This commit is contained in:
Yair Morgenstern 2020-07-16 23:15:23 +03:00
parent 9b2ef20f25
commit c402d63a68
26 changed files with 213 additions and 71 deletions

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@ -552,7 +552,6 @@
"strength": 20,
"cost": 120,
"requiredTech": "Chivalry",
"obsoleteTech": "Military Science",
"upgradesTo": "Cavalry",
"requiredResource": "Horses",
"uniques": ["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],

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@ -623,6 +623,8 @@ Convert production to gold at a rate of 4 to 1 = Converter produção em ouro a
Convert production to science at a rate of [rate] to 1 = Coverter produção em ciência a uma taxa de [rate] para 1
The city will not produce anything. = A cidade não vai produzir nada.
Worked by [cityName] = Trabalhado por [cityName]
# Requires translation!
Lock =
# Technology UI
@ -655,6 +657,8 @@ Landing = Aterrissagem
Flanking = Flanquear
vs [unitType] = vs [unitType]
Terrain = Terreno
# Requires translation!
Missing resource =
Hurry Research = Apressar Pesquisa
@ -930,6 +934,11 @@ Paper Maker = Fabricador de papel
Circus = Circo
# Requires translation!
Must be next to river =
# Requires translation!
Water Mill =
Walls = Muralhas
Walls of Babylon = Muralhas da Babilônia
@ -4186,9 +4195,6 @@ Heal adjacent units for an additional 15 HP per turn = Cura unidades adjacentes
#################### Lines from Nations from Civ V - G&K ####################
# Requires translation!
Why do we fight' Because Inanna demands it. Now, witness the power of the Sumerians! =
#################### Lines from Policies from Civ V - G&K ####################

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@ -639,6 +639,8 @@ Convert production to science at a rate of [rate] to 1 = Převést produkci na v
The city will not produce anything. = Město nebude nic vyrábět.
# Requires translation!
Worked by [cityName] =
# Requires translation!
Lock =
# Technology UI
@ -671,6 +673,8 @@ Landing = Přistání
Flanking = Doprovod
vs [unitType] = proti [unitType]
Terrain = Terén
# Requires translation!
Missing resource =
Hurry Research = Urychlit výzkum
@ -977,6 +981,11 @@ Paper Maker = Papírny
Circus = Cirkus
# Requires translation!
Must be next to river =
# Requires translation!
Water Mill =
Walls = Hradby
Walls of Babylon = Babylonské hradby
@ -4471,9 +4480,6 @@ Heal adjacent units for an additional 15 HP per turn = Léčí sousední jednotk
#################### Lines from Nations from Civ V - G&K ####################
# Requires translation!
Why do we fight' Because Inanna demands it. Now, witness the power of the Sumerians! =
#################### Lines from Policies from Civ V - G&K ####################

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@ -970,6 +970,8 @@ Convert production to science at a rate of [rate] to 1 =
The city will not produce anything. =
# Requires translation!
Worked by [cityName] =
# Requires translation!
Lock =
# Technology UI
@ -1014,6 +1016,8 @@ Flanking =
vs [unitType] =
# Requires translation!
Terrain =
# Requires translation!
Missing resource =
# Requires translation!
@ -1492,6 +1496,11 @@ Paper Maker = Papier Maker
# Requires translation!
Circus =
# Requires translation!
Must be next to river =
# Requires translation!
Water Mill =
Walls = Muren
Walls of Babylon = Muren van Babylon
@ -5795,9 +5804,6 @@ Heal adjacent units for an additional 15 HP per turn =
#################### Lines from Nations from Civ V - G&K ####################
# Requires translation!
Why do we fight' Because Inanna demands it. Now, witness the power of the Sumerians! =
#################### Lines from Policies from Civ V - G&K ####################

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@ -1155,6 +1155,8 @@ Convert production to science at a rate of [rate] to 1 =
The city will not produce anything. =
# Requires translation!
Worked by [cityName] =
# Requires translation!
Lock =
# Technology UI
@ -1216,6 +1218,8 @@ Flanking =
vs [unitType] =
# Requires translation!
Terrain =
# Requires translation!
Missing resource =
# Requires translation!
@ -1711,6 +1715,11 @@ Paper Maker =
# Requires translation!
Circus =
# Requires translation!
Must be next to river =
# Requires translation!
Water Mill =
# Requires translation!
Walls =
@ -6178,9 +6187,6 @@ Heal adjacent units for an additional 15 HP per turn =
#################### Lines from Nations from Civ V - G&K ####################
# Requires translation!
Why do we fight' Because Inanna demands it. Now, witness the power of the Sumerians! =
#################### Lines from Policies from Civ V - G&K ####################

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@ -629,6 +629,8 @@ Convert production to science at a rate of [rate] to 1 = Convertit la production
The city will not produce anything. = La cité ne produira plus rien
# Requires translation!
Worked by [cityName] =
# Requires translation!
Lock =
# Technology UI
@ -661,6 +663,8 @@ Landing = Atterrissage
Flanking = Attaque de flanc
vs [unitType] = vs [unitType]
Terrain = Terrain
# Requires translation!
Missing resource =
Hurry Research = Accélère la recherche scientifique en cours
@ -961,6 +965,11 @@ Paper Maker = Fabricant de papier
Circus = Cirque
# Requires translation!
Must be next to river =
# Requires translation!
Water Mill =
Walls = Murs
Walls of Babylon = Murs de Babylone
@ -3433,9 +3442,6 @@ Heal adjacent units for an additional 15 HP per turn = Soigne les unités adjace
#################### Lines from Nations from Civ V - G&K ####################
# Requires translation!
Why do we fight' Because Inanna demands it. Now, witness the power of the Sumerians! =
#################### Lines from Policies from Civ V - G&K ####################

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@ -621,6 +621,8 @@ Convert production to gold at a rate of 4 to 1 = Konvertiert Produktion zu Gold
Convert production to science at a rate of [rate] to 1 = Konvertiert Produktion zu Wissenschaft ([rate]:1)
The city will not produce anything. = Die Stadt produziert nichts.
Worked by [cityName] = Bewirtschaftet von [cityName]
# Requires translation!
Lock =
# Technology UI
@ -653,6 +655,8 @@ Landing = Anlanden
Flanking = Flankenangriff
vs [unitType] = gegen [unitType]
Terrain = Gelände
# Requires translation!
Missing resource =
Hurry Research = Forschung beschleunigen
@ -928,6 +932,11 @@ Paper Maker = Papiermacher
Circus = Zirkus
# Requires translation!
Must be next to river =
# Requires translation!
Water Mill =
Walls = Mauern
Walls of Babylon = Babylons Mauern
@ -3397,8 +3406,6 @@ Heal adjacent units for an additional 15 HP per turn = Heile angrenzende Einheit
#################### Lines from Nations from Civ V - G&K ####################
Why do we fight' Because Inanna demands it. Now, witness the power of the Sumerians! = Warum kämpfen wir? weil Inanna danach verlangt. Werde nun Zeuge der Macht der Sumerer!
#################### Lines from Policies from Civ V - G&K ####################

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@ -621,6 +621,8 @@ Convert production to gold at a rate of 4 to 1 = Konversi produksi ke emas dalam
Convert production to science at a rate of [rate] to 1 = Konversi produksi ke ilmu pengetahuan dalam perbandingan [rate] banding 1
The city will not produce anything. = Kota ini tidak akan memproduksi apapun.
Worked by [cityName] = Digarap oleh [cityName]
# Requires translation!
Lock =
# Technology UI
@ -653,6 +655,8 @@ Landing = Mendarat
Flanking = Mengapit
vs [unitType] = vs [unitType]
Terrain = Medan
# Requires translation!
Missing resource =
Hurry Research = Percepat Riset
@ -928,6 +932,11 @@ Paper Maker = Pembuat Kertas
Circus = Sirkus
# Requires translation!
Must be next to river =
# Requires translation!
Water Mill =
Walls = Tembok
Walls of Babylon = Tembok Babel
@ -3397,8 +3406,6 @@ Heal adjacent units for an additional 15 HP per turn = Menyembuhkan unit bersebe
#################### Lines from Nations from Civ V - G&K ####################
Why do we fight' Because Inanna demands it. Now, witness the power of the Sumerians! = Mengapa kami berperang? Karena Inanna menghendakinya. Sekarang, saksikanlah kekuatan bangsa Sumeria!
#################### Lines from Policies from Civ V - G&K ####################

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@ -621,6 +621,8 @@ Convert production to gold at a rate of 4 to 1 = Converte la Produzione a Oro a
Convert production to science at a rate of [rate] to 1 = Converte la Produzione a Scienza a un tasso di [rate] a 1
The city will not produce anything. = La città non produrrà nulla
Worked by [cityName] = Sfruttata da [cityName]
# Requires translation!
Lock =
# Technology UI
@ -653,6 +655,8 @@ Landing = Atterraggio
Flanking = Attacco ai fianchi
vs [unitType] = contro [unitType]
Terrain = Terreno
# Requires translation!
Missing resource =
Hurry Research = Accelera ricerca
@ -928,6 +932,11 @@ Paper Maker = Cartiera
Circus = Circo
# Requires translation!
Must be next to river =
# Requires translation!
Water Mill =
Walls = Mura
Walls of Babylon = Mura di Babilonia
@ -3397,9 +3406,6 @@ Heal adjacent units for an additional 15 HP per turn = Cura le unità vicine di
#################### Lines from Nations from Civ V - G&K ####################
# Requires translation!
Why do we fight' Because Inanna demands it. Now, witness the power of the Sumerians! =
#################### Lines from Policies from Civ V - G&K ####################

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@ -621,6 +621,8 @@ Convert production to gold at a rate of 4 to 1 = 生産力を4対1の割合で
Convert production to science at a rate of [rate] to 1 = 生産力を[rate]対1の割合で科学力に変換する
The city will not produce anything. = 都市は何も生産しません
Worked by [cityName] = [cityName]で勤務
# Requires translation!
Lock =
# Technology UI
@ -653,6 +655,8 @@ Landing = 着陸
Flanking = 離陸
vs [unitType] = vs [unitType]
Terrain = 地形
# Requires translation!
Missing resource =
Hurry Research = 研究を開始
@ -928,6 +932,11 @@ Paper Maker = 製紙工場
Circus = サーカス
# Requires translation!
Must be next to river =
# Requires translation!
Water Mill =
Walls = 防壁
Walls of Babylon = バビロニアの城壁
@ -3397,8 +3406,6 @@ Heal adjacent units for an additional 15 HP per turn = 隣接するユニット
#################### Lines from Nations from Civ V - G&K ####################
Why do we fight' Because Inanna demands it. Now, witness the power of the Sumerians! = なぜ我々は戦う、イナンナが要求しているからだ。シュメール人の力を見ておくがいい!
#################### Lines from Policies from Civ V - G&K ####################

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@ -621,6 +621,8 @@ Convert production to gold at a rate of 4 to 1 = 생산력의 1/4을 금으로
Convert production to science at a rate of [rate] to 1 = 생산력의 1/[rate]을 과학으로 변환
The city will not produce anything. = 도시가 아무 것도 생산하지 않음
Worked by [cityName] = [cityname]에서 작업중
# Requires translation!
Lock =
# Technology UI
@ -653,6 +655,8 @@ Landing = 상륙
Flanking = 측면 공격
vs [unitType] = vs [unitType]
Terrain = 지형
# Requires translation!
Missing resource =
Hurry Research = 연구 가속
@ -928,6 +932,11 @@ Paper Maker = 종이 공방
Circus = 서커스
# Requires translation!
Must be next to river =
# Requires translation!
Water Mill =
Walls = 성벽
Walls of Babylon = 바빌론 성벽
@ -3397,8 +3406,6 @@ Heal adjacent units for an additional 15 HP per turn = 인접한 유닛들에게
#################### Lines from Nations from Civ V - G&K ####################
Why do we fight' Because Inanna demands it. Now, witness the power of the Sumerians! = 내가 왜 싸우냐고? 이난나가 요구하기 때문이다. 수메르의 힘을 똑똑히 봐라!
#################### Lines from Policies from Civ V - G&K ####################

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@ -633,6 +633,8 @@ Convert production to gold at a rate of 4 to 1 = Gamybą paverskite auksu, kai k
Convert production to science at a rate of [rate] to 1 = Gamybą paverskite mokslu [rate] iki 1
The city will not produce anything. = Miestas nieko negamins.
Worked by [cityName] = Dirbo [cityName]
# Requires translation!
Lock =
# Technology UI
@ -665,6 +667,8 @@ Landing = Iškrovimas
Flanking = Šalutinis
vs [unitType] = vs [unitType]
Terrain = Reljefas
# Requires translation!
Missing resource =
Hurry Research = Skubėti tyrimai
@ -979,6 +983,11 @@ Paper Maker =
# Requires translation!
Circus =
# Requires translation!
Must be next to river =
# Requires translation!
Water Mill =
# Requires translation!
Walls =
@ -5457,9 +5466,6 @@ Heal adjacent units for an additional 15 HP per turn =
#################### Lines from Nations from Civ V - G&K ####################
# Requires translation!
Why do we fight' Because Inanna demands it. Now, witness the power of the Sumerians! =
#################### Lines from Policies from Civ V - G&K ####################

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@ -1109,6 +1109,8 @@ Convert production to science at a rate of [rate] to 1 =
The city will not produce anything. =
# Requires translation!
Worked by [cityName] =
# Requires translation!
Lock =
# Technology UI
@ -1170,6 +1172,8 @@ Flanking =
vs [unitType] =
# Requires translation!
Terrain =
# Requires translation!
Missing resource =
# Requires translation!
@ -1661,6 +1665,11 @@ Paper Maker = Pembuat kertas
Circus = Sarkus
# Requires translation!
Must be next to river =
# Requires translation!
Water Mill =
Walls = Dinding
Walls of Babylon = Dinding Babylon
@ -6008,9 +6017,6 @@ Heal adjacent units for an additional 15 HP per turn =
#################### Lines from Nations from Civ V - G&K ####################
# Requires translation!
Why do we fight' Because Inanna demands it. Now, witness the power of the Sumerians! =
#################### Lines from Policies from Civ V - G&K ####################

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@ -627,6 +627,8 @@ Convert production to science at a rate of [rate] to 1 = Przetwarzanie produkcji
The city will not produce anything. = Miasto niczego nie produkuje
# Requires translation!
Worked by [cityName] =
# Requires translation!
Lock =
# Technology UI
@ -659,6 +661,8 @@ Landing = Lądowanie
Flanking = Flankowanie
vs [unitType] = kontra [unitType]
Terrain = Teren
# Requires translation!
Missing resource =
Hurry Research = Przyspiesz Badanie
@ -955,6 +959,11 @@ Paper Maker = Wytwórnia papieru
Circus = Cyrk
# Requires translation!
Must be next to river =
# Requires translation!
Water Mill =
Walls = Mury
Walls of Babylon = Mury Babilonu
@ -3479,9 +3488,6 @@ Heal adjacent units for an additional 15 HP per turn = Leczy sąsiadujące jedno
#################### Lines from Nations from Civ V - G&K ####################
# Requires translation!
Why do we fight' Because Inanna demands it. Now, witness the power of the Sumerians! =
#################### Lines from Policies from Civ V - G&K ####################

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@ -633,6 +633,8 @@ Convert production to science at a rate of [rate] to 1 = Coverter produção em
The city will not produce anything. = A cidade não vai produzir nada.
# Requires translation!
Worked by [cityName] =
# Requires translation!
Lock =
# Technology UI
@ -669,6 +671,8 @@ Landing =
Flanking =
vs [unitType] = vs [unitType]
Terrain = Terreno
# Requires translation!
Missing resource =
Hurry Research = Apressar Pesquisa
@ -1006,6 +1010,11 @@ Paper Maker = Fabricador de papel
Circus = Circo
# Requires translation!
Must be next to river =
# Requires translation!
Water Mill =
Walls = Muralhas
Walls of Babylon = Muralhas da Babilônia
@ -4700,9 +4709,6 @@ Heal adjacent units for an additional 15 HP per turn = Cura unidades adjacentes
#################### Lines from Nations from Civ V - G&K ####################
# Requires translation!
Why do we fight' Because Inanna demands it. Now, witness the power of the Sumerians! =
#################### Lines from Policies from Civ V - G&K ####################

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@ -629,6 +629,8 @@ Convert production to science at a rate of [rate] to 1 = Convertește producție
The city will not produce anything. = Acest oraș nu va produce nimic
# Requires translation!
Worked by [cityName] =
# Requires translation!
Lock =
# Technology UI
@ -661,6 +663,8 @@ Landing = Debarcare
Flanking = Flancare
vs [unitType] = vs [unitType]
Terrain = Teren
# Requires translation!
Missing resource =
Hurry Research = Grăbește cercetarea
@ -1011,6 +1015,11 @@ Paper Maker = Fabricant de hârtie
Circus = Circ
# Requires translation!
Must be next to river =
# Requires translation!
Water Mill =
Walls = Ziduri
Walls of Babylon = Zidurile Babilonului
@ -4867,9 +4876,6 @@ Heal adjacent units for an additional 15 HP per turn = Vindecă unitățile adia
#################### Lines from Nations from Civ V - G&K ####################
# Requires translation!
Why do we fight' Because Inanna demands it. Now, witness the power of the Sumerians! =
#################### Lines from Policies from Civ V - G&K ####################

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@ -623,6 +623,8 @@ Convert production to gold at a rate of 4 to 1 = Обмен производст
Convert production to science at a rate of [rate] to 1 = Обмен производства на науку [rate] к 1
The city will not produce anything. = Город ничего не будет производить.
Worked by [cityName] = Обрабатывается в г. [cityName]
# Requires translation!
Lock =
# Technology UI
@ -655,6 +657,8 @@ Landing = Высадка
Flanking = Атака с фланга
vs [unitType] = против [unitType]
Terrain = Местность
# Requires translation!
Missing resource =
Hurry Research = Ускорить исследование
@ -930,6 +934,11 @@ Paper Maker = Бумажная мастерская
Circus = Цирк
# Requires translation!
Must be next to river =
# Requires translation!
Water Mill =
Walls = Стены
Walls of Babylon = Стены Вавилона
@ -3400,9 +3409,6 @@ Heal adjacent units for an additional 15 HP per turn = Дополнительн
#################### Lines from Nations from Civ V - G&K ####################
# Requires translation!
Why do we fight' Because Inanna demands it. Now, witness the power of the Sumerians! =
#################### Lines from Policies from Civ V - G&K ####################
@ -3536,13 +3542,11 @@ Not all nations are contending with you for victory.\nCity-states are nations th
Instead, diplomatic relations with city-states are determined by Influence - a meter of 'how much the City-state likes you'.\nInfluence can be increased by attacking their enemies, liberating their city, and giving them sums of gold. = Дипломатические отношения с городами-государствами меняются за счет Влияния - показателя того, насколько игрок им нравится.\nВлияние можно увеличить, атакуя их врагов, освобождая города и предоставляя золото.
Certain bonuses are given when you are at above 30 influence.\nWhen you have above 60 Influence, and you have the highest influence with them of all civilizations, you are considered their 'Ally', and gain further bonuses and access to the Luxury and Strategic resources in their lands. = При влиянии более 30 можно получить некоторые бонусы.\nЕсли влияние больше 60 и превосходит влияние остальных наций, вы становитесь ‘Союзником’ города-государства и получаете еще больше бонусов, а также доступ к редким и стратегическим ресурсам.
# Requires translation!
Great People = Великие люди
Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = Некоторые здания и специалисты каждый ход генерируют в городах очки Великих людей.\nСуществует несколько типов Великих людей, и для каждого из них очки накапливаются отдельно.\nНа экране Обзора можно посмотреть количество накопленных очков и прибавку в ход.
Once enough points have been accumulaated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = Как только набралось достаточно очков определенного типа, появляется Великий человек!\nОн может построить улучшение, которое будет постоянно давать продукцию с клетки, или моментально предоставить определенный бонус.
Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = Улучшения Великих людей предоставляют стратегические ресурсы, на которых построены. Если вновь открытый ресурс оказался под улучшением, он автоматически добавляется в торговую сеть.
# Requires translation!
Removing Terrain Features = удаление объектов местности
Certain tiles have terrain features - like Flood plains or Forests - on top of them. Some of these layers, like Jungle, Marsh and Forest, can be removed by workers.\nRemoving the terrain feature does not remove any resources in the tile, and is usually required in order to work those resources. = Поверх некоторых клеток есть особый ландшафт - например, поймы или леса.\n Джунгли, леса и болота можно убрать с помощью рабочих.\nЭто не лишит клетку ресурсов и обычно требуется, чтобы эти ресурсы обработать.

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@ -623,6 +623,8 @@ Convert production to gold at a rate of 4 to 1 = 按4:1的比例转化产能为
Convert production to science at a rate of [rate] to 1 = 按[rate]:1的比例转化产能为科研
The city will not produce anything. = 城市将不会建造/组建任何项目
Worked by [cityName] = 被[cityName]开发
# Requires translation!
Lock =
# Technology UI
@ -655,6 +657,8 @@ Landing = 登陆作战
Flanking = 侧翼夹击
vs [unitType] = 对战[unitType]
Terrain = 地形修正
# Requires translation!
Missing resource =
Hurry Research = 加速科技研究
@ -930,6 +934,11 @@ Paper Maker = 造纸坊
Circus = 马戏场
# Requires translation!
Must be next to river =
# Requires translation!
Water Mill =
Walls = 城墙
Walls of Babylon = 巴比伦城墙
@ -3655,9 +3664,6 @@ Heal adjacent units for an additional 15 HP per turn = 相邻的所有单位每
#################### Lines from Nations from Civ V - G&K ####################
# Requires translation!
Why do we fight' Because Inanna demands it. Now, witness the power of the Sumerians! =
#################### Lines from Policies from Civ V - G&K ####################

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@ -623,6 +623,8 @@ Convert production to gold at a rate of 4 to 1 = Convertir la producción en oro
Convert production to science at a rate of [rate] to 1 = Convertir la producción en ciencia a una tasa de [rate] a 1
The city will not produce anything. = La ciudad no producirá nada.
Worked by [cityName] = Trabajado por [cityName]
# Requires translation!
Lock =
# Technology UI
@ -655,6 +657,8 @@ Landing = Desembarcando
Flanking = Flanqueando
vs [unitType] = vs [unitType]
Terrain = Terreno
# Requires translation!
Missing resource =
Hurry Research = Acelerar investigación
@ -930,6 +934,11 @@ Paper Maker = Papelera
Circus = Circo
# Requires translation!
Must be next to river =
# Requires translation!
Water Mill =
Walls = Muralla
Walls of Babylon = Las murallas de Babilonia
@ -3400,9 +3409,6 @@ Heal adjacent units for an additional 15 HP per turn = Cura unidades adyacentes
#################### Lines from Nations from Civ V - G&K ####################
# Requires translation!
Why do we fight' Because Inanna demands it. Now, witness the power of the Sumerians! =
#################### Lines from Policies from Civ V - G&K ####################

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@ -623,6 +623,8 @@ Convert production to gold at a rate of 4 to 1 = 按4:1的比例轉化產能為
Convert production to science at a rate of [rate] to 1 = 按[rate]:1的比例轉化產能為科研
The city will not produce anything. = 城市將不會建造/訓練任何項目
Worked by [cityName] = 被[cityName]開發
# Requires translation!
Lock =
# Technology UI
@ -655,6 +657,8 @@ Landing = 登陸作戰
Flanking = 側翼夾擊
vs [unitType] = 對戰[unitType]
Terrain = 地形修正
# Requires translation!
Missing resource =
Hurry Research = 加速科技研究
@ -949,6 +953,11 @@ Paper Maker = 造紙坊
Circus = 馬戲團
# Requires translation!
Must be next to river =
# Requires translation!
Water Mill =
Walls = 城牆
Walls of Babylon = 巴比倫城牆
@ -4419,9 +4428,6 @@ Heal adjacent units for an additional 15 HP per turn = 相鄰的所有單位每
#################### Lines from Nations from Civ V - G&K ####################
# Requires translation!
Why do we fight' Because Inanna demands it. Now, witness the power of the Sumerians! =
#################### Lines from Policies from Civ V - G&K ####################

View file

@ -644,6 +644,8 @@ Convert production to science at a rate of [rate] to 1 = Üretimi [rate]'e 1 ora
The city will not produce anything. = Şehir hiçbir şey üretmeyecek
# Requires translation!
Worked by [cityName] =
# Requires translation!
Lock =
# Technology UI
@ -676,6 +678,8 @@ Landing = İniş
Flanking = Kuşatma
vs [unitType] = vs [unitType]
Terrain = Arazi
# Requires translation!
Missing resource =
Hurry Research = Araştırma Hızlandırma
@ -977,6 +981,11 @@ Paper Maker = Kağıt Üreticisi
Circus = Sirk
# Requires translation!
Must be next to river =
# Requires translation!
Water Mill =
Walls = Surlar
Walls of Babylon = Babil Surları
@ -4038,9 +4047,6 @@ Heal adjacent units for an additional 15 HP per turn = Bitişik birimlere iyile
#################### Lines from Nations from Civ V - G&K ####################
# Requires translation!
Why do we fight' Because Inanna demands it. Now, witness the power of the Sumerians! =
#################### Lines from Policies from Civ V - G&K ####################

View file

@ -621,6 +621,8 @@ Convert production to gold at a rate of 4 to 1 = Конвертує виробн
Convert production to science at a rate of [rate] to 1 = Конвертує виробництво в науку з курсом [rate] до 1
The city will not produce anything. = Місто не буде нічого виробляти.
Worked by [cityName] = Працівник міста [cityName]
# Requires translation!
Lock =
# Technology UI
@ -653,6 +655,8 @@ Landing = Висадка
Flanking = Атака з флангу
vs [unitType] = проти: [unitType]
Terrain = Місцевість
# Requires translation!
Missing resource =
Hurry Research = Завершити дослідження
@ -928,6 +932,11 @@ Paper Maker = Папірня
Circus = Цирк
# Requires translation!
Must be next to river =
# Requires translation!
Water Mill =
Walls = Мури
Walls of Babylon = Мури Вавилону
@ -3397,9 +3406,6 @@ Heal adjacent units for an additional 15 HP per turn = Сусідні підро
#################### Lines from Nations from Civ V - G&K ####################
# Requires translation!
Why do we fight' Because Inanna demands it. Now, witness the power of the Sumerians! =
#################### Lines from Policies from Civ V - G&K ####################

View file

@ -5,16 +5,16 @@ Polish = 96
Russian = 99
Lithuanian = 26
Romanian = 46
Korean = 100
Simplified_Chinese = 91
German = 100
Japanese = 100
Korean = 99
Simplified_Chinese = 90
German = 99
Japanese = 99
Turkish = 75
English = 1
Ukrainian = 99
French = 98
Portuguese = 52
Indonesian = 100
Indonesian = 99
Czech = 62
Spanish = 99
Malay = 6

View file

@ -3,8 +3,8 @@ package com.unciv.build
object BuildConfig {
const val kotlinVersion = "1.3.71"
const val appName = "Unciv"
const val appCodeNumber = 447
const val appVersion = "3.9.11"
const val appCodeNumber = 448
const val appVersion = "3.9.12"
const val gdxVersion = "1.9.10"
const val roboVMVersion = "2.3.1"

View file

@ -1,3 +1,17 @@
## 3.9.12
Added Water Mill building
Add mod compatibility for extended map editor - By alkorolyov
Main menu buttons no longer require scrolling
By lishaoxia1985:
- Close button on map management screen no longer disappears when deleting all maps
- Scout obsoletes per Civ V
Translation updates
## 3.9.11
Better Civilopedia icons for buildings and units

View file

@ -97,9 +97,10 @@ class MainMenuScreen: CameraStageBaseScreen() {
val mapEditorScreenTable = getTableBlock("Map editor", "OtherIcons/MapEditor")
{ openMapEditorPopup() }
table.add(mapEditorScreenTable)
table.add(mapEditorScreenTable).padBottom(0f)
// set the same width for all buttons
table.cells.first().padTop(0f)
table.pack()
table.children.filterIsInstance<Table>().forEach {
it.align(Align.left)
@ -109,7 +110,7 @@ class MainMenuScreen: CameraStageBaseScreen() {
table.pack()
val scroll = ScrollPane(table)
scroll.setSize(table.width, stage.height * 0.9f)
scroll.setSize(table.width, stage.height * 0.98f)
scroll.center(stage)
scroll.setOverscroll(false, false)
stage.addActor(scroll)