Changed all "[] from [] tiles" to "[] from every []"

This commit is contained in:
Yair Morgenstern 2020-08-15 21:58:26 +03:00
parent be216d8e6b
commit c89041e2d4
3 changed files with 10 additions and 8 deletions

View file

@ -167,7 +167,7 @@
"greatPersonPoints": {"gold": 1},
"isWonder": true,
"uniques": ["Provides a sum of gold each time you spend a Great Person",
"[+2 Gold] from [Marble] tiles", "[+2 Gold] from [Stone] tiles"]
"[+2 Gold] from every [Marble]", "[+2 Gold] from every [Stone]"]
"requiredTech": "Masonry"
"quote": "'The whole earth is the tomb of heroic men and their story is not given only on stone over their clay but abides everywhere without visible symbol woven into the stuff of other men's lives.' - Pericles"
},
@ -179,7 +179,7 @@
"hurryCostModifier": 25,
"maintenance": 1,
"resourceBonusStats": {"food": 1},
"uniques": ["Can only be built in coastal cities", "[+1 Food] from [Ocean] tiles", "[+1 Food] from [Coast] tiles"]
"uniques": ["Can only be built in coastal cities", "[+1 Food] from every [Ocean]", "[+1 Food] from every [Coast]"]
"requiredTech": "Optics"
},
{
@ -298,7 +298,7 @@
"hurryCostModifier": 25,
"percentStatBonus": {"gold": 25},
"uniques": ["Provides 1 extra copy of each improved luxury resource near this City",
"[+2 Gold] from [Oil] tiles", "[+2 Gold] from [Oasis] tiles"],
"[+2 Gold] from every [Oil]", "[+2 Gold] from every [Oasis]"],
"requiredTech": "Currency"
},
{
@ -411,7 +411,7 @@
"production": 2,
"specialistSlots": {"production": 1},
"hurryCostModifier": 25,
"uniques": ["[+1 Production] from [Forest] tiles"],
"uniques": ["[+1 Production] from every [Forest]"],
"requiredTech": "Metal Casting"
},
{
@ -438,7 +438,7 @@
"percentStatBonus": {"science": 33},
"specialistSlots": {"science": 2},
"requiredBuilding": "Library",
"uniques": ["[+2 Science] from [Jungle] tiles"],
"uniques": ["[+2 Science] from every [Jungle]"],
"requiredTech": "Education"
},
{
@ -451,7 +451,7 @@
"specialistSlots": {"science": 2},
"culture": 3,
"requiredBuilding": "Library",
"uniques": ["[+2 Science] from [Jungle] tiles"],
"uniques": ["[+2 Science] from every [Jungle]"],
"requiredTech": "Education"
},
{

View file

@ -195,7 +195,7 @@
"innerColor": [0,0,0],
"unique": "SIBERIAN_RICHES",
"uniqueName": "Siberian Riches",
"uniques": ["[+1 Production] from [Strategic resource] tiles","Double quantity of [Horses] produced",
"uniques": ["[+1 Production] from every [Strategic resource]","Double quantity of [Horses] produced",
"Double quantity of [Iron] produced","Double quantity of [Uranium] produced"]
"cities": ["Moscow","St. Petersburg","Novgorod","Rostov","Yaroslavl","Yekaterinburg","Yakutsk","Vladivostok","Smolensk","Orenburg",
"Krasnoyarsk","Khabarovsk","Bryansk","Tver","Novosibirsk","Magadan","Murmansk","Irkutsk","Chita","Samara",

View file

@ -177,6 +177,7 @@ open class TileInfo {
stats.add(terrainFeatureBase)
}
// This is to be deprecated and converted to [] from every [] - keeping it here to that mods with this can still work for now
if(city!=null) for(unique in city.cityConstructions.builtBuildingUniqueMap.getUniques("[] from [] tiles")) {
val tileType = unique.params[1]
if (baseTerrain == tileType || terrainFeature == tileType || resource == tileType || improvement == tileType
@ -186,7 +187,8 @@ open class TileInfo {
if(city!=null) for(unique in city.civInfo.getMatchingUniques("[] from every []")) {
val tileType = unique.params[1]
if (baseTerrain == tileType || terrainFeature == tileType)
if (baseTerrain == tileType || terrainFeature == tileType || resource == tileType || improvement == tileType
|| (tileType == "Strategic resource" && hasViewableResource(observingCiv) && getTileResource().resourceType == ResourceType.Strategic))
stats.add(Stats.parse(unique.params[0]))
}