Archers now require Archery (as should be!)
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2df88c8517
commit
c815863124
4 changed files with 11 additions and 11 deletions
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@ -13,7 +13,7 @@
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Romanian:"Runda"
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}
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"in "{ // As in "Opera House in 3 turns"
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"in ":{ // As in "Opera House in 3 turns"
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}
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@ -97,7 +97,7 @@
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}
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"Science":{
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Italian:"Scienza"
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Russian:"Наука
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Russian:"Наука"
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French:"Science"
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Romanian:"Ştiinţă"
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}
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@ -205,22 +205,22 @@
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}
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// Notifications
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" has grown"{ // eg Alexandria has grown
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" has grown":{ // eg Alexandria has grown
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}
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" is starving"{
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" is starving":{
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}
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" has expanded its borders"{ // eg Alexandria has grown
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" has expanded its borders":{ // eg Alexandria has grown
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}
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"An enemy "{
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"An enemy ":{
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}
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" has attacked our "{ // eg Alexandria has grown
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" has attacked our ":{ // eg Alexandria has grown
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}
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" has destroyed our "{ // eg Alexandria has grown
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" has destroyed our ":{ // eg Alexandria has grown
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}
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@ -45,7 +45,7 @@
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rangedStrength:7,
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cost: 40,
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hurryCostModifier:20
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requiredTech:"Ranged",
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requiredTech:"Archery",
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obsoleteTech:"Machinery",
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upgradesTo:"Crossbowman"
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},
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@ -85,7 +85,7 @@ class Automation {
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chosenUnit = combatUnits.filter { it.unitType== UnitType.Ranged }.maxBy { it.cost }!!
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else{ // randomize type of unit and takee the most expensive of its kind
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val chosenUnitType = combatUnits.map { it.unitType }.distinct().getRandom()
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val chosenUnitType = combatUnits.map { it.unitType }.distinct().filterNot{it==UnitType.Scout}.getRandom()
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chosenUnit = combatUnits.filter { it.unitType==chosenUnitType }.maxBy { it.cost }!!
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}
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@ -74,7 +74,7 @@ class CivilopediaScreen : CameraStageBaseScreen() {
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buttonClicked()
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}
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buttonTable.add(button).width(button.width * 0.7f)
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buttonTable.add(button)
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}
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val sp = ScrollPane(nameList)
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