Tech cost increases with more city. (#1054)
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@ -44,6 +44,7 @@ class TechManager {
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var techCost = GameBasics.Technologies[techName]!!.cost.toFloat()
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techCost *= civInfo.getDifficulty().researchCostModifier
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techCost *= civInfo.gameInfo.gameParameters.gameSpeed.getModifier()
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techCost *= (1 + 0.02 * (civInfo.cities.size -1 )).toFloat()
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return techCost.toInt()
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}
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