More civilopedia info for nation and improvement (#2190)
* A little more information in civilopedia for improvements and nations * Differentiate civilopedia and picker use * Missing lines in translations template * allTranslationsEndWithASpace test Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
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5 changed files with 23 additions and 6 deletions
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@ -536,6 +536,7 @@ Social policies = Sozialpolitiken
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Community = Gemeinschaft
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Close = Schließen
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Do you want to exit the game? = Willst du das Spiel schließen?
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Start bias: = Start-Präferenz:
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# City screen
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@ -708,6 +709,7 @@ Resources = Ressourcen
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Terrains = Gelände
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Tile Improvements = Modernisierungen
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Unique to [civName], replaces [unitName] = Einzigartig für Zivilisation [civName], ersetzt [unitName]
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Unique to [civName] = Einzigartig für Zivilisation [civName]
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Tutorials = Tutorials
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Cost = Kosten
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May contain [listOfResources] = kann [listOfResources] enthalten
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@ -536,6 +536,7 @@ Social policies =
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Community =
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Close =
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Do you want to exit the game? =
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Start bias: =
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# City screen
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@ -708,6 +709,7 @@ Resources =
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Terrains =
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Tile Improvements =
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Unique to [civName], replaces [unitName] =
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Unique to [civName] =
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Tutorials =
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Cost =
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May contain [listOfResources] =
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@ -67,14 +67,23 @@ class Nation : INamed {
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fun getUniqueString(ruleset: Ruleset): String {
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fun getUniqueString(ruleset: Ruleset, forPickerScreen: Boolean = true): String {
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val textList = ArrayList<String>()
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if (unique != null) {
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textList += unique!!.description.tr()
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if (leaderName.isNotEmpty() && !forPickerScreen){
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textList += getLeaderDisplayName().tr()
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textList += ""
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}
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if (unique != null) {
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textList += unique!!.displayName.tr() + ":"
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textList += " " + unique!!.description.tr()
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textList += ""
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}
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if (startBias.isNotEmpty()) {
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textList += "Start bias:".tr() + startBias.joinToString(", ", " ") { it.tr() }
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textList += ""
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}
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addUniqueBuildingsText(textList,ruleset)
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addUniqueUnitsText(textList,ruleset)
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addUniqueImprovementsText(textList,ruleset)
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@ -30,9 +30,10 @@ class TileImprovement : NamedStats() {
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return realTurnsToBuild.roundToInt()
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}
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fun getDescription(ruleset: Ruleset): String {
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fun getDescription(ruleset: Ruleset, forPickerScreen: Boolean = true): String {
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val stringBuilder = StringBuilder()
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if (this.clone().toString().isNotEmpty()) stringBuilder.appendln(this.clone().toString())
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if (uniqueTo!=null && !forPickerScreen) stringBuilder.appendln("Unique to [$uniqueTo]".tr())
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if (!terrainsCanBeBuiltOn.isEmpty()) {
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val terrainsCanBeBuiltOnString: ArrayList<String> = arrayListOf()
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for (i in terrainsCanBeBuiltOn) {
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@ -53,6 +54,9 @@ class TileImprovement : NamedStats() {
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if (techRequired != null) stringBuilder.appendln("Required tech: [$techRequired]".tr())
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for(unique in uniques)
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stringBuilder.appendln (unique.tr())
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return stringBuilder.toString()
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}
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}
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@ -67,14 +67,14 @@ class CivilopediaScreen(ruleset: Ruleset) : CameraStageBaseScreen() {
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categoryToEntries["Terrains"] = ruleset.terrains.values
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.map { CivilopediaEntry(it.name,it.getDescription(ruleset)) }
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categoryToEntries["Tile Improvements"] = ruleset.tileImprovements.values
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.map { CivilopediaEntry(it.name,it.getDescription(ruleset),
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.map { CivilopediaEntry(it.name,it.getDescription(ruleset,false),
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ImageGetter.getImprovementIcon(it.name,50f)) }
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categoryToEntries["Units"] = ruleset.units.values
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.map { CivilopediaEntry(it.name,it.getDescription(false),
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ImageGetter.getConstructionImage(it.name)) }
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categoryToEntries["Nations"] = ruleset.nations.values
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.filter { it.isMajorCiv() }
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.map { CivilopediaEntry(it.name,it.getUniqueString(ruleset),
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.map { CivilopediaEntry(it.name,it.getUniqueString(ruleset,false),
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ImageGetter.getNationIndicator(it,50f)) }
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categoryToEntries["Technologies"] = ruleset.technologies.values
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.map { CivilopediaEntry(it.name,it.getDescription(ruleset),
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