diff --git a/android/assets/jsons/Tutorials.json b/android/assets/jsons/Tutorials.json index 616c850c..cbfae353 100644 --- a/android/assets/jsons/Tutorials.json +++ b/android/assets/jsons/Tutorials.json @@ -53,10 +53,11 @@ "Cities can be conquered by reducing their health to 1, and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units and use your melee units to defend them until the city has been defeated!" ], Luxury_Resource: [ - "Luxury resources within your domain and with their specific improvement are connected to your trade network.\nEach unique Luxury resource you have adds 5 happiness to your civilization, but extra resources of the same type don't add anything, so use them for trading with other civilizations!" + "Luxury resources within your domain and with their specific improvement are connected to your trade network.\nEach unique Luxury resource you have adds 5 happiness to your civilization, but extra resources of the same type don't add anything, so use them for trading with other civilizations!" ], Strategic_Resource: [ - "Strategic resources within your domain and with their specific improvement are connected to your trade network.\nStrategic resources allow you to train units and construct buildings that require those specific resources, for example the Horseman requires Horses.\nThe top bar keeps count of how many unused strategic resources you own." + "Strategic resources within your domain and with their specific improvement are connected to your trade network.\nStrategic resources allow you to train units and construct buildings that require those specific resources, for example the Horseman requires Horses.", + "Unlike Luxury Resources, each Strategic Resource on the map provides more than oneof that resource.\nThe top bar keeps count of how many unused strategic resources you own.\nA full drilldown of resources is available in the Resources tab in the Overview screen." ], _EnemyCityNeedsConqueringWithMeleeUnit: [ "The city can no longer put up any resistance!\nHowever, to conquer it, you must enter the city with a melee unit" @@ -114,8 +115,13 @@ "Not all nations are contending with you for victory.\nCity-states are nations that can't win, don't conquer other cities and can't be traded with.", "Instead, diplomatic relations with city-states are determined by Influence - a meter of 'how much the City-state likes you'.\nInfluence can be increased by attacking their enemies, liberating their city, and giving them sums of gold.", "Certain bonuses are given when you are at above 30 influence.\nWhen you have above 60 Influence, and you have the highest influence with them of all civilizations, you are considered their 'Ally', and gain further bonuses and access to the Luxury and Strategic resources in their lands." + ], + Great_People: [ + "Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen.", + "Once enough points have been accumulaated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now.", + "Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements!" + ], + Removing_Terrain_Features: [ + "Certain tiles have terrain features - like Flood plains or Forests - on top of them. Some of these layers, like Jungle, Marsh and Forest, can be removed by workers.\nRemoving the terrain feature does not remove any resources in the tile, and is usually required in order to work those resources." ] - Natural_Wonders: [ - "Natural Wonders, such as the Mt. Fuji, the Rock of Gibraltar and the Great Barrier Reef, are unique, impassable terrain features, masterpieces of mother Nature, which possess exceptional qualities that make them very different from the average terrain.\nThey benefit by giving you large sums of Culture, Science, Gold or Production if worked by your Cities, which is why you might need to bring them under your empire as soon as possible." - ] -} +} \ No newline at end of file diff --git a/android/build.gradle.kts b/android/build.gradle.kts index 34770587..190cb1be 100644 --- a/android/build.gradle.kts +++ b/android/build.gradle.kts @@ -53,14 +53,13 @@ android { buildTypes { getByName("release") { - // Don't add local save files and fonts to release, obviously - isMinifyEnabled = false proguardFiles(getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro") } } aaptOptions { + // Don't add local save files and fonts to release, obviously ignoreAssetsPattern = "!SaveFiles:!fonts:!maps:!music:!mods" } lintOptions {