Translations update (#2918)

* Update Japanese.properties (#2904)

* Update Italian.properties (#2906)

* Update Korean.properties (#2915)

Co-authored-by: paontv <57051667+paontv@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: TG <saud2410@naver.com>
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uncivbot[bot] 2020-08-01 21:44:50 +03:00 committed by GitHub
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3 changed files with 57 additions and 87 deletions

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@ -2561,8 +2561,7 @@ Military Tradition = Tradizione militare
Military units gain 50% more Experience from combat = +50% esperienza in battaglia per le unità militari
Military Caste = Casta Militare
Each city with a garrison increases happiness by 1 and culture by 2 = +1 Felicità e +2 Cultura per ogni città con una guarnigione
# Requires translation!
[stats] in all cities with a garrison =
[stats] in all cities with a garrison = [stats] in tutte le Città con una guarnigione
Professional Army = Esercito professionale
Honor Complete = Onore Completo
Gain gold for each unit killed = Ottieni Oro ogni volta che elimini un'unità nemica
@ -3408,8 +3407,7 @@ Mechanized Infantry = Fanteria meccanizzata
Modern Armor = Armatura moderna
Great Artist = Grande Artista
# Requires translation!
Can construct [tileImprovement] =
Can construct [tileImprovement] = Può costruire [tileImprovement]
Can start an 8-turn golden age = Può avviare un'Età dell'Oro di 8 turni
Great Scientist = Grande Scienziato

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@ -95,7 +95,7 @@ Your warmongering ways are unacceptable to us. = 戦好きな考え
You have captured our cities! = 我々の都市の占領
We applaud your liberation of our conquered cities! = 占領された都市の解放
# Requires translation!
We applaud your liberation of conquered cities! =
We applaud your liberation of conquered cities! = 征服された都市の解放
Years of peace have strengthened our relations. = 長年の平和
Our mutual military struggle brings us closer together. = 軍事協力
We have signed a public declaration of friendship = 友好宣言に署名
@ -627,7 +627,7 @@ The city will not produce anything. = 都市は何も生産しません
Worked by [cityName] = [cityName]で勤務
Lock = ロック
# Requires translation!
Unlock =
Unlock = アンロック
# Technology UI
@ -973,7 +973,7 @@ Statue of Zeus = ゼウス像
'The whole earth is the tomb of heroic men and their story is not given only on stone over their clay but abides everywhere without visible symbol woven into the stuff of other men's lives.' - Pericles = 「偉大な者たちにとっては、大地そのものが墓となる。彼らの偉業は単にその墓石に刻まれるだけに留まらず、人々の暮らしのそこここに、眼には見えぬ形で存在しているからである」 - ペリクレス
Provides a sum of gold each time you spend a Great Person = 偉人を消費する度にゴールドを獲得
# Requires translation!
[stats] from [param] tiles =
[stats] from [param] tiles = [stats]を [param]タイルから
Mausoleum of Halicarnassus = マウソロス霊廟
Lighthouse = 灯台
@ -1082,7 +1082,7 @@ Notre Dame = ノートルダム大聖堂
Armory = 武器庫
# Requires translation!
Must be next to [terrain] =
Must be next to [terrain] = [terrain]に隣接する必要がある
Observatory = 天文台
Opera House = オペラハウス
@ -1130,7 +1130,7 @@ Taj Mahal = タージ・マハル
'Things always seem fairer when we look back at them, and it is out of that inaccessible tower of the past that Longing leans and beckons.' - James Russell Lowell = 「物事は何でも、振り返ればより良く見える。もう手の届くことのない過去の塔から、追懐の情が身を乗りだして手招きをするのだ。」 - ジェームズ・ラッセル・ローウェル
# Requires translation!
Free [unit] appears =
Free [unit] appears = 無償の[unit]が出現
Science gained from research agreements +50% = 研究協定による科学力が50%上昇
Porcelain Tower = 南京の陶塔
@ -1158,7 +1158,7 @@ Big Ben = ビッグベン
Broadcast Tower = 放送塔
'We live only to discover beauty, all else is a form of waiting' - Kahlil Gibran = 「我々は美を発見するためだけに生きている。その他すべてはそれを待つ形態のひとつにすぎない。」 - ハリール・ジブラーン
Provides 1 happiness per 2 additional social policies adopted = 追加で採用された社会政策2件につき幸福度1
Provides 1 happiness per 2 additional social policies adopted = 追加で採用された社会制度2件につき幸福度1
Eiffel Tower = エッフェル塔
'Give me your tired, your poor, your huddled masses yearning to breathe free, the wretched refuse of your teeming shore. Send these, the homeless, tempest-tossed to me, I lift my lamp beside the golden door!' - Emma Lazarus = 「あなたの国の疲れた者、貧しい者を私に与えよ。震え、寄り添いあい、自由に呼吸をすることを切望する者たちを。あなたの岸に溢れた、惨めに見捨てられた者たちを。私のところに送りなさい、家なき者、世に翻弄された者を。私は黄金の扉の傍らに灯をかかげよう!」 - エマ・ラザラス
@ -2517,29 +2517,29 @@ Barbarians = 蛮族
Aristocracy = 貴族制
+15% production when constructing wonders, +1 happiness for every 10 citizens in a city = 遺産建設時に生産力+15%。都市に市民が10人増えるごとに幸福度+1
# Requires translation!
+15% production when constructing wonders =
+15% production when constructing wonders = 遺産建設時に生産力+15%
# Requires translation!
+1 happiness for every 10 citizens in a city =
+1 happiness for every 10 citizens in a city = 都市に市民が10人増えるごとに幸福度+1
Legalism = 法治主義
Immediately creates a cheapest available cultural building in each of your first 4 cities for free = 最初に建てた4つの都市に無償の文化建造物が提供される。
Oligarchy = 寡頭制
Units in cities cost no Maintenance, garrisoned city +50% attacking strength = 駐留してるユニットの維持費がゼロになる。ユニットが駐留している都市の遠距離戦闘力が+50%
# Requires translation!
Units in cities cost no Maintenance =
Units in cities cost no Maintenance = 駐留してるユニットの維持費がゼロになる
Landed Elite = 地主エリート
+10% food growth and +2 food in capital = 首都の成長+10%、食料+2
+10% food growth and +2 food in capital = 首都の食料成長+10%、食料+2
# Requires translation!
+10% food growth in capital =
+10% food growth in capital = 首都の食料成長+10%
# Requires translation!
[stats] in capital =
[stats] in capital = 首都:[stats]
Monarchy = 君主制
+1 gold and -1 unhappiness for every 2 citizens in capital = 首都の市民2人につきゴールド+1、不満-1
Tradition Complete = 伝統コンプリート
+15% growth and +2 food in all cities = すべての都市の成長+15%、食料+2
# Requires translation!
+15% growth in all cities =
+15% growth in all cities = すべての都市の成長+15
# Requires translation!
[stats] in all cities =
[stats] in all cities = すべての都市:[stats]
Ancient era = 太古
Tradition = 伝統
+3 culture in capital and increased rate of border expansion = 都市の領土の拡張速度が増加し、首都に文化力+3
@ -2547,25 +2547,25 @@ Tradition = 伝統
Collective Rule = 直接民主制
Training of settlers increased +50% in capital, receive a new settler near the capital = 首都での開拓者の生産速度が50%上昇。無償の開拓者が首都近郊に出現する。
# Requires translation!
Training of settlers increased +50% in capital =
Training of settlers increased +50% in capital = 首都での開拓者の生産速度が50%上昇
Citizenship = 市民権
Tile improvement speed +25%, receive a free worker near the capital = 資材活用施設の生産速度が25%上昇。労働者が首都近郊に出現する。
# Requires translation!
Tile improvement speed +25% =
Tile improvement speed +25% = 資材活用施設の生産速度が25%上昇
Republic = 共和制
+1 production in every city, +5% production when constructing buildings = 全都市の生産力+1、建造物建設時の都市の生産力+5%
# Requires translation!
+5% production when constructing buildings =
+5% production when constructing buildings = 建造物建設時の都市の生産力+5%
Representation = 代議員
Each city founded increases culture cost of policies 33% less than normal. Starts a golden age. = 都市を建てるたびに高騰していく文化力による社会制度の獲得コストが、通常より33%少ない割合で上昇していくようになる。黄金時代に入る。
# Requires translation!
Each city founded increases culture cost of policies 33% less than normal =
Each city founded increases culture cost of policies 33% less than normal = 都市を建てるたびに高騰していく文化力による社会制度の獲得コストが、通常より33%少ない割合で上昇していくようになる
Meritocracy = 実力主義
+1 happiness for every city connected to capital, -5% unhappiness from citizens = 首都と繋がった所有都市1つにつき幸福度+1。占領以外で獲得した年の市民の不満度-5%
# Requires translation!
+1 happiness for every city connected to capital =
+1 happiness for every city connected to capital = 首都と繋がった所有都市1つにつき幸福度+1
# Requires translation!
-5% unhappiness from citizens =
-5% unhappiness from citizens = 占領以外で獲得した年の市民の不満度-5%
Liberty Complete = 解放コンプリート
Free Great Person of choice near capital = 首都の近郊に無償の偉人1人が出現
Liberty = 解放
@ -2580,7 +2580,7 @@ Military units gain 50% more Experience from combat = 軍事ユニットが戦
Military Caste = 戦士階級
Each city with a garrison increases happiness by 1 and culture by 2 = ユニットが駐留している都市1つに、地方都市の幸福度+1、文化力+2
# Requires translation!
[stats] in all cities with a garrison =
[stats] in all cities with a garrison = 駐留兵のあるすべての都市:[stats]
Professional Army = 軍隊の常備
Honor Complete = 名誉コンプリート
Gain gold for each unit killed = 敵ユニットを倒すたびにゴールドが手に入る。
@ -3427,7 +3427,7 @@ Modern Armor = 現代機甲部隊
Great Artist = 大芸術家
# Requires translation!
Can construct [tileImprovement] =
Can construct [tileImprovement] = [tileImprovement]を構築可能
Can start an 8-turn golden age = 黄金時代8ターンを開始する。
Great Scientist = 大科学者
@ -3460,9 +3460,9 @@ The first thing coming out of your city should be either a Scout or Warrior.\nI
In your first couple of turns, you will have very little options, but as your civilization grows, so do the number of things requiring your attention = 最初の数ターンは選択肢がほとんどないですが、文明が成長するにつれ、注意することも増えていきます。
Culture and Policies = 文化と社会制度
Each turn, the culture you gain from all your cities is added to your Civilization's culture.\nWhen you have enough culture, you may pick a Social Policy, each one giving you a certain bonus. = 毎ターン、すべての都市から得た文化力は、文明の文化力に追加されます。\n十分な文化力があると、ゲームボーナスがある社会政策を選択できます。
The policies are organized into branches, with each branch providing a bonus ability when all policies in the branch have been adopted. = 社会政策は種類分けされており、種類分けされた中のすべての社会政策が採用されたときにボーナスが与えられます。
With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely! = 社会政策を選択して、都市を建設していくと、\n別の社会政策を選択するコストが上昇します。なので、賢明に選択してください。
Each turn, the culture you gain from all your cities is added to your Civilization's culture.\nWhen you have enough culture, you may pick a Social Policy, each one giving you a certain bonus. = 毎ターン、すべての都市から得た文化力は、文明の文化力に追加されます。\n十分な文化力があると、ゲームボーナスがある社会制度を選択できます。
The policies are organized into branches, with each branch providing a bonus ability when all policies in the branch have been adopted. = 社会制度は種類分けされており、種類分けされた中のすべての社会制度が採用されたときにボーナスが与えられます。
With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely! = 社会制度を選択して、都市を建設していくと、\n別の社会制度を選択するコストが上昇します。なので、賢明に選択してください。
City Expansion = 都市の拡大
Once a city has gathered enough Culture, it will expand into a neighboring tile.\nYou have no control over the tile it will expand into, but tiles with resources and higher yields are prioritized. = 都市の文化力が増えていくと、隣接するタイルに文化圏を拡大していきます。\n拡大するタイルを指定することはできませんが、資源と高い収量のタイルが優先されます。
@ -3485,7 +3485,7 @@ Connecting your cities to the capital by roads\n will generate gold via the tra
Victory Types = 勝利条件の種類
Once youve settled your first two or three cities youre probably 100 to 150 turns into the game.\nNow is a good time to start thinking about how, exactly, you want to win if you havent already. = 最初の2つか3つの都市を決めてしまえば、おそらく100150ターンでゲームが終了するでしょう。\n今は、具体的にどのようにして勝ちたいかを考え始める良い時期です。
There are three ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri = Uncivで勝つには3つの方法があります。\n文化勝利:社会政策を5つ達成\n覇権勝利:最後の文明になる\n科学勝利:宇宙船を最初に完成する
There are three ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri = Uncivで勝つには3つの方法があります。\n文化勝利:社会制度を5つ達成\n覇権勝利:最後の文明になる\n科学勝利:宇宙船を最初に完成する
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness,\n and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. = 要約すると、Uncivの基本として最初の都市を繁栄させつつ、幸福度を管理し、\n自分で決めた勝利条件に向かって進むことです。\nそれよりもはるかに多くのことがあります。泳ぐ方法を知る前に深い淵に飛び込まないことが重要です。
Enemy City = 敵の都市

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@ -970,8 +970,7 @@ Statue of Zeus = 제우스 동상
'The whole earth is the tomb of heroic men and their story is not given only on stone over their clay but abides everywhere without visible symbol woven into the stuff of other men's lives.' - Pericles = '전 지구는 영웅적인 사람들의 무덤이며 그들의 이야기는 그들의 흙 위에 있는 돌 위에만 주어지는 것이 아니라 다른 사람들의 삶의 물건에 짜여진 가시적인 상징 없이 사방에 걸쳐 있다.' - 페리클레스
Provides a sum of gold each time you spend a Great Person = 위인 소모시 일시불 금 제공
# Requires translation!
[stats] from [param] tiles =
[stats] from [param] tiles = [param] 타일에서 [stats]
Mausoleum of Halicarnassus = 마우솔로스의 영묘
Lighthouse = 등대
@ -1079,8 +1078,7 @@ Notre Dame = 노트르담 대성당
Armory = 무기고
# Requires translation!
Must be next to [terrain] =
Must be next to [terrain] = 도시가 [terrain] 옆에 있어야 함
Observatory = 천문대
Opera House = 오페라 극장
@ -1127,8 +1125,7 @@ Empire enters golden age = 황금기를 시작시킴
Taj Mahal = 타지마할
'Things always seem fairer when we look back at them, and it is out of that inaccessible tower of the past that Longing leans and beckons.' - James Russell Lowell = '만사는 지나고 나서 돌아보면 더 좋아보이며, 바로 그 다가갈 수 없는 과거의 탑으로부터 동경은 몸을 내밀어 우리를 부른다.' - 제임스 러셀 로웰
# Requires translation!
Free [unit] appears =
Free [unit] appears = 무료 [unit] 출현
Science gained from research agreements +50% = 연구 협약으로 얻는 과학 +50%
Porcelain Tower = 대보은사
@ -1149,8 +1146,7 @@ Hospital = 병원
Stock Exchange = 증권 거래소
'To achieve great things, two things are needed: a plan, and not quite enough time.' - Leonard Bernstein = '위대한 업적을 이루려면 두 가지가 필요하다. 하나는 계획이고, 하나는 적당히 빠듯한 시간이다.' - 레너드 번스타인
# Requires translation!
Cost of purchasing items in cities reduced by [amount]% =
Cost of purchasing items in cities reduced by [amount]% = 도시에서 구매하는 비용 -[amount]%
Big Ben = 빅 벤
Broadcast Tower = 방송탑
@ -1176,8 +1172,7 @@ Defensive buildings in all cities are 25% more effective = 모든 도시의 방
Kremlin = 크렘린 궁전
'...the location is one of the most beautiful to be found, holy and unapproachable, a worthy temple for the divine friend who has brought salvation and true blessing to the world.' - King Ludwig II of Bavaria = '…아름답고 성스럽고 범접할 수 없는 곳에 있다. 세상을 구원하고 축복하러 온 신성한 친구에게 어울리는 곳이다.' - 루트비히 2세
# Requires translation!
[stats] from every [building] =
[stats] from every [building] = [building]에서 [stats]
Neuschwanstein = 노이슈반슈타인 성
25% of food is carried over after a new citizen is born = 새로운 시민이 태어난 후 식량 25%가 이월됨
@ -2514,56 +2509,43 @@ Barbarians = 야만인
Aristocracy = 귀족제
+15% production when constructing wonders, +1 happiness for every 10 citizens in a city = 불가사의 건설시 생산력 +15%, 도시 시민 10명당 행복 +1
# Requires translation!
+15% production when constructing wonders =
# Requires translation!
+1 happiness for every 10 citizens in a city =
+15% production when constructing wonders = 불가사의 건설시 생산력 +15%
+1 happiness for every 10 citizens in a city = 도시 시민 10명당 행복 +1
Legalism = 율법 정치
Immediately creates a cheapest available cultural building in each of your first 4 cities for free = 최초 4개 도시에 가장 싼 비용의 문화 건물 무료로 건설
Oligarchy = 과두제
Units in cities cost no Maintenance, garrisoned city +50% attacking strength = 도시에 주둔한 유닛의 유지비 없음, 유닛이 주둔중인 도시의 공격력 +50%
# Requires translation!
Units in cities cost no Maintenance =
Units in cities cost no Maintenance = 도시에 주둔한 유닛의 유지비 없음
Landed Elite = 대지주
+10% food growth and +2 food in capital = 수도의 식량 생산량 +10%, 식량 +2
# Requires translation!
+10% food growth in capital =
# Requires translation!
[stats] in capital =
+10% food growth in capital = 수도의 식량 생산량 +10%
[stats] in capital = 수도에 [stats]
Monarchy = 군주제
+1 gold and -1 unhappiness for every 2 citizens in capital = 수도 시민 2명당 금 +1, 불행 -1
Tradition Complete = 전통 정책 완성
+15% growth and +2 food in all cities = 모든 도시 성장률 +15%, 식량 +2
# Requires translation!
+15% growth in all cities =
# Requires translation!
[stats] in all cities =
+15% growth in all cities = 모든 도시 성장률 +15%
[stats] in all cities = 모든 도시에 [stats]
Ancient era = 고대 시대
Tradition = 전통
+3 culture in capital and increased rate of border expansion = 수도 문화 +3, 영토 확장 속도 증가
Collective Rule = 집단체제
Training of settlers increased +50% in capital, receive a new settler near the capital = 수도에서 개척자 생산 속도 +50%, 수도에 개척자 1명이 무료로 출현
# Requires translation!
Training of settlers increased +50% in capital =
Training of settlers increased +50% in capital = 수도에서 개척자 생산 속도 +50%
Citizenship = 시민권
Tile improvement speed +25%, receive a free worker near the capital = 타일 시설 건설 속도 +25%, 수도에 노동자 1명이 무료로 출현
# Requires translation!
Tile improvement speed +25% =
Tile improvement speed +25% = 타일 시설 건설 속도 +25%
Republic = 공화국
+1 production in every city, +5% production when constructing buildings = 모든 도시 생산력 +1, 건물 건설시 추가로 생산력 +5%
# Requires translation!
+5% production when constructing buildings =
+1 production in every city, +5% production when constructing buildings = 모든 도시 생산력 +1, 건물 건설시 생산력 +5%
+5% production when constructing buildings = 건물 건설시 생산력 +5%
Representation = 대의제
Each city founded increases culture cost of policies 33% less than normal. Starts a golden age. = 도시 수로 인한 정책 필요문화량 증가량 -33%, 즉시 황금기 시작
# Requires translation!
Each city founded increases culture cost of policies 33% less than normal =
Each city founded increases culture cost of policies 33% less than normal = 도시 수로 인한 정책 필요문화량 증가량 -33%
Meritocracy = 능력주의
+1 happiness for every city connected to capital, -5% unhappiness from citizens = 수도와 연결된 도시마다 행복 +1, 인구 수로 인한 불행 -5%
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+1 happiness for every city connected to capital =
# Requires translation!
-5% unhappiness from citizens =
+1 happiness for every city connected to capital = 수도와 연결된 도시마다 행복 +1
-5% unhappiness from citizens = 인구 수로 인한 불행 -5%
Liberty Complete = 자유 정책 완성
Free Great Person of choice near capital = 수도에 원하는 위인 1명이 무료로 출현
Liberty = 자유
@ -2577,8 +2559,7 @@ Military Tradition = 군사 전통
Military units gain 50% more Experience from combat = 군사 유닛이 전투에서 얻는 경험치 +50%
Military Caste = 군사 신분제
Each city with a garrison increases happiness by 1 and culture by 2 = 유닛이 주둔한 도시의 행복 +1, 문화 +2
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[stats] in all cities with a garrison =
[stats] in all cities with a garrison = 유닛이 주둔한 도시에 [stats]
Professional Army = 상비군
Honor Complete = 명예 정책 완성
Gain gold for each unit killed = 처치한 적 유닛의 전투력만큼의 금 획득
@ -2591,12 +2572,10 @@ Mandate Of Heaven = 천명
50% of excess happiness added to culture towards policies = 잉여 행복의 50%가 문화에 추가됨
Theocracy = 신권정치
Temples give +10% gold = 사원을 건설한 도시의 금 +10%
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+[amount]% [stat] from every [building] =
+[amount]% [stat] from every [building] = [building]에서 [stat] +[amount]%
Reformation = 종교 개혁
+33% culture in all cities with a world wonder, immediately enter a golden age = 세계 불가사의가 있는 모든 도시의 문화 +33%, 즉시 황금기 시작
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+33% culture in all cities with a world wonder =
+33% culture in all cities with a world wonder = 세계 불가사의가 있는 모든 도시의 문화 +33%
Free Religion = 종교적 관용
+1 culture for each monument, temple and monastery. Gain a free policy. = 기념비, 사원, 수도원에서 문화 +1, 무료 정책 획득
Piety Complete = 신앙 정책 완성
@ -2607,34 +2586,28 @@ Building time of culture buildings reduced by 15% = 문화 건물 건설 속도
Trade Unions = 노동 조합
Maintenance on roads & railroads reduced by 33%, +2 gold from all trade routes = 도로와 철도 유지비 -33%, 모든 무역로에서 금 +2
# Requires translation!
Maintenance on roads & railroads reduced by 33% =
# Requires translation!
+2 Gold from all trade routes =
Maintenance on roads & railroads reduced by 33% = 도로와 철도 유지비 -33%
+2 Gold from all trade routes = 모든 무역로에서 금 +2
Mercantilism = 중상주의
-25% to purchasing items in cities = 도시에서 구매할 때 드는 금 -25%
Entrepreneurship = 기업가 정신
Great Merchants are earned 25% faster, +1 Science from every Mint, Market, Bank and Stock Exchange. = 위대한 상인 출현속도 +25%, 조폐국, 시장, 은행, 증권 교환소에서 과학 +1
# Requires translation!
Great Merchants are earned 25% faster =
Great Merchants are earned 25% faster = 위대한 상인 출현속도 +25%
Patronage = 후원
Cost of purchasing culture buildings reduced by 50% = 문화 건물을 구매할 때 드는 금 -50%
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Cost of purchasing [stat] buildings reduced by [amount]% =
Cost of purchasing [stat] buildings reduced by [amount]% = [stat] 건물을 구매할 때 드는 금 -[amount]%
Protectionism = 보호무역주의
+1 happiness from each luxury resource = 사치 자원 개당 행복 +1
Commerce Complete = 상업 정책 완성
+1 gold from every trading post, double gold from Great Merchant trade missions = 교역소에서 금 +1, 위대한 상인의 무역 임무에서 얻는 금 2배
# Requires translation!
Double gold from Great Merchant trade missions =
Double gold from Great Merchant trade missions = 위대한 상인의 무역 임무에서 얻는 금 2배
Medieval era = 중세 시대
Commerce = 상업
+25% gold in capital = 수도의 금 +25%
Secularism = 세속주의
+2 science from every specialist = 전문가에서 과학 +2
# Requires translation!
[stats] from every specialist =
[stats] from every specialist = 전문가에서 [stats]
Humanism = 인본주의
+1 happiness from every university, observatory and public school = 대학, 천문대, 공립학교에서 행복 +1
Free Thought = 자유사상
@ -3424,8 +3397,7 @@ Mechanized Infantry = 기계화보병
Modern Armor = 현대 전차
Great Artist = 위대한 예술가
# Requires translation!
Can construct [tileImprovement] =
Can construct [tileImprovement] = [tileImprovement] 타일 시설 건설 가능
Can start an 8-turn golden age = 8턴 동안 지속되는 황금기 시작 가능
Great Scientist = 위대한 과학자