Added "Sleep" action for units that can't fortify
Added tutorial after constructing the apollo program
This commit is contained in:
parent
9c8e173f4e
commit
c1e6c8e894
12 changed files with 81 additions and 125 deletions
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@ -196,4 +196,5 @@ All the following are from [the Noun Project](https://thenounproject.com) licenc
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* [Skull](https://thenounproject.com/search/?q=Skull&i=1030702) By Vladimir Belochkin
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* [Crosshair](https://thenounproject.com/search/?q=crosshairs&i=916030) By Bakunetsu Kaito
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* [City](https://thenounproject.com/search/?q=city&i=571332) By Felix Westphal
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* [Fire](https://thenounproject.com/search/?q=Fire&i=96564) By Lloyd Humphreys
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* [Fire](https://thenounproject.com/search/?q=Fire&i=96564) By Lloyd Humphreys
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* [Sleep](https://thenounproject.com/search/?q=sleep&i=1760085) By Saeful Muslim
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BIN
android/Images/OtherIcons/Sleep.png
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BIN
android/Images/OtherIcons/Sleep.png
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@ -363,119 +363,119 @@ BuildingIcons/Sistine Chapel
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index: -1
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BuildingIcons/Spaceship Factory
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rotate: false
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xy: 1354, 1232
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xy: 1660, 1436
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size: 100, 100
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orig: 100, 100
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offset: 0, 0
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index: -1
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BuildingIcons/Stable
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rotate: false
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xy: 1456, 1232
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xy: 1660, 1334
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size: 100, 100
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orig: 100, 100
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offset: 0, 0
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index: -1
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BuildingIcons/Stadium
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rotate: false
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xy: 1660, 1334
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xy: 1558, 1232
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size: 100, 100
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orig: 100, 100
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offset: 0, 0
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index: -1
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BuildingIcons/Stock Exchange
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rotate: false
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xy: 1558, 1232
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xy: 1660, 1232
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size: 100, 100
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orig: 100, 100
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offset: 0, 0
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index: -1
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BuildingIcons/Stone Works
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rotate: false
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xy: 612, 1130
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xy: 612, 1028
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size: 100, 100
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orig: 100, 100
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offset: 0, 0
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index: -1
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BuildingIcons/Stonehenge
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rotate: false
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xy: 612, 1028
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xy: 714, 1130
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size: 100, 100
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orig: 100, 100
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offset: 0, 0
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index: -1
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BuildingIcons/Taj Mahal
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rotate: false
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xy: 816, 1130
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xy: 612, 824
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size: 100, 100
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orig: 100, 100
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offset: 0, 0
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index: -1
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BuildingIcons/Temple
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rotate: false
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xy: 612, 824
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xy: 714, 926
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size: 100, 100
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orig: 100, 100
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offset: 0, 0
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index: -1
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BuildingIcons/The Great Library
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rotate: false
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xy: 714, 926
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xy: 816, 1028
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size: 100, 100
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orig: 100, 100
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offset: 0, 0
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index: -1
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BuildingIcons/The Louvre
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rotate: false
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xy: 816, 1028
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xy: 918, 1130
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size: 100, 100
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orig: 100, 100
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offset: 0, 0
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index: -1
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BuildingIcons/The Oracle
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rotate: false
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xy: 918, 1130
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xy: 612, 722
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size: 100, 100
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orig: 100, 100
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offset: 0, 0
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index: -1
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BuildingIcons/The Pyramids
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rotate: false
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xy: 612, 722
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xy: 714, 824
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size: 100, 100
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orig: 100, 100
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offset: 0, 0
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index: -1
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BuildingIcons/Theatre
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rotate: false
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xy: 714, 824
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xy: 816, 926
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size: 100, 100
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orig: 100, 100
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offset: 0, 0
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index: -1
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BuildingIcons/University
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rotate: false
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xy: 1020, 1130
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xy: 612, 620
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size: 100, 100
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orig: 100, 100
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offset: 0, 0
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index: -1
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BuildingIcons/Walls
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rotate: false
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xy: 714, 722
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xy: 816, 824
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size: 100, 100
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orig: 100, 100
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offset: 0, 0
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index: -1
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BuildingIcons/Windmill
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rotate: false
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xy: 1020, 1028
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xy: 1122, 1130
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size: 100, 100
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orig: 100, 100
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offset: 0, 0
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index: -1
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BuildingIcons/Workshop
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rotate: false
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xy: 714, 620
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xy: 816, 722
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size: 100, 100
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orig: 100, 100
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offset: 0, 0
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@ -643,7 +643,7 @@ ImprovementIcons/Road
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index: -1
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ImprovementIcons/Trading post
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rotate: false
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xy: 816, 926
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xy: 918, 1028
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size: 100, 100
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orig: 100, 100
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offset: 0, 0
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@ -704,16 +704,23 @@ OtherIcons/Shield
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orig: 100, 100
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offset: 0, 0
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index: -1
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OtherIcons/Sleep
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rotate: false
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xy: 1354, 1232
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size: 100, 100
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orig: 100, 100
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offset: 0, 0
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index: -1
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OtherIcons/Star
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rotate: false
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xy: 816, 728
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xy: 918, 830
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size: 100, 94
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orig: 100, 94
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offset: 0, 0
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index: -1
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OtherIcons/Stop
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rotate: false
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xy: 714, 1130
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xy: 612, 926
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size: 100, 100
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orig: 100, 100
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offset: 0, 0
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@ -818,49 +825,49 @@ PolicyIcons/Free Speech
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index: -1
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PolicyIcons/Free Thought
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rotate: false
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xy: 918, 874
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xy: 1020, 976
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size: 50, 50
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orig: 50, 50
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offset: 0, 0
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index: -1
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PolicyIcons/Humanism
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rotate: false
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xy: 1020, 976
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xy: 1122, 1078
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size: 50, 50
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orig: 50, 50
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offset: 0, 0
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index: -1
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PolicyIcons/Landed Elite
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rotate: false
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xy: 1122, 1078
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xy: 1224, 1180
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size: 50, 50
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orig: 50, 50
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offset: 0, 0
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index: -1
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PolicyIcons/Legalism
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rotate: false
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xy: 1224, 1180
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xy: 612, 466
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size: 50, 50
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orig: 50, 50
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offset: 0, 0
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index: -1
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PolicyIcons/Mandate Of Heaven
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rotate: false
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xy: 612, 466
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xy: 714, 568
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size: 50, 50
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orig: 50, 50
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offset: 0, 0
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index: -1
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PolicyIcons/Mercantilism
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rotate: false
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xy: 714, 568
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xy: 816, 670
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size: 50, 50
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orig: 50, 50
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offset: 0, 0
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index: -1
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PolicyIcons/Meritocracy
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rotate: false
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xy: 816, 676
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xy: 918, 778
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size: 50, 50
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orig: 50, 50
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offset: 0, 0
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@ -874,7 +881,7 @@ PolicyIcons/Militarism
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index: -1
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PolicyIcons/Military Caste
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rotate: false
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xy: 918, 822
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xy: 1020, 924
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size: 50, 50
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orig: 50, 50
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offset: 0, 0
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@ -895,7 +902,7 @@ PolicyIcons/Monarchy
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index: -1
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PolicyIcons/Oligarchy
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rotate: false
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xy: 816, 624
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xy: 918, 726
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size: 50, 50
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orig: 50, 50
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offset: 0, 0
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@ -909,7 +916,7 @@ PolicyIcons/Organized Religion
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index: -1
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PolicyIcons/Patronage
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rotate: false
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xy: 918, 770
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xy: 1020, 872
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size: 50, 50
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orig: 50, 50
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offset: 0, 0
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@ -1014,7 +1021,7 @@ PolicyIcons/Universal Suffrage
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index: -1
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PolicyIcons/Warrior Code
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rotate: false
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xy: 970, 874
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xy: 1072, 976
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size: 50, 50
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orig: 50, 50
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offset: 0, 0
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@ -1154,14 +1161,14 @@ ResourceIcons/Silver
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index: -1
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ResourceIcons/Spices
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rotate: false
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xy: 1558, 1334
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xy: 1456, 1232
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size: 100, 100
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orig: 100, 100
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offset: 0, 0
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index: -1
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ResourceIcons/Stone
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rotate: false
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xy: 1660, 1232
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xy: 612, 1130
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size: 100, 100
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orig: 100, 100
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offset: 0, 0
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@ -1175,21 +1182,21 @@ ResourceIcons/Sugar
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index: -1
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ResourceIcons/Uranium
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rotate: false
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xy: 612, 620
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xy: 714, 722
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size: 100, 100
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orig: 100, 100
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offset: 0, 0
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index: -1
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ResourceIcons/Wheat
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rotate: false
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xy: 918, 926
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xy: 1020, 1028
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size: 100, 100
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orig: 100, 100
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offset: 0, 0
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index: -1
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ResourceIcons/Wine
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rotate: false
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xy: 1122, 1130
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xy: 612, 518
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size: 100, 100
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orig: 100, 100
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offset: 0, 0
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@ -1280,7 +1287,7 @@ StatIcons/Science
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index: -1
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StatIcons/Strength
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rotate: false
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xy: 612, 926
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xy: 714, 1028
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size: 100, 100
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orig: 100, 100
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offset: 0, 0
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@ -1518,35 +1525,35 @@ UnitIcons/Settler
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index: -1
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UnitIcons/Spearman
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rotate: false
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xy: 1660, 1436
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xy: 1558, 1334
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size: 100, 100
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orig: 100, 100
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offset: 0, 0
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index: -1
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UnitIcons/Swordsman
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rotate: false
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xy: 714, 1028
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xy: 816, 1130
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size: 100, 100
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orig: 100, 100
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offset: 0, 0
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index: -1
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UnitIcons/Trebuchet
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rotate: false
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xy: 918, 1028
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xy: 1020, 1130
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size: 100, 100
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orig: 100, 100
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offset: 0, 0
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index: -1
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UnitIcons/Warrior
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rotate: false
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xy: 816, 824
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xy: 918, 926
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size: 100, 100
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orig: 100, 100
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offset: 0, 0
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index: -1
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UnitIcons/Worker
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rotate: false
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xy: 612, 518
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xy: 714, 620
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size: 100, 100
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offset: 0, 0
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@ -1644,63 +1651,63 @@ UnitPromotionIcons/Drill_I_(Civ5)
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index: -1
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UnitPromotionIcons/Formation_II_(Civ5)
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rotate: false
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xy: 1072, 1006
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xy: 1174, 1108
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size: 20, 20
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orig: 20, 20
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offset: 0, 0
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index: -1
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UnitPromotionIcons/Formation_I_(Civ5)
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rotate: false
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xy: 1122, 1056
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xy: 1224, 1158
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size: 20, 20
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orig: 20, 20
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offset: 0, 0
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index: -1
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UnitPromotionIcons/Indirect_Fire_(Civ5)
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rotate: false
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xy: 1174, 1108
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xy: 664, 496
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size: 20, 20
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orig: 20, 20
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offset: 0, 0
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index: -1
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UnitPromotionIcons/Logistics_(Civ5)
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rotate: false
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xy: 1224, 1158
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xy: 714, 546
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size: 20, 20
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offset: 0, 0
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UnitPromotionIcons/March_(Civ5)
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rotate: false
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xy: 664, 496
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xy: 766, 598
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size: 20, 20
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orig: 20, 20
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offset: 0, 0
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UnitPromotionIcons/Mobility_(Civ5)
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rotate: false
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xy: 714, 546
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xy: 816, 648
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size: 20, 20
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offset: 0, 0
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UnitPromotionIcons/Range_(Civ5)
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rotate: false
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xy: 766, 598
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xy: 868, 700
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size: 20, 20
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orig: 20, 20
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offset: 0, 0
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index: -1
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UnitPromotionIcons/Scouting_III_(Civ5)
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rotate: false
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xy: 868, 706
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xy: 970, 808
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size: 20, 20
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orig: 20, 20
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offset: 0, 0
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index: -1
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UnitPromotionIcons/Scouting_II_(Civ5)
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rotate: false
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xy: 918, 748
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xy: 1020, 850
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size: 20, 20
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offset: 0, 0
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index: -1
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UnitPromotionIcons/Sentry_(Civ5)
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rotate: false
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xy: 970, 852
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xy: 1072, 954
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size: 20, 20
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orig: 20, 20
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offset: 0, 0
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UnitPromotionIcons/Shock_III_(Civ5)
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rotate: false
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xy: 1020, 954
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xy: 1122, 1056
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size: 20, 20
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orig: 20, 20
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offset: 0, 0
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Before Width: | Height: | Size: 636 KiB After Width: | Height: | Size: 638 KiB |
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@ -268,6 +268,12 @@
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]
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]
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ApolloProgram: [
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[
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"You have completed the Apollo Program!",
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"You can now start constructing spaceship parts in your cities (with the ",
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" relevant technologies) to win a scientific victory!"
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]
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]
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}
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@ -83,7 +83,8 @@ class Battle(val gameInfo:GameInfo) {
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}
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else unit.currentMovement = 0f
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unit.attacksThisTurn+=1
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if(unit.isFortified()) attacker.unit.action=null // but not, for instance, if it's Set Up - then it should definitely keep the action!
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if(unit.isFortified() || unit.action=="Sleep")
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attacker.unit.action=null // but not, for instance, if it's Set Up - then it should definitely keep the action!
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}
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// XP!
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@ -104,6 +104,7 @@ class MapUnit {
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if (currentMovement == 0f) return false
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if (name == "Worker" && getTile().improvementInProgress != null) return false
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if (isFortified()) return false
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if (action=="Sleep") return false
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return true
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}
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@ -1,69 +0,0 @@
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//package com.unciv.ui
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//
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//import com.badlogic.gdx.scenes.scene2d.ui.SplitPane
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//import com.badlogic.gdx.scenes.scene2d.ui.Table
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//import com.badlogic.gdx.scenes.scene2d.ui.TextButton
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//import com.unciv.UnCivGame
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//import com.unciv.logic.civilization.CivilizationInfo
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//import com.unciv.logic.civilization.DiplomaticStatus
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//import com.unciv.ui.utils.CameraStageBaseScreen
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//import com.unciv.ui.utils.addClickListener
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//import com.unciv.ui.utils.tr
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//
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//
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//class DiplomacyScreen : CameraStageBaseScreen(){
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//
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// val civInfo = UnCivGame.Current.gameInfo.getPlayerCivilization()
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// var otherCivilization: CivilizationInfo? = null
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// val diplomacyTable = Table()
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//
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// init {
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// val closeButton = TextButton("Close".tr(), skin)
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// closeButton.addClickListener { UnCivGame.Current.setWorldScreen() }
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// closeButton.y = stage.height - closeButton.height - 5
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// stage.addActor(closeButton)
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//
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//
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// val civPickerTable = Table().apply { defaults().pad(5f) }
|
||||
// for(otherCivName in civInfo.diplomacy.keys){
|
||||
// val chooseCiv = TextButton(otherCivName,skin)
|
||||
// chooseCiv.addClickListener {
|
||||
// otherCivilization = civInfo.gameInfo.civilizations.first{it.civName==otherCivName}
|
||||
// updateDiplomacyTable()
|
||||
// }
|
||||
// civPickerTable.add().row()
|
||||
// }
|
||||
//
|
||||
// val splitPane = SplitPane(diplomacyTable,civPickerTable,true, skin)
|
||||
// splitPane.setSplitAmount(0.8f)
|
||||
// stage.addActor(splitPane)
|
||||
// }
|
||||
//
|
||||
// private fun updateDiplomacyTable() {
|
||||
// diplomacyTable.clear()
|
||||
// if(otherCivilization==null) return
|
||||
// val otherCivDiplomacyManager = civInfo.diplomacy[otherCivilization!!.civName]!!
|
||||
//
|
||||
// if(otherCivDiplomacyManager.status==DiplomaticStatus.Peace) {
|
||||
// val tradeButton = TextButton("Trade".tr(), skin)
|
||||
// tradeButton .addClickListener {
|
||||
// UnCivGame.Current.screen = TradeScreen(otherCivilization!!)
|
||||
// }
|
||||
//
|
||||
// val declareWarButton = TextButton("Declare War".tr(), skin)
|
||||
// declareWarButton.addClickListener {
|
||||
// civInfo.diplomacy[otherCivilization!!.civName]!!.declareWar()
|
||||
// updateDiplomacyTable()
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// else{
|
||||
// val declareWarButton = TextButton("Negotiate Peace".tr(), skin)
|
||||
// declareWarButton.addClickListener {
|
||||
// UnCivGame.Current.screen = TradeScreen(otherCivilization!!)
|
||||
// }
|
||||
// }
|
||||
// diplomacyTable.add()
|
||||
// }
|
||||
//
|
||||
//}
|
|
@ -1,5 +1,6 @@
|
|||
package com.unciv.ui.trade
|
||||
|
||||
import com.badlogic.gdx.graphics.Color
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.*
|
||||
import com.unciv.UnCivGame
|
||||
import com.unciv.ui.utils.*
|
||||
|
@ -51,6 +52,7 @@ class DiplomacyScreen():CameraStageBaseScreen(){
|
|||
|
||||
if (!playerCiv.isAtWarWith(civ)) {
|
||||
val declareWarButton = TextButton("Declare war".tr(), skin)
|
||||
declareWarButton.color = Color.RED
|
||||
val turnsToPeaceTreaty = civDiplomacy.turnsToPeaceTreaty()
|
||||
if(turnsToPeaceTreaty>0){
|
||||
declareWarButton.disable()
|
||||
|
|
|
@ -247,6 +247,8 @@ class WorldScreen : CameraStageBaseScreen() {
|
|||
if(resources.keys.any { it.resourceType==ResourceType.Strategic}) displayTutorials("StrategicResource")
|
||||
if(civInfo.exploredTiles.map { gameInfo.tileMap[it] }.any { it.isCityCenter() && it.getOwner()!=civInfo })
|
||||
displayTutorials("EnemyCity")
|
||||
if("Enables construction of Spaceship parts" in civInfo.getBuildingUniques())
|
||||
displayTutorials("ApolloProgram")
|
||||
|
||||
shouldUpdate=false
|
||||
}
|
||||
|
|
|
@ -52,6 +52,10 @@ class UnitActions {
|
|||
actionList += UnitAction("Fortify", { unit.action = "Fortify 0" }, unit.currentMovement != 0f)
|
||||
}
|
||||
|
||||
if(!unit.isFortified() && actionList.none{it.name=="Fortify"} && unit.action!="Sleep") {
|
||||
actionList += UnitAction("Sleep", { unit.action = "Sleep" }, unit.currentMovement != 0f)
|
||||
}
|
||||
|
||||
if(unit.baseUnit().unitType!= UnitType.Civilian && unit.promotions.canBePromoted()){
|
||||
actionList += UnitAction("Promote",
|
||||
{UnCivGame.Current.screen = PromotionPickerScreen(unit)},
|
||||
|
|
|
@ -36,6 +36,7 @@ class UnitActionsTable(val worldScreen: WorldScreen) : Table(){
|
|||
"Construct Customs House" -> return ImageGetter.getImprovementIcon("Customs house")
|
||||
"Set up" -> return ImageGetter.getUnitIcon("Catapult")
|
||||
"Disband unit" -> return ImageGetter.getImage("OtherIcons/DisbandUnit.png")
|
||||
"Sleep" -> return ImageGetter.getImage("OtherIcons/Sleep.png")
|
||||
else -> return ImageGetter.getImage("OtherIcons/Star.png")
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue