Cities in unit overview are translated - #2242
This commit is contained in:
parent
29624bfa12
commit
c6d054431c
2 changed files with 6 additions and 4 deletions
|
@ -234,8 +234,9 @@ class TechManager {
|
|||
)
|
||||
}
|
||||
}
|
||||
getRuleset().policyBranches.values.filter { it.era == currentEra }
|
||||
.forEach { civInfo.addNotification("[" + it.name + "] policy branch unlocked!", null, Color.PURPLE) }
|
||||
for (it in getRuleset().policyBranches.values.filter { it.era == currentEra }) {
|
||||
civInfo.addNotification("[" + it.name + "] policy branch unlocked!", null, Color.PURPLE)
|
||||
}
|
||||
}
|
||||
|
||||
for(revealedResource in getRuleset().tileResources.values.filter{ techName == it.revealedBy }){
|
||||
|
|
|
@ -345,7 +345,8 @@ class EmpireOverviewScreen(private val viewingPlayer:CivilizationInfo) : CameraS
|
|||
table.row()
|
||||
table.addSeparator()
|
||||
|
||||
for(unit in viewingPlayer.getCivUnits().sortedWith(compareBy({it.name},{!it.due},{it.currentMovement<0.1f},{abs(it.currentTile.position.x)+abs(it.currentTile.position.y)}))) {
|
||||
for(unit in viewingPlayer.getCivUnits().sortedWith(compareBy({it.name},{!it.due},
|
||||
{it.currentMovement<0.1f},{abs(it.currentTile.position.x)+abs(it.currentTile.position.y)}))) {
|
||||
val baseUnit = unit.baseUnit()
|
||||
val button = TextButton(unit.name.tr(), skin)
|
||||
button.onClick {
|
||||
|
@ -359,7 +360,7 @@ class EmpireOverviewScreen(private val viewingPlayer:CivilizationInfo) : CameraS
|
|||
if(baseUnit.rangedStrength>0) table.add(baseUnit.rangedStrength.toString()) else table.add()
|
||||
table.add(DecimalFormat("0.#").format(unit.currentMovement)+"/"+unit.getMaxMovement())
|
||||
val closestCity = unit.getTile().getTilesInDistance(3).firstOrNull{it.isCityCenter()}
|
||||
if (closestCity!=null) table.add(closestCity.getCity()!!.name) else table.add()
|
||||
if (closestCity!=null) table.add(closestCity.getCity()!!.name.tr()) else table.add()
|
||||
val promotionsTable = Table()
|
||||
val promotionsForUnit = unit.civInfo.gameInfo.ruleSet.unitPromotions.values.filter { unit.promotions.promotions.contains(it.name) } // force same sorting as on picker (.sorted() would be simpler code, but...)
|
||||
for(promotion in promotionsForUnit)
|
||||
|
|
Loading…
Reference in a new issue