen, val popupAlert: PopupAlert): Popu
|
|||
|
||||
add("Puppet".toTextButton().onClick {
|
||||
city.puppetCity(conqueringCiv)
|
||||
worldScreen.shouldUpdate=true
|
||||
worldScreen.shouldUpdate = true
|
||||
close()
|
||||
}).row()
|
||||
addGoodSizedLabel("Puppeted cities do not increase your tech or policy cost, but their citizens generate 1.5x the regular unhappiness.").row()
|
||||
|
@ -102,12 +102,13 @@ class AlertPopup(val worldScreen: WorldScreen, val popupAlert: PopupAlert): Popu
|
|||
add("Raze".toTextButton().apply {
|
||||
if (city.isOriginalCapital) disable()
|
||||
else onClick {
|
||||
city.puppetCity(conqueringCiv)
|
||||
city.annexCity()
|
||||
city.isBeingRazed = true
|
||||
worldScreen.shouldUpdate=true
|
||||
close()
|
||||
}}).row()
|
||||
city.puppetCity(conqueringCiv)
|
||||
city.annexCity()
|
||||
city.isBeingRazed = true
|
||||
worldScreen.shouldUpdate = true
|
||||
close()
|
||||
}
|
||||
}).row()
|
||||
addGoodSizedLabel("Razing the city annexes it, and starts razing the city to the ground.").row()
|
||||
addGoodSizedLabel("The population will gradually dwindle until the city is destroyed.").row()
|
||||
} else {
|
||||
|
@ -115,13 +116,11 @@ class AlertPopup(val worldScreen: WorldScreen, val popupAlert: PopupAlert): Popu
|
|||
add("Destroy".toTextButton().onClick {
|
||||
city.puppetCity(conqueringCiv)
|
||||
city.destroyCity()
|
||||
worldScreen.shouldUpdate=true
|
||||
worldScreen.shouldUpdate = true
|
||||
close()
|
||||
}).row()
|
||||
addGoodSizedLabel("Destroying the city instantly razes the city to the ground.").row()
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
AlertType.BorderConflict -> {
|
||||
val civInfo = worldScreen.gameInfo.getCivilization(popupAlert.value)
|
||||
|
@ -180,6 +179,16 @@ class AlertPopup(val worldScreen: WorldScreen, val popupAlert: PopupAlert): Popu
|
|||
addGoodSizedLabel("Your citizens have been happy with your rule for so long that the empire enters a Golden Age!").row()
|
||||
add(getCloseButton(Constants.close))
|
||||
}
|
||||
AlertType.DeclarationOfFriendship -> {
|
||||
val otherciv = worldScreen.gameInfo.getCivilization(popupAlert.value)
|
||||
val playerDiploManager = worldScreen.viewingCiv.getDiplomacyManager(otherciv)
|
||||
addLeaderName(otherciv)
|
||||
addGoodSizedLabel("My friend, shall we declare our friendship to the world?").row()
|
||||
add(getCloseButton("We are not interested.")).row()
|
||||
add(getCloseButton("Declare Friendship ([30] turns)") {
|
||||
playerDiploManager.signDeclarationOfFriendship()
|
||||
}).row()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue