3.10.7
This commit is contained in:
parent
4bc4138f2f
commit
ca36084e8b
29 changed files with 467 additions and 698 deletions
|
@ -440,6 +440,8 @@ Our proposed trade request is no longer relevant! = Nosso pedido de troca propos
|
|||
[defender] withdrew from a [attacker] = O [defender] se retirou de um(a) [attacker]
|
||||
[building] has provided [amount] Gold! = [building] forneceu [amount] de Ouro!
|
||||
[civName] has stolen your territory! = [civName] roubou seu território!
|
||||
# Requires translation!
|
||||
Clearing a [forest] has created [amount] Production for [cityName] =
|
||||
|
||||
|
||||
# World Screen UI
|
||||
|
@ -610,6 +612,10 @@ Terrain = Terreno
|
|||
Tile =
|
||||
# Requires translation!
|
||||
Missing resource =
|
||||
# Requires translation!
|
||||
[stats] on [tileType] tiles =
|
||||
# Requires translation!
|
||||
from improvements: =
|
||||
|
||||
|
||||
Hurry Research = Apressar Pesquisa
|
||||
|
@ -650,6 +656,10 @@ Water =
|
|||
Water resource =
|
||||
# Requires translation!
|
||||
River =
|
||||
# Requires translation!
|
||||
fresh water =
|
||||
# Requires translation!
|
||||
non-fresh water =
|
||||
|
||||
Wonders = Maravilhas
|
||||
Base values = Valores Base
|
||||
|
@ -927,6 +937,8 @@ Invalid ID! = ID inválido!
|
|||
# Requires translation!
|
||||
[stats] from [param] tiles in this city =
|
||||
# Requires translation!
|
||||
[stats] for each adjacent [param] =
|
||||
# Requires translation!
|
||||
+[amount]% vs [unitType] =
|
||||
|
||||
#################### Lines from Buildings from Civ V - Vanilla ####################
|
||||
|
@ -3802,6 +3814,8 @@ Mountain = Montanhas
|
|||
|
||||
Snow = Neve
|
||||
|
||||
# Requires translation!
|
||||
Provides a one-time Production bonus to the closest city when cut down =
|
||||
Forest = Floresta
|
||||
|
||||
Jungle = Selva
|
||||
|
@ -3847,6 +3861,10 @@ Barringer Crater = Cratera de Barringer
|
|||
|
||||
#################### Lines from TileImprovements from Civ V - Vanilla ####################
|
||||
|
||||
# Requires translation!
|
||||
Can also be built on tiles adjacent to fresh water =
|
||||
# Requires translation!
|
||||
[stats] on [param] tiles once [tech] is discovered =
|
||||
Farm = Fazenda
|
||||
|
||||
Lumber mill = Serralheria
|
||||
|
@ -3902,9 +3920,6 @@ Customs house = Alfândega
|
|||
Deal 30 damage to adjacent enemy units = Inflije 30 de dano para unidade inimigas adjacentes
|
||||
Citadel = Cidadela
|
||||
|
||||
# Requires translation!
|
||||
[stats] for each adjacent [tileImprovement] =
|
||||
Can only be built on Coastal tiles = Pode ser construído apenas em hexágonos Litorâneos
|
||||
Moai = Moai
|
||||
|
||||
Cannot be built on bonus resource = Não pode ser construído com recurso de bônus
|
||||
|
|
|
@ -444,6 +444,8 @@ Our proposed trade request is no longer relevant! = Naše obchodní nabídka ji
|
|||
[defender] withdrew from a [attacker] = Jednotka [defender] ustoupila před jednotkou [attacker]
|
||||
[building] has provided [amount] Gold! = Budova [building] poskytla [amount] zlata!
|
||||
[civName] has stolen your territory! = [civName] vám ukradla území!
|
||||
# Requires translation!
|
||||
Clearing a [forest] has created [amount] Production for [cityName] =
|
||||
|
||||
|
||||
# World Screen UI
|
||||
|
@ -611,6 +613,10 @@ vs [unitType] = proti [unitType]
|
|||
Terrain = Terén
|
||||
Tile = Políčko
|
||||
Missing resource = Chybí surovina
|
||||
# Requires translation!
|
||||
[stats] on [tileType] tiles =
|
||||
# Requires translation!
|
||||
from improvements: =
|
||||
|
||||
|
||||
Hurry Research = Urychlit výzkum
|
||||
|
@ -646,6 +652,10 @@ Water =
|
|||
Water resource =
|
||||
# Requires translation!
|
||||
River =
|
||||
# Requires translation!
|
||||
fresh water =
|
||||
# Requires translation!
|
||||
non-fresh water =
|
||||
|
||||
Wonders = Divy
|
||||
Base values = Základ
|
||||
|
@ -910,6 +920,7 @@ Invalid ID! = Neplatné ID!
|
|||
|
||||
[stats] from every [param] = [stats] za každý [param]
|
||||
[stats] from [param] tiles in this city = [stats] z políček [param] ve městě
|
||||
[stats] for each adjacent [param] = [stats] za každé přilehlé vylepšení [param]
|
||||
+[amount]% vs [unitType] = +[amount]% proti [unitType]
|
||||
|
||||
#################### Lines from Buildings from Civ V - Vanilla ####################
|
||||
|
@ -3955,6 +3966,8 @@ Mountain = Hory
|
|||
|
||||
Snow = Sníh
|
||||
|
||||
# Requires translation!
|
||||
Provides a one-time Production bonus to the closest city when cut down =
|
||||
Forest = Les
|
||||
|
||||
Jungle = Džungle
|
||||
|
@ -3996,6 +4009,10 @@ Barringer Crater = Barringerův kráter
|
|||
|
||||
#################### Lines from TileImprovements from Civ V - Vanilla ####################
|
||||
|
||||
# Requires translation!
|
||||
Can also be built on tiles adjacent to fresh water =
|
||||
# Requires translation!
|
||||
[stats] on [param] tiles once [tech] is discovered =
|
||||
Farm = Farma
|
||||
|
||||
Lumber mill = Pila
|
||||
|
@ -4048,8 +4065,6 @@ Customs house = Celnice
|
|||
Deal 30 damage to adjacent enemy units = 30 zranění sousedním nepřátelským jednotkám
|
||||
Citadel = Pevnost
|
||||
|
||||
[stats] for each adjacent [tileImprovement] = [stats] za každé přilehlé vylepšení [tileImprovement]
|
||||
Can only be built on Coastal tiles = Může být vybudován pouze na pobřežním políčku
|
||||
Moai = Moai
|
||||
|
||||
# Requires translation!
|
||||
|
|
|
@ -702,6 +702,8 @@ Our proposed trade request is no longer relevant! =
|
|||
[building] has provided [amount] Gold! =
|
||||
# Requires translation!
|
||||
[civName] has stolen your territory! =
|
||||
# Requires translation!
|
||||
Clearing a [forest] has created [amount] Production for [cityName] =
|
||||
|
||||
|
||||
# World Screen UI
|
||||
|
@ -933,6 +935,10 @@ Terrain =
|
|||
Tile =
|
||||
# Requires translation!
|
||||
Missing resource =
|
||||
# Requires translation!
|
||||
[stats] on [tileType] tiles =
|
||||
# Requires translation!
|
||||
from improvements: =
|
||||
|
||||
|
||||
# Requires translation!
|
||||
|
@ -986,6 +992,10 @@ Water =
|
|||
Water resource =
|
||||
# Requires translation!
|
||||
River =
|
||||
# Requires translation!
|
||||
fresh water =
|
||||
# Requires translation!
|
||||
non-fresh water =
|
||||
|
||||
# Requires translation!
|
||||
Wonders =
|
||||
|
@ -1446,6 +1456,8 @@ Invalid ID! =
|
|||
# Requires translation!
|
||||
[stats] from [param] tiles in this city =
|
||||
# Requires translation!
|
||||
[stats] for each adjacent [param] =
|
||||
# Requires translation!
|
||||
+[amount]% vs [unitType] =
|
||||
|
||||
#################### Lines from Buildings from Civ V - Vanilla ####################
|
||||
|
@ -5161,6 +5173,8 @@ Mountain =
|
|||
|
||||
Snow = Sneeuw
|
||||
|
||||
# Requires translation!
|
||||
Provides a one-time Production bonus to the closest city when cut down =
|
||||
Forest = Woud
|
||||
|
||||
Jungle = Oerwoud
|
||||
|
@ -5217,6 +5231,10 @@ Barringer Crater =
|
|||
|
||||
#################### Lines from TileImprovements from Civ V - Vanilla ####################
|
||||
|
||||
# Requires translation!
|
||||
Can also be built on tiles adjacent to fresh water =
|
||||
# Requires translation!
|
||||
[stats] on [param] tiles once [tech] is discovered =
|
||||
Farm = Boerderij
|
||||
|
||||
Lumber mill = Houtzagerij
|
||||
|
@ -5283,10 +5301,6 @@ Deal 30 damage to adjacent enemy units =
|
|||
# Requires translation!
|
||||
Citadel =
|
||||
|
||||
# Requires translation!
|
||||
[stats] for each adjacent [tileImprovement] =
|
||||
# Requires translation!
|
||||
Can only be built on Coastal tiles =
|
||||
# Requires translation!
|
||||
Moai =
|
||||
|
||||
|
|
|
@ -816,6 +816,8 @@ Our proposed trade request is no longer relevant! =
|
|||
[building] has provided [amount] Gold! =
|
||||
# Requires translation!
|
||||
[civName] has stolen your territory! =
|
||||
# Requires translation!
|
||||
Clearing a [forest] has created [amount] Production for [cityName] =
|
||||
|
||||
|
||||
# World Screen UI
|
||||
|
@ -1134,6 +1136,10 @@ Terrain =
|
|||
Tile =
|
||||
# Requires translation!
|
||||
Missing resource =
|
||||
# Requires translation!
|
||||
[stats] on [tileType] tiles =
|
||||
# Requires translation!
|
||||
from improvements: =
|
||||
|
||||
|
||||
# Requires translation!
|
||||
|
@ -1189,6 +1195,10 @@ Water =
|
|||
Water resource =
|
||||
# Requires translation!
|
||||
River =
|
||||
# Requires translation!
|
||||
fresh water =
|
||||
# Requires translation!
|
||||
non-fresh water =
|
||||
|
||||
# Requires translation!
|
||||
Wonders =
|
||||
|
@ -1657,6 +1667,8 @@ Invalid ID! =
|
|||
# Requires translation!
|
||||
[stats] from [param] tiles in this city =
|
||||
# Requires translation!
|
||||
[stats] for each adjacent [param] =
|
||||
# Requires translation!
|
||||
+[amount]% vs [unitType] =
|
||||
|
||||
#################### Lines from Buildings from Civ V - Vanilla ####################
|
||||
|
@ -5484,6 +5496,8 @@ Mountain =
|
|||
# Requires translation!
|
||||
Snow =
|
||||
|
||||
# Requires translation!
|
||||
Provides a one-time Production bonus to the closest city when cut down =
|
||||
# Requires translation!
|
||||
Forest =
|
||||
|
||||
|
@ -5545,6 +5559,10 @@ Barringer Crater =
|
|||
|
||||
#################### Lines from TileImprovements from Civ V - Vanilla ####################
|
||||
|
||||
# Requires translation!
|
||||
Can also be built on tiles adjacent to fresh water =
|
||||
# Requires translation!
|
||||
[stats] on [param] tiles once [tech] is discovered =
|
||||
# Requires translation!
|
||||
Farm =
|
||||
|
||||
|
@ -5625,10 +5643,6 @@ Deal 30 damage to adjacent enemy units =
|
|||
# Requires translation!
|
||||
Citadel =
|
||||
|
||||
# Requires translation!
|
||||
[stats] for each adjacent [tileImprovement] =
|
||||
# Requires translation!
|
||||
Can only be built on Coastal tiles =
|
||||
# Requires translation!
|
||||
Moai =
|
||||
|
||||
|
|
|
@ -446,6 +446,8 @@ Our proposed trade request is no longer relevant! = Ehdottamallamme kauppasopimu
|
|||
[defender] withdrew from a [attacker] = [defender] vetäytyi yksikön [attacker] hyökkäykseltä
|
||||
[building] has provided [amount] Gold! = [building] toimitti [amount] Kultaa!
|
||||
[civName] has stolen your territory! = [civName] on varastanut meiltä maata!
|
||||
# Requires translation!
|
||||
Clearing a [forest] has created [amount] Production for [cityName] =
|
||||
|
||||
|
||||
# World Screen UI
|
||||
|
@ -613,6 +615,10 @@ vs [unitType] = vs [unitType]
|
|||
Terrain = Maasto
|
||||
Tile = Ruutu
|
||||
Missing resource = Puuttuva resurssi
|
||||
# Requires translation!
|
||||
[stats] on [tileType] tiles =
|
||||
# Requires translation!
|
||||
from improvements: =
|
||||
|
||||
|
||||
Hurry Research = Hoputa Tutkimus
|
||||
|
@ -651,6 +657,10 @@ Water =
|
|||
Water resource =
|
||||
# Requires translation!
|
||||
River =
|
||||
# Requires translation!
|
||||
fresh water =
|
||||
# Requires translation!
|
||||
non-fresh water =
|
||||
|
||||
Wonders = Ihmeitä
|
||||
Base values = Kanta-arvot
|
||||
|
@ -928,6 +938,8 @@ Invalid ID! = Viallinen ID!
|
|||
# Requires translation!
|
||||
[stats] from [param] tiles in this city =
|
||||
# Requires translation!
|
||||
[stats] for each adjacent [param] =
|
||||
# Requires translation!
|
||||
+[amount]% vs [unitType] =
|
||||
|
||||
#################### Lines from Buildings from Civ V - Vanilla ####################
|
||||
|
@ -3749,6 +3761,8 @@ Mountain =
|
|||
# Requires translation!
|
||||
Snow =
|
||||
|
||||
# Requires translation!
|
||||
Provides a one-time Production bonus to the closest city when cut down =
|
||||
# Requires translation!
|
||||
Forest =
|
||||
|
||||
|
@ -3794,6 +3808,10 @@ Barringer Crater = Barringer-kraatteri
|
|||
|
||||
#################### Lines from TileImprovements from Civ V - Vanilla ####################
|
||||
|
||||
# Requires translation!
|
||||
Can also be built on tiles adjacent to fresh water =
|
||||
# Requires translation!
|
||||
[stats] on [param] tiles once [tech] is discovered =
|
||||
Farm = Maatila
|
||||
|
||||
Lumber mill = Saha
|
||||
|
@ -3853,10 +3871,6 @@ Deal 30 damage to adjacent enemy units =
|
|||
# Requires translation!
|
||||
Citadel =
|
||||
|
||||
# Requires translation!
|
||||
[stats] for each adjacent [tileImprovement] =
|
||||
# Requires translation!
|
||||
Can only be built on Coastal tiles =
|
||||
# Requires translation!
|
||||
Moai =
|
||||
|
||||
|
|
|
@ -452,6 +452,8 @@ Our proposed trade request is no longer relevant! = Notre offre commerciale n'es
|
|||
[defender] withdrew from a [attacker] = [defender] a battu en retraite devant [attacker]
|
||||
[building] has provided [amount] Gold! = [building] vous a donné [amount] Or !
|
||||
[civName] has stolen your territory! = [civName] a volé votre territoire !
|
||||
# Requires translation!
|
||||
Clearing a [forest] has created [amount] Production for [cityName] =
|
||||
|
||||
|
||||
# World Screen UI
|
||||
|
@ -628,6 +630,10 @@ Terrain = Terrain
|
|||
Tile =
|
||||
# Requires translation!
|
||||
Missing resource =
|
||||
# Requires translation!
|
||||
[stats] on [tileType] tiles =
|
||||
# Requires translation!
|
||||
from improvements: =
|
||||
|
||||
|
||||
Hurry Research = Accélère la recherche scientifique en cours
|
||||
|
@ -668,6 +674,10 @@ Water =
|
|||
Water resource =
|
||||
# Requires translation!
|
||||
River =
|
||||
# Requires translation!
|
||||
fresh water =
|
||||
# Requires translation!
|
||||
non-fresh water =
|
||||
|
||||
Wonders = Merveilles
|
||||
Base values = Valeurs brutes
|
||||
|
@ -971,6 +981,8 @@ Invalid ID! =
|
|||
# Requires translation!
|
||||
[stats] from [param] tiles in this city =
|
||||
# Requires translation!
|
||||
[stats] for each adjacent [param] =
|
||||
# Requires translation!
|
||||
+[amount]% vs [unitType] =
|
||||
|
||||
#################### Lines from Buildings from Civ V - Vanilla ####################
|
||||
|
@ -3124,6 +3136,8 @@ Mountain = Montagne
|
|||
|
||||
Snow = Neige
|
||||
|
||||
# Requires translation!
|
||||
Provides a one-time Production bonus to the closest city when cut down =
|
||||
Forest = Forêt
|
||||
|
||||
Jungle = Jungle
|
||||
|
@ -3165,6 +3179,10 @@ Barringer Crater = Cratère de Barringer
|
|||
|
||||
#################### Lines from TileImprovements from Civ V - Vanilla ####################
|
||||
|
||||
# Requires translation!
|
||||
Can also be built on tiles adjacent to fresh water =
|
||||
# Requires translation!
|
||||
[stats] on [param] tiles once [tech] is discovered =
|
||||
Farm = Ferme
|
||||
|
||||
Lumber mill = Scierie
|
||||
|
@ -3220,9 +3238,6 @@ Customs house = Douanes
|
|||
Deal 30 damage to adjacent enemy units = Inflige 30 dégâts aux unités ennemies adjacentes
|
||||
Citadel = Citadelle
|
||||
|
||||
# Requires translation!
|
||||
[stats] for each adjacent [tileImprovement] =
|
||||
Can only be built on Coastal tiles = constructible uniquement sur des cases côtières
|
||||
Moai = Moai
|
||||
|
||||
Cannot be built on bonus resource = Ne peut être construit sur une ressource bonus
|
||||
|
|
|
@ -438,6 +438,8 @@ Our proposed trade request is no longer relevant! = Unsere vorgeschlagene Handel
|
|||
[defender] withdrew from a [attacker] = [defender] hat sich vor einem [attacker] zurückgezogen
|
||||
[building] has provided [amount] Gold! = [building] hat [amount] Gold bereitgestellt.
|
||||
[civName] has stolen your territory! = [civName] hat uns Territorium abgeknöpft!
|
||||
# Requires translation!
|
||||
Clearing a [forest] has created [amount] Production for [cityName] =
|
||||
|
||||
|
||||
# World Screen UI
|
||||
|
@ -603,6 +605,10 @@ vs [unitType] = gegen [unitType]
|
|||
Terrain = Gelände
|
||||
Tile = Feld
|
||||
Missing resource = Fehlende Ressource
|
||||
# Requires translation!
|
||||
[stats] on [tileType] tiles =
|
||||
# Requires translation!
|
||||
from improvements: =
|
||||
|
||||
|
||||
Hurry Research = Forschung beschleunigen
|
||||
|
@ -636,6 +642,10 @@ Water = Wasser
|
|||
Water resource = Wasser-Ressource
|
||||
# Requires translation!
|
||||
River =
|
||||
# Requires translation!
|
||||
fresh water =
|
||||
# Requires translation!
|
||||
non-fresh water =
|
||||
|
||||
Wonders = Wunder
|
||||
Base values = Grundwerte
|
||||
|
@ -894,6 +904,7 @@ Invalid ID! = Ungültige Spieler-ID!
|
|||
|
||||
[stats] from every [param] = [stats] von jedem Gebäude "[param]"
|
||||
[stats] from [param] tiles in this city = [stats] von [param]-Feldern in dieser Stadt
|
||||
[stats] for each adjacent [param] = [stats] für jedes anliegende [param]
|
||||
# Requires translation!
|
||||
+[amount]% vs [unitType] =
|
||||
|
||||
|
@ -2975,6 +2986,8 @@ Mountain = Berge
|
|||
|
||||
Snow = Schnee
|
||||
|
||||
# Requires translation!
|
||||
Provides a one-time Production bonus to the closest city when cut down =
|
||||
Forest = Wald
|
||||
|
||||
Jungle = Dschungel
|
||||
|
@ -3016,6 +3029,10 @@ Barringer Crater = Barringer-Krater
|
|||
|
||||
#################### Lines from TileImprovements from Civ V - Vanilla ####################
|
||||
|
||||
# Requires translation!
|
||||
Can also be built on tiles adjacent to fresh water =
|
||||
# Requires translation!
|
||||
[stats] on [param] tiles once [tech] is discovered =
|
||||
Farm = Farm
|
||||
|
||||
Lumber mill = Sägewerk
|
||||
|
@ -3068,8 +3085,6 @@ Customs house = Zollamt
|
|||
Deal 30 damage to adjacent enemy units = Fügt angrgenzenden gegnerischen Einheiten 30 Schadenspunkte pro Runde zu
|
||||
Citadel = Zitadelle
|
||||
|
||||
[stats] for each adjacent [tileImprovement] = [stats] für jedes anliegende [tileImprovement]
|
||||
Can only be built on Coastal tiles = Kann nur auf Küstenfeldern gebaut werden
|
||||
Moai = Moai
|
||||
|
||||
Cannot be built on bonus resource = Darf nicht auf Bonus-Ressourcen gebaut werden
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -442,6 +442,8 @@ Our proposed trade request is no longer relevant! = Penawaran perdagangan kita t
|
|||
[defender] withdrew from a [attacker] = [defender] mundur dari [attacker]
|
||||
[building] has provided [amount] Gold! = [building] telah menyediakan [amount] Emas!
|
||||
[civName] has stolen your territory! = [civName] telah mencuri teritorimu!
|
||||
# Requires translation!
|
||||
Clearing a [forest] has created [amount] Production for [cityName] =
|
||||
|
||||
|
||||
# World Screen UI
|
||||
|
@ -607,6 +609,10 @@ vs [unitType] = vs [unitType]
|
|||
Terrain = Medan
|
||||
Tile = Daerah
|
||||
Missing resource = Sumber daya kurang
|
||||
# Requires translation!
|
||||
[stats] on [tileType] tiles =
|
||||
# Requires translation!
|
||||
from improvements: =
|
||||
|
||||
|
||||
Hurry Research = Percepat Riset
|
||||
|
@ -642,6 +648,10 @@ Water =
|
|||
Water resource =
|
||||
# Requires translation!
|
||||
River =
|
||||
# Requires translation!
|
||||
fresh water =
|
||||
# Requires translation!
|
||||
non-fresh water =
|
||||
|
||||
Wonders = Keajaiban Dunia
|
||||
Base values = Nilai dasar
|
||||
|
@ -902,6 +912,7 @@ Invalid ID! = ID invalid!
|
|||
|
||||
[stats] from every [param] = [stats] untuk setiap [param]
|
||||
[stats] from [param] tiles in this city = [stats] dari daerah [param] di kota ini
|
||||
[stats] for each adjacent [param] = [stats] untuk setiap [param] yang bersebelahan
|
||||
# Requires translation!
|
||||
+[amount]% vs [unitType] =
|
||||
|
||||
|
@ -2992,6 +3003,8 @@ Mountain = Gunung
|
|||
|
||||
Snow = Salju
|
||||
|
||||
# Requires translation!
|
||||
Provides a one-time Production bonus to the closest city when cut down =
|
||||
Forest = Hutan
|
||||
|
||||
Jungle = Hutan Belantara
|
||||
|
@ -3033,6 +3046,10 @@ Barringer Crater = Kawah Barringer
|
|||
|
||||
#################### Lines from TileImprovements from Civ V - Vanilla ####################
|
||||
|
||||
# Requires translation!
|
||||
Can also be built on tiles adjacent to fresh water =
|
||||
# Requires translation!
|
||||
[stats] on [param] tiles once [tech] is discovered =
|
||||
Farm = Pertanian
|
||||
|
||||
Lumber mill = Pabrik kayu
|
||||
|
@ -3085,8 +3102,6 @@ Customs house = Rumah cukai
|
|||
Deal 30 damage to adjacent enemy units = Memberi 30 kerusakan pada unit musuh yang bersebelahan
|
||||
Citadel = Benteng
|
||||
|
||||
[stats] for each adjacent [tileImprovement] = [stats] untuk setiap [tileImprovement] yang bersebelahan
|
||||
Can only be built on Coastal tiles = Hanya bisa dibangun di daerah pantai
|
||||
Moai = Moai
|
||||
|
||||
Cannot be built on bonus resource = Tidak bisa dibangun di atas sumber daya bonus
|
||||
|
|
|
@ -434,6 +434,8 @@ Our proposed trade request is no longer relevant! = La nostra richiesta commerci
|
|||
[defender] withdrew from a [attacker] = [defender] si è ritirato dall'attacco dell'unità nemica [attacker]
|
||||
[building] has provided [amount] Gold! = [building] ti ha donato [amount] Oro!
|
||||
[civName] has stolen your territory! = [civName] ci ha strappato dei territori di nostra proprietà!
|
||||
# Requires translation!
|
||||
Clearing a [forest] has created [amount] Production for [cityName] =
|
||||
|
||||
|
||||
# World Screen UI
|
||||
|
@ -599,6 +601,10 @@ vs [unitType] = contro [unitType]
|
|||
Terrain = Terreno
|
||||
Tile = Casella
|
||||
Missing resource = Risorsa mancante
|
||||
# Requires translation!
|
||||
[stats] on [tileType] tiles =
|
||||
# Requires translation!
|
||||
from improvements: =
|
||||
|
||||
|
||||
Hurry Research = Accelera ricerca
|
||||
|
@ -630,6 +636,10 @@ Water = anfibia
|
|||
# For [stats] from [Water resource] tiles in this city
|
||||
Water resource = risorsa anfibia
|
||||
River = Fiume
|
||||
# Requires translation!
|
||||
fresh water =
|
||||
# Requires translation!
|
||||
non-fresh water =
|
||||
|
||||
Wonders = Meraviglie
|
||||
Base values = Valori di base
|
||||
|
@ -887,6 +897,7 @@ Invalid ID! = ID non valido!
|
|||
|
||||
[stats] from every [param] = [stats] per ogni [param]
|
||||
[stats] from [param] tiles in this city = [stats] da ogni fonte di [param] nella Città
|
||||
[stats] for each adjacent [param] = [stats] per ogni [param] adiacente
|
||||
+[amount]% vs [unitType] = +[amount]% contro [unitType]
|
||||
|
||||
#################### Lines from Buildings from Civ V - Vanilla ####################
|
||||
|
@ -2912,6 +2923,8 @@ Mountain = Montagna
|
|||
|
||||
Snow = Neve
|
||||
|
||||
# Requires translation!
|
||||
Provides a one-time Production bonus to the closest city when cut down =
|
||||
Forest = Foresta
|
||||
|
||||
Jungle = Giungla
|
||||
|
@ -2953,6 +2966,10 @@ Barringer Crater = Cratere di Barringer
|
|||
|
||||
#################### Lines from TileImprovements from Civ V - Vanilla ####################
|
||||
|
||||
# Requires translation!
|
||||
Can also be built on tiles adjacent to fresh water =
|
||||
# Requires translation!
|
||||
[stats] on [param] tiles once [tech] is discovered =
|
||||
Farm = Fattoria
|
||||
|
||||
Lumber mill = Segheria
|
||||
|
@ -3005,8 +3022,6 @@ Customs house = Dogana
|
|||
Deal 30 damage to adjacent enemy units = Infligge 30 danno alle unità nemiche adiacenti
|
||||
Citadel = Cittadella
|
||||
|
||||
[stats] for each adjacent [tileImprovement] = [stats] per ogni [tileImprovement] adiacente
|
||||
Can only be built on Coastal tiles = Costruibile solo su Costa
|
||||
Moai = Moai
|
||||
|
||||
Cannot be built on bonus resource = Non costruibile sulle risorse bonus
|
||||
|
|
|
@ -38,7 +38,6 @@ Requires a [buildingName] in all cities = すべての都市に[buildingName]が
|
|||
Requires a [buildingName] in this city = この都市に[buildingName]が必要
|
||||
Consumes 1 [resource] = [resource]が必要
|
||||
Required tech: [requiredTech] = 必要なテクノロジー:[requiredTech]
|
||||
# Requires translation!
|
||||
Cannot be purchased = 購入不可
|
||||
|
||||
Current construction = 生産中
|
||||
|
@ -73,7 +72,6 @@ We have encountered the City-State of [name]! = 都市国家[name]に遭遇し
|
|||
Declare Friendship ([numberOfTurns] turns) = 友好宣言([numberOfTurns]ターン)
|
||||
May our nations forever remain united! = 我々の国が永遠に団結し続けますように
|
||||
Indeed! = そうだな
|
||||
# Requires translation!
|
||||
Denounce [civName]? = [civName]を非難しますか?
|
||||
Denounce ([numberOfTurns] turns) = 非難([numberOfTurns]ターン)
|
||||
We will remember this. = 覚えてろ!
|
||||
|
@ -188,7 +186,6 @@ Map Options = マップ設定
|
|||
Game Options = ゲーム設定
|
||||
Civilizations = Civilizations
|
||||
Map Type = マップタイプ
|
||||
# Requires translation!
|
||||
Map file = マップファイル
|
||||
Generated = 生成
|
||||
Existing = 既存
|
||||
|
@ -227,13 +224,9 @@ Reset to default = デフォルトに戻す
|
|||
|
||||
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = 非常に実験的-警告を受けました!
|
||||
Online Multiplayer = オンラインマルチプレイ
|
||||
# Requires translation!
|
||||
Scenario Editor = シナリオエディタ
|
||||
# Requires translation!
|
||||
Scenario file = シナリオファイル
|
||||
# Requires translation!
|
||||
Scenario Map = シナリオmap
|
||||
# Requires translation!
|
||||
Scenario = シナリオ
|
||||
|
||||
World Size = マップサイズ
|
||||
|
@ -265,9 +258,7 @@ It looks like we can't make a map with the parameters you requested! = リクエ
|
|||
Maybe you put too many players into too small a map? = この人数にはマップが小さすぎます
|
||||
No human players selected! = 人間のプレイヤーがいません!
|
||||
Mods: = Mod:
|
||||
# Requires translation!
|
||||
Base ruleset mods: = 基本ルールセットmod:
|
||||
# Requires translation!
|
||||
Extension mods: = 拡張mod:
|
||||
|
||||
# Multiplayer
|
||||
|
@ -317,9 +308,7 @@ Delete save = セーブデータを消す
|
|||
Saved at = 保存
|
||||
Load map = ロードマップ
|
||||
Delete map = マップを消去
|
||||
# Requires translation!
|
||||
Load Scenario Map = シナリオマップをロード
|
||||
# Requires translation!
|
||||
Delete Scenario Map = シナリオマップを消去
|
||||
Are you sure you want to delete this map? = このマップを削除してもよろしいですか?
|
||||
Upload map = マップをアップロード
|
||||
|
@ -353,7 +342,6 @@ Move units with a single tap = シングルタップでユニットを移動
|
|||
Show tutorials = チュートリアルの表示
|
||||
Auto-assign city production = 都市生産の自動割り当て
|
||||
Auto-build roads = 交易路の自動構築
|
||||
# Requires translation!
|
||||
Automated workers replace improvements = オート建設を指示された労働者の資源活用施設の置き換え
|
||||
Show minimap = ミニマップを表示
|
||||
Show pixel units = ピクセル単位を表示
|
||||
|
@ -409,7 +397,6 @@ The City-State of [name] has been destroyed! = [name]の都市国家は破壊さ
|
|||
We have captured a barbarian encampment and recovered [goldAmount] gold! = 蛮族の野営地を占領し、[goldAmount]ゴールドを回収しました。
|
||||
A barbarian [unitType] has joined us! = 蛮族が[unitType]として参加しました。
|
||||
We have found survivors in the ruins - population added to [cityName] = 遺跡で生存者が見つかりました-[cityName]に人口が追加されました。
|
||||
# Requires translation!
|
||||
We have discovered cultural artifacts in the ruins! (+20 Culture) = 遺跡で文化遺産を発見しました。(+20 Culture)
|
||||
We have discovered the lost technology of [techName] in the ruins! = 遺跡で[techName]の技術を発見しました!
|
||||
A [unitName] has joined us! = [unitName]が加わりました!
|
||||
|
@ -447,6 +434,8 @@ Our proposed trade request is no longer relevant! = 提案された取引の申
|
|||
[defender] withdrew from a [attacker] = [defender]が[attacker]から撤退した。
|
||||
[building] has provided [amount] Gold! = [building]が[amount]ゴールドを提供しました。
|
||||
[civName] has stolen your territory! = [civName]はあなたの領土を略奪しました!
|
||||
# Requires translation!
|
||||
Clearing a [forest] has created [amount] Production for [cityName] =
|
||||
|
||||
|
||||
# World Screen UI
|
||||
|
@ -455,7 +444,6 @@ Working... = ロード中…
|
|||
Waiting for other players... = 他のプレイヤーを待っています…
|
||||
in = 建設
|
||||
Next turn = 次のターン
|
||||
# Requires translation!
|
||||
[currentPlayerCiv] ready? = [currentPlayerCiv] レディー?
|
||||
1 turn = 1ターン
|
||||
[numberOfTurns] turns = [numberOfTurns]ターン
|
||||
|
@ -613,6 +601,10 @@ vs [unitType] = vs [unitType]
|
|||
Terrain = 地形
|
||||
Tile = タイル
|
||||
Missing resource = 不足している資源
|
||||
# Requires translation!
|
||||
[stats] on [tileType] tiles =
|
||||
# Requires translation!
|
||||
from improvements: =
|
||||
|
||||
|
||||
Hurry Research = 研究を開始
|
||||
|
@ -634,23 +626,20 @@ Buildings = 建物
|
|||
# For the "when constructing [military units]" translation
|
||||
military units = 軍事ユニット
|
||||
melee units = 白兵ユニット
|
||||
# Requires translation!
|
||||
mounted units = 騎乗ユニット
|
||||
# Requires translation!
|
||||
naval units = 海軍ユニット
|
||||
# Requires translation!
|
||||
ranged units = 遠距離ユニット
|
||||
# For the All "newly-trained [relevant] units in this city receive the [] promotion" translation. Relevant as in 'units that can receive'
|
||||
# Requires translation!
|
||||
relevant = 関連
|
||||
# For '[stats] from [Water] tiles in this city'
|
||||
# Requires translation!
|
||||
Water = 水
|
||||
# For [stats] from [Water resource] tiles in this city
|
||||
# Requires translation!
|
||||
Water resource = 海タイル
|
||||
# Requires translation!
|
||||
River = 川
|
||||
# Requires translation!
|
||||
fresh water =
|
||||
# Requires translation!
|
||||
non-fresh water =
|
||||
|
||||
Wonders = 世界遺産
|
||||
Base values = 基本値
|
||||
|
@ -672,9 +661,7 @@ Action = 行動
|
|||
Defeated = 敗北
|
||||
[numberOfCivs] Civilizations in the game = ゲーム内の[numberOfCivs]つの文明
|
||||
Our Civilization: = 我々の文明:
|
||||
# Requires translation!
|
||||
Known and alive ([numberOfCivs]) = 把握済みの存在文明 ([numberOfCivs])
|
||||
# Requires translation!
|
||||
Known and defeated ([numberOfCivs]) = 把握済みの敗北文明 ([numberOfCivs])
|
||||
Tiles = タイル
|
||||
Natural Wonders = 自然遺産
|
||||
|
@ -769,32 +756,22 @@ Improvements = 資源活用施設と文明
|
|||
Clear current map = マップをクリア
|
||||
Save map = マップを保存
|
||||
Download map = マップをダウンロード
|
||||
# Requires translation!
|
||||
Toggle Scenario Map = シナリオマップの切り替え
|
||||
Loading... = ロード中...
|
||||
Filter: = フィルター:
|
||||
# Requires translation!
|
||||
Create scenario map = シナリオマップを作成
|
||||
# Requires translation!
|
||||
Edit scenario parameters = シナリオパラメータの編集
|
||||
# Requires translation!
|
||||
OK = OK
|
||||
Exit map editor = マップエディタを終了
|
||||
[nation] starting location = [nation]の出現場所
|
||||
Clear terrain features = 地物を消去
|
||||
Clear improvements = 資源活用施設を消去
|
||||
Clear resource = 資源を消去
|
||||
# Requires translation!
|
||||
Remove units = ユニットを消去
|
||||
# Requires translation!
|
||||
Player [index] = プレイヤー[index]
|
||||
# Requires translation!
|
||||
Player [playerIndex] starting location = プレイヤー[playerIndex]の開始位置
|
||||
# Requires translation!
|
||||
Bottom left river = 左下の川
|
||||
# Requires translation!
|
||||
Bottom right river = 右下の川
|
||||
# Requires translation!
|
||||
Bottom river = 下の川
|
||||
Requires = 必要
|
||||
Menu = メニュー
|
||||
|
@ -847,7 +824,6 @@ Mass Media = マスメディア
|
|||
# Terrains
|
||||
|
||||
Impassable = 無敵
|
||||
# Requires translation!
|
||||
Fresh water = 淡水
|
||||
|
||||
# Resources
|
||||
|
@ -858,11 +834,8 @@ Cocoa = ココア
|
|||
Crab = カニ
|
||||
Citrus = 柑橘果物
|
||||
Truffles = トリュフ
|
||||
# Requires translation!
|
||||
Strategic = 戦略資源
|
||||
# Requires translation!
|
||||
Bonus = ボーナス資源
|
||||
# Requires translation!
|
||||
Luxury = 高級資源
|
||||
|
||||
# Unit types
|
||||
|
@ -922,11 +895,9 @@ Invalid ID! = IDが無効です!
|
|||
|
||||
# Uniques that are relevant to more than one type of game object
|
||||
|
||||
# Requires translation!
|
||||
[stats] from every [param] = すべての[param]から[stats]を取得
|
||||
# Requires translation!
|
||||
[stats] from [param] tiles in this city = この街の[param]から[stats]を取得
|
||||
# Requires translation!
|
||||
[stats] for each adjacent [param] = 隣接する[param]ごとに[stats]
|
||||
+[amount]% vs [unitType] = +[amount]% vs [unitType]
|
||||
|
||||
#################### Lines from Buildings from Civ V - Vanilla ####################
|
||||
|
@ -944,7 +915,6 @@ Stone Works = 石工所
|
|||
'Time crumbles things; everything grows old and is forgotten under the power of time' - Aristotle = 「時間は、物事を砕く。すべては時間の力のもとに成長し、時間の経過とともに忘れ去られる。」 - アリストテレス
|
||||
Stonehenge = ストーンヘンジ
|
||||
|
||||
# Requires translation!
|
||||
[stats] Per [amount] Population in this city = 都市の人口[amount]人当たりの[stats]
|
||||
Library = 図書館
|
||||
|
||||
|
@ -959,18 +929,12 @@ Circus = サーカス
|
|||
Must be next to river = 河川に隣接する都市しか建設できない
|
||||
Water Mill = 水車小屋
|
||||
|
||||
# Requires translation!
|
||||
Must border a source of fresh water = 淡水に接している必要があります
|
||||
# Requires translation!
|
||||
Floating Gardens = 水上庭園
|
||||
|
||||
# Requires translation!
|
||||
'It is not so much for its beauty that the forest makes a claim upon men's hearts, as for that subtle something, that quality of air, that emanation from old trees, that so wonderfully changes and renews a weary spirit.' - Robert Louis Stevenson = 「森が人間の心に訴えかけてくる理由はその美しさではなく、もっと漠然とした何かであり、その空気の質であり、古い木々の息づかいであり、不思議なほど人間の心を癒やしてくれるからである」 - ロバート・ルイス・スティーブンソン
|
||||
# Requires translation!
|
||||
+[amount]% growth in all cities = 全都市の成長速度+[amount]%
|
||||
# Requires translation!
|
||||
+[amount]% Production when constructing [param] = [param]を生産時に生産力+[amount]%
|
||||
# Requires translation!
|
||||
Temple of Artemis = アルテミス神殿
|
||||
|
||||
Walls = 防壁
|
||||
|
@ -1005,7 +969,6 @@ Lighthouse = 灯台
|
|||
All military naval units receive +1 movement and +1 sight = 全海軍ユニットに移動+1、視界+1
|
||||
The Great Lighthouse = ファロス灯台
|
||||
|
||||
# Requires translation!
|
||||
+[amount]% production when building [param] in this city = 都市に[param]を建設時、生産量を+[amount]%
|
||||
Stable = 厩舎
|
||||
|
||||
|
@ -1041,7 +1004,6 @@ Bazaar = バザー
|
|||
|
||||
Mint = 造幣所
|
||||
|
||||
# Requires translation!
|
||||
[amount]% of food is carried over after population increases = 人口の増加後に、食料を[amount]%持ち越す
|
||||
Aqueduct = 用水路
|
||||
|
||||
|
@ -1049,9 +1011,7 @@ Aqueduct = 用水路
|
|||
Enemy land units must spend 1 extra movement point when inside your territory (obsolete upon Dynamite) = 領土内に侵入した敵陸上ユニットが消費する移動ポイントが1タイルにつき+1増加(ダイナマイトを発見すると陳腐化)
|
||||
Great Wall = 万里の長城
|
||||
|
||||
# Requires translation!
|
||||
+[amount]% great person generation in this city = 都市の偉人の出現速度+[amount]%
|
||||
# Requires translation!
|
||||
Garden = 庭園
|
||||
|
||||
Monastery = 修道院
|
||||
|
@ -1091,7 +1051,6 @@ Oxford University = オックスフォード大学
|
|||
|
||||
Castle = 城
|
||||
|
||||
# Requires translation!
|
||||
[stats] once [tech] is discovered = [tech]を研究後に[stats]を得られる
|
||||
Mughal Fort = ムガル要塞
|
||||
|
||||
|
@ -1100,7 +1059,6 @@ Cost of acquiring new tiles reduced by 25% = 新たなタイル獲得に必要
|
|||
Angkor Wat = アンコールワット
|
||||
|
||||
'Justice is an unassailable fortress, built on the brow of a mountain which cannot be overthrown by the violence of torrents, nor demolished by the force of armies.' - Joseph Addison = 「正義とは、激流に沈められることも軍隊に破壊されることもない山の頂に建てられた難攻不落の要塞である」 - ヨゼフ・アディソン
|
||||
# Requires translation!
|
||||
All newly-trained [param] units in this city receive the [promotion] promotion = この都市で新たに訓練された[param]は、[promotion]が付与される
|
||||
Alhambra = アランブラ
|
||||
|
||||
|
@ -1128,7 +1086,6 @@ Satrap's Court = サトラップの王宮
|
|||
Hanse = ハンザ
|
||||
|
||||
'Most of us can, as we choose, make of this world either a palace or a prison' - John Lubbock = 「我々のほとんどは選ぶことができる。この世を宮殿にするか、牢獄にするかを。」 - ジョン・ラボック
|
||||
# Requires translation!
|
||||
Unhappiness from population decreased by [amount]% = 人口による不満を[amount]%減少
|
||||
Forbidden Palace = 紫禁城
|
||||
|
||||
|
@ -1178,7 +1135,6 @@ Hospital = 病院
|
|||
Stock Exchange = 証券取引所
|
||||
|
||||
'To achieve great things, two things are needed: a plan, and not quite enough time.' - Leonard Bernstein = 「偉大なことを成し遂げるには、2つのものが必要だ。その2つとは、計画と、不足気味の時間である。」 - レナード・バーンスタイン
|
||||
# Requires translation!
|
||||
Cost of purchasing items in cities reduced by [amount]% = 都市でアイテムを購入するコストを[amount]%削減
|
||||
Big Ben = ビッグベン
|
||||
|
||||
|
@ -1189,7 +1145,6 @@ Provides 1 happiness per 2 additional social policies adopted = 追加で採用
|
|||
Eiffel Tower = エッフェル塔
|
||||
|
||||
'Give me your tired, your poor, your huddled masses yearning to breathe free, the wretched refuse of your teeming shore. Send these, the homeless, tempest-tossed to me, I lift my lamp beside the golden door!' - Emma Lazarus = 「あなたの国の疲れた者、貧しい者を私に与えよ。震え、寄り添いあい、自由に呼吸をすることを切望する者たちを。あなたの岸に溢れた、惨めに見捨てられた者たちを。私のところに送りなさい、家なき者、世に翻弄された者を。私は黄金の扉の傍らに灯をかかげよう!」 - エマ・ラザラス
|
||||
# Requires translation!
|
||||
[stats] from every specialist = 全専門家から[stats]
|
||||
Statue of Liberty = 自由の女神
|
||||
|
||||
|
@ -1276,9 +1231,7 @@ It appears that you do have a reason for existing – to make this deal with me.
|
|||
Greetings. = どうも。
|
||||
What do YOU want?! = 何がしたいんだ!?
|
||||
Ingenuity = 創造力
|
||||
# Requires translation!
|
||||
Receive free [unit] when you discover [tech] = [tech]を発見後、[unit]を無償で受け取れる
|
||||
# Requires translation!
|
||||
[unit] is earned [amount]% faster = [unit]は[amount]%早く獲得可能
|
||||
Akkad = アッカド
|
||||
Dur-Kurigalzu = ドゥル・クリガルズ
|
||||
|
@ -1330,9 +1283,7 @@ My friend, does this seem reasonable to you? = 友よ、これは合理的か?
|
|||
Greetings! = どうも!
|
||||
What? = なんだ?
|
||||
Hellenic League = ヘレニズム同盟
|
||||
# Requires translation!
|
||||
City-State Influence degrades at half rate = 都市国家への影響力の低下速度が半減する
|
||||
# Requires translation!
|
||||
City-State Influence recovers at twice the normal rate = 都市国家への影響力の回復速度が2倍になる
|
||||
Athens = アテネ
|
||||
Sparta = スパルタ
|
||||
|
@ -1386,7 +1337,6 @@ My friend, do you think you can accept this request? = 友よ、この取引を
|
|||
How are you today? = ごきげんよう。
|
||||
Oh. It's you? = ああ、そなたですか
|
||||
Art of War = 兵法
|
||||
# Requires translation!
|
||||
Great General provides double combat bonus = 大将軍による戦闘ボーナスが2倍
|
||||
Beijing = 北京
|
||||
Shanghai = 上海
|
||||
|
@ -1446,7 +1396,10 @@ Heliopolis = ヘリオポリス
|
|||
Elephantine = エレファンティネ
|
||||
Alexandria = アレクサンドリア
|
||||
Pi-Ramesses = ピラメセス
|
||||
Gizyblos = ビブロス
|
||||
# Requires translation!
|
||||
Giza =
|
||||
# Requires translation!
|
||||
Byblos =
|
||||
Akhetaten = アケトアテン
|
||||
Hieraconpolis = ヒエラコンポリス
|
||||
Abydos = アビドス
|
||||
|
@ -1598,7 +1551,6 @@ How would you like it if I propose this kind of exchange? = このような提
|
|||
Hello! = こんにちは
|
||||
What do you need?! = 何が望みだ?
|
||||
Siberian Riches = シベリアの富
|
||||
# Requires translation!
|
||||
Double quantity of [resource] produced = [resource]の生産量が2倍
|
||||
Moscow = モスクワ
|
||||
St. Petersburg = サンクトペテルブルク
|
||||
|
@ -1698,7 +1650,6 @@ Welcome foreigner, I am Harun Al-Rashid, Caliph of the Arabs. Come and tell me a
|
|||
Come forth, let's do business. = こちらへ来い、取引をしよう。
|
||||
Peace be upon you. = そなたに平和あれ。
|
||||
Trade Caravans = 砂漠の船
|
||||
# Requires translation!
|
||||
[stats] from each Trade Route = 各交易路から[stats]
|
||||
Mecca = メッカ
|
||||
Medina = メディナ
|
||||
|
@ -1743,9 +1694,7 @@ The people of the United States of America welcome you. = アメリカ合衆国
|
|||
Is the following trade of interest to you? = 以下の取引に興味はありますか?
|
||||
Well? = ん?
|
||||
Manifest Destiny = 明白なる運命
|
||||
# Requires translation!
|
||||
+1 Sight for all land military units = すべての陸上軍事ユニットに視界+1
|
||||
# Requires translation!
|
||||
-50% cost when purchasing tiles = タイル購入時のコスト-50%
|
||||
Washington = ワシントン
|
||||
New York = ニューヨーク
|
||||
|
@ -1859,7 +1808,6 @@ Hello, I am Mohandas Gandhi. My people call me Bapu, but please, call me friend.
|
|||
My friend, are you interested in this arrangement? = 友よ、この協定に興味がありますか?
|
||||
I wish you peace. = あなたに平和あれ。
|
||||
Population Growth = 人口増加
|
||||
# Requires translation!
|
||||
Unhappiness from number of Cities doubled = 都市の数からの不満が2倍
|
||||
Delhi = デリー
|
||||
Mumbai = ムンバイ
|
||||
|
@ -1904,8 +1852,7 @@ What now? = 本日のご用件は?
|
|||
So, out with it! = ああ、聞いているぞ!
|
||||
Furor Teutonicus = 怒れるテウトネス
|
||||
# Requires translation!
|
||||
67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = 野営地を征服すると、67%の確率で25ゴールドを獲得し、蛮族ユニットが我が軍に加わる
|
||||
# Requires translation!
|
||||
67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment =
|
||||
-25% land units maintenance = 陸上ユニットの維持費-25%
|
||||
Berlin = ベルリン
|
||||
Hamburg = ハンブルク
|
||||
|
@ -1971,9 +1918,7 @@ Ruin! Ruin! Istanbul becomes Iram of the Pillars, remembered only by the melanch
|
|||
From the magnificence of Topkapi, the Ottoman nation greets you, stranger! I'm Suleiman, Kayser-I Rum, and I bestow upon you my welcome! = ようこそ、見知らぬ者よ!我はスレイマン、オスマンの指導者である。この素晴らしい機会を祝う宴をもうけようではないか!
|
||||
Let us do business! Would you be interested? = 我らの取引に興味はありませんか?
|
||||
Barbary Corsairs = バルバリア海賊
|
||||
# Requires translation!
|
||||
50% chance of capturing defeated Barbarian naval units and earning 25 Gold = 50%の確率で倒した蛮族の海軍ユニットを獲得、25ゴールドを得る
|
||||
# Requires translation!
|
||||
Pay only one third the usual cost for naval unit maintenance = 海軍ユニットの維持費が通常の3分の1になる
|
||||
Istanbul = イスタンブール
|
||||
Edirne = エディルネ
|
||||
|
@ -2101,9 +2046,7 @@ In my endless magnanimity, I am making you this offer. You agree, of course? =
|
|||
Good day to you! = ごきげんよう。
|
||||
Ahh... you... = ああ...そなたか...
|
||||
Achaemenid Legacy = アケメネス朝の遺産
|
||||
# Requires translation!
|
||||
+10% Strength for all units during Golden Age = 黄金時代の間、全てのユニットに体力+10%
|
||||
# Requires translation!
|
||||
+1 Movement for all units during Golden Age = 黄金時代の間、全てのユニットの移動範囲が1増える
|
||||
Persepolis = ペルセポリス
|
||||
Parsagadae = パサルガダエ
|
||||
|
@ -2179,11 +2122,8 @@ Aloha! Greetings and blessings upon you, friend. I am Kamehameha, Great King of
|
|||
Come, let our people feast together! = さあ、こちらへ。ともに国民をもてなしましょう!
|
||||
Welcome, friend! = ようこそ、友よ!
|
||||
Wayfinding = ウェイファインディング
|
||||
# Requires translation!
|
||||
+1 Sight when embarked = 乗船時に視界+1
|
||||
# Requires translation!
|
||||
Can embark and move over Coasts and Oceans immediately = 乗船時に最初から外海の上を移動できる
|
||||
# Requires translation!
|
||||
+[amount]% Strength if within 2 tiles of a [tileImprovement] = 2タイル以内に[tileImprovement]があれば、戦闘力+[amount]%
|
||||
Honolulu = ホノルル
|
||||
Samoa = サモア
|
||||
|
@ -2275,11 +2215,8 @@ If my defeat is, without any doubt, the will of God, then I will accept it. =
|
|||
God blesses those who deserve it. I am Isabel of Spain. = 主はふさわしき者に祝福を与えられるでしょう。私はスペインのイザベラです。
|
||||
I hope this deal will receive your blessing. = この取引であなたの賛同を得られるとよいのですが。
|
||||
Seven Cities of Gold = 黄金の七都市
|
||||
# Requires translation!
|
||||
Double Happiness from Natural Wonders = 自然遺産からの幸福度が2倍
|
||||
# Requires translation!
|
||||
Tile yields from Natural Wonders doubled = 自然遺産が生み出すタイルの産出量が2倍
|
||||
# Requires translation!
|
||||
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = 自然遺産の発見時に100ゴールドが与えられる(他文明よりも最初に見つけた場合は500ゴールド)
|
||||
Madrid = マドリード
|
||||
Barcelona = バルセロナ
|
||||
|
@ -2330,9 +2267,7 @@ We have been consumed by the fires of hatred and rage. Enjoy your victory in thi
|
|||
I am Askia of the Songhai. We are a fair people - but those who cross us will find only destruction. You would do well to avoid repeating the mistakes others have made in the past. = ようこそ。我はアスキア、ソンガイの王である。我々は啓蒙の民であり、他国との平和的な知識の交換を望んでいる。ただし必要とあらば、いつでも祖国を守るために戦うぞ。
|
||||
Can I interest you in this deal? = この取引に興味はあるか?
|
||||
River Warlord = 水軍の将
|
||||
# Requires translation!
|
||||
Receive triple Gold from Barbarian encampments and pillaging Cities = 蛮族の野営地と都市の略奪時からのゴールドが3倍になる
|
||||
# Requires translation!
|
||||
Embarked units can defend themselves = 乗船中のユニットは自衛が可能
|
||||
Gao = ガオ
|
||||
Tombouctu = トンボウクトゥ
|
||||
|
@ -2374,9 +2309,7 @@ I am Temuujin, conqueror of cities and countries. Before me lie future Mongolian
|
|||
I am not always this generous, but we hope you take this rare opportunity we give you. = 我はいつも寛大ではない。この機会を逃すか?
|
||||
So what now? = で、どうする?
|
||||
Mongol Terror = モンゴルの脅威
|
||||
# Requires translation!
|
||||
+30% Strength when fighting City-State units and cities = 都市国家と都市国家ユニットとの戦闘時に戦闘力が+30%になる
|
||||
# Requires translation!
|
||||
+[amount] Movement for all [unitType] units = すべての[unitType]に+[amount]の移動ポイントを付与
|
||||
Karakorum = カラコルム
|
||||
Beshbalik = ベシバリク
|
||||
|
@ -2411,95 +2344,50 @@ Har-Ayrag = ハル・アイラーグ
|
|||
Nalayh = ナライー
|
||||
Tes = テス
|
||||
|
||||
# Requires translation!
|
||||
Aztecs = アステカ
|
||||
# Requires translation!
|
||||
Montezuma I = モンテスマ
|
||||
# Requires translation!
|
||||
Xi-miqa-can! Xi-miqa-can! Xi-miqa-can! (Die, die, die!) = 死ミカカ!死ミカカ!死ミカカ!
|
||||
# Requires translation!
|
||||
Excellent! Let the blood flow in raging torrents! = 良かろう!血で荒れ狂う激流をおこそうではないか!
|
||||
# Requires translation!
|
||||
Monster! Who are you to destroy my greatness? = 化け物め!この偉大なる我をなぜ倒せた。
|
||||
# Requires translation!
|
||||
What do I see before me? Another beating heart for my sacrificial fire. = 我の前に何が見える?犠牲の火のための鼓動する心臓だ。
|
||||
# Requires translation!
|
||||
Accept this agreement or suffer the consequences. = この提案をの、後々に苦しむぞ
|
||||
# Requires translation!
|
||||
Welcome, friend. = ようこそ」、我が友よ
|
||||
# Requires translation!
|
||||
Sacrificial Captives = 捕虜の生贄
|
||||
# Requires translation!
|
||||
Gains culture from each enemy unit killed = 敵ユニットを倒すごとに文化力を得る
|
||||
# Requires translation!
|
||||
Tenochtitlan = テノチティタラン
|
||||
# Requires translation!
|
||||
Teotihuacan = テオティワカン
|
||||
# Requires translation!
|
||||
Tlatelolco = トラテロルコ
|
||||
# Requires translation!
|
||||
Texcoco = テスココ
|
||||
# Requires translation!
|
||||
Tlaxcala = トラスカラ
|
||||
# Requires translation!
|
||||
Calixtlahuaca = カリトゥラウアカ
|
||||
# Requires translation!
|
||||
Xochicalco = ソチカルコ
|
||||
# Requires translation!
|
||||
Tlacopan = トラコパン
|
||||
# Requires translation!
|
||||
Atzcapotzalco = アスカポツァルコ
|
||||
# Requires translation!
|
||||
Tzintzuntzan = ツィンツンツァン
|
||||
# Requires translation!
|
||||
Malinalco = マリナルコ
|
||||
# Requires translation!
|
||||
Tamuin = タムイン
|
||||
# Requires translation!
|
||||
Teayo = テーヨ
|
||||
# Requires translation!
|
||||
Cempoala = センポアラ
|
||||
# Requires translation!
|
||||
Chalco = チャルコ
|
||||
# Requires translation!
|
||||
Tlalmanalco = トラルマナルコ
|
||||
# Requires translation!
|
||||
Ixtapaluca = イスタパルカ
|
||||
# Requires translation!
|
||||
Huexotla = フエソトラ
|
||||
# Requires translation!
|
||||
Tepexpan = テペクスパン
|
||||
# Requires translation!
|
||||
Tepetlaoxtoc = テペトラオストク
|
||||
# Requires translation!
|
||||
Chiconautla = チコナウトラ
|
||||
# Requires translation!
|
||||
Zitlaltepec = ジトラルテペク
|
||||
# Requires translation!
|
||||
Coyotepec = コヨテペック
|
||||
# Requires translation!
|
||||
Tequixquiac = テクイスクイアク
|
||||
# Requires translation!
|
||||
Jilotzingo = ジロツインゴ
|
||||
# Requires translation!
|
||||
Tlapanaloya = トラパナロヤ
|
||||
# Requires translation!
|
||||
Tultitan = トゥルティトラン
|
||||
# Requires translation!
|
||||
Ecatepec = エカテペク
|
||||
# Requires translation!
|
||||
Coatepec = コアテペック
|
||||
# Requires translation!
|
||||
Chalchiuites = チャルチウイテス
|
||||
# Requires translation!
|
||||
Chiauhita = チアウヒタ
|
||||
# Requires translation!
|
||||
Chapultepec = チャプルテペック
|
||||
# Requires translation!
|
||||
Itzapalapa = イスタパラパ
|
||||
# Requires translation!
|
||||
Ayotzinco = アヨツインコ
|
||||
# Requires translation!
|
||||
Iztapam = イツタパム
|
||||
|
||||
Inca = インカ
|
||||
|
@ -2512,11 +2400,8 @@ The Incan people offer this fair trade. = われわれインカの民はこの
|
|||
How are you doing? = ご機嫌いかがかな?
|
||||
What do you want now? = 何が望みだね?
|
||||
Great Andean Road = アンデスの大道
|
||||
# Requires translation!
|
||||
50% Maintenance costs reduction = 50%の維持費削減
|
||||
# Requires translation!
|
||||
Units ignore terrain costs when moving into any tile with Hills = 丘陵タイルを移動する際の移動コストが無視される
|
||||
# Requires translation!
|
||||
No Maintenance costs for improvements in Hills = 丘陵上の資源活用施設は維持費が
|
||||
Cuzco = クスコ
|
||||
Tiwanaku = ティワナク
|
||||
|
@ -2563,11 +2448,8 @@ Harad Bluetooth bids you welcome to his lands, a Viking unlike any the seas and
|
|||
This is a fine deal! Even a drunk beggar would agree! = こいつは完璧な取引だぜ!卑しい乞食でも同意するだろうよ。
|
||||
Hail to you. = あんたに万歳。
|
||||
Viking Fury = ヴァイキングの怒り
|
||||
# Requires translation!
|
||||
+1 Movement for all embarked units = 乗船中の全てのユニットに移動ポイント+1
|
||||
# Requires translation!
|
||||
Melee units pay no movement cost to pillage = 白兵ユニットが略奪時には、移動ポイントを消費しない
|
||||
# Requires translation!
|
||||
Units pay only 1 movement point to embark and disembark = ユニットの乗船・下船時に消費する移動ポイントは一つのみ
|
||||
Copenhagen = コペンハーゲン
|
||||
Aarhus = オーフス
|
||||
|
@ -2725,13 +2607,11 @@ Barbarians = 蛮族
|
|||
#################### Lines from Policies from Civ V - Vanilla ####################
|
||||
|
||||
Aristocracy = 貴族制
|
||||
# Requires translation!
|
||||
[stats] per [amount] population in all cities = 全都市の人口[amount]人あたり[stats]
|
||||
Legalism = 法治主義
|
||||
Immediately creates a cheapest available cultural building in each of your first 4 cities for free = 最初に建てた4つの都市に無償の文化建造物が提供される。
|
||||
Oligarchy = 寡頭制
|
||||
Units in cities cost no Maintenance = 駐留してるユニットの維持費がゼロになる
|
||||
# Requires translation!
|
||||
+50% attacking strength for cities with garrisoned units = 駐留中のユニットがいる都市の攻撃力+50%
|
||||
Landed Elite = 地主エリート
|
||||
# Requires translation!
|
||||
|
@ -2743,7 +2623,6 @@ Tradition Complete = 伝統コンプリート
|
|||
[stats] in all cities = すべての都市:[stats]
|
||||
Ancient era = 太古
|
||||
Tradition = 伝統
|
||||
# Requires translation!
|
||||
Increased rate of border expansion = 国境の拡張速度の上昇
|
||||
|
||||
Collective Rule = 直接民主制
|
||||
|
@ -2769,45 +2648,35 @@ Professional Army = 軍隊の常備
|
|||
Honor Complete = 名誉コンプリート
|
||||
Gain gold for each unit killed = 敵ユニットを倒すたびにゴールドが手に入る。
|
||||
Honor = 名誉
|
||||
# Requires translation!
|
||||
+25% bonus vs Barbarians = 対蛮族のボーナス+25%
|
||||
# Requires translation!
|
||||
Gain Culture when you kill a barbarian unit = 蛮族を倒すたびに文化力を得る
|
||||
# Requires translation!
|
||||
Notified of new Barbarian encampments = 新たな蛮族の野営地が出現すると通知
|
||||
|
||||
Organized Religion = 宗教の組織化
|
||||
Mandate Of Heaven = 天命
|
||||
50% of excess happiness added to culture towards policies = 余分な幸福度の50%を文化力に追加
|
||||
Theocracy = 神権政治
|
||||
# Requires translation!
|
||||
+[amount]% [stat] from every [building] = すべての[building]から+[amount]%の[stat]を得る
|
||||
Reformation = 改革
|
||||
# Requires translation!
|
||||
+33% culture in all cities with a world wonder = 文化遺産を持つ都市から+33%の文化力
|
||||
Free Religion = 宗教的寛容
|
||||
Piety Complete = 敬虔
|
||||
Classical era = 古典
|
||||
Piety = 敬虔
|
||||
# Requires translation!
|
||||
+[amount]% Production when constructing [stat] buildings = [stat]の建物を建設するとき生産力+[amount]%
|
||||
|
||||
Trade Unions = ほろ馬車隊
|
||||
# Requires translation!
|
||||
Maintenance on roads & railroads reduced by 33% = 道路・鉄道の維持コストを33%削減
|
||||
Mercantilism = 重商主義
|
||||
Entrepreneurship = 企業家精神
|
||||
Patronage = 文化後援
|
||||
# Requires translation!
|
||||
Cost of purchasing [stat] buildings reduced by [amount]% = [stat]の建物の購入コストを[amount]%削減
|
||||
Protectionism = 保護貿易主義
|
||||
+1 happiness from each luxury resource = 各種高級資源から得られる幸福度が1つ増加する
|
||||
Commerce Complete = 商業コンプリート
|
||||
# Requires translation!
|
||||
Double gold from Great Merchant trade missions = 大商人の貿易ミッションから報酬を2倍にする
|
||||
Medieval era = 中世
|
||||
Commerce = 商業
|
||||
# Requires translation!
|
||||
+25% gold in capital = 首都のゴールドが25%増加
|
||||
|
||||
Secularism = 政教分離主義
|
||||
|
@ -2817,15 +2686,12 @@ Sovereignty = 主権
|
|||
+15% science while empire is happy = 文明が幸福なとき科学力+15%
|
||||
Scientific Revolution = 科学革命
|
||||
Rationalism Complete = 合理主義コンプリート
|
||||
# Requires translation!
|
||||
[stats] from all [stat] buildings = すべての[stat]の建物から[stats]
|
||||
Renaissance era = ルネサンス
|
||||
Rationalism = 合理主義
|
||||
# Requires translation!
|
||||
Production to science conversion in cities increased by 33% = 都市の生産力から科学力への転換が33%増加
|
||||
|
||||
Constitution = 憲法
|
||||
# Requires translation!
|
||||
[stats] from every Wonder = すべての世界遺産から[stats]
|
||||
Universal Suffrage = 普通選挙
|
||||
Civil Society = 市民社会
|
||||
|
@ -2834,7 +2700,6 @@ Free Speech = 表現の自由
|
|||
Democracy = 民主主義
|
||||
Specialists produce half normal unhappiness = 専門家の不幸を半減
|
||||
Freedom Complete = 自由コンプリート
|
||||
# Requires translation!
|
||||
Tile yield from Great Improvements +100% = 偉人建造物によるタイルの産出が+100%
|
||||
Freedom = 自由
|
||||
|
||||
|
@ -2846,13 +2711,11 @@ Fascism = ファシズム
|
|||
Quantity of strategic resources produced by the empire increased by 100% = 自国産の戦略資源2倍
|
||||
Police State = 警察国家
|
||||
Total War = 総力戦
|
||||
# Requires translation!
|
||||
New military units start with [amount] Experience = 新たに生産された軍事ユニットは[amount]の経験値を獲得
|
||||
Autocracy Complete = 独裁コンプリート
|
||||
+20% attack bonus to all Military Units for 30 turns = 30ターンの間、すべての軍事ユニットに+20%の攻撃ボーナスを与える。
|
||||
Industrial era = 産業時代
|
||||
Autocracy = 独裁政治
|
||||
# Requires translation!
|
||||
-33% unit upkeep costs = ユニットの維持コストを-33%削減
|
||||
|
||||
|
||||
|
@ -3037,7 +2900,6 @@ Nanotechnology = ナノテクノロジー
|
|||
|
||||
Future Tech = 未来技術
|
||||
Who knows what the future holds? = 誰が未来を制するか、誰もわからない。
|
||||
# Requires translation!
|
||||
Can be continually researched = 研究の継続
|
||||
'I think we agree, the past is over.' - George W. Bush = 「過去は終わったのだ」- ジョージ・W・ブッシュ
|
||||
|
||||
|
@ -3064,6 +2926,8 @@ Mountain = 山岳
|
|||
|
||||
Snow = 氷土
|
||||
|
||||
# Requires translation!
|
||||
Provides a one-time Production bonus to the closest city when cut down =
|
||||
Forest = 森林
|
||||
|
||||
Jungle = ジャングル
|
||||
|
@ -3105,6 +2969,10 @@ Barringer Crater = バリンジャー・クレーター
|
|||
|
||||
#################### Lines from TileImprovements from Civ V - Vanilla ####################
|
||||
|
||||
# Requires translation!
|
||||
Can also be built on tiles adjacent to fresh water =
|
||||
# Requires translation!
|
||||
[stats] on [param] tiles once [tech] is discovered =
|
||||
Farm = 農場
|
||||
|
||||
Lumber mill = 製材所
|
||||
|
@ -3125,9 +2993,7 @@ Quarry = 採石場
|
|||
|
||||
Fishing Boats = 漁船
|
||||
|
||||
# Requires translation!
|
||||
Gives a defensive bonus of [amount]% = [amount]%の防御ボーナスを付与
|
||||
# Requires translation!
|
||||
Can be built outside your borders = 国境外でも建設可能
|
||||
Fort = 要塞
|
||||
|
||||
|
@ -3147,7 +3013,6 @@ Remove Railroad = 鉄道削除
|
|||
|
||||
Cancel improvement order = 建設をキャンセル
|
||||
|
||||
# Requires translation!
|
||||
Great Improvement = 偉人建造物
|
||||
Academy = アカデミー
|
||||
|
||||
|
@ -3160,9 +3025,6 @@ Customs house = 税関
|
|||
Deal 30 damage to adjacent enemy units = 隣接する敵ユニットに30ダメージ
|
||||
Citadel = 城塞
|
||||
|
||||
# Requires translation!
|
||||
[stats] for each adjacent [tileImprovement] = 隣接する[tileImprovement]ごとに[stats]
|
||||
Can only be built on Coastal tiles = 沿岸タイルでのみ構築可能
|
||||
Moai = モアイ
|
||||
|
||||
Cannot be built on bonus resource = ボーナス資源の上では建設できない
|
||||
|
@ -3397,7 +3259,6 @@ Rejuvenation = 若返り
|
|||
All healing effects doubled = すべての治癒効果が倍増
|
||||
|
||||
Slinger Withdraw = 白兵攻撃不可
|
||||
# Requires translation!
|
||||
May withdraw before melee ([amount]%) = 白兵戦の前に撤退することができる([amount]%)
|
||||
|
||||
|
||||
|
@ -3411,9 +3272,7 @@ Ignores terrain cost = 地形を無視
|
|||
|
||||
Maori Warrior = マオリの戦士
|
||||
|
||||
# Requires translation!
|
||||
Jaguar = ジャガー戦士
|
||||
# Requires translation!
|
||||
+[amount]% combat bonus in [terrain] = [terrain]で戦闘ボーナス+[amount]%
|
||||
Heals [amount] damage if it kills a unit = ユニットを倒すと[amount]回復する
|
||||
|
||||
|
@ -3603,7 +3462,6 @@ Mechanized Infantry = 機械化歩兵
|
|||
Modern Armor = 現代機甲部隊
|
||||
|
||||
Great Artist = 大芸術家
|
||||
# Requires translation!
|
||||
Great Person - [stat] = 偉人 - [stat]
|
||||
Can construct [tileImprovement] = [tileImprovement]を構築可能
|
||||
Can start an 8-turn golden age = 黄金時代8ターンを開始する。
|
||||
|
|
|
@ -447,6 +447,8 @@ Our proposed trade request is no longer relevant! = 우리가 제안한 거래
|
|||
[defender] withdrew from a [attacker] = [defender]이(가) [attacker]에게서 철수했습니다
|
||||
[building] has provided [amount] Gold! = [building]이(가) 금 [amount]을(를) 제공했습니다!
|
||||
[civName] has stolen your territory! = [civName]이(가) 당신의 영토를 빼앗았습니다!
|
||||
# Requires translation!
|
||||
Clearing a [forest] has created [amount] Production for [cityName] =
|
||||
|
||||
|
||||
# World Screen UI
|
||||
|
@ -613,6 +615,10 @@ vs [unitType] = vs [unitType]
|
|||
Terrain = 지형
|
||||
Tile = 타일
|
||||
Missing resource = 전략 자원 부족
|
||||
# Requires translation!
|
||||
[stats] on [tileType] tiles =
|
||||
# Requires translation!
|
||||
from improvements: =
|
||||
|
||||
|
||||
Hurry Research = 연구 가속
|
||||
|
@ -651,6 +657,10 @@ Water =
|
|||
Water resource =
|
||||
# Requires translation!
|
||||
River =
|
||||
# Requires translation!
|
||||
fresh water =
|
||||
# Requires translation!
|
||||
non-fresh water =
|
||||
|
||||
Wonders = 불가사의
|
||||
Base values = 기본 산출량
|
||||
|
@ -923,6 +933,7 @@ Invalid ID! = 잘못된 ID입니다!
|
|||
[stats] from every [param] = [param]에서 [stats]
|
||||
# Requires translation!
|
||||
[stats] from [param] tiles in this city =
|
||||
[stats] for each adjacent [param] = 인접한 [param] 하나당 [stats]
|
||||
# Requires translation!
|
||||
+[amount]% vs [unitType] =
|
||||
|
||||
|
@ -3016,6 +3027,8 @@ Mountain = 산
|
|||
|
||||
Snow = 설원
|
||||
|
||||
# Requires translation!
|
||||
Provides a one-time Production bonus to the closest city when cut down =
|
||||
Forest = 숲
|
||||
|
||||
Jungle = 정글
|
||||
|
@ -3057,6 +3070,10 @@ Barringer Crater = 베린저 크레이터
|
|||
|
||||
#################### Lines from TileImprovements from Civ V - Vanilla ####################
|
||||
|
||||
# Requires translation!
|
||||
Can also be built on tiles adjacent to fresh water =
|
||||
# Requires translation!
|
||||
[stats] on [param] tiles once [tech] is discovered =
|
||||
Farm = 농장
|
||||
|
||||
Lumber mill = 제재소
|
||||
|
@ -3109,8 +3126,6 @@ Customs house = 세관
|
|||
Deal 30 damage to adjacent enemy units = 인접한 적 유닛에게 30 피해
|
||||
Citadel = 성채
|
||||
|
||||
[stats] for each adjacent [tileImprovement] = 인접한 [tileImprovement] 하나당 [stats]
|
||||
Can only be built on Coastal tiles = 해안에만 건설 가능
|
||||
Moai = 모아이
|
||||
|
||||
Cannot be built on bonus resource = 자원 위에 건설 불가
|
||||
|
|
|
@ -453,6 +453,8 @@ Our proposed trade request is no longer relevant! = Mūsų siūlomas prekybos pr
|
|||
[defender] withdrew from a [attacker] = [defender] pasitraukė iš [attacker]
|
||||
[building] has provided [amount] Gold! = [building] davė [amount] aukso!
|
||||
[civName] has stolen your territory! = [civName] pavogė jūsų teritoriją!
|
||||
# Requires translation!
|
||||
Clearing a [forest] has created [amount] Production for [cityName] =
|
||||
|
||||
|
||||
# World Screen UI
|
||||
|
@ -629,6 +631,10 @@ Terrain = Reljefas
|
|||
Tile =
|
||||
# Requires translation!
|
||||
Missing resource =
|
||||
# Requires translation!
|
||||
[stats] on [tileType] tiles =
|
||||
# Requires translation!
|
||||
from improvements: =
|
||||
|
||||
|
||||
Hurry Research = Skubėti tyrimai
|
||||
|
@ -669,6 +675,10 @@ Water =
|
|||
Water resource =
|
||||
# Requires translation!
|
||||
River =
|
||||
# Requires translation!
|
||||
fresh water =
|
||||
# Requires translation!
|
||||
non-fresh water =
|
||||
|
||||
Wonders = Stebuklai
|
||||
Base values = Bazinės vertės
|
||||
|
@ -971,6 +981,8 @@ Invalid ID! = Neteisingas ID!
|
|||
# Requires translation!
|
||||
[stats] from [param] tiles in this city =
|
||||
# Requires translation!
|
||||
[stats] for each adjacent [param] =
|
||||
# Requires translation!
|
||||
+[amount]% vs [unitType] =
|
||||
|
||||
#################### Lines from Buildings from Civ V - Vanilla ####################
|
||||
|
@ -4772,6 +4784,8 @@ Mountain =
|
|||
# Requires translation!
|
||||
Snow =
|
||||
|
||||
# Requires translation!
|
||||
Provides a one-time Production bonus to the closest city when cut down =
|
||||
# Requires translation!
|
||||
Forest =
|
||||
|
||||
|
@ -4833,6 +4847,10 @@ Barringer Crater =
|
|||
|
||||
#################### Lines from TileImprovements from Civ V - Vanilla ####################
|
||||
|
||||
# Requires translation!
|
||||
Can also be built on tiles adjacent to fresh water =
|
||||
# Requires translation!
|
||||
[stats] on [param] tiles once [tech] is discovered =
|
||||
# Requires translation!
|
||||
Farm =
|
||||
|
||||
|
@ -4913,10 +4931,6 @@ Deal 30 damage to adjacent enemy units =
|
|||
# Requires translation!
|
||||
Citadel =
|
||||
|
||||
# Requires translation!
|
||||
[stats] for each adjacent [tileImprovement] =
|
||||
# Requires translation!
|
||||
Can only be built on Coastal tiles =
|
||||
# Requires translation!
|
||||
Moai =
|
||||
|
||||
|
|
|
@ -769,6 +769,8 @@ Our proposed trade request is no longer relevant! =
|
|||
[building] has provided [amount] Gold! =
|
||||
# Requires translation!
|
||||
[civName] has stolen your territory! =
|
||||
# Requires translation!
|
||||
Clearing a [forest] has created [amount] Production for [cityName] =
|
||||
|
||||
|
||||
# World Screen UI
|
||||
|
@ -1089,6 +1091,10 @@ Terrain =
|
|||
Tile =
|
||||
# Requires translation!
|
||||
Missing resource =
|
||||
# Requires translation!
|
||||
[stats] on [tileType] tiles =
|
||||
# Requires translation!
|
||||
from improvements: =
|
||||
|
||||
|
||||
# Requires translation!
|
||||
|
@ -1144,6 +1150,10 @@ Water =
|
|||
Water resource =
|
||||
# Requires translation!
|
||||
River =
|
||||
# Requires translation!
|
||||
fresh water =
|
||||
# Requires translation!
|
||||
non-fresh water =
|
||||
|
||||
# Requires translation!
|
||||
Wonders =
|
||||
|
@ -1615,6 +1625,8 @@ Invalid ID! =
|
|||
# Requires translation!
|
||||
[stats] from [param] tiles in this city =
|
||||
# Requires translation!
|
||||
[stats] for each adjacent [param] =
|
||||
# Requires translation!
|
||||
+[amount]% vs [unitType] =
|
||||
|
||||
#################### Lines from Buildings from Civ V - Vanilla ####################
|
||||
|
@ -5306,6 +5318,8 @@ Mountain =
|
|||
# Requires translation!
|
||||
Snow =
|
||||
|
||||
# Requires translation!
|
||||
Provides a one-time Production bonus to the closest city when cut down =
|
||||
# Requires translation!
|
||||
Forest =
|
||||
|
||||
|
@ -5367,6 +5381,10 @@ Barringer Crater =
|
|||
|
||||
#################### Lines from TileImprovements from Civ V - Vanilla ####################
|
||||
|
||||
# Requires translation!
|
||||
Can also be built on tiles adjacent to fresh water =
|
||||
# Requires translation!
|
||||
[stats] on [param] tiles once [tech] is discovered =
|
||||
# Requires translation!
|
||||
Farm =
|
||||
|
||||
|
@ -5447,10 +5465,6 @@ Deal 30 damage to adjacent enemy units =
|
|||
# Requires translation!
|
||||
Citadel =
|
||||
|
||||
# Requires translation!
|
||||
[stats] for each adjacent [tileImprovement] =
|
||||
# Requires translation!
|
||||
Can only be built on Coastal tiles =
|
||||
# Requires translation!
|
||||
Moai =
|
||||
|
||||
|
|
|
@ -448,6 +448,8 @@ Our proposed trade request is no longer relevant! = Darḵāst e tejāri pišnah
|
|||
[defender] withdrew from a [attacker] = [defender] az yek [attacker] ağab-nešini kard
|
||||
[building] has provided [amount] Gold! = [building], [amount] Talā erā’e dāde ast!
|
||||
[civName] has stolen your territory! = [civName] zamin hāye mā rā dozdid!
|
||||
# Requires translation!
|
||||
Clearing a [forest] has created [amount] Production for [cityName] =
|
||||
|
||||
|
||||
# World Screen UI
|
||||
|
@ -618,6 +620,10 @@ Terrain = No’e zamin
|
|||
# Requires translation!
|
||||
Tile =
|
||||
Missing resource = Manabe’e nā mojood
|
||||
# Requires translation!
|
||||
[stats] on [tileType] tiles =
|
||||
# Requires translation!
|
||||
from improvements: =
|
||||
|
||||
|
||||
Hurry Research = Sorat baḵšidan be tahğiğ
|
||||
|
@ -658,6 +664,10 @@ Water =
|
|||
Water resource =
|
||||
# Requires translation!
|
||||
River =
|
||||
# Requires translation!
|
||||
fresh water =
|
||||
# Requires translation!
|
||||
non-fresh water =
|
||||
|
||||
Wonders = Ajāyeb
|
||||
Base values = Meğdār hāye pāye
|
||||
|
@ -936,6 +946,8 @@ Invalid ID! = ID e nā motabar!
|
|||
# Requires translation!
|
||||
[stats] from [param] tiles in this city =
|
||||
# Requires translation!
|
||||
[stats] for each adjacent [param] =
|
||||
# Requires translation!
|
||||
+[amount]% vs [unitType] =
|
||||
|
||||
#################### Lines from Buildings from Civ V - Vanilla ####################
|
||||
|
@ -4703,6 +4715,8 @@ Mountain =
|
|||
# Requires translation!
|
||||
Snow =
|
||||
|
||||
# Requires translation!
|
||||
Provides a one-time Production bonus to the closest city when cut down =
|
||||
# Requires translation!
|
||||
Forest =
|
||||
|
||||
|
@ -4764,6 +4778,10 @@ Barringer Crater =
|
|||
|
||||
#################### Lines from TileImprovements from Civ V - Vanilla ####################
|
||||
|
||||
# Requires translation!
|
||||
Can also be built on tiles adjacent to fresh water =
|
||||
# Requires translation!
|
||||
[stats] on [param] tiles once [tech] is discovered =
|
||||
# Requires translation!
|
||||
Farm =
|
||||
|
||||
|
@ -4844,10 +4862,6 @@ Deal 30 damage to adjacent enemy units =
|
|||
# Requires translation!
|
||||
Citadel =
|
||||
|
||||
# Requires translation!
|
||||
[stats] for each adjacent [tileImprovement] =
|
||||
# Requires translation!
|
||||
Can only be built on Coastal tiles =
|
||||
# Requires translation!
|
||||
Moai =
|
||||
|
||||
|
|
|
@ -448,6 +448,8 @@ Our proposed trade request is no longer relevant! = Darkhaast e tejaari pishnaha
|
|||
[defender] withdrew from a [attacker] = [defender] az yek [attacker] aghab-neshini kard
|
||||
[building] has provided [amount] Gold! = [building], [amount] Talaa eraa’e daade ast!
|
||||
[civName] has stolen your territory! = [civName] zamin haaye maa raa dozdid!
|
||||
# Requires translation!
|
||||
Clearing a [forest] has created [amount] Production for [cityName] =
|
||||
|
||||
|
||||
# World Screen UI
|
||||
|
@ -618,6 +620,10 @@ Terrain = No’e zamin
|
|||
# Requires translation!
|
||||
Tile =
|
||||
Missing resource = Manabe’e naa mojood
|
||||
# Requires translation!
|
||||
[stats] on [tileType] tiles =
|
||||
# Requires translation!
|
||||
from improvements: =
|
||||
|
||||
|
||||
Hurry Research = Sorat bakhshidan be tahghigh
|
||||
|
@ -658,6 +664,10 @@ Water =
|
|||
Water resource =
|
||||
# Requires translation!
|
||||
River =
|
||||
# Requires translation!
|
||||
fresh water =
|
||||
# Requires translation!
|
||||
non-fresh water =
|
||||
|
||||
Wonders = Ajaayeb
|
||||
Base values = Meghdaar haaye paaye
|
||||
|
@ -936,6 +946,8 @@ Invalid ID! = ID e naa motabar!
|
|||
# Requires translation!
|
||||
[stats] from [param] tiles in this city =
|
||||
# Requires translation!
|
||||
[stats] for each adjacent [param] =
|
||||
# Requires translation!
|
||||
+[amount]% vs [unitType] =
|
||||
|
||||
#################### Lines from Buildings from Civ V - Vanilla ####################
|
||||
|
@ -4703,6 +4715,8 @@ Mountain =
|
|||
# Requires translation!
|
||||
Snow =
|
||||
|
||||
# Requires translation!
|
||||
Provides a one-time Production bonus to the closest city when cut down =
|
||||
# Requires translation!
|
||||
Forest =
|
||||
|
||||
|
@ -4764,6 +4778,10 @@ Barringer Crater =
|
|||
|
||||
#################### Lines from TileImprovements from Civ V - Vanilla ####################
|
||||
|
||||
# Requires translation!
|
||||
Can also be built on tiles adjacent to fresh water =
|
||||
# Requires translation!
|
||||
[stats] on [param] tiles once [tech] is discovered =
|
||||
# Requires translation!
|
||||
Farm =
|
||||
|
||||
|
@ -4844,10 +4862,6 @@ Deal 30 damage to adjacent enemy units =
|
|||
# Requires translation!
|
||||
Citadel =
|
||||
|
||||
# Requires translation!
|
||||
[stats] for each adjacent [tileImprovement] =
|
||||
# Requires translation!
|
||||
Can only be built on Coastal tiles =
|
||||
# Requires translation!
|
||||
Moai =
|
||||
|
||||
|
|
|
@ -445,6 +445,8 @@ Our proposed trade request is no longer relevant! = Nasza oferta handlowa nie je
|
|||
[defender] withdrew from a [attacker] = [defender] wycofał się przed [attacker]
|
||||
[building] has provided [amount] Gold! = [building] zepewniło nam [amount] Złota!
|
||||
[civName] has stolen your territory! = Cywilizacja [civName] zagarnęła nasze terytorium!
|
||||
# Requires translation!
|
||||
Clearing a [forest] has created [amount] Production for [cityName] =
|
||||
|
||||
|
||||
# World Screen UI
|
||||
|
@ -611,6 +613,10 @@ vs [unitType] = przeciw [unitType]
|
|||
Terrain = Teren
|
||||
Tile = Pole
|
||||
Missing resource = Brakujący surowiec
|
||||
# Requires translation!
|
||||
[stats] on [tileType] tiles =
|
||||
# Requires translation!
|
||||
from improvements: =
|
||||
|
||||
|
||||
Hurry Research = Przyśpiesz Badania
|
||||
|
@ -649,6 +655,10 @@ Water =
|
|||
Water resource =
|
||||
# Requires translation!
|
||||
River =
|
||||
# Requires translation!
|
||||
fresh water =
|
||||
# Requires translation!
|
||||
non-fresh water =
|
||||
|
||||
Wonders = Cuda
|
||||
Base values = Podstawowe wartości
|
||||
|
@ -921,6 +931,7 @@ Invalid ID! = Nieprawidłowe ID
|
|||
[stats] from every [param] = [stats] za każde: [param]
|
||||
# Requires translation!
|
||||
[stats] from [param] tiles in this city =
|
||||
[stats] for each adjacent [param] = [stats] za każde sąsiednie [param]
|
||||
# Requires translation!
|
||||
+[amount]% vs [unitType] =
|
||||
|
||||
|
@ -3014,6 +3025,8 @@ Mountain = Góra
|
|||
|
||||
Snow = Śnieg
|
||||
|
||||
# Requires translation!
|
||||
Provides a one-time Production bonus to the closest city when cut down =
|
||||
Forest = Las
|
||||
|
||||
Jungle = Dżungla
|
||||
|
@ -3055,6 +3068,10 @@ Barringer Crater = Krater Barringera
|
|||
|
||||
#################### Lines from TileImprovements from Civ V - Vanilla ####################
|
||||
|
||||
# Requires translation!
|
||||
Can also be built on tiles adjacent to fresh water =
|
||||
# Requires translation!
|
||||
[stats] on [param] tiles once [tech] is discovered =
|
||||
Farm = Farma
|
||||
|
||||
Lumber mill = Tartak
|
||||
|
@ -3107,8 +3124,6 @@ Customs house = Urząd celny
|
|||
Deal 30 damage to adjacent enemy units = Zadaje 30 obrażeń jednostkom przeciwnika na przyległych polach
|
||||
Citadel = Cytadela
|
||||
|
||||
[stats] for each adjacent [tileImprovement] = [stats] za każde sąsiednie [tileImprovement]
|
||||
Can only be built on Coastal tiles = Może być zbudowane wyłącznie na polach Wybrzeża
|
||||
Moai = Moai
|
||||
|
||||
Cannot be built on bonus resource = Nie można zbudować na bonusowych surowcach.
|
||||
|
|
|
@ -452,6 +452,8 @@ Our proposed trade request is no longer relevant! = Nosso pedido de troca propos
|
|||
[defender] withdrew from a [attacker] = O [defender] se retirou de um [attacker]
|
||||
[building] has provided [amount] Gold! = [building] providenciou [amount] de Ouro!
|
||||
[civName] has stolen your territory! = [civName] roubou seu território!
|
||||
# Requires translation!
|
||||
Clearing a [forest] has created [amount] Production for [cityName] =
|
||||
|
||||
|
||||
# World Screen UI
|
||||
|
@ -636,6 +638,10 @@ Terrain = Terreno
|
|||
Tile =
|
||||
# Requires translation!
|
||||
Missing resource =
|
||||
# Requires translation!
|
||||
[stats] on [tileType] tiles =
|
||||
# Requires translation!
|
||||
from improvements: =
|
||||
|
||||
|
||||
Hurry Research = Apressar Pesquisa
|
||||
|
@ -676,6 +682,10 @@ Water =
|
|||
Water resource =
|
||||
# Requires translation!
|
||||
River =
|
||||
# Requires translation!
|
||||
fresh water =
|
||||
# Requires translation!
|
||||
non-fresh water =
|
||||
|
||||
Wonders = Maravilhas
|
||||
Base values = Valores Base
|
||||
|
@ -1016,6 +1026,8 @@ Invalid ID! =
|
|||
# Requires translation!
|
||||
[stats] from [param] tiles in this city =
|
||||
# Requires translation!
|
||||
[stats] for each adjacent [param] =
|
||||
# Requires translation!
|
||||
+[amount]% vs [unitType] =
|
||||
|
||||
#################### Lines from Buildings from Civ V - Vanilla ####################
|
||||
|
@ -4373,6 +4385,8 @@ Mountain = Montanhas
|
|||
|
||||
Snow = Neve
|
||||
|
||||
# Requires translation!
|
||||
Provides a one-time Production bonus to the closest city when cut down =
|
||||
Forest = Floresta
|
||||
|
||||
Jungle = Selva
|
||||
|
@ -4423,6 +4437,10 @@ Barringer Crater =
|
|||
|
||||
#################### Lines from TileImprovements from Civ V - Vanilla ####################
|
||||
|
||||
# Requires translation!
|
||||
Can also be built on tiles adjacent to fresh water =
|
||||
# Requires translation!
|
||||
[stats] on [param] tiles once [tech] is discovered =
|
||||
Farm = Fazenda
|
||||
|
||||
Lumber mill = Serralheria
|
||||
|
@ -4480,9 +4498,6 @@ Deal 30 damage to adjacent enemy units = Inflije 30 de dano para unidade inimiga
|
|||
# Requires translation!
|
||||
Citadel =
|
||||
|
||||
# Requires translation!
|
||||
[stats] for each adjacent [tileImprovement] =
|
||||
Can only be built on Coastal tiles = Pode ser construído apenas em hexágonos Litorâneos
|
||||
Moai = Moai
|
||||
|
||||
# Requires translation!
|
||||
|
|
|
@ -452,6 +452,8 @@ Our proposed trade request is no longer relevant! = Comerțul propus de noi nu m
|
|||
[defender] withdrew from a [attacker] = [defender]-ul s-a retras din fața unui [attacker]
|
||||
[building] has provided [amount] Gold! = [building] a generat [amount] Aur!
|
||||
[civName] has stolen your territory! = [civName] v-a furat teritoriul!
|
||||
# Requires translation!
|
||||
Clearing a [forest] has created [amount] Production for [cityName] =
|
||||
|
||||
|
||||
# World Screen UI
|
||||
|
@ -628,6 +630,10 @@ Terrain = Teren
|
|||
Tile =
|
||||
# Requires translation!
|
||||
Missing resource =
|
||||
# Requires translation!
|
||||
[stats] on [tileType] tiles =
|
||||
# Requires translation!
|
||||
from improvements: =
|
||||
|
||||
|
||||
Hurry Research = Grăbește cercetarea
|
||||
|
@ -668,6 +674,10 @@ Water =
|
|||
Water resource =
|
||||
# Requires translation!
|
||||
River =
|
||||
# Requires translation!
|
||||
fresh water =
|
||||
# Requires translation!
|
||||
non-fresh water =
|
||||
|
||||
Wonders = Minuni
|
||||
Base values = Valori de bază
|
||||
|
@ -1021,6 +1031,8 @@ Invalid ID! =
|
|||
# Requires translation!
|
||||
[stats] from [param] tiles in this city =
|
||||
# Requires translation!
|
||||
[stats] for each adjacent [param] =
|
||||
# Requires translation!
|
||||
+[amount]% vs [unitType] =
|
||||
|
||||
#################### Lines from Buildings from Civ V - Vanilla ####################
|
||||
|
@ -4459,6 +4471,8 @@ Mountain = Munte
|
|||
|
||||
Snow = Zăpadă
|
||||
|
||||
# Requires translation!
|
||||
Provides a one-time Production bonus to the closest city when cut down =
|
||||
Forest = Pădure
|
||||
|
||||
Jungle = Junglă
|
||||
|
@ -4506,6 +4520,10 @@ Barringer Crater = Craterul Barringer
|
|||
|
||||
#################### Lines from TileImprovements from Civ V - Vanilla ####################
|
||||
|
||||
# Requires translation!
|
||||
Can also be built on tiles adjacent to fresh water =
|
||||
# Requires translation!
|
||||
[stats] on [param] tiles once [tech] is discovered =
|
||||
Farm = Fermă
|
||||
|
||||
Lumber mill = Fabrică de cherestea
|
||||
|
@ -4568,10 +4586,6 @@ Deal 30 damage to adjacent enemy units =
|
|||
# Requires translation!
|
||||
Citadel =
|
||||
|
||||
# Requires translation!
|
||||
[stats] for each adjacent [tileImprovement] =
|
||||
# Requires translation!
|
||||
Can only be built on Coastal tiles =
|
||||
# Requires translation!
|
||||
Moai =
|
||||
|
||||
|
|
|
@ -438,6 +438,8 @@ Our proposed trade request is no longer relevant! = Наше торговое п
|
|||
[defender] withdrew from a [attacker] = [defender] уклоняется от атаки юнита [attacker]
|
||||
[building] has provided [amount] Gold! = [building] приносит нам золото: [amount]!
|
||||
[civName] has stolen your territory! = [civName] крадет ваши земли!
|
||||
# Requires translation!
|
||||
Clearing a [forest] has created [amount] Production for [cityName] =
|
||||
|
||||
|
||||
# World Screen UI
|
||||
|
@ -603,6 +605,10 @@ vs [unitType] = в сравнении с [unitType]
|
|||
Terrain = Местность
|
||||
Tile = Клетка
|
||||
Missing resource = Недостаточно ресурса
|
||||
# Requires translation!
|
||||
[stats] on [tileType] tiles =
|
||||
# Requires translation!
|
||||
from improvements: =
|
||||
|
||||
|
||||
Hurry Research = Ускорить исследование
|
||||
|
@ -636,6 +642,10 @@ Water = Море
|
|||
Water resource = Морские ресурсы
|
||||
# Requires translation!
|
||||
River =
|
||||
# Requires translation!
|
||||
fresh water =
|
||||
# Requires translation!
|
||||
non-fresh water =
|
||||
|
||||
Wonders = Чудеса
|
||||
Base values = Базовые значения
|
||||
|
@ -894,6 +904,7 @@ Invalid ID! = Неверный ID!
|
|||
|
||||
[stats] from every [param] = [stats] от каждого: [param]
|
||||
[stats] from [param] tiles in this city = [stats] в городе с клеток: [param]
|
||||
[stats] for each adjacent [param] = [stats] за каждое соседнее улучшение [param]
|
||||
+[amount]% vs [unitType] = +[amount]% против [unitType]
|
||||
|
||||
#################### Lines from Buildings from Civ V - Vanilla ####################
|
||||
|
@ -2974,6 +2985,8 @@ Mountain = Горы
|
|||
|
||||
Snow = Снег
|
||||
|
||||
# Requires translation!
|
||||
Provides a one-time Production bonus to the closest city when cut down =
|
||||
Forest = Лес
|
||||
|
||||
Jungle = Джунгли
|
||||
|
@ -3015,6 +3028,10 @@ Barringer Crater = Аризонский кратер
|
|||
|
||||
#################### Lines from TileImprovements from Civ V - Vanilla ####################
|
||||
|
||||
# Requires translation!
|
||||
Can also be built on tiles adjacent to fresh water =
|
||||
# Requires translation!
|
||||
[stats] on [param] tiles once [tech] is discovered =
|
||||
Farm = Ферма
|
||||
|
||||
Lumber mill = Лесопилка
|
||||
|
@ -3067,8 +3084,6 @@ Customs house = Таможня
|
|||
Deal 30 damage to adjacent enemy units = Наносит 30 урона ближайшим вражеским юнитам
|
||||
Citadel = Крепость
|
||||
|
||||
[stats] for each adjacent [tileImprovement] = [stats] за каждое соседнее улучшение [tileImprovement]
|
||||
Can only be built on Coastal tiles = Можно построить только на прибрежных клетках
|
||||
Moai = Статуя Моаи
|
||||
|
||||
Cannot be built on bonus resource = Нельзя построить на бонусных ресурсах
|
||||
|
|
|
@ -434,6 +434,8 @@ Our proposed trade request is no longer relevant! = 我们的贸易項目已失
|
|||
[defender] withdrew from a [attacker] = [defender]从[attacker]的攻势中撤退
|
||||
[building] has provided [amount] Gold! = [building]提供了[amount]金钱!
|
||||
[civName] has stolen your territory! = [civName]窃取了你的领土!
|
||||
# Requires translation!
|
||||
Clearing a [forest] has created [amount] Production for [cityName] =
|
||||
|
||||
|
||||
# World Screen UI
|
||||
|
@ -599,6 +601,10 @@ vs [unitType] = 对战[unitType]
|
|||
Terrain = 地形修正
|
||||
Tile = 地块
|
||||
Missing resource = 资源缺失
|
||||
# Requires translation!
|
||||
[stats] on [tileType] tiles =
|
||||
# Requires translation!
|
||||
from improvements: =
|
||||
|
||||
|
||||
Hurry Research = 加速科技研究
|
||||
|
@ -630,6 +636,10 @@ Water = 水
|
|||
# For [stats] from [Water resource] tiles in this city
|
||||
Water resource = 水上资源
|
||||
River = 河流
|
||||
# Requires translation!
|
||||
fresh water =
|
||||
# Requires translation!
|
||||
non-fresh water =
|
||||
|
||||
Wonders = 奇观
|
||||
Base values = 基础产出
|
||||
|
@ -887,6 +897,7 @@ Invalid ID! = 无效的ID!
|
|||
|
||||
[stats] from every [param] = 每个[param][stats]
|
||||
[stats] from [param] tiles in this city = 所在城市的[param]地块[stats]
|
||||
[stats] for each adjacent [param] = 每个相邻的[param][stats]
|
||||
+[amount]% vs [unitType] = 对战[unitType]时+[amount]%
|
||||
|
||||
#################### Lines from Buildings from Civ V - Vanilla ####################
|
||||
|
@ -2911,6 +2922,8 @@ Mountain = 山脉
|
|||
|
||||
Snow = 雪原
|
||||
|
||||
# Requires translation!
|
||||
Provides a one-time Production bonus to the closest city when cut down =
|
||||
Forest = 森林
|
||||
|
||||
Jungle = 丛林
|
||||
|
@ -2952,6 +2965,10 @@ Barringer Crater = 巴林杰陨石坑
|
|||
|
||||
#################### Lines from TileImprovements from Civ V - Vanilla ####################
|
||||
|
||||
# Requires translation!
|
||||
Can also be built on tiles adjacent to fresh water =
|
||||
# Requires translation!
|
||||
[stats] on [param] tiles once [tech] is discovered =
|
||||
Farm = 农场
|
||||
|
||||
Lumber mill = 锯木场
|
||||
|
@ -3004,8 +3021,6 @@ Customs house = 海关
|
|||
Deal 30 damage to adjacent enemy units = 任何在军事要塞旁结束回合的敌方单位将遭受30点损伤
|
||||
Citadel = 军事要塞
|
||||
|
||||
[stats] for each adjacent [tileImprovement] = 每个相邻的[tileImprovement][stats]
|
||||
Can only be built on Coastal tiles = 只能建造在沿海地块
|
||||
Moai = 摩艾石像群
|
||||
|
||||
Cannot be built on bonus resource = 无法建造在拥有奖励资源的地块
|
||||
|
|
|
@ -38,7 +38,6 @@ Requires a [buildingName] in all cities = Requiere un [buildingName] en todas la
|
|||
Requires a [buildingName] in this city = Requiere un [buildingName] en la misma ciudad
|
||||
Consumes 1 [resource] = Requiere 1 de [resource]
|
||||
Required tech: [requiredTech] = Tecnología requerida: [requiredTech]
|
||||
# Requires translation!
|
||||
Cannot be purchased = No se puede comprar
|
||||
|
||||
Current construction = Construcción actual
|
||||
|
@ -259,9 +258,7 @@ It looks like we can't make a map with the parameters you requested! = ¡Parece
|
|||
Maybe you put too many players into too small a map? = ¿Quizás sean demasiados jugadores para un mapa tán pequeño?
|
||||
No human players selected! = ¡No se han seleccionado jugadores humanos!
|
||||
Mods: = Modificaciones:
|
||||
# Requires translation!
|
||||
Base ruleset mods: = Modificaciones del conjunto de reglas base:
|
||||
# Requires translation!
|
||||
Extension mods: = Modificaciones de extensión:
|
||||
|
||||
# Multiplayer
|
||||
|
@ -345,7 +342,6 @@ Move units with a single tap = Mover unidades con solo pulsar una vez
|
|||
Show tutorials = Mostrar tutoriales
|
||||
Auto-assign city production = Autoasignar producción en las ciudades
|
||||
Auto-build roads = Construir carreteras automáticamente
|
||||
# Requires translation!
|
||||
Automated workers replace improvements = Los trabajadores automatizados reemplazan las mejoras
|
||||
Show minimap = Mostrar minimapa
|
||||
Show pixel units = Mostrar sprites de las unidades
|
||||
|
@ -438,6 +434,8 @@ Our proposed trade request is no longer relevant! = ¡Nuestra solicitud comercia
|
|||
[defender] withdrew from a [attacker] = [defender] retiró de un [attacker]
|
||||
[building] has provided [amount] Gold! = ¡[building] ha proporcionado [amount] de oro!
|
||||
[civName] has stolen your territory! = ¡[civName] ha robado tu territorio!
|
||||
# Requires translation!
|
||||
Clearing a [forest] has created [amount] Production for [cityName] =
|
||||
|
||||
|
||||
# World Screen UI
|
||||
|
@ -603,6 +601,10 @@ vs [unitType] = vs [unitType]
|
|||
Terrain = Terreno
|
||||
Tile = Casilla
|
||||
Missing resource = Recurso faltante
|
||||
# Requires translation!
|
||||
[stats] on [tileType] tiles =
|
||||
# Requires translation!
|
||||
from improvements: =
|
||||
|
||||
|
||||
Hurry Research = Acelerar investigación
|
||||
|
@ -626,7 +628,6 @@ military units = unidades militares
|
|||
melee units = unidades cuerpo a cuerpo
|
||||
mounted units = unidades montadas
|
||||
naval units = unidades navales
|
||||
# Requires translation!
|
||||
ranged units = unidades a distancia
|
||||
# For the All "newly-trained [relevant] units in this city receive the [] promotion" translation. Relevant as in 'units that can receive'
|
||||
relevant = pertinente
|
||||
|
@ -634,8 +635,11 @@ relevant = pertinente
|
|||
Water = Agua
|
||||
# For [stats] from [Water resource] tiles in this city
|
||||
Water resource = Fuente de agua
|
||||
# Requires translation!
|
||||
River = Río
|
||||
# Requires translation!
|
||||
fresh water =
|
||||
# Requires translation!
|
||||
non-fresh water =
|
||||
|
||||
Wonders = Maravillas
|
||||
Base values = Valores base
|
||||
|
@ -820,7 +824,6 @@ Mass Media = Medios de comunicación
|
|||
# Terrains
|
||||
|
||||
Impassable = Infranqueable
|
||||
# Requires translation!
|
||||
Fresh water = Agua dulce
|
||||
|
||||
# Resources
|
||||
|
@ -894,6 +897,7 @@ Invalid ID! = ID inválido
|
|||
|
||||
[stats] from every [param] = [stats] de cada [param]
|
||||
[stats] from [param] tiles in this city = [stats] de [param] casillas en esta ciudad
|
||||
[stats] for each adjacent [param] = [stats] para cada [param] adyacente
|
||||
+[amount]% vs [unitType] = +[amount]% vs [unitType]
|
||||
|
||||
#################### Lines from Buildings from Civ V - Vanilla ####################
|
||||
|
@ -911,7 +915,6 @@ Stone Works = Cantería
|
|||
'Time crumbles things; everything grows old and is forgotten under the power of time' - Aristotle = 'El tiempo derrumba las cosas; Todo envejece y es olvidado bajo la presión del tiempo' - Aristóteles
|
||||
Stonehenge = Stonehenge
|
||||
|
||||
# Requires translation!
|
||||
[stats] Per [amount] Population in this city = [stats] Por [amount] de población en esta ciudad
|
||||
Library = Biblioteca
|
||||
|
||||
|
@ -926,17 +929,12 @@ Circus = Circo
|
|||
Must be next to river = Debe estar al lado del río
|
||||
Water Mill = Molino de Agua
|
||||
|
||||
# Requires translation!
|
||||
Must border a source of fresh water = Debe bordear una fuente de agua dulce.
|
||||
# Requires translation!
|
||||
Floating Gardens = Jardines flotantes
|
||||
|
||||
# Requires translation!
|
||||
'It is not so much for its beauty that the forest makes a claim upon men's hearts, as for that subtle something, that quality of air, that emanation from old trees, that so wonderfully changes and renews a weary spirit.' - Robert Louis Stevenson = "No es tanto por su belleza que el bosque reclama el corazón de los hombres, sino por ese algo sutil, esa calidad del aire, esa emanación de árboles viejos, que tan maravillosamente cambia y renueva un espíritu cansado". - Robert Louis Stevenson
|
||||
# Requires translation!
|
||||
+[amount]% growth in all cities = +[amount]% de crecimiento en todas las ciudades
|
||||
+[amount]% Production when constructing [param] = +[amount]% de producción al construir [param]
|
||||
# Requires translation!
|
||||
Temple of Artemis = Templo de artemisa
|
||||
|
||||
Walls = Muralla
|
||||
|
@ -1013,9 +1011,7 @@ Aqueduct = Acueducto
|
|||
Enemy land units must spend 1 extra movement point when inside your territory (obsolete upon Dynamite) = Las unidades terrestres enemigas deben gastar un punto de movimiento extra al moverse por dentro de tu territorio (obsoleto al investigar Dinamita)
|
||||
Great Wall = Gran Muralla
|
||||
|
||||
# Requires translation!
|
||||
+[amount]% great person generation in this city = +[amount]% generación de grandes personas en esta ciudad
|
||||
# Requires translation!
|
||||
Garden = Jardín
|
||||
|
||||
Monastery = Monasterio
|
||||
|
@ -1055,7 +1051,6 @@ Oxford University = Universidad de Oxford
|
|||
|
||||
Castle = Castillo
|
||||
|
||||
# Requires translation!
|
||||
[stats] once [tech] is discovered = [stats] una vez que se descubre [tech]
|
||||
Mughal Fort = Fuerte Rojo
|
||||
|
||||
|
@ -1920,7 +1915,6 @@ Ruin! Ruin! Istanbul becomes Iram of the Pillars, remembered only by the melanch
|
|||
From the magnificence of Topkapi, the Ottoman nation greets you, stranger! I'm Suleiman, Kayser-I Rum, and I bestow upon you my welcome! = ¡Desde la magnificiencia de Topkapi, el imperio Otomano te saluda extranjero! Soy Solimán, César de Roma, te doy la bienvenida.
|
||||
Let us do business! Would you be interested? = ¡Hagámos negocios! ¿Te interesa?
|
||||
Barbary Corsairs = Corsarios Berberiscos
|
||||
# Requires translation!
|
||||
50% chance of capturing defeated Barbarian naval units and earning 25 Gold = 50% de probabilidad de capturar unidades navales bárbaras derrotadas y ganar 25 de oro
|
||||
Pay only one third the usual cost for naval unit maintenance = Pague solo un tercio del costo habitual por el mantenimiento de la unidad naval
|
||||
Istanbul = Estambul
|
||||
|
@ -2347,95 +2341,50 @@ Har-Ayrag = Har-Ayrag
|
|||
Nalayh = Nalayh
|
||||
Tes = Tes
|
||||
|
||||
# Requires translation!
|
||||
Aztecs = Aztecas
|
||||
# Requires translation!
|
||||
Montezuma I = Moctezuma I
|
||||
# Requires translation!
|
||||
Xi-miqa-can! Xi-miqa-can! Xi-miqa-can! (Die, die, die!) = ¡Xi-miqa-can! ¡Xi-miqa-can! ¡Xi-miqa-can! (¡Muere, muere, muere!)
|
||||
# Requires translation!
|
||||
Excellent! Let the blood flow in raging torrents! = ¡Excelente! ¡Deja que la sangre fluya a raudales!
|
||||
# Requires translation!
|
||||
Monster! Who are you to destroy my greatness? = ¡Monstruo! ¿Quién eres tú para destruir mi grandeza?
|
||||
# Requires translation!
|
||||
What do I see before me? Another beating heart for my sacrificial fire. = ¿Qué veo ante mí? Otro corazón palpitante para mi fuego de sacrificio.
|
||||
# Requires translation!
|
||||
Accept this agreement or suffer the consequences. = Acepta este acuerdo o sufre las consecuencias.
|
||||
# Requires translation!
|
||||
Welcome, friend. = Bienvenido, amigo.
|
||||
# Requires translation!
|
||||
Sacrificial Captives = Cautivos de sacrificio
|
||||
# Requires translation!
|
||||
Gains culture from each enemy unit killed = Obtiene cultura de cada unidad enemiga muerta
|
||||
# Requires translation!
|
||||
Tenochtitlan = Tenochtitlan
|
||||
# Requires translation!
|
||||
Teotihuacan = Teotihuacan
|
||||
# Requires translation!
|
||||
Tlatelolco = Tlatelolco
|
||||
# Requires translation!
|
||||
Texcoco = Texcoco
|
||||
# Requires translation!
|
||||
Tlaxcala = Tlaxcala
|
||||
# Requires translation!
|
||||
Calixtlahuaca = Calixtlahuaca
|
||||
# Requires translation!
|
||||
Xochicalco = Xochicalco
|
||||
# Requires translation!
|
||||
Tlacopan = Tlacopan
|
||||
# Requires translation!
|
||||
Atzcapotzalco = Atzcapotzalco
|
||||
# Requires translation!
|
||||
Tzintzuntzan = Tzintzuntzan
|
||||
# Requires translation!
|
||||
Malinalco = Malinalco
|
||||
# Requires translation!
|
||||
Tamuin = Tamuin
|
||||
# Requires translation!
|
||||
Teayo = Teayo
|
||||
# Requires translation!
|
||||
Cempoala = Cempoala
|
||||
# Requires translation!
|
||||
Chalco = Chalco
|
||||
# Requires translation!
|
||||
Tlalmanalco = Tlalmanalco
|
||||
# Requires translation!
|
||||
Ixtapaluca = Ixtapaluca
|
||||
# Requires translation!
|
||||
Huexotla = Huexotla
|
||||
# Requires translation!
|
||||
Tepexpan = Tepexpan
|
||||
# Requires translation!
|
||||
Tepetlaoxtoc = Tepetlaoxtoc
|
||||
# Requires translation!
|
||||
Chiconautla = Chiconautla
|
||||
# Requires translation!
|
||||
Zitlaltepec = Zitlaltepec
|
||||
# Requires translation!
|
||||
Coyotepec = Coyotepec
|
||||
# Requires translation!
|
||||
Tequixquiac = Tequixquiac
|
||||
# Requires translation!
|
||||
Jilotzingo = Jilotzingo
|
||||
# Requires translation!
|
||||
Tlapanaloya = Tlapanaloya
|
||||
# Requires translation!
|
||||
Tultitan = Tultitan
|
||||
# Requires translation!
|
||||
Ecatepec = Ecatepec
|
||||
# Requires translation!
|
||||
Coatepec = Coatepec
|
||||
# Requires translation!
|
||||
Chalchiuites = Chalchiuites
|
||||
# Requires translation!
|
||||
Chiauhita = Chiauhita
|
||||
# Requires translation!
|
||||
Chapultepec = Chapultepec
|
||||
# Requires translation!
|
||||
Itzapalapa = Itzapalapa
|
||||
# Requires translation!
|
||||
Ayotzinco = Ayotzinco
|
||||
# Requires translation!
|
||||
Iztapam = Iztapam
|
||||
|
||||
Inca = Inca
|
||||
|
@ -2662,7 +2611,6 @@ Oligarchy = Oligarquía
|
|||
Units in cities cost no Maintenance = Las unidades en las ciudades no cuestan mantenimiento
|
||||
+50% attacking strength for cities with garrisoned units = +50% de fuerza de ataque para ciudades con unidades guarnecidas
|
||||
Landed Elite = Élite terrateniente
|
||||
# Requires translation!
|
||||
+[amount]% growth in capital = +[amount]% de crecimiento en la capital
|
||||
[stats] in capital = [stats] en la capital
|
||||
Monarchy = Monarquía
|
||||
|
@ -2974,6 +2922,8 @@ Mountain = Montañas
|
|||
|
||||
Snow = Nieve
|
||||
|
||||
# Requires translation!
|
||||
Provides a one-time Production bonus to the closest city when cut down =
|
||||
Forest = Bosque
|
||||
|
||||
Jungle = Selva
|
||||
|
@ -3015,6 +2965,10 @@ Barringer Crater = Cráter Barringer
|
|||
|
||||
#################### Lines from TileImprovements from Civ V - Vanilla ####################
|
||||
|
||||
# Requires translation!
|
||||
Can also be built on tiles adjacent to fresh water =
|
||||
# Requires translation!
|
||||
[stats] on [param] tiles once [tech] is discovered =
|
||||
Farm = Granja
|
||||
|
||||
Lumber mill = Serrería
|
||||
|
@ -3067,8 +3021,6 @@ Customs house = Aduana
|
|||
Deal 30 damage to adjacent enemy units = Inflige 30 de daño a las unidades enemigas adyacentes.
|
||||
Citadel = Ciudadela
|
||||
|
||||
[stats] for each adjacent [tileImprovement] = [stats] para cada [tileImprovement] adyacente
|
||||
Can only be built on Coastal tiles = Solo puede construirse en casillas costeras
|
||||
Moai = Móai
|
||||
|
||||
Cannot be built on bonus resource = No se puede construir en los recursos
|
||||
|
@ -3316,9 +3268,7 @@ Ignores terrain cost = Ignora el coste del terreno
|
|||
|
||||
Maori Warrior = Guerrero maorí
|
||||
|
||||
# Requires translation!
|
||||
Jaguar = Jaguar
|
||||
# Requires translation!
|
||||
+[amount]% combat bonus in [terrain] = +[amount]% de bonificación de combate en [terrain]
|
||||
Heals [amount] damage if it kills a unit = Se cura [amount] de daño si mata a una unidad
|
||||
|
||||
|
|
|
@ -445,6 +445,8 @@ Our proposed trade request is no longer relevant! = 我們的貿易項目已失
|
|||
[defender] withdrew from a [attacker] = [defender]從[attacker]的攻勢中撤退
|
||||
[building] has provided [amount] Gold! = [building]提供了[amount]金錢!
|
||||
[civName] has stolen your territory! = [civName]窃取了你的領土!
|
||||
# Requires translation!
|
||||
Clearing a [forest] has created [amount] Production for [cityName] =
|
||||
|
||||
|
||||
# World Screen UI
|
||||
|
@ -611,6 +613,10 @@ vs [unitType] = 對戰[unitType]
|
|||
Terrain = 地形修正
|
||||
Tile = 地塊
|
||||
Missing resource = 資源缺失
|
||||
# Requires translation!
|
||||
[stats] on [tileType] tiles =
|
||||
# Requires translation!
|
||||
from improvements: =
|
||||
|
||||
|
||||
Hurry Research = 加速科技研究
|
||||
|
@ -644,6 +650,10 @@ Water = 水
|
|||
Water resource = 水上資源
|
||||
# Requires translation!
|
||||
River =
|
||||
# Requires translation!
|
||||
fresh water =
|
||||
# Requires translation!
|
||||
non-fresh water =
|
||||
|
||||
Wonders = 奇觀
|
||||
Base values = 基礎產出
|
||||
|
@ -915,6 +925,7 @@ Invalid ID! = 無效的ID!
|
|||
|
||||
[stats] from every [param] = 每個[param][stats]
|
||||
[stats] from [param] tiles in this city = 所在城市的[param]地塊[stats]
|
||||
[stats] for each adjacent [param] = 每個相鄰的[param][stats]
|
||||
# Requires translation!
|
||||
+[amount]% vs [unitType] =
|
||||
|
||||
|
@ -2996,6 +3007,8 @@ Mountain = 山脈
|
|||
|
||||
Snow = 雪原
|
||||
|
||||
# Requires translation!
|
||||
Provides a one-time Production bonus to the closest city when cut down =
|
||||
Forest = 森林
|
||||
|
||||
Jungle = 叢林
|
||||
|
@ -3037,6 +3050,10 @@ Barringer Crater = 巴林傑隕石坑
|
|||
|
||||
#################### Lines from TileImprovements from Civ V - Vanilla ####################
|
||||
|
||||
# Requires translation!
|
||||
Can also be built on tiles adjacent to fresh water =
|
||||
# Requires translation!
|
||||
[stats] on [param] tiles once [tech] is discovered =
|
||||
Farm = 農場
|
||||
|
||||
Lumber mill = 鋸木場
|
||||
|
@ -3089,8 +3106,6 @@ Customs house = 海關
|
|||
Deal 30 damage to adjacent enemy units = 任何在軍事要塞旁結束回合的敵方單位將遭受30點損傷
|
||||
Citadel = 軍事要塞
|
||||
|
||||
[stats] for each adjacent [tileImprovement] = 每個相鄰的[tileImprovement][stats]
|
||||
Can only be built on Coastal tiles = 只能建造在沿海地塊
|
||||
Moai = 摩艾石像群
|
||||
|
||||
Cannot be built on bonus resource = 無法建造在擁有獎勵資源的地塊
|
||||
|
|
|
@ -446,6 +446,8 @@ Our proposed trade request is no longer relevant! = Teklif edilen ticaret talebi
|
|||
[defender] withdrew from a [attacker] =
|
||||
[building] has provided [amount] Gold! = [building] [amount] Altın getirdi!
|
||||
[civName] has stolen your territory! = [civName] sizin toprağınızı çaldı!
|
||||
# Requires translation!
|
||||
Clearing a [forest] has created [amount] Production for [cityName] =
|
||||
|
||||
|
||||
# World Screen UI
|
||||
|
@ -616,6 +618,10 @@ vs [unitType] = vs [unitType]
|
|||
Terrain = Arazi
|
||||
Tile = Bölge
|
||||
Missing resource = Eksik kaynak
|
||||
# Requires translation!
|
||||
[stats] on [tileType] tiles =
|
||||
# Requires translation!
|
||||
from improvements: =
|
||||
|
||||
|
||||
Hurry Research = Araştırma Hızlandırma
|
||||
|
@ -650,6 +656,10 @@ Water = Su
|
|||
Water resource = Su kaynağı
|
||||
# Requires translation!
|
||||
River =
|
||||
# Requires translation!
|
||||
fresh water =
|
||||
# Requires translation!
|
||||
non-fresh water =
|
||||
|
||||
Wonders = Harikalar
|
||||
Base values = Temel değerler
|
||||
|
@ -936,6 +946,8 @@ Invalid ID! = Geçersiz kimlik!
|
|||
# Requires translation!
|
||||
[stats] from [param] tiles in this city =
|
||||
# Requires translation!
|
||||
[stats] for each adjacent [param] =
|
||||
# Requires translation!
|
||||
+[amount]% vs [unitType] =
|
||||
|
||||
#################### Lines from Buildings from Civ V - Vanilla ####################
|
||||
|
@ -3620,6 +3632,8 @@ Mountain = Dağ
|
|||
|
||||
Snow = Kar
|
||||
|
||||
# Requires translation!
|
||||
Provides a one-time Production bonus to the closest city when cut down =
|
||||
Forest = Orman
|
||||
|
||||
Jungle = Sık Orman
|
||||
|
@ -3661,6 +3675,10 @@ Barringer Crater = Barringer Krateri
|
|||
|
||||
#################### Lines from TileImprovements from Civ V - Vanilla ####################
|
||||
|
||||
# Requires translation!
|
||||
Can also be built on tiles adjacent to fresh water =
|
||||
# Requires translation!
|
||||
[stats] on [param] tiles once [tech] is discovered =
|
||||
Farm = Çiftlik
|
||||
|
||||
Lumber mill = Kereste fabrikası
|
||||
|
@ -3714,9 +3732,6 @@ Customs house = Gümrük Dairesi
|
|||
Deal 30 damage to adjacent enemy units = Bitişiğindeki düşman birliklerine 30 hasar verir
|
||||
Citadel = Hisar
|
||||
|
||||
# Requires translation!
|
||||
[stats] for each adjacent [tileImprovement] =
|
||||
Can only be built on Coastal tiles = Sadece kıyı üzerine inşa edilebilir
|
||||
Moai = Moai
|
||||
|
||||
# Requires translation!
|
||||
|
|
|
@ -438,6 +438,8 @@ Our proposed trade request is no longer relevant! = Наша торгівель
|
|||
[defender] withdrew from a [attacker] = [defender] втік від [attacker]
|
||||
[building] has provided [amount] Gold! = [building] приносить [amount] золота!
|
||||
[civName] has stolen your territory! = [civName] краде ваші территорії!
|
||||
# Requires translation!
|
||||
Clearing a [forest] has created [amount] Production for [cityName] =
|
||||
|
||||
|
||||
# World Screen UI
|
||||
|
@ -603,6 +605,10 @@ vs [unitType] = у порівнянні з підроздом «[unitType]»
|
|||
Terrain = Місцевість
|
||||
Tile = Клітина
|
||||
Missing resource = Відсутній ресурс
|
||||
# Requires translation!
|
||||
[stats] on [tileType] tiles =
|
||||
# Requires translation!
|
||||
from improvements: =
|
||||
|
||||
|
||||
Hurry Research = Завершити дослідження
|
||||
|
@ -636,6 +642,10 @@ Water = Вода
|
|||
Water resource = Водний ресурс
|
||||
# Requires translation!
|
||||
River =
|
||||
# Requires translation!
|
||||
fresh water =
|
||||
# Requires translation!
|
||||
non-fresh water =
|
||||
|
||||
Wonders = Дива
|
||||
Base values = Початкове значення
|
||||
|
@ -894,6 +904,7 @@ Invalid ID! = Ідентифікатор недійсний!
|
|||
|
||||
[stats] from every [param] = Кожен [param] надає [stats]
|
||||
[stats] from [param] tiles in this city = Кожна клітина типу «[param]» у цьому місті надає [stats]
|
||||
[stats] for each adjacent [param] = [stats] за кожний прилеглий [param]
|
||||
+[amount]% vs [unitType] = +[amount]% проти [unitType]
|
||||
|
||||
#################### Lines from Buildings from Civ V - Vanilla ####################
|
||||
|
@ -2974,6 +2985,8 @@ Mountain = Гори
|
|||
|
||||
Snow = Сніг
|
||||
|
||||
# Requires translation!
|
||||
Provides a one-time Production bonus to the closest city when cut down =
|
||||
Forest = Ліс
|
||||
|
||||
Jungle = Джунглі
|
||||
|
@ -3015,6 +3028,10 @@ Barringer Crater = Аризонський кратер
|
|||
|
||||
#################### Lines from TileImprovements from Civ V - Vanilla ####################
|
||||
|
||||
# Requires translation!
|
||||
Can also be built on tiles adjacent to fresh water =
|
||||
# Requires translation!
|
||||
[stats] on [param] tiles once [tech] is discovered =
|
||||
Farm = Ферма
|
||||
|
||||
Lumber mill = Лісопилка
|
||||
|
@ -3067,8 +3084,6 @@ Customs house = Митниця
|
|||
Deal 30 damage to adjacent enemy units = Наносить 30 очків пошкоджень ворожим підрозділам поруч
|
||||
Citadel = Цитадель
|
||||
|
||||
[stats] for each adjacent [tileImprovement] = [stats] за кожний прилеглий [tileImprovement]
|
||||
Can only be built on Coastal tiles = Можна побудувати лише на прибрежній клітинці
|
||||
Moai = Моаї
|
||||
|
||||
Cannot be built on bonus resource = Не може бути побудована на бонусному ресурсі
|
||||
|
|
|
@ -1,25 +1,25 @@
|
|||
Persian_(Pinglish-UN) = 26
|
||||
Italian = 97
|
||||
Italian = 99
|
||||
Russian = 97
|
||||
German = 97
|
||||
Turkish = 73
|
||||
Ukrainian = 97
|
||||
French = 92
|
||||
Portuguese = 48
|
||||
Indonesian = 97
|
||||
French = 91
|
||||
Portuguese = 47
|
||||
Indonesian = 96
|
||||
Finnish = 62
|
||||
Spanish = 97
|
||||
Spanish = 99
|
||||
Malay = 6
|
||||
Brazilian_Portuguese = 69
|
||||
Traditional_Chinese = 97
|
||||
Traditional_Chinese = 96
|
||||
Polish = 96
|
||||
Lithuanian = 24
|
||||
Romanian = 42
|
||||
Korean = 96
|
||||
Simplified_Chinese = 99
|
||||
Persian_(Pinglish-DIN) = 26
|
||||
Japanese = 94
|
||||
Japanese = 99
|
||||
English = 1
|
||||
Czech = 64
|
||||
Hungarian = 18
|
||||
Hungarian = 31
|
||||
Dutch = 13
|
||||
|
|
|
@ -892,4 +892,5 @@ Invalid ID! =
|
|||
|
||||
[stats] from every [param] =
|
||||
[stats] from [param] tiles in this city =
|
||||
[stats] for each adjacent [param] =
|
||||
+[amount]% vs [unitType] =
|
||||
|
|
|
@ -3,8 +3,8 @@ package com.unciv.build
|
|||
object BuildConfig {
|
||||
const val kotlinVersion = "1.3.71"
|
||||
const val appName = "Unciv"
|
||||
const val appCodeNumber = 469
|
||||
const val appVersion = "3.10.6-patch1"
|
||||
const val appCodeNumber = 470
|
||||
const val appVersion = "3.10.7"
|
||||
|
||||
const val gdxVersion = "1.9.10"
|
||||
const val roboVMVersion = "2.3.1"
|
||||
|
|
14
changelog.md
14
changelog.md
|
@ -1,3 +1,17 @@
|
|||
## 3.10.7
|
||||
|
||||
Mods can handle situations where there is no military unit that is available for construction
|
||||
|
||||
Getting the mod list for download now works from Android as well
|
||||
|
||||
Resolved #3076 - automation now happens at the end of turn rather than the beginning
|
||||
|
||||
UI fixes for rounded edge boxes - By lishaoxia1985
|
||||
|
||||
Can construct Farms near freshwater in all terrains - By HadeanLake
|
||||
|
||||
Translation updates
|
||||
|
||||
## 3.10.6
|
||||
|
||||
Options button now appears in main menu
|
||||
|
|
Loading…
Reference in a new issue