Better work actions. Improvement time scales with game speed.
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c751d5a670
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2 changed files with 5 additions and 4 deletions
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@ -140,7 +140,7 @@ class WorkerAutomation(val unit: MapUnit) {
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}
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private fun tileCanBeImproved(tile: TileInfo, civInfo: CivilizationInfo): Boolean {
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if (!tile.isLand || tile.getBaseTerrain().impassable)
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if (!tile.isLand || tile.getBaseTerrain().impassable || tile.isCityCenter())
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return false
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val city=tile.getCity()
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if (city == null || city.civInfo != civInfo)
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@ -149,11 +149,12 @@ class WorkerAutomation(val unit: MapUnit) {
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if(tile.improvement==null){
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if(tile.improvementInProgress!=null) return true
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val chosenImprovement = chooseImprovement(tile, civInfo)
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if(chosenImprovement!=null) return true
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if(chosenImprovement!=null && tile.canBuildImprovement(chosenImprovement, civInfo)) return true
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}
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else{
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if(!tile.containsGreatImprovement() && tile.hasViewableResource(civInfo)
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&& tile.getTileResource().improvement != tile.improvement)
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&& tile.getTileResource().improvement != tile.improvement
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&& tile.canBuildImprovement(chooseImprovement(tile, civInfo)!!, civInfo))
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return true
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}
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@ -22,7 +22,7 @@ class TileImprovement : NamedStats(), ICivilopedia {
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fun getTurnsToBuild(civInfo: CivilizationInfo): Int {
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var realTurnsToBuild = turnsToBuild.toFloat()
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var realTurnsToBuild = turnsToBuild.toFloat() * civInfo.gameInfo.gameParameters.gameSpeed.getModifier()
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if (civInfo.containsBuildingUnique("Worker construction increased 25%"))
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realTurnsToBuild *= 0.75f
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if (civInfo.policies.isAdopted("Citizenship"))
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