Finished Rationalism tree!
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4 changed files with 12 additions and 8 deletions
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@ -295,7 +295,6 @@
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"name": "Commerce Complete",
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"effect": "+1 gold from every trading post, double gold from Great Merchant trade missions",
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"uniques": ["[+1 Gold] from every [Trading post]", "Double gold from Great Merchant trade missions"]
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"uniques": "+1
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}
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]
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},
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@ -331,6 +330,7 @@
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{
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"name": "Sovereignty",
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"effect": "+15% science while empire is happy",
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"uniques": ["+15% science while empire is happy"],
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"requires": ["Humanism"],
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"row": 2,
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"column": 5
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@ -338,13 +338,15 @@
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{
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"name": "Scientific Revolution",
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"effect": "Science gained from research agreements +50%",
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"uniques": ["Science gained from research agreements +50%"],
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"requires": ["Free Thought"],
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"row": 3,
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"column": 1
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},
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{
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"name": "Rationalism Complete",
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"effect": "+1 gold from all science buildings"
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"effect": "+1 gold from all science buildings",
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"unique": ["[+1 Gold] from all [Science] buildings"]
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}
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]
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},
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@ -365,7 +365,7 @@ class CityStats {
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stats.culture += 33f
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if (cityInfo.civInfo.hasUnique("+25% gold in capital") && cityInfo.isCapital())
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stats.gold += 25f
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if (policies.contains("Sovereignty") && cityInfo.civInfo.getHappiness() >= 0)
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if (cityInfo.civInfo.getHappiness() >= 0 && cityInfo.civInfo.hasUnique("+15% science while empire is happy"))
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stats.science += 15f
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if (policies.contains("Total War") && currentConstruction is BaseUnit && !currentConstruction.unitType.isCivilian())
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stats.production += 15f
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@ -169,9 +169,7 @@ class TechManager {
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private fun scienceFromResearchAgreements(): Int {
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// https://forums.civfanatics.com/resources/research-agreements-bnw.25568/
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var researchAgreementModifier = 0.5f
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if (civInfo.policies.isAdopted("Scientific Revolution"))
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researchAgreementModifier += 0.25f
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if (civInfo.hasUnique("Science gained from research agreements +50%"))
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for(unique in civInfo.getMatchingUniques("Science gained from research agreements +50%"))
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researchAgreementModifier += 0.25f
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return (scienceFromResearchAgreements / 3 * researchAgreementModifier).toInt()
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}
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@ -146,8 +146,12 @@ class Building : NamedStats(), IConstruction{
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if (adoptedPolicies.contains("Humanism") && hashSetOf("University", "Observatory", "Public School").contains(baseBuildingName ))
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stats.happiness += 1f
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if (adoptedPolicies.contains("Rationalism Complete") && !isWonder && stats.science > 0)
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stats.gold += 1f
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if(!isWonder)
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for(unique in civInfo.getMatchingUniques("[] from all [] buildings")){
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val placeholderParams = unique.getPlaceholderParameters()
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if(isStatRelated(Stat.valueOf(placeholderParams[1])))
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stats.add(Stats.parse(placeholderParams[0]))
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}
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if (adoptedPolicies.contains("Constitution") && isWonder)
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stats.culture += 2f
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