Translations update (#2527)
* Update Indonesian.properties (#2519) Minor updates * Update Simplified_Chinese.properties (#2526) * Update Russian.properties (#2521) Lines from Tutorials are translated. Entered Pericles quote for Mausoleum of Halicarnassus. * Update Russian.properties (#2523) * German translations 2020 04 24 (#2511) * Still more german readability improvements and nation text * More german translations Co-authored-by: Yair Morgenstern <yairm210@hotmail.com> * Update German.properties (#2515) Co-authored-by: Kensvin <63847755+Kensvin28@users.noreply.github.com> Co-authored-by: Doubi_TS <48427744+tianshidoubi@users.noreply.github.com> Co-authored-by: BadaTheBada <64350251+BadaTheBada@users.noreply.github.com> Co-authored-by: SomeTroglodyte <63000004+SomeTroglodyte@users.noreply.github.com> Co-authored-by: Yair Morgenstern <yairm210@hotmail.com> Co-authored-by: Haeherfeder <gitDeDemos@haeherfeder.de>
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@ -70,7 +70,7 @@ A pleasure to meet you. = Sebuah kehormatan untuk bertemu denganmu.
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Our relationship: = Hubungan kita:
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Our relationship: = Hubungan kita:
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We have encountered the City-State of [name]! = Kita telah bertemu dengan Negara Kota [name]
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We have encountered the City-State of [name]! = Kita telah bertemu dengan Negara Kota [name]
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Declare Friendship ([numberOfTurns] turns) = Nyatakan Pertemanan ([numberOfTurns] turns)
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Declare Friendship ([numberOfTurns] turns) = Nyatakan Pertemanan ([numberOfTurns] turns)
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May our nations forever remain united! = Semoga negara kita selamanya bersatu!
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May our nations forever remain united! = Semoga bangsa kita selamanya bersatu!
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Indeed! = Benar!
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Indeed! = Benar!
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Denounce ([numberOfTurns] turns) = Hina ([numberOfTurns] turns)
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Denounce ([numberOfTurns] turns) = Hina ([numberOfTurns] turns)
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We will remember this. = Kami akan mengingat ini.
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We will remember this. = Kami akan mengingat ini.
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@ -151,7 +151,7 @@ I think not. = Kurasa tidak.
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That is acceptable. = Itu dapat diterima.
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That is acceptable. = Itu dapat diterima.
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Accept = Terima
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Accept = Terima
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Keep going = Teruskan
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Keep going = Teruskan
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There's nothing on the table = Tak ada apa pun di tabel
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There's nothing on the table = Tidak ada apa pun di tabel
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Peace Treaty = Perjanjian Perdamaian
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Peace Treaty = Perjanjian Perdamaian
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Agreements = Perjanjian
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Agreements = Perjanjian
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Open Borders = Buka Perbatasan
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Open Borders = Buka Perbatasan
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@ -224,7 +224,7 @@ The Great Warpath = Jalur Perang Besar
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Golden Ages last 50% longer. During a Golden Age, units receive +1 Movement and +10% Strength = Masa Kejayaan berlangsung 50% lebih lama. Pada saat Masa Kejayaan, unit menerima +1 Pergerakan dan +10% Kekuatan
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Golden Ages last 50% longer. During a Golden Age, units receive +1 Movement and +10% Strength = Masa Kejayaan berlangsung 50% lebih lama. Pada saat Masa Kejayaan, unit menerima +1 Pergerakan dan +10% Kekuatan
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Achaemenid Legacy = Warisan Akaemenid
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Achaemenid Legacy = Warisan Akaemenid
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Can embark and move over Coasts and Oceans immediately. +1 Sight when embarked. +10% Combat Strength bonus if within 2 tiles of a Moai. = Langsung dapat melaut dan bergerak sepanjang Pantai dan Samudra. +1 Penglihatan ketika melaut. +10% bonus Kekuatan Tempur jika dalam jangkauan 2 daerah dari sebuah Moai.
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Can embark and move over Coasts and Oceans immediately. +1 Sight when embarked. +10% Combat Strength bonus if within 2 tiles of a Moai. = Langsung dapat melaut dan bergerak sepanjang Pesisir dan Samudra. +1 Penglihatan ketika melaut. +10% bonus Kekuatan Tempur jika dalam jangkauan 2 daerah dari sebuah Moai.
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Wayfinding = Pencari Jalan
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Wayfinding = Pencari Jalan
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Food and Culture from Friendly City-States are increased by 50% = Makanan dan Budaya dari negara kota yang menjadi teman meningkat sebanyak 50%
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Food and Culture from Friendly City-States are increased by 50% = Makanan dan Budaya dari negara kota yang menjadi teman meningkat sebanyak 50%
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@ -269,7 +269,7 @@ No barbarians = Tanpa orang barbar
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No ancient ruins = Tanpa reruntuhan kuno
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No ancient ruins = Tanpa reruntuhan kuno
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No Natural Wonders = Tanpa Keajaiban Alam
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No Natural Wonders = Tanpa Keajaiban Alam
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Victory conditions = Kondisi kemenangan
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Victory conditions = Kondisi kemenangan
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Scientific = Ilmu pengetahuan
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Scientific = Ilmu Pengetahuan
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Domination = Dominasi
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Domination = Dominasi
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Cultural = Kebudayaan
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Cultural = Kebudayaan
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@ -317,19 +317,19 @@ Epic = Epik
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Marathon = Maraton
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Marathon = Maraton
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Starting Era = Era Mulai
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Starting Era = Era Mulai
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It looks like we can't make a map with the parameters you requested! = Sepertinya kita tidak bisa membuat peta seperti parameter yang diinginkan!
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It looks like we can't make a map with the parameters you requested! = Sepertinya kita tidak bisa membuat peta dengan parameter yang kamu inginkan!
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Maybe you put too many players into too small a map? = Mungkin Anda menaruh terlalu banyak pemain dalam peta yang terlalu kecil?
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Maybe you put too many players into too small a map? = Mungkin Anda menaruh terlalu banyak pemain dalam peta yang terlalu kecil?
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No human players selected! = Tidak ada pemain manusia yang terpilih!
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No human players selected! = Tidak ada pemain manusia yang terpilih!
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Mods: = Mod:
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Mods: = Mod:
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# Multiplayer
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# Multiplayer
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Username = Nama Pengguna
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Username = Nama pengguna
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Multiplayer = Bermain Bersama
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Multiplayer = Bermain bersama
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Could not download game! = Tidak bisa mengunduh permainan!
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Could not download game! = Tidak bisa mengunduh permainan!
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Could not upload game! = Tidak bisa mengupload permainan!
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Could not upload game! = Tidak bisa mengupload permainan!
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Join Game = Masuk Permainan
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Join Game = Masuk Permainan
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Invalid game ID! = Game ID tidak Valid!
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Invalid game ID! = Game ID tidak valid!
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Copy User ID = Salin ID Pengguna
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Copy User ID = Salin ID Pengguna
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Copy Game ID = Salin ID Permainan
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Copy Game ID = Salin ID Permainan
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UserID copied to clipboard = ID Pengguna disalin ke papan klip
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UserID copied to clipboard = ID Pengguna disalin ke papan klip
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@ -360,7 +360,7 @@ Couldn't download the latest game state! = Tidak bisa mengunduh kondisi game ter
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Current saves = Simpanan saat ini
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Current saves = Simpanan saat ini
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Show autosaves = Tunjukkan simpanan otomatis
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Show autosaves = Tunjukkan simpanan otomatis
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Saved game name = nama permainan yang tersimpan
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Saved game name = Nama permainan yang tersimpan
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Copy to clipboard = Salin ke clipboard
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Copy to clipboard = Salin ke clipboard
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Copy saved game to clipboard = Salin permainan tersimpan ke clipboard
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Copy saved game to clipboard = Salin permainan tersimpan ke clipboard
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Could not load game = Tidak bisa memuat permainan
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Could not load game = Tidak bisa memuat permainan
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@ -371,7 +371,7 @@ Load map = Muat peta
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Delete map = Hapus peta
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Delete map = Hapus peta
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Are you sure you want to delete this map? = Apakah kamu yakin untuk menghapus peta ini?
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Are you sure you want to delete this map? = Apakah kamu yakin untuk menghapus peta ini?
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Upload map = Upload peta
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Upload map = Upload peta
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Could not upload map! = Tidak bisa upload peta!
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Could not upload map! = Tidak bisa mengupload peta!
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Map uploaded successfully! = Peta sukses diupload!
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Map uploaded successfully! = Peta sukses diupload!
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Saving... = Menyimpan...
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Saving... = Menyimpan...
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It looks like your saved game can't be loaded! = Kelihatannya game Anda tidak bisa dimuat!
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It looks like your saved game can't be loaded! = Kelihatannya game Anda tidak bisa dimuat!
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@ -397,7 +397,7 @@ Hide = Sembunyikan
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Show worked tiles = Tampilkan daerah yang dikerjakan
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Show worked tiles = Tampilkan daerah yang dikerjakan
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Show resources and improvements = Tampilkan sumber daya dan improvisasi
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Show resources and improvements = Tampilkan sumber daya dan improvisasi
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Check for idle units = Cek untuk unit yang menganggur
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Check for idle units = Cek untuk unit yang menganggur
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Move units with a single tap = Pindah unit dengan sekali tekan
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Move units with a single tap = Pindahkan unit dengan sekali tekan
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Show tutorials = Tunjukkan tutorial
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Show tutorials = Tunjukkan tutorial
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Auto-assign city production = Otomatis tugaskan penduduk kota
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Auto-assign city production = Otomatis tugaskan penduduk kota
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Auto-build roads = Otomatis bangun jalan
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Auto-build roads = Otomatis bangun jalan
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@ -408,7 +408,7 @@ Enable nuclear weapons = Perbolehkan senjata nuklir
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Fontset = Fontset
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Fontset = Fontset
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Continuous rendering = Rendering berkelanjutan
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Continuous rendering = Rendering berkelanjutan
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When disabled, saves battery life but certain animations will be suspended = Jika tidak dijalankan, menghemat daya baterai, tetapi animasi tertentu akan dihentikan
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When disabled, saves battery life but certain animations will be suspended = Jika tidak dijalankan, menghemat daya baterai, tetapi animasi tertentu akan dihentikan
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Order trade offers by amount = Menyusun penawaran perdagangan berdasarkan jumlah
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Order trade offers by amount = Susun penawaran perdagangan berdasarkan jumlah
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Generate translation files = Buat file terjemahan
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Generate translation files = Buat file terjemahan
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Translation files are generated successfully. = File terjemahan sukses dibuat.
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Translation files are generated successfully. = File terjemahan sukses dibuat.
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@ -585,10 +585,10 @@ Train [unit] = Latih [unit]
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Produce [thingToProduce] = Produksi [thingToProduce]
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Produce [thingToProduce] = Produksi [thingToProduce]
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Nothing = Tidak membuat apa-apa
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Nothing = Tidak membuat apa-apa
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Annex city = Caplok kota
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Annex city = Caplok kota
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Specialist Buildings = Spesialis Bangunan
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Specialist Buildings = Bangunan Spesialis
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Specialist Allocation = Spesialis Alokasi
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Specialist Allocation = Alokasi Spesialis
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Specialists = Spesialis
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Specialists = Spesialis
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[specialist] slots = slot [specialist]
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[specialist] slots = Slot [specialist]
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Engineer specialist = Spesialis Insinyur
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Engineer specialist = Spesialis Insinyur
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Merchant specialist = Spesialis Pedagang
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Merchant specialist = Spesialis Pedagang
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Scientist specialist = Spesialis Ilmuwan
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Scientist specialist = Spesialis Ilmuwan
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@ -597,11 +597,11 @@ Food eaten = Makanan termakan
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Growth bonus = Bonus pertumbuhan
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Growth bonus = Bonus pertumbuhan
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Unassigned population = Populasi yang belum ditugaskan
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Unassigned population = Populasi yang belum ditugaskan
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[turnsToExpansion] turns to expansion = [turnsToExpansion] giliran hingga perluasan
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[turnsToExpansion] turns to expansion = [turnsToExpansion] giliran hingga perluasan
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Stopped expansion = Perluasan yang terhentikan
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Stopped expansion = Perluasan terhenti
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[turnsToPopulation] turns to new population = [turnsToPopulation] giliran hingga populasi baru
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[turnsToPopulation] turns to new population = [turnsToPopulation] giliran hingga populasi baru
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Food converts to production = Makanan dikonversi ke produksi
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Food converts to production = Makanan dikonversi ke produksi
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[turnsToStarvation] turns to lose population = [turnsToStarvation] giliran hinggga hilangnya populasi
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[turnsToStarvation] turns to lose population = [turnsToStarvation] giliran hinggga hilangnya populasi
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Stopped population growth = Pertumbuhan populasi yang terhentikan
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Stopped population growth = Pertumbuhan populasi terhenti
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In resistance for another [numberOfTurns] turns = Dalam perlawanan hingga [numberOfTurns] giliran selanjutnya
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In resistance for another [numberOfTurns] turns = Dalam perlawanan hingga [numberOfTurns] giliran selanjutnya
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Sell for [sellAmount] gold = Jual untuk [sellAmount] emas
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Sell for [sellAmount] gold = Jual untuk [sellAmount] emas
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Are you sure you want to sell this [building]? = Apakah kamu yakin untuk menjual [building] ini ?
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Are you sure you want to sell this [building]? = Apakah kamu yakin untuk menjual [building] ini ?
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@ -619,20 +619,20 @@ Pick a tech = Pilih sebuah teknologi
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Pick a free tech = Pilih sebuah teknologi gratis
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Pick a free tech = Pilih sebuah teknologi gratis
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Research [technology] = Teliti [technology]
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Research [technology] = Teliti [technology]
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Pick [technology] as free tech = Pilih [technology] sebagai teknologi gratis
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Pick [technology] as free tech = Pilih [technology] sebagai teknologi gratis
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Units enabled = Unit aktif
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Units enabled = Unit dibuka
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Buildings enabled = Bangunan aktif
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Buildings enabled = Bangunan dibuka
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Wonder = Keajaiban Dunia
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Wonder = Keajaiban Dunia
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National Wonder = Keajaiban Nasional
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National Wonder = Keajaiban Nasional
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National Wonders = Keajaiban National
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National Wonders = Keajaiban Nasional
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Wonders enabled = Keajaiban Dunia aktif
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Wonders enabled = Keajaiban Dunia dibuka
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Tile improvements enabled = Improvisasi daerah dibuka
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Tile improvements enabled = Improvisasi daerah dibuka
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Reveals [resource] on the map = Perlihatkan [resource] dalam peta
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Reveals [resource] on the map = Memperlihatkan [resource] pada peta
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XP for new units = XP untuk unit baru
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XP for new units = XP untuk unit baru
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provide = menyediakan
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provide = menyediakan
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provides = menyediakan
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provides = menyediakan
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City strength = Kekuatan kota
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City strength = Kekuatan kota
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City health = Darah kota
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City health = Darah kota
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Occupied! = Ditempati!
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Occupied! = Diduduki!
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Attack = Serang
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Attack = Serang
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Bombard = Bombardir
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Bombard = Bombardir
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NUKE = BOM NUKLIR
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NUKE = BOM NUKLIR
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@ -659,7 +659,7 @@ Total = Total
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Stats = Statistik
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Stats = Statistik
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Policies = Kebijakan
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Policies = Kebijakan
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Base happiness = Kebahagiaan dasar
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Base happiness = Kebahagiaan dasar
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Occupied City = Kota yang ditempati
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Occupied City = Kota yang Diduduki
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Buildings = Bangunan
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Buildings = Bangunan
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Wonders = Keajaiban Dunia
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Wonders = Keajaiban Dunia
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Base values = Nilai dasar
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Base values = Nilai dasar
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@ -725,7 +725,7 @@ Raze = Runtuhkan
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Razing the city annexes it, and starts razing the city to the ground. = Pilihan ini mencaplok kota, kemudian meruntuhkan kota rata dengan tanah.
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Razing the city annexes it, and starts razing the city to the ground. = Pilihan ini mencaplok kota, kemudian meruntuhkan kota rata dengan tanah.
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The population will gradually dwindle until the city is destroyed. = Populasi akan berkurang sedikit demi sedikit hingga kota hancur.
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The population will gradually dwindle until the city is destroyed. = Populasi akan berkurang sedikit demi sedikit hingga kota hancur.
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Destroy = Hancurkan
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Destroy = Hancurkan
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Destroying the city instantly razes the city to the ground. = Menghancurkan kota berarti langsung meruntuhkan kota rata dengan tanah.
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Destroying the city instantly razes the city to the ground. = Menghancurkan kota berarti langsung meruntuhkannya rata dengan tanah.
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Remove your troops in our border immediately! = Singkirkan pasukanmu dari perbatasan kita secepatnya!
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Remove your troops in our border immediately! = Singkirkan pasukanmu dari perbatasan kita secepatnya!
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Sorry. = Maaf.
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Sorry. = Maaf.
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Never! = Tak akan pernah!
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Never! = Tak akan pernah!
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@ -793,13 +793,13 @@ Contact Me = Kontak Saya
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Culture and Policies = Budaya dan Kebijakan
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Culture and Policies = Budaya dan Kebijakan
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Embarking = Melaut
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Embarking = Melaut
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Enemy City = Kota Musuh
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Enemy City = Kota Musuh
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Idle Units = Unit yang Terdiam
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Idle Units = Unit yang Menganggur
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Injured Units = Unit yang Terluka
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Injured Units = Unit yang Terluka
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Introduction = Introduksi
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Introduction = Introduksi
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Luxury Resource = Sumber Daya Kekayaan
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Luxury Resource = Sumber Daya Tersier
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New Game = Permainan Baru
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New Game = Permainan Baru
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Roads and Railroads = Jalan dan Rel Kereta
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Roads and Railroads = Jalan dan Rel Kereta
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Siege Units = Unit Kepung
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Siege Units = Unit Pengepung
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Strategic Resource = Sumber Daya Strategis
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Strategic Resource = Sumber Daya Strategis
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Unhappiness = Ketidakbahagiaan
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Unhappiness = Ketidakbahagiaan
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Victory Types = Jenis Kemenangan
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Victory Types = Jenis Kemenangan
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@ -819,7 +819,7 @@ Free for [units] = Gratis untuk [units]:
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Adopt policy = Adopsi kebijakan
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Adopt policy = Adopsi kebijakan
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Adopt free policy = Adopsi kebijakan gratis
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Adopt free policy = Adopsi kebijakan gratis
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Unlocked at = Terbuka pada
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Unlocked at = Terbuka pada
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Gain 2 free technologies = Mendapat 2 teknologi gratis
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Gain 2 free technologies = Mendapatkan 2 teknologi gratis
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# Technologies
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# Technologies
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@ -943,7 +943,7 @@ Provides a sum of gold each time you spend a Great Person = Menyediakan sejumlah
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+2 Gold for each source of Marble and Stone = +2 Emas untuk setiap sumber Marmer dan Batu
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+2 Gold for each source of Marble and Stone = +2 Emas untuk setiap sumber Marmer dan Batu
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Mausoleum of Halicarnassus = Makam Halikarnassus
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Mausoleum of Halicarnassus = Makam Halikarnassus
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+1 food from Ocean and Coast tiles = +1 makanan dari Samudera dan Pesisir
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+1 food from Ocean and Coast tiles = +1 makanan dari Samudra dan Pesisir
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Lighthouse = Mercusuar
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Lighthouse = Mercusuar
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'They that go down to the sea in ships, that do business in great waters; these see the works of the Lord, and his wonders in the deep.' - The Bible, Psalms 107:23-24 = 'Ada orang-orang yang mengarungi laut dengan kapal-kapal, yang melakukan perdagangan di lautan luas; mereka melihat pekerjaan-pekerjaan Tuhan, dan perbuatan-perbuatan-Nya yang ajaib di tempat yang dalam.' - Alkitab, Mazmur 107:23-24
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'They that go down to the sea in ships, that do business in great waters; these see the works of the Lord, and his wonders in the deep.' - The Bible, Psalms 107:23-24 = 'Ada orang-orang yang mengarungi laut dengan kapal-kapal, yang melakukan perdagangan di lautan luas; mereka melihat pekerjaan-pekerjaan Tuhan, dan perbuatan-perbuatan-Nya yang ajaib di tempat yang dalam.' - Alkitab, Mazmur 107:23-24
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@ -994,7 +994,7 @@ Great Wall = Tembok Besar
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'For it soars to a height to match the sky, and as if surging up from among the other buildings it stands on high and looks down upon the remainder of the city, adorning it, because it is a part of it, but glorying in its own beauty' - Procopius, De Aedificis = 'Ia menjulang sampai ketinggian yang menandingi langit, dan bagaikan timbul dari bangunan-bangunan lain ia berdiri, tinggi, dan bisa melihat hamparan kota di bawahnya, mempercantik kota, karena ia adalah bagian darinya, tetapi juga membanggakan dalam keindahannya sendiri' - Procopius, De Aedificis
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'For it soars to a height to match the sky, and as if surging up from among the other buildings it stands on high and looks down upon the remainder of the city, adorning it, because it is a part of it, but glorying in its own beauty' - Procopius, De Aedificis = 'Ia menjulang sampai ketinggian yang menandingi langit, dan bagaikan timbul dari bangunan-bangunan lain ia berdiri, tinggi, dan bisa melihat hamparan kota di bawahnya, mempercantik kota, karena ia adalah bagian darinya, tetapi juga membanggakan dalam keindahannya sendiri' - Procopius, De Aedificis
|
||||||
+33% great person generation in all cities = +33% Kemunculan orang hebat di setiap kota
|
+33% great person generation in all cities = +33% kemunculan orang hebat di setiap kota
|
||||||
Hagia Sophia = Hagia Sophia
|
Hagia Sophia = Hagia Sophia
|
||||||
|
|
||||||
National College = Perguruan Tinggi Nasional
|
National College = Perguruan Tinggi Nasional
|
||||||
|
@ -1017,7 +1017,7 @@ Workshop = Bengkel
|
||||||
Longhouse = Rumah Panjang
|
Longhouse = Rumah Panjang
|
||||||
|
|
||||||
+15% production of land units = +15% produksi unit darat
|
+15% production of land units = +15% produksi unit darat
|
||||||
Increases production of spaceship parts by 15% = Meningkatkan produksi dari bagian pesawat angkasa sebanyak 15%
|
Increases production of spaceship parts by 15% = Meningkatkan produksi bagian pesawat angkasa sebesar 15%
|
||||||
Forge = Rumah penempa
|
Forge = Rumah penempa
|
||||||
|
|
||||||
+1 production from all sea resources worked by the city = +1 Produksi dari semua sumber daya laut yang dikelola di kota ini
|
+1 production from all sea resources worked by the city = +1 Produksi dari semua sumber daya laut yang dikelola di kota ini
|
||||||
|
@ -1040,7 +1040,7 @@ Cost of acquiring new tiles reduced by 25% = Biaya untuk mengakuisisi daerah bar
|
||||||
Angkor Wat = Angkor Wat
|
Angkor Wat = Angkor Wat
|
||||||
|
|
||||||
'Justice is an unassailable fortress, built on the brow of a mountain which cannot be overthrown by the violence of torrents, nor demolished by the force of armies.' - Joseph Addison = 'Keadilan adalah benteng yang tidak dapat diserang, dibangun di atas alis gunung yang tidak dapat digulingkan oleh kekerasan yang terus-menerus, tidak dapat juga dihancurkan oleh kekuatan tentara' - Joseph Addison
|
'Justice is an unassailable fortress, built on the brow of a mountain which cannot be overthrown by the violence of torrents, nor demolished by the force of armies.' - Joseph Addison = 'Keadilan adalah benteng yang tidak dapat diserang, dibangun di atas alis gunung yang tidak dapat digulingkan oleh kekerasan yang terus-menerus, tidak dapat juga dihancurkan oleh kekuatan tentara' - Joseph Addison
|
||||||
All newly-trained melee, mounted, and armored units in this city receive the Drill I promotion = Semua unit jarak dekat, berkuda, kendaraan lapis baja yang baru dibuat mendapatkan promosi Latihan 1
|
All newly-trained melee, mounted, and armored units in this city receive the Drill I promotion = Semua unit jarak dekat, berkuda, dan kendaraan lapis baja yang baru dibuat mendapatkan promosi Latihan 1
|
||||||
Alhambra = Alhambra
|
Alhambra = Alhambra
|
||||||
|
|
||||||
Ironworks = Pertukangan Besi
|
Ironworks = Pertukangan Besi
|
||||||
|
@ -1063,7 +1063,7 @@ Bank = Bank
|
||||||
|
|
||||||
Satrap's Court = Pengadilan Satrap
|
Satrap's Court = Pengadilan Satrap
|
||||||
|
|
||||||
+5% Production for every Trade Route with a City-State in the empire = +5% Produksi di seluruh peradaban untuk setiap rute perdagangan dengan Negara Kota
|
+5% Production for every Trade Route with a City-State in the empire = +5% Produksi di seluruh peradaban untuk setiap rute perdagangan dengan negara kota
|
||||||
Hanse = Hanse
|
Hanse = Hanse
|
||||||
|
|
||||||
'Most of us can, as we choose, make of this world either a palace or a prison' - John Lubbock = 'Kebanyakan dari kita bisa, saat kita memilih, membuat dunia ini terasa seperti istana atau penjara' - John Lubbock
|
'Most of us can, as we choose, make of this world either a palace or a prison' - John Lubbock = 'Kebanyakan dari kita bisa, saat kita memilih, membuat dunia ini terasa seperti istana atau penjara' - John Lubbock
|
||||||
|
@ -2797,7 +2797,7 @@ Who knows what the future holds? = Siapa yang tahu apa yang ada di masa depan?
|
||||||
|
|
||||||
Ocean = Samudra
|
Ocean = Samudra
|
||||||
|
|
||||||
Coast = Pantai
|
Coast = Pesisir
|
||||||
|
|
||||||
Grassland = Padang Rumput
|
Grassland = Padang Rumput
|
||||||
|
|
||||||
|
@ -2872,7 +2872,7 @@ Pasture = Padang Rumput
|
||||||
|
|
||||||
Plantation = Perkebunan
|
Plantation = Perkebunan
|
||||||
|
|
||||||
Quarry = Tambang
|
Quarry = Galian
|
||||||
|
|
||||||
Fishing Boats = Perahu Penangkap Ikan
|
Fishing Boats = Perahu Penangkap Ikan
|
||||||
|
|
||||||
|
@ -2910,7 +2910,7 @@ Deal 30 damage to adjacent enemy units = Memberi 30 kerusakan pada unit musuh ya
|
||||||
Citadel = Benteng
|
Citadel = Benteng
|
||||||
|
|
||||||
+1 additional Culture for each adjacent Moai = +1 tambahan Budaya untuk setiap Moai yang berdekatan
|
+1 additional Culture for each adjacent Moai = +1 tambahan Budaya untuk setiap Moai yang berdekatan
|
||||||
Can only be built on Coastal tiles = Hanya bisa dibangun di daerah pantai
|
Can only be built on Coastal tiles = Hanya bisa dibangun di daerah Pesisir
|
||||||
Moai = Moai
|
Moai = Moai
|
||||||
|
|
||||||
+1 food for each adjacent Mountain = +1 makanan untuk setiap Gunung yang bersebelahan
|
+1 food for each adjacent Mountain = +1 makanan untuk setiap Gunung yang bersebelahan
|
||||||
|
@ -3015,7 +3015,7 @@ Extended Range = Perpanjangan Jarak
|
||||||
+1 Range = +1 Jarak
|
+1 Range = +1 Jarak
|
||||||
|
|
||||||
Indirect Fire = Serangan Tidak Langsung
|
Indirect Fire = Serangan Tidak Langsung
|
||||||
Ranged attacks may be performed over obstacles = Serangan berjarak mungkin dilakukan di atas halangan
|
Ranged attacks may be performed over obstacles = Serangan berjarak mungkin dilakukan melalui halangan
|
||||||
|
|
||||||
Shock I = Kejutan I
|
Shock I = Kejutan I
|
||||||
|
|
||||||
|
@ -3031,7 +3031,7 @@ Drill III = Latihan III
|
||||||
|
|
||||||
Charge = Serbuan
|
Charge = Serbuan
|
||||||
|
|
||||||
Siege = Senjata Kepung
|
Siege = Kepungan
|
||||||
|
|
||||||
Formation I = Formasi I
|
Formation I = Formasi I
|
||||||
|
|
||||||
|
@ -3041,7 +3041,7 @@ Blitz = Blitz
|
||||||
1 additional attack per turn = 1 tambahan serangan tiap giliran
|
1 additional attack per turn = 1 tambahan serangan tiap giliran
|
||||||
|
|
||||||
Woodsman = Ahli Hutan
|
Woodsman = Ahli Hutan
|
||||||
Double movement rate through Forest and Jungle = Dua kali kecepatan gerak melalui Hutan dan Hutan Belantara
|
Double movement rate through Forest and Jungle = Dua kali kecepatan pergerakan melalui Hutan dan Hutan Belantara
|
||||||
|
|
||||||
Medic = Medis
|
Medic = Medis
|
||||||
This unit and all others in adjacent tiles heal 5 additional HP per turn = Unit ini dan semua unit lain di sebelahnya mendapat penyembuhan sebanyak 5 HP tiap giliran
|
This unit and all others in adjacent tiles heal 5 additional HP per turn = Unit ini dan semua unit lain di sebelahnya mendapat penyembuhan sebanyak 5 HP tiap giliran
|
||||||
|
@ -3070,7 +3070,7 @@ Coastal Raider II = Penjarah Pesisir II
|
||||||
Coastal Raider III = Penjarah Pesisir III
|
Coastal Raider III = Penjarah Pesisir III
|
||||||
|
|
||||||
Wolfpack I = Kawanan Serigala I
|
Wolfpack I = Kawanan Serigala I
|
||||||
Bonus as Attacker [amount]% = Bonus sebagai penyerang [amount]%
|
Bonus as Attacker [amount]% = Bonus [amount]% sebagai penyerang
|
||||||
|
|
||||||
Wolfpack II = Kawanan Serigala II
|
Wolfpack II = Kawanan Serigala II
|
||||||
|
|
||||||
|
@ -3107,7 +3107,7 @@ Interception II = Pencegatan II
|
||||||
Interception III = Pencegatan III
|
Interception III = Pencegatan III
|
||||||
|
|
||||||
Sortie = Penyebaran
|
Sortie = Penyebaran
|
||||||
1 extra Interception may be made per turn = 1 Cegatan tambahan mungkin dilakukan setiap satu giliran
|
1 extra Interception may be made per turn = 1 Cegatan tambahan mungkin dilakukan tiap giliran
|
||||||
|
|
||||||
Operational Range = Jarak Operasional
|
Operational Range = Jarak Operasional
|
||||||
+2 Range = +2 Jarak
|
+2 Range = +2 Jarak
|
||||||
|
@ -3159,13 +3159,13 @@ May withdraw before melee (133%) = Dapat mundur sebelum serangan jarak dekat (13
|
||||||
#################### Lines from Units.json ####################
|
#################### Lines from Units.json ####################
|
||||||
|
|
||||||
Worker = Pekerja
|
Worker = Pekerja
|
||||||
Can build improvements on tiles = Dapat membangun peningkatan pada daerah
|
Can build improvements on tiles = Dapat membangun improvisasi pada daerah
|
||||||
|
|
||||||
Settler = Penetap
|
Settler = Penetap
|
||||||
Founds a new city = Dirikan kota baru
|
Founds a new city = Mendirikan kota baru
|
||||||
|
|
||||||
Scout = Pengintai
|
Scout = Pengintai
|
||||||
Ignores terrain cost = Mengabaikan medan
|
Ignores terrain cost = Pergerakan tidak dipengaruhi medan
|
||||||
|
|
||||||
Warrior = Pejuang
|
Warrior = Pejuang
|
||||||
Swordsman = Prajurit Berpedang
|
Swordsman = Prajurit Berpedang
|
||||||
|
@ -3182,7 +3182,7 @@ Bowman = Pemanah
|
||||||
Slinger = Pengumban
|
Slinger = Pengumban
|
||||||
|
|
||||||
Work Boats = Kapal Pekerja
|
Work Boats = Kapal Pekerja
|
||||||
May create improvements on water resources = Dapat membuat improvisasi di sumber daya dalam air
|
May create improvements on water resources = Dapat membuat improvisasi pada sumber daya di perairan
|
||||||
Cannot enter ocean tiles until Astronomy = Tidak dapat memasuki daerah samudra hingga Astronomi
|
Cannot enter ocean tiles until Astronomy = Tidak dapat memasuki daerah samudra hingga Astronomi
|
||||||
|
|
||||||
Trireme = Trireme
|
Trireme = Trireme
|
||||||
|
@ -3219,7 +3219,7 @@ Legion = Legiun
|
||||||
Can construct roads = Dapat membangun jalan
|
Can construct roads = Dapat membangun jalan
|
||||||
|
|
||||||
Mohawk Warrior = Pejuang Mohawk
|
Mohawk Warrior = Pejuang Mohawk
|
||||||
+33% combat bonus in Forest/Jungle = +33% bonus tempur di Hutan/Rimba
|
+33% combat bonus in Forest/Jungle = +33% bonus tempur di Hutan/Hutan Belantara
|
||||||
|
|
||||||
Horseman = Pasukan Berkuda
|
Horseman = Pasukan Berkuda
|
||||||
Penalty vs [unitType] = Penalti vs [unitType]
|
Penalty vs [unitType] = Penalti vs [unitType]
|
||||||
|
@ -3241,7 +3241,7 @@ Hwach'a = Hwach'a
|
||||||
Musketman = Musketman
|
Musketman = Musketman
|
||||||
|
|
||||||
Samurai = Samurai
|
Samurai = Samurai
|
||||||
Combat very likely to create Great Generals = Pertempuran sangat memungkinkan untuk membuat Jenderal Hebat
|
Combat very likely to create Great Generals = Pertempuran sangat mungkin untuk menghasilkan Jenderal Hebat
|
||||||
|
|
||||||
Berserker = Berserker
|
Berserker = Berserker
|
||||||
Amphibious = Amfibi
|
Amphibious = Amfibi
|
||||||
|
@ -3281,8 +3281,8 @@ Rifleman = Rifleman
|
||||||
Musketeer = Musketeer
|
Musketeer = Musketeer
|
||||||
|
|
||||||
Janissary = Janissary
|
Janissary = Janissary
|
||||||
Heals [amount] damage if it kills a unit = Sembuh [amount] jika membunuh unit
|
Heals [amount] damage if it kills a unit = Sembuh [amount] darah jika membunuh unit
|
||||||
Bonus as Attacker [amount]% = Bonus sebagai penyerang [amount]%
|
Bonus as Attacker [amount]% = Bonus [amount]% sebagai penyerang
|
||||||
|
|
||||||
Minuteman = Minuteman
|
Minuteman = Minuteman
|
||||||
|
|
||||||
|
@ -3296,9 +3296,9 @@ Lancer = Kavaleri Bertombak
|
||||||
Anti-Tank Gun = Senjata Anti-Tank
|
Anti-Tank Gun = Senjata Anti-Tank
|
||||||
|
|
||||||
Sipahi = Sipahi
|
Sipahi = Sipahi
|
||||||
No movement cost to pillage = Tidak memakai biaya gerak untuk menjarah
|
No movement cost to pillage = Tidak memakai biaya pergerakan untuk menjarah
|
||||||
|
|
||||||
Machine Gun = Senapan mesin
|
Machine Gun = Senapan Mesin
|
||||||
|
|
||||||
Great War Infantry = Infanteri Perang Besar
|
Great War Infantry = Infanteri Perang Besar
|
||||||
|
|
||||||
|
@ -3307,10 +3307,10 @@ Can carry 2 aircraft = Bisa membawa 2 pesawat
|
||||||
|
|
||||||
Triplane = Triplane
|
Triplane = Triplane
|
||||||
[amount]% chance to intercept air attacks = [amount]% kemungkinan untuk mencegah serangan udara
|
[amount]% chance to intercept air attacks = [amount]% kemungkinan untuk mencegah serangan udara
|
||||||
6 tiles in every direction always visible = 6 daerah di setiap arah selalu kelihatan
|
6 tiles in every direction always visible = Setiap arah sejauh 6 daerah selalu kelihatan
|
||||||
Fighter = Penyerang
|
Fighter = Penyerang
|
||||||
|
|
||||||
Great War Bomber = Pengebom Perang Hebat
|
Great War Bomber = Pengebom Perang Besar
|
||||||
Bomber = Pengebom
|
Bomber = Pengebom
|
||||||
|
|
||||||
Norwegian Ski Infantry = Infanteri Ski Norwegia
|
Norwegian Ski Infantry = Infanteri Ski Norwegia
|
||||||
|
@ -3321,10 +3321,10 @@ Landship = Tank Kapaldarat
|
||||||
|
|
||||||
Cossack = Cossack
|
Cossack = Cossack
|
||||||
|
|
||||||
Ranged attacks may be performed over obstacles = Serangan berjarak mungkin dilakukan di atas halangan
|
Ranged attacks may be performed over obstacles = Serangan berjarak mungkin dilakukan melalui halangan
|
||||||
Rocket Artillery = Artileri Roket
|
Rocket Artillery = Artileri Roket
|
||||||
|
|
||||||
Double movement in coast = Pergerakan 2x lebih cepat di pantai
|
Double movement in coast = Pergerakan 2x lebih cepat di pesisir
|
||||||
Destroyer = Kapal Perusak
|
Destroyer = Kapal Perusak
|
||||||
|
|
||||||
|
|
||||||
|
@ -3373,12 +3373,12 @@ Can hurry technology research = Dapat mempercepat riset teknologi
|
||||||
Can build improvement: Academy = Dapat membangun improvisasi daerah: Akademi
|
Can build improvement: Academy = Dapat membangun improvisasi daerah: Akademi
|
||||||
|
|
||||||
Great Merchant = Pedagang Hebat
|
Great Merchant = Pedagang Hebat
|
||||||
Can undertake a trade mission with City-State, giving a large sum of gold and [amount] Influence = Dapat melakukan sebuah misi perdagangan dengan Negara kota, memberikan emas dalam jumlah yang banyak dan [amount] Pengaruh
|
Can undertake a trade mission with City-State, giving a large sum of gold and [amount] Influence = Dapat melakukan sebuah misi perdagangan dengan negara kota, memberikan emas dalam jumlah yang banyak dan [amount] Pengaruh
|
||||||
Can build improvement: Customs house = Dapat membangun improvisasi daerah: Rumah bea cukai
|
Can build improvement: Customs house = Dapat membangun improvisasi daerah: Rumah bea cukai
|
||||||
|
|
||||||
Great Engineer = Insinyur Hebat
|
Great Engineer = Insinyur Hebat
|
||||||
Can build improvement: Manufactory = Dapat membangun improvisasi daerah: Pabrik Manufaktori
|
Can build improvement: Manufactory = Dapat membangun improvisasi daerah: Pabrik Manufaktori
|
||||||
Can speed up construction of a wonder = Dapat mempercepat kontruksi sebuah keajaiban alam
|
Can speed up construction of a wonder = Dapat mempercepat kontruksi sebuah keajaiban dunia
|
||||||
|
|
||||||
Great General = Jenderal Hebat
|
Great General = Jenderal Hebat
|
||||||
Can build improvement: Citadel = Benteng
|
Can build improvement: Citadel = Benteng
|
||||||
|
|
|
@ -110,7 +110,7 @@ You refused to stop settling cities near us = Вы отказались не з
|
||||||
Your arrogant demands are in bad taste = Ваши высокомерные требования раздражают
|
Your arrogant demands are in bad taste = Ваши высокомерные требования раздражают
|
||||||
Your use of nuclear weapons is disgusting! = Ваше использование ядерного оружия - отвратительный поступок!
|
Your use of nuclear weapons is disgusting! = Ваше использование ядерного оружия - отвратительный поступок!
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
You have stolen our lands! =
|
You have stolen our lands! = Вы украли наши земли!
|
||||||
|
|
||||||
Demands = Требования
|
Demands = Требования
|
||||||
Please don't settle new cities near us. = Пожалуйста, не закладывайте новых городов рядом с нами.
|
Please don't settle new cities near us. = Пожалуйста, не закладывайте новых городов рядом с нами.
|
||||||
|
@ -241,11 +241,11 @@ Combat Strength +30% when fighting City-State units or attacking a City-State it
|
||||||
Mongol Terror = Монгольский террор
|
Mongol Terror = Монгольский террор
|
||||||
|
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Units ignore terrain costs when moving into any tile with Hills. No maintenance costs for improvements in Hills; half cost elsewhere. =
|
Units ignore terrain costs when moving into any tile with Hills. No maintenance costs for improvements in Hills; half cost elsewhere. = Юниты не теряют скорость на холмах. Улучшения на холмах ничего не стоят, а на остальных клетках стоят в два раза дешевле.
|
||||||
Great Andean Road = Дороги инков
|
Great Andean Road = Дороги инков
|
||||||
|
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
+1 Movement to all embarked units, units pay only 1 movement point to embark and disembark. Melee units pay no movement cost to pillage. =
|
+1 Movement to all embarked units, units pay only 1 movement point to embark and disembark. Melee units pay no movement cost to pillage. = +1 движение всем юнитам на борту, посадка на борт и высадка на берег стоят 1 движение. Юниты ближнего боя не тратят очки движения на грабеж.
|
||||||
Viking Fury = Ярость викинга
|
Viking Fury = Ярость викинга
|
||||||
|
|
||||||
# New game screen
|
# New game screen
|
||||||
|
@ -356,11 +356,11 @@ Last refresh: [time] minutes ago = Последнее обновление: [tim
|
||||||
Current Turn: = Текущий ход:
|
Current Turn: = Текущий ход:
|
||||||
Add Currently Running Game = Добавить текущую игру
|
Add Currently Running Game = Добавить текущую игру
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Game name =
|
Game name = Имя игры
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Loading latest game state... =
|
Loading latest game state... = Загрузка последней игры...
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Couldn't download the latest game state! =
|
Couldn't download the latest game state! = Не удалось загрузить последнюю игру!
|
||||||
|
|
||||||
# Save game menu
|
# Save game menu
|
||||||
|
|
||||||
|
@ -381,15 +381,15 @@ Could not upload map! = Невозможно отправить карту!
|
||||||
Map uploaded successfully! = Карта успешно загружена!
|
Map uploaded successfully! = Карта успешно загружена!
|
||||||
Saving... = Сохранение...
|
Saving... = Сохранение...
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
It looks like your saved game can't be loaded! =
|
It looks like your saved game can't be loaded! = Похоже, сохраненную игру невозможно загрузить!
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
If you could copy your game data ("Copy saved game to clipboard" - =
|
If you could copy your game data ("Copy saved game to clipboard" - = Если вы отправите данные ("Копировать сохранённую игру в буфер обмена" -
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
paste into an email to yairm210@hotmail.com) =
|
paste into an email to yairm210@hotmail.com) = отправить на yairm210@hotmail.com),
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
I could maybe help you figure out what went wrong, since this isn't supposed to happen! =
|
I could maybe help you figure out what went wrong, since this isn't supposed to happen! = то возможно, мне удастся выяснить, что пошло не так!
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Missing mods: [mods] =
|
Missing mods: [mods] = Моды не найдены: [mods]
|
||||||
|
|
||||||
# Options
|
# Options
|
||||||
|
|
||||||
|
@ -419,13 +419,13 @@ Enable nuclear weapons = Разрешить использование ядер
|
||||||
Fontset = Шрифт
|
Fontset = Шрифт
|
||||||
Continuous rendering = Непрерывная отрисовка
|
Continuous rendering = Непрерывная отрисовка
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
When disabled, saves battery life but certain animations will be suspended =
|
When disabled, saves battery life but certain animations will be suspended = При отключении не расходует заряд, но некоторые анимации могут не работать
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Order trade offers by amount =
|
Order trade offers by amount =
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Generate translation files =
|
Generate translation files = Создать файлы перевода
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Translation files are generated successfully. =
|
Translation files are generated successfully. = Файлы перевода созданы успешно.
|
||||||
|
|
||||||
# Notifications
|
# Notifications
|
||||||
|
|
||||||
|
@ -502,13 +502,13 @@ A new barbarian encampment has spawned! = Появился новый лагер
|
||||||
Received [goldAmount] Gold for capturing [cityName] = Получено [goldAmount] золота за захват города [cityName]
|
Received [goldAmount] Gold for capturing [cityName] = Получено [goldAmount] золота за захват города [cityName]
|
||||||
Our proposed trade request is no longer relevant! = Наше торговое предложение больше не актуально!
|
Our proposed trade request is no longer relevant! = Наше торговое предложение больше не актуально!
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
[defender] could not withdraw from a [attacker] - blocked. =
|
[defender] could not withdraw from a [attacker] - blocked. = [defender] не смог уклониться от [attacker] - заблокирован.
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
[defender] withdrew from a [attacker] =
|
[defender] withdrew from a [attacker] = [defender] уклонился от [attacker]
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
[building] has provided [amount] Gold! =
|
[building] has provided [amount] Gold! = Вы получили [amount] золота от [building]!
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
[civName] has stolen your territory! =
|
[civName] has stolen your territory! = [civName] украли ваши земли!
|
||||||
|
|
||||||
|
|
||||||
# World Screen UI
|
# World Screen UI
|
||||||
|
@ -572,20 +572,20 @@ Start new game = Начать новую игру
|
||||||
Save game = Сохранить игру
|
Save game = Сохранить игру
|
||||||
Load game = Загрузить игру
|
Load game = Загрузить игру
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Main menu =
|
Main menu = Главное меню
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Resume =
|
Resume = Продолжить
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Cannot resume game! =
|
Cannot resume game! = Невозможно продолжить игру!
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Quickstart =
|
Quickstart = Быстрая игра
|
||||||
Victory status = Статус победы
|
Victory status = Статус победы
|
||||||
Social policies = Общественные институты
|
Social policies = Общественные институты
|
||||||
Community = Сообщество
|
Community = Сообщество
|
||||||
Close = Закрыть
|
Close = Закрыть
|
||||||
Do you want to exit the game? = Вы хотите выйти из игры?
|
Do you want to exit the game? = Вы хотите выйти из игры?
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Start bias: =
|
Start bias: = Тип ландшафта
|
||||||
|
|
||||||
# City screen
|
# City screen
|
||||||
|
|
||||||
|
@ -755,17 +755,17 @@ Sorry. = Простите.
|
||||||
Never! = Никогда!
|
Never! = Никогда!
|
||||||
|
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Offer Declaration of Friendship ([30] turns) =
|
Offer Declaration of Friendship ([30] turns) = Предложить Декларацию дружбы ([30] ходов)
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
My friend, shall we declare our friendship to the world? =
|
My friend, shall we declare our friendship to the world? = Предлагаю объявить о нашей дружбе всему миру. Что скажете?
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Sign Declaration of Friendship ([30] turns) =
|
Sign Declaration of Friendship ([30] turns) = Подписать Декларацию дружбы ([30] ходов)
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
We are not interested. =
|
We are not interested. = Нам это не интересно.
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
We have signed a Declaration of Friendship with [otherCiv]! =
|
We have signed a Declaration of Friendship with [otherCiv]! = Мы подписали Декларацию дружбы с [otherCiv]!
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
[otherCiv] has denied our Declaration of Friendship! =
|
[otherCiv] has denied our Declaration of Friendship! = [otherCiv] отклонили нашу Декларацию дружбы!
|
||||||
|
|
||||||
Basics = Основы
|
Basics = Основы
|
||||||
Resources = Ресурсы
|
Resources = Ресурсы
|
||||||
|
@ -969,7 +969,7 @@ Krepost = Острог
|
||||||
Statue of Zeus = Статуя Зевса в Олимпии
|
Statue of Zeus = Статуя Зевса в Олимпии
|
||||||
|
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
'The whole earth is the tomb of heroic men and their story is not given only on stone over their clay but abides everywhere without visible symbol woven into the stuff of other men's lives.' - Pericles =
|
'The whole earth is the tomb of heroic men and their story is not given only on stone over their clay but abides everywhere without visible symbol woven into the stuff of other men's lives.' - Pericles = 'Могилою знаменитых людей служит вся земля, и о них свидетельствуют не только надписи на надгробных плитах в родной стране. Не столько о самих подвигах, сколько о мужестве незаписанное воспоминание вечно живет в каждом человеке.' - Перикл
|
||||||
Provides a sum of gold each time you spend a Great Person = Дает золото после каждого использования Великого человека
|
Provides a sum of gold each time you spend a Great Person = Дает золото после каждого использования Великого человека
|
||||||
+2 Gold for each source of Marble and Stone = Каждая обрабатываемая городом клетка с мрамором или камнем дает +2 к золоту
|
+2 Gold for each source of Marble and Stone = Каждая обрабатываемая городом клетка с мрамором или камнем дает +2 к золоту
|
||||||
Mausoleum of Halicarnassus = Галикарнасский мавзолей
|
Mausoleum of Halicarnassus = Галикарнасский мавзолей
|
||||||
|
@ -1221,9 +1221,9 @@ Settler = Поселенец
|
||||||
|
|
||||||
Chieftain = Вождь
|
Chieftain = Вождь
|
||||||
|
|
||||||
Warlord = Военачальник
|
Warlord = Полководец
|
||||||
|
|
||||||
Prince = Принц
|
Prince = Князь
|
||||||
|
|
||||||
King = Король
|
King = Король
|
||||||
|
|
||||||
|
@ -1339,7 +1339,7 @@ Apolyton = Аполит
|
||||||
China = Китай
|
China = Китай
|
||||||
Wu Zetian = У Цзэтянь
|
Wu Zetian = У Цзэтянь
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
You won't ever be able to bother me again. Go meet Yama. =
|
You won't ever be able to bother me again. Go meet Yama. = Вы нас больше не побеспокоите. Отправляйтесь к праотцам.
|
||||||
Fool! I will disembowel you all! = Дурак! Я сотру тебя в порошок!
|
Fool! I will disembowel you all! = Дурак! Я сотру тебя в порошок!
|
||||||
You have proven to be a cunning and competent adversary. I congratulate you on your victory. = Ты доказал, что ты хитрый и компетентный противник. Поздравляю тебя с победой.
|
You have proven to be a cunning and competent adversary. I congratulate you on your victory. = Ты доказал, что ты хитрый и компетентный противник. Поздравляю тебя с победой.
|
||||||
Greetings, I am Empress Wu Zetian. China desires peace and development. You leave us alone, we'll leave you alone. = Приветствую вас! Я императрица У Цзэтянь. Китай желает мира и развития. Оставите в покое нас — мы не будем трогать вас.
|
Greetings, I am Empress Wu Zetian. China desires peace and development. You leave us alone, we'll leave you alone. = Приветствую вас! Я императрица У Цзэтянь. Китай желает мира и развития. Оставите в покое нас — мы не будем трогать вас.
|
||||||
|
@ -2831,7 +2831,7 @@ Manila = Манила
|
||||||
Ah, Gods! Why have you forsaken us? = О боги! Почему вы покинули нас?
|
Ah, Gods! Why have you forsaken us? = О боги! Почему вы покинули нас?
|
||||||
|
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Lhasa =
|
Lhasa = Лхаса
|
||||||
Perhaps now we will find peace in death... = Возможно, мы найдем покой в смерти...
|
Perhaps now we will find peace in death... = Возможно, мы найдем покой в смерти...
|
||||||
|
|
||||||
Vancouver = Ванкувер
|
Vancouver = Ванкувер
|
||||||
|
@ -2990,7 +2990,7 @@ Autocracy = Автократия
|
||||||
Ancient era = Древнейший мир
|
Ancient era = Древнейший мир
|
||||||
Agriculture = Земледелие
|
Agriculture = Земледелие
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Starting tech =
|
Starting tech = Начальная технология
|
||||||
'Where tillage begins, other arts follow. The farmers therefore are the founders of human civilization.' - Daniel Webster = 'Лишь на возделанной почве расцветают другие искусства. Поэтому фермеры — основатели цивилизации.' - Даниэль Уэбстер
|
'Where tillage begins, other arts follow. The farmers therefore are the founders of human civilization.' - Daniel Webster = 'Лишь на возделанной почве расцветают другие искусства. Поэтому фермеры — основатели цивилизации.' - Даниэль Уэбстер
|
||||||
|
|
||||||
Pottery = Гончарное дело
|
Pottery = Гончарное дело
|
||||||
|
@ -3258,9 +3258,9 @@ Quarry = Карьер
|
||||||
Fishing Boats = Рыбацкие лодки
|
Fishing Boats = Рыбацкие лодки
|
||||||
|
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Gives a defensive bonus of 50% =
|
Gives a defensive bonus of 50% = Увеличивает защиту юнита на 50%
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Fort =
|
Fort = Форт
|
||||||
|
|
||||||
Road = Дорога
|
Road = Дорога
|
||||||
|
|
||||||
|
@ -3279,7 +3279,7 @@ Remove Road = Убрать дорогу
|
||||||
Remove Railroad = Убрать железную дорогу
|
Remove Railroad = Убрать железную дорогу
|
||||||
|
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Cancel improvement order =
|
Cancel improvement order = Отменить последнее задание
|
||||||
|
|
||||||
Academy = Академия
|
Academy = Академия
|
||||||
|
|
||||||
|
@ -3290,11 +3290,11 @@ Manufactory = Завод
|
||||||
Customs house = Таможня
|
Customs house = Таможня
|
||||||
|
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Gives a defensive bonus of 100% =
|
Gives a defensive bonus of 100% = Улучшает защиту юнита на 100%
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Deal 30 damage to adjacent enemy units =
|
Deal 30 damage to adjacent enemy units = Наносит 30 урона ближайшим вражеским юнитам
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Citadel =
|
Citadel = Крепость
|
||||||
|
|
||||||
+1 additional Culture for each adjacent Moai = +1 дополнительная Культура за каждую соседнюю статую Моаи
|
+1 additional Culture for each adjacent Moai = +1 дополнительная Культура за каждую соседнюю статую Моаи
|
||||||
Can only be built on Coastal tiles = Можно построить только на прибрежных клетках
|
Can only be built on Coastal tiles = Можно построить только на прибрежных клетках
|
||||||
|
@ -3540,9 +3540,9 @@ Rejuvenation = Восстановление
|
||||||
All healing effects doubled = Все эффекты лечения удвоены
|
All healing effects doubled = Все эффекты лечения удвоены
|
||||||
|
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Slinger Withdraw =
|
Slinger Withdraw = Пращник
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
May withdraw before melee (133%) =
|
May withdraw before melee (133%) = Может уклониться от атаки (133%)
|
||||||
|
|
||||||
|
|
||||||
#################### Lines from Units.json ####################
|
#################### Lines from Units.json ####################
|
||||||
|
@ -3633,9 +3633,9 @@ Samurai = Самурай
|
||||||
Combat very likely to create Great Generals = Большой шанс получения Великого Полководца в бою
|
Combat very likely to create Great Generals = Большой шанс получения Великого Полководца в бою
|
||||||
|
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Berserker =
|
Berserker = Берсерк
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Amphibious =
|
Amphibious = Морской десант
|
||||||
|
|
||||||
|
|
||||||
Landsknecht = Ландскнехт
|
Landsknecht = Ландскнехт
|
||||||
|
@ -3706,11 +3706,11 @@ Great War Bomber = Бомбардировщик
|
||||||
Bomber = Тяжелый бомбардировщик
|
Bomber = Тяжелый бомбардировщик
|
||||||
|
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Norwegian Ski Infantry =
|
Norwegian Ski Infantry = Норвежские лыжники
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Double movement in Snow, Tundra and Hills =
|
Double movement in Snow, Tundra and Hills = Перемещаются по снегу, тундре и холмам с удвоенной скоростью
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
+25% bonus in Snow, Tundra and Hills =
|
+25% bonus in Snow, Tundra and Hills = +25% к боевой мощи в снегах, тундре и холмах
|
||||||
|
|
||||||
Landship = Танкетка
|
Landship = Танкетка
|
||||||
|
|
||||||
|
@ -3777,7 +3777,7 @@ Can speed up construction of a wonder = Может ускорить строит
|
||||||
|
|
||||||
Great General = Великий полководец
|
Great General = Великий полководец
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Can build improvement: Citadel =
|
Can build improvement: Citadel = Может построить улучшение: Крепость
|
||||||
Bonus for units in 2 tile radius 15% = Бонус к атаке юнитам в радиусе 2-х клеток
|
Bonus for units in 2 tile radius 15% = Бонус к атаке юнитам в радиусе 2-х клеток
|
||||||
|
|
||||||
Khan = Хан
|
Khan = Хан
|
||||||
|
@ -3788,12 +3788,12 @@ Heal adjacent units for an additional 15 HP per turn = Дополнительн
|
||||||
|
|
||||||
Welcome to Unciv!\nBecause this is a complex game, there are basic tasks to help familiarize you with the game.\nThese are completely optional, and you're welcome to explore the game on your own! = Добро пожаловать в Unciv!\nТак как это сложная игра, здесь находятся основные подсказки, чтобы помочь вам познакомиться с игрой.\nЭто абсолютно необязательно, и вы можете cамостоятельно исследовать игру!
|
Welcome to Unciv!\nBecause this is a complex game, there are basic tasks to help familiarize you with the game.\nThese are completely optional, and you're welcome to explore the game on your own! = Добро пожаловать в Unciv!\nТак как это сложная игра, здесь находятся основные подсказки, чтобы помочь вам познакомиться с игрой.\nЭто абсолютно необязательно, и вы можете cамостоятельно исследовать игру!
|
||||||
|
|
||||||
Your first mission is to found your capital city.\nThis is actually an important task because your capital city will probably be your most prosperous.\nMany game bonuses apply only to your capital city and it will probably be the center of your empire. = Во-первых, вам надо основать столицу.\nЭто очень важно, ведь столица, скорее всего, будет наиболее процветающим городом.\nМножестов бонусов доступно только в столице, и именно она будет центром вашей империи.
|
Your first mission is to found your capital city.\nThis is actually an important task because your capital city will probably be your most prosperous.\nMany game bonuses apply only to your capital city and it will probably be the center of your empire. = Во-первых, вам надо основать столицу.\nЭто очень важно, ведь столица, скорее всего, будет наиболее процветающим городом.\nМножество бонусов доступно только в столице, и именно она будет центром вашей империи.
|
||||||
How do you know a spot is appropriate?\nThat’s not an easy question to answer, but looking for and building next to luxury resources is a good rule of thumb.\nLuxury resources are tiles that have things like gems, cotton, or silk (indicated by a smiley next to the resource icon)\nThese resources make your civilization happy. You should also keep an eye out for resources needed to build units, such as iron. = Как вы узнаете, что место подходящее?\nНа этот вопрос не так просто ответить, но оптимальнее всего сториться рядом с редкими ресурсами.\nРедкие ресурсы — это ресурсы вроде самоцветов, хлопка или шёлка (помечены смайликом рядом с иконкой ресурсов).\nЭти ресурсы делают население счастливым. Также важно искать ресурсы, необходимые для постройки юнитов, например железо.
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How do you know a spot is appropriate?\nThat’s not an easy question to answer, but looking for and building next to luxury resources is a good rule of thumb.\nLuxury resources are tiles that have things like gems, cotton, or silk (indicated by a smiley next to the resource icon)\nThese resources make your civilization happy. You should also keep an eye out for resources needed to build units, such as iron. = Как вы узнаете, что место подходящее?\nНа этот вопрос не так просто ответить, но оптимальнее всего строиться рядом с редкими ресурсами.\nРедкие ресурсы — это ресурсы вроде самоцветов, хлопка или шёлка (помечены смайликом рядом с иконкой ресурсов).\nЭти ресурсы делают население счастливым. Также важно искать ресурсы, необходимые для постройки юнитов, например железо.
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However, cities don’t have a set area that they can work - more on that later!\nThis means you don’t have to settle cities right next to resources.\nLet’s say, for example, that you want access to some iron – but the resource is right next to a desert.\nYou don’t have to settle your city next to the desert. You can settle a few tiles away in more prosperous lands.\nYour city will grow and eventually gain access to the resource.\nYou only need to settle right next to resources if you need them immediately – \n which might be the case now and then, but you’ll usually have the luxury of time. =
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However, cities don’t have a set area that they can work - more on that later!\nThis means you don’t have to settle cities right next to resources.\nLet’s say, for example, that you want access to some iron – but the resource is right next to a desert.\nYou don’t have to settle your city next to the desert. You can settle a few tiles away in more prosperous lands.\nYour city will grow and eventually gain access to the resource.\nYou only need to settle right next to resources if you need them immediately – \n which might be the case now and then, but you’ll usually have the luxury of time. = Однако города не имеют установленных границ – подробнее о них позже!\nЭто значит, что не обязательно ставить город рядом с ресурсом.\nПредставим, например, что вам нужно железо, но этот ресурс расположен рядом с пустыней\nНе нужно селиться в безжизненном месте. Город можно заложить неподалеку, в плодородных землях.\nЕго границы в конце концов доберутся до ресурса.\nЗакладывать город на соседней клетке имеет смысл, если ресурс нужен срочно –\n что иногда случается, но обычно есть достаточно времени.
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The first thing coming out of your city should be either a Scout or Warrior.\nI generally prefer the Warrior because it can be used for defense and because it can be upgraded\n to the Swordsman unit later in the game for a relatively modest sum of gold.\nScouts can be effective, however, if you seem to be located in an area of dense forest and hills.\nScouts don’t suffer a movement penalty in this terrain.\nIf you’re a veteran of the 4x strategy genre your first Warrior or Scout will be followed by a Settler.\nFast expanding is absolutely critical in most games of this type. =
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The first thing coming out of your city should be either a Scout or Warrior.\nI generally prefer the Warrior because it can be used for defense and because it can be upgraded\n to the Swordsman unit later in the game for a relatively modest sum of gold.\nScouts can be effective, however, if you seem to be located in an area of dense forest and hills.\nScouts don’t suffer a movement penalty in this terrain.\nIf you’re a veteran of the 4x strategy genre your first Warrior or Scout will be followed by a Settler.\nFast expanding is absolutely critical in most games of this type. = В первую очередь в городе нужно создать Разведчика или Воина.\nОбычно я выбираю Воина - он полезен для защиты и может быть улучшен до мечника\n на более поздних этапах игры за относительно небольшие деньги.\nНо Разведчики тоже бывают эффективны, если вы оказались в лесах или среди холмов.\nВ этой местности они не получают штраф на передвижение.\nЕсли вы не новичок в стратегиях, то после первого Воина или Разведчика создается Поселенец.\nБыстрая экспансия крайне важна в большинстве игр такого жанра.
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In your first couple of turns, you will have very little options, but as your civilization grows, so do the number of things requiring your attention = В ваши первые несколько ходов\n у вас будет очень мало возможностей,\n но когда ваша цивилизация будет расти, также будет \n расти количество вещей требующих внимания.
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In your first couple of turns, you will have very little options, but as your civilization grows, so do the number of things requiring your attention = В ваши первые несколько ходов\n у вас будет очень мало возможностей,\n но когда ваша цивилизация будет расти, также будет \n расти количество вещей требующих внимания.
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@ -3802,11 +3802,11 @@ The policies are organized into branches, with each branch providing a bonus abi
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With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely! = С каждым принятым институтом, и с каждым основаным городом,\n цена принятия новой политики растёт - так что выбирайте мудро!
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With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely! = С каждым принятым институтом, и с каждым основаным городом,\n цена принятия новой политики растёт - так что выбирайте мудро!
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Once a city has gathered enough Culture, it will expand into a neighboring tile.\nYou have no control over the tile it will expand into, but tiles with resources and higher yields are prioritized. =
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Once a city has gathered enough Culture, it will expand into a neighboring tile.\nYou have no control over the tile it will expand into, but tiles with resources and higher yields are prioritized. = Если город накопил достаточно Культуры, его границы расширяются на 1 клетку.\nОт вас не зависит, на какую именно, но клетки с ресурсами добавляются раньше других.
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Each additional tile will require more culture, but generally your first cities will eventually expand to a wide tile range. =
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Each additional tile will require more culture, but generally your first cities will eventually expand to a wide tile range. = Каждая новая клетка требует больше культуры, но со временем первые города захватывают широкую территорию.
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Although your city will keep expanding forever, your citizens can only work 3 tiles away from city center.\nThis should be taken into account when placing new cities. =
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Although your city will keep expanding forever, your citizens can only work 3 tiles away from city center.\nThis should be taken into account when placing new cities. = Но хоть город и растет бесконечно, жители могут обрабатывать клетки только в трех радиусах от центра.\nЭто нужно учитывать, закладывая новые города.
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As cities grow in size and influence, you have to deal with a happiness mechanic that is no longer tied to each individual city.\nInstead, your entire empire shares the same level of satisfaction.\nAs your cities grow in population you’ll find that it is more and more difficult to keep your empire happy. = Так как города растут в размере и влиянии, вам надо работать с механикой счастья что больше не связана с каждым отдельным городом.\nВместо этого по вашей империи распределяется тот же уровень удовлетворения.\nТак как ваши города растут вы найдёте что всё труднее и труднее держать свою империю счастливой.
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As cities grow in size and influence, you have to deal with a happiness mechanic that is no longer tied to each individual city.\nInstead, your entire empire shares the same level of satisfaction.\nAs your cities grow in population you’ll find that it is more and more difficult to keep your empire happy. = Так как города растут в размере и влиянии, вам надо работать с механикой счастья что больше не связана с каждым отдельным городом.\nВместо этого по вашей империи распределяется тот же уровень удовлетворения.\nТак как ваши города растут вы найдёте что всё труднее и труднее держать свою империю счастливой.
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In addition, you can’t even build any city improvements that increase happiness until you’ve done the appropriate research.\nIf your empire’s happiness ever goes below zero the growth rate of your cities will be hurt.\nIf your empire becomes severely unhappy (as indicated by the smiley-face icon at the top of the interface)\n your armies will have a big penalty slapped on to their overall combat effectiveness. = К тому же, вы также не можете строить любые улучшения города что увеличивают счастье до тех пор пока не выполните соответствующее исследование.\nЕсли здоровье вашей империи упадёт ниже нуля то cкорость роста в городах снизиться.\nЕсли ваша империя станет крайне несчастливой(отображается как изображение лица наверху интерфейса)\n ваши армии получат большой штраф который скажется на их общей эффективности.
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In addition, you can’t even build any city improvements that increase happiness until you’ve done the appropriate research.\nIf your empire’s happiness ever goes below zero the growth rate of your cities will be hurt.\nIf your empire becomes severely unhappy (as indicated by the smiley-face icon at the top of the interface)\n your armies will have a big penalty slapped on to their overall combat effectiveness. = К тому же, вы также не можете строить любые улучшения города что увеличивают счастье до тех пор пока не выполните соответствующее исследование.\nЕсли здоровье вашей империи упадёт ниже нуля то cкорость роста в городах снизиться.\nЕсли ваша империя станет крайне несчастливой(отображается как изображение лица наверху интерфейса)\n ваши армии получат большой штраф который скажется на их общей эффективности.
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@ -3858,29 +3858,29 @@ Every rating and review that I get puts a smile on my face =)\n So contact me!
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Military units can pillage improvements, which heals them 25 health and ruins the improvement.\nThe tile can still be worked, but advantages from the improvement - stat bonuses and resources - will be lost.\nWorkers can repair these improvements, which takes less time than building the improvement from scratch. = Военные юниты могут грабить улучшения, что лечит им 25 здоровья и разрушает улучшение.\nКлетка может продолжать работать, но её преимущества от улучшения – бонусы к характеристикам и ресурсы – будут потеряны.\nРабочие могут починить эти улучшения, что займёт меньше времени чем его строительство .
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Military units can pillage improvements, which heals them 25 health and ruins the improvement.\nThe tile can still be worked, but advantages from the improvement - stat bonuses and resources - will be lost.\nWorkers can repair these improvements, which takes less time than building the improvement from scratch. = Военные юниты могут грабить улучшения, что лечит им 25 здоровья и разрушает улучшение.\nКлетка может продолжать работать, но её преимущества от улучшения – бонусы к характеристикам и ресурсы – будут потеряны.\nРабочие могут починить эти улучшения, что займёт меньше времени чем его строительство .
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Units that enter combat gain experience, which can then be used on promotions for that unit.\nUnits gain more experience when in Melee combat than Ranged, and more when attacking than when defending. =
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Units that enter combat gain experience, which can then be used on promotions for that unit.\nUnits gain more experience when in Melee combat than Ranged, and more when attacking than when defending. = Участвую в бою, юниты получают опыт, который можно использовать для прокачки.\nПри этом ближний бой приносит больше опыта, чем дальний, а атака - больше, чем защита.
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Units can only gain up to 30 XP from Barbarian units - meaning up to 2 promotions. After that, Barbarian units will provide no experience. =
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Units can only gain up to 30 XP from Barbarian units - meaning up to 2 promotions. After that, Barbarian units will provide no experience. = Сражаясь с Варварами можно получить не более 30 XP - до 2-х прокачек. После этого бой с ними перестает приносить опыт.
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Unit and cities are worn down by combat, which is affected by a number of different values.\nEach unit has a certain 'base' combat value, which can be improved by certain conditions, promotions and locations. =
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Unit and cities are worn down by combat, which is affected by a number of different values.\nEach unit has a certain 'base' combat value, which can be improved by certain conditions, promotions and locations. = Юниты и города во время сражений получают урон, который зависит от разных характеристик.\nБазовый урон юнита можно увеличить за счет прокачек, местоположения и других условий.
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Units use the 'Strength' value as the base combat value when melee attacking and when defending.\nWhen using a ranged attack, they will the use the 'Ranged Strength' value instead. =
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Units use the 'Strength' value as the base combat value when melee attacking and when defending.\nWhen using a ranged attack, they will the use the 'Ranged Strength' value instead. = Для атаки и защиты в ближнем бою на базовый урон влияет значение ‘Силы’ юнита.\nВо время дальнобойных атак используют ‘Силу в дальнем бою’.
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Ranged attacks can be done from a distance, dependant on the 'Range' value of the unit.\nWhile melee attacks allow the defender to damage the attacker in retaliation, ranged attacks do not. =
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Ranged attacks can be done from a distance, dependant on the 'Range' value of the unit.\nWhile melee attacks allow the defender to damage the attacker in retaliation, ranged attacks do not. = Дальнобойные атаки выполняются с расстояния, которое зависит от параметра ‘Радиус’.\nВ отличие от ближнего боя, во время дальнобойных атак защищающийся юнит не наносит урон в ответ.
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In research agreements, you and another civilization decide to jointly research technology.\nAt the end of the agreeent, you will both recieve a 'lump sum' of Science, which will go towards one of your unresearched technologies. =
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In research agreements, you and another civilization decide to jointly research technology.\nAt the end of the agreeent, you will both recieve a 'lump sum' of Science, which will go towards one of your unresearched technologies. = Заключая договор об исследованиях, вы предлагаете другой нации совместно изучать технологии.\nПри успешном выполнении договора, обе стороны получают разовую ‘выплату’ Науки, которая идет в копилку неисследованных технологий.
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The amount of Science you recieve at the end is dependant on the science generated by your cities and the other civilization's cities during the agreement - the more, the better! =
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The amount of Science you recieve at the end is dependant on the science generated by your cities and the other civilization's cities during the agreement - the more, the better! = Количество Науки, которое вы получите, зависит от общего научного вклада городов обеих сторон во время действия договора - чем больше, тем лучше!
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Not all nations are contending with you for victory.\nCity-states are nations that can't win, don't conquer other cities and can't be traded with. =
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Not all nations are contending with you for victory.\nCity-states are nations that can't win, don't conquer other cities and can't be traded with. = Не все нации борются за победу.\nГорода-государства - это нации, которые не выигрывают, не захватывают города и не ведут торговлю.
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Instead, diplomatic relations with city-states are determined by Influence - a meter of 'how much the City-state likes you'.\nInfluence can be increased by attacking their enemies, liberating their city, and giving them sums of gold. =
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Instead, diplomatic relations with city-states are determined by Influence - a meter of 'how much the City-state likes you'.\nInfluence can be increased by attacking their enemies, liberating their city, and giving them sums of gold. = Дипломатические отношения с городами-государствами меняются за счет Влияния - показателя того, насколько игрок им нравится.\nВлияние можно увеличить, атакуя их врагов, освобождая города и предоставляя золото.
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Certain bonuses are given when you are at above 30 influence.\nWhen you have above 60 Influence, and you have the highest influence with them of all civilizations, you are considered their 'Ally', and gain further bonuses and access to the Luxury and Strategic resources in their lands. =
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Certain bonuses are given when you are at above 30 influence.\nWhen you have above 60 Influence, and you have the highest influence with them of all civilizations, you are considered their 'Ally', and gain further bonuses and access to the Luxury and Strategic resources in their lands. = При влиянии более 30 можно получить некоторые бонусы.\nЕсли влияние больше 60 и превосходит влияние остальных наций, вы становитесь ‘Союзником’ города-государства и получаете еще больше бонусов, а также доступ к редким и стратегическим ресурсам.
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Natural Wonders, such as the Mt. Fuji, the Rock of Gibraltar and the Great Barrier Reef, are unique, impassable terrain features, masterpieces of mother Nature, which possess exceptional qualities that make them very different from the average terrain.\nThey benefit by giving you large sums of Culture, Science, Gold or Production if worked by your Cities, which is why you might need to bring them under your empire as soon as possible. =
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Natural Wonders, such as the Mt. Fuji, the Rock of Gibraltar and the Great Barrier Reef, are unique, impassable terrain features, masterpieces of mother Nature, which possess exceptional qualities that make them very different from the average terrain.\nThey benefit by giving you large sums of Culture, Science, Gold or Production if worked by your Cities, which is why you might need to bring them under your empire as soon as possible. = Чудеса природы, например Фудзияма, Гибралтарская скала и Большой Барьерный риф, - это непроходимые элементы местности, шедевры Матери-природы, которые обладают особенными свойствами и отличаются от обычного ландшафта.\nОни дают городам преимущество за счет большого количества Культуры, Науки, Золота или Производства, поэтому следует как можно быстрее включить их в свою империю.
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@ -109,8 +109,7 @@ You fulfilled your promise to stop settling cities near us! = 感谢你履行了
|
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You refused to stop settling cities near us = 你拒绝停止在我们附近建城的决定是愚蠢的,好自为之!
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You refused to stop settling cities near us = 你拒绝停止在我们附近建城的决定是愚蠢的,好自为之!
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Your arrogant demands are in bad taste = 你的傲慢要求不合情理。
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Your arrogant demands are in bad taste = 你的傲慢要求不合情理。
|
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Your use of nuclear weapons is disgusting! = 你使用核武器的行为是令人发指的!
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Your use of nuclear weapons is disgusting! = 你使用核武器的行为是令人发指的!
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You have stolen our lands! = 你偷走了我们的土地!
|
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You have stolen our lands! =
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Demands = 要求
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Demands = 要求
|
||||||
Please don't settle new cities near us. = 请不要在我们附近建立新的城市。
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Please don't settle new cities near us. = 请不要在我们附近建立新的城市。
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@ -322,8 +321,7 @@ Starting Era = 起始时代
|
||||||
It looks like we can't make a map with the parameters you requested! = 无法根据您的设置创建地图!
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It looks like we can't make a map with the parameters you requested! = 无法根据您的设置创建地图!
|
||||||
Maybe you put too many players into too small a map? = 可能您在如此小的地图上放置了太多玩家?
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Maybe you put too many players into too small a map? = 可能您在如此小的地图上放置了太多玩家?
|
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No human players selected! = 未选择玩家!
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No human players selected! = 未选择玩家!
|
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Mods: = 模组:
|
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Mods: =
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|
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# Multiplayer
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# Multiplayer
|
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|
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|
@ -349,25 +347,16 @@ Back =
|
||||||
Rename = 重命名
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|
||||||
Edit Game Info = 编辑游戏信息
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Edit Game Info = 编辑游戏信息
|
||||||
Add Multiplayer Game = 添加多人游戏
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Add Multiplayer Game = 添加多人游戏
|
||||||
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Refresh List = 刷新列表
|
||||||
Refresh List =
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Could not save game! = 无法保存游戏!
|
||||||
# Requires translation!
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Could not delete game! = 无法删除游戏!
|
||||||
Could not save game! =
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Could not refresh! = 无法刷新!
|
||||||
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|
||||||
Could not delete game! =
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|
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|
||||||
Could not refresh! =
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|
||||||
Last refresh: [time] minutes ago =
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Last refresh: [time] minutes ago =
|
||||||
Current Turn: = 当前转向:
|
Current Turn: = 当前转向:
|
||||||
# Requires translation!
|
Add Currently Running Game = 添加一个当前运行的游戏
|
||||||
Add Currently Running Game =
|
Game name = 游戏名:
|
||||||
# Requires translation!
|
Loading latest game state... = 正在加载最新游戏状态...
|
||||||
Game name =
|
Couldn't download the latest game state! = 无法下载最新的游戏状态!
|
||||||
# Requires translation!
|
|
||||||
Loading latest game state... =
|
|
||||||
# Requires translation!
|
|
||||||
Couldn't download the latest game state! =
|
|
||||||
|
|
||||||
# Save game menu
|
# Save game menu
|
||||||
|
|
||||||
|
@ -389,8 +378,7 @@ Map uploaded successfully! = 地图上传成功!
|
||||||
Saving... = 正在保存......
|
Saving... = 正在保存......
|
||||||
It looks like your saved game can't be loaded! = 看来你保存的游戏无法加载!
|
It looks like your saved game can't be loaded! = 看来你保存的游戏无法加载!
|
||||||
If you could copy your game data ("Copy saved game to clipboard" - = 如果可以复制游戏数据(“将保存的游戏复制到剪贴板”-
|
If you could copy your game data ("Copy saved game to clipboard" - = 如果可以复制游戏数据(“将保存的游戏复制到剪贴板”-
|
||||||
# Requires translation!
|
paste into an email to yairm210@hotmail.com) = 将他以电子邮件形式发给yairm210@hotmail.com)
|
||||||
paste into an email to yairm210@hotmail.com) =
|
|
||||||
I could maybe help you figure out what went wrong, since this isn't supposed to happen! = 我也许可以帮你找出哪里出了问题,因为这不应该发生!
|
I could maybe help you figure out what went wrong, since this isn't supposed to happen! = 我也许可以帮你找出哪里出了问题,因为这不应该发生!
|
||||||
Missing mods: [mods] = Missing mods:[mods]
|
Missing mods: [mods] = Missing mods:[mods]
|
||||||
|
|
||||||
|
@ -421,10 +409,8 @@ Show pixel improvements = 显示像素设施
|
||||||
Enable nuclear weapons = 允许使用核武器
|
Enable nuclear weapons = 允许使用核武器
|
||||||
Fontset = 字体设置
|
Fontset = 字体设置
|
||||||
Continuous rendering = 连续渲染
|
Continuous rendering = 连续渲染
|
||||||
# Requires translation!
|
When disabled, saves battery life but certain animations will be suspended = 禁用时,可省电,但某些动画将被挂起
|
||||||
When disabled, saves battery life but certain animations will be suspended =
|
Order trade offers by amount = 按金额订购贸易报价
|
||||||
# Requires translation!
|
|
||||||
Order trade offers by amount =
|
|
||||||
Generate translation files = 生成翻译文件
|
Generate translation files = 生成翻译文件
|
||||||
Translation files are generated successfully. = 翻译文件生成成功
|
Translation files are generated successfully. = 翻译文件生成成功
|
||||||
|
|
||||||
|
@ -503,11 +489,9 @@ A new barbarian encampment has spawned! = 侦测到新的蛮族营地出现!
|
||||||
Received [goldAmount] Gold for capturing [cityName] = 我们在占领[cityName]时获得[goldAmount]金钱
|
Received [goldAmount] Gold for capturing [cityName] = 我们在占领[cityName]时获得[goldAmount]金钱
|
||||||
Our proposed trade request is no longer relevant! = 我们的贸易項目已失效!
|
Our proposed trade request is no longer relevant! = 我们的贸易項目已失效!
|
||||||
[defender] could not withdraw from a [attacker] - blocked. = [defender]无法从[attacker]退出-被阻止.
|
[defender] could not withdraw from a [attacker] - blocked. = [defender]无法从[attacker]退出-被阻止.
|
||||||
# Requires translation!
|
[defender] withdrew from a [attacker] = [defender] 从 [attacker] 中撤退
|
||||||
[defender] withdrew from a [attacker] =
|
|
||||||
[building] has provided [amount] Gold! = [building]提供了[amount]黄金!
|
[building] has provided [amount] Gold! = [building]提供了[amount]黄金!
|
||||||
# Requires translation!
|
[civName] has stolen your territory! = [civName] 偷了你的地盘!
|
||||||
[civName] has stolen your territory! =
|
|
||||||
|
|
||||||
|
|
||||||
# World Screen UI
|
# World Screen UI
|
||||||
|
@ -570,21 +554,16 @@ Civilopedia = 文明百科
|
||||||
Start new game = 开始新游戏
|
Start new game = 开始新游戏
|
||||||
Save game = 保存游戏
|
Save game = 保存游戏
|
||||||
Load game = 读取游戏
|
Load game = 读取游戏
|
||||||
# Requires translation!
|
Main menu = 主菜单
|
||||||
Main menu =
|
Resume = 继续
|
||||||
# Requires translation!
|
Cannot resume game! = 不能继续游戏!
|
||||||
Resume =
|
Quickstart = 快速开始
|
||||||
# Requires translation!
|
|
||||||
Cannot resume game! =
|
|
||||||
# Requires translation!
|
|
||||||
Quickstart =
|
|
||||||
Victory status = 胜利进度
|
Victory status = 胜利进度
|
||||||
Social policies = 社会政策
|
Social policies = 社会政策
|
||||||
Community = 社区
|
Community = 社区
|
||||||
Close = 关闭
|
Close = 关闭
|
||||||
Do you want to exit the game? = 你想退出游戏吗?
|
Do you want to exit the game? = 你想退出游戏吗?
|
||||||
# Requires translation!
|
Start bias: = 初始地块:
|
||||||
Start bias: =
|
|
||||||
|
|
||||||
# City screen
|
# City screen
|
||||||
|
|
||||||
|
@ -753,18 +732,12 @@ Remove your troops in our border immediately! = 请停止这种无理而且野
|
||||||
Sorry. = 请您原谅我的鲁莽。
|
Sorry. = 请您原谅我的鲁莽。
|
||||||
Never! = 愤怒是无能的表现。
|
Never! = 愤怒是无能的表现。
|
||||||
|
|
||||||
# Requires translation!
|
Offer Declaration of Friendship ([30] turns) = 发表友谊宣言([30]回合)
|
||||||
Offer Declaration of Friendship ([30] turns) =
|
My friend, shall we declare our friendship to the world? = 我的朋友,我们要向世界宣布我们的友谊吗?
|
||||||
# Requires translation!
|
Sign Declaration of Friendship ([30] turns) = 签署友谊宣言([30]回合)
|
||||||
My friend, shall we declare our friendship to the world? =
|
We are not interested. = 我们不感兴趣。
|
||||||
# Requires translation!
|
We have signed a Declaration of Friendship with [otherCiv]! = 我们已经与[otherCiv]签订友谊宣言!
|
||||||
Sign Declaration of Friendship ([30] turns) =
|
[otherCiv] has denied our Declaration of Friendship! = [otherCiv]拒绝了我们的友谊宣言!
|
||||||
# Requires translation!
|
|
||||||
We are not interested. =
|
|
||||||
# Requires translation!
|
|
||||||
We have signed a Declaration of Friendship with [otherCiv]! =
|
|
||||||
# Requires translation!
|
|
||||||
[otherCiv] has denied our Declaration of Friendship! =
|
|
||||||
|
|
||||||
Basics = 基础
|
Basics = 基础
|
||||||
Resources = 资源
|
Resources = 资源
|
||||||
|
@ -1593,8 +1566,7 @@ Kursk = 库尔斯克
|
||||||
Saratov = 萨拉托夫
|
Saratov = 萨拉托夫
|
||||||
Tula = 图拉
|
Tula = 图拉
|
||||||
Vladimir = 弗拉基米尔
|
Vladimir = 弗拉基米尔
|
||||||
# Requires translation!
|
Perm = 皮尔姆
|
||||||
Perm =
|
|
||||||
Voronezh = 沃罗涅日
|
Voronezh = 沃罗涅日
|
||||||
Pskov = 普斯科夫
|
Pskov = 普斯科夫
|
||||||
Starayarussa = 斯塔尔亚鲁萨
|
Starayarussa = 斯塔尔亚鲁萨
|
||||||
|
@ -2622,18 +2594,12 @@ Choquequirao =
|
||||||
|
|
||||||
Denmark = 丹麦
|
Denmark = 丹麦
|
||||||
Harald Bluetooth = 蓝牙哈拉尔德
|
Harald Bluetooth = 蓝牙哈拉尔德
|
||||||
# Requires translation!
|
If I am to be honest, I tire of those pointless charades. Why don't we settle our disputes on the field of battle, like true men? Perhaps the skalds will sing of your valor... or mine! = 老实说,我厌倦了那些毫无意义的哑谜。我们为什么不象真正的人一样,在战场上解决争端呢?也许斯卡尔德一家会唱出你的英勇...或者我的!
|
||||||
If I am to be honest, I tire of those pointless charades. Why don't we settle our disputes on the field of battle, like true men? Perhaps the skalds will sing of your valor... or mine! =
|
Ahahah! You seem to show some skills of a true Viking! Too bad that I'll probably kill you! = 啊哈!你似乎展示了一个真正的海盗的一些技能!可惜我会杀了你!
|
||||||
# Requires translation!
|
Loki must have stood by you, for a common man alone could not have defeated me... Oh well! I will join the einherjar in Valhalla and feast, while you toil away here. = 洛基一定支持你,因为只有一个普通人不可能打败我...哦,好吧!当你在这里辛苦劳作的时候,我将加入瓦哈拉的艾因哈尔并享用盛宴。
|
||||||
Ahahah! You seem to show some skills of a true Viking! Too bad that I'll probably kill you! =
|
Harad Bluetooth bids you welcome to his lands, a Viking unlike any the seas and lands have ever known! Hah, are you afraid? = 蓝牙哈拉德尔让你欢迎来到他的土地,一个不同于任何海洋和土地已知的海盗!哈,你害怕吗?
|
||||||
# Requires translation!
|
This is a fine deal! Even a drunk beggar would agree! = 这是个好交易!即使是喝醉的乞丐也会同意的!
|
||||||
Loki must have stood by you, for a common man alone could not have defeated me... Oh well! I will join the einherjar in Valhalla and feast, while you toil away here. =
|
Hail to you. = 向你致敬。
|
||||||
# Requires translation!
|
|
||||||
Harad Bluetooth bids you welcome to his lands, a Viking unlike any the seas and lands have ever known! Hah, are you afraid? =
|
|
||||||
# Requires translation!
|
|
||||||
This is a fine deal! Even a drunk beggar would agree! =
|
|
||||||
# Requires translation!
|
|
||||||
Hail to you. =
|
|
||||||
Copenhagen = 哥本哈根
|
Copenhagen = 哥本哈根
|
||||||
Aarhus = 奥胡斯
|
Aarhus = 奥胡斯
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
|
@ -3226,8 +3192,7 @@ Remove Road = 拆毁道路
|
||||||
|
|
||||||
Remove Railroad = 拆除铁路
|
Remove Railroad = 拆除铁路
|
||||||
|
|
||||||
# Requires translation!
|
Cancel improvement order = 取消改善令
|
||||||
Cancel improvement order =
|
|
||||||
|
|
||||||
Academy = 学院
|
Academy = 学院
|
||||||
|
|
||||||
|
@ -3484,10 +3449,8 @@ Haka War Dance = 哈卡战舞
|
||||||
Rejuvenation = 返老还童
|
Rejuvenation = 返老还童
|
||||||
All healing effects doubled = 所有生命回复效果加倍
|
All healing effects doubled = 所有生命回复效果加倍
|
||||||
|
|
||||||
# Requires translation!
|
Slinger Withdraw = 抛石手撤退
|
||||||
Slinger Withdraw =
|
May withdraw before melee (133%) = 可以在肉搏前撤退(133%)
|
||||||
# Requires translation!
|
|
||||||
May withdraw before melee (133%) =
|
|
||||||
|
|
||||||
|
|
||||||
#################### Lines from Units.json ####################
|
#################### Lines from Units.json ####################
|
||||||
|
@ -3513,8 +3476,7 @@ Crossbowman = 弩手
|
||||||
|
|
||||||
Bowman = 巴比伦弓手
|
Bowman = 巴比伦弓手
|
||||||
|
|
||||||
# Requires translation!
|
Slinger = 投石手
|
||||||
Slinger =
|
|
||||||
|
|
||||||
Work Boats = 工船
|
Work Boats = 工船
|
||||||
May create improvements on water resources = 可在水上资源建造设施(工船将被消耗掉)
|
May create improvements on water resources = 可在水上资源建造设施(工船将被消耗掉)
|
||||||
|
@ -3578,10 +3540,8 @@ Musketman = 火枪手
|
||||||
Samurai = 日本武士
|
Samurai = 日本武士
|
||||||
Combat very likely to create Great Generals = 战斗能更快地产生出大军事家
|
Combat very likely to create Great Generals = 战斗能更快地产生出大军事家
|
||||||
|
|
||||||
# Requires translation!
|
Berserker = 狂战士
|
||||||
Berserker =
|
Amphibious = 两栖的
|
||||||
# Requires translation!
|
|
||||||
Amphibious =
|
|
||||||
|
|
||||||
|
|
||||||
Landsknecht = 德意志雇佣兵
|
Landsknecht = 德意志雇佣兵
|
||||||
|
@ -3605,8 +3565,7 @@ Mandekalu Cavalry = 曼德卡鲁骑兵
|
||||||
Keshik = 怯薛
|
Keshik = 怯薛
|
||||||
50% Bonus XP gain = 战斗获得经验值+50%
|
50% Bonus XP gain = 战斗获得经验值+50%
|
||||||
|
|
||||||
# Requires translation!
|
May withdraw before melee = 可以在肉搏前撤退
|
||||||
May withdraw before melee =
|
|
||||||
+1 Visibility Range = +1视野
|
+1 Visibility Range = +1视野
|
||||||
Ironclad = 铁甲舰
|
Ironclad = 铁甲舰
|
||||||
|
|
||||||
|
@ -3651,12 +3610,9 @@ Fighter = 战斗机
|
||||||
Great War Bomber = 一战轰炸机
|
Great War Bomber = 一战轰炸机
|
||||||
Bomber = 轰炸机
|
Bomber = 轰炸机
|
||||||
|
|
||||||
# Requires translation!
|
Norwegian Ski Infantry = 挪威雪地步兵
|
||||||
Norwegian Ski Infantry =
|
Double movement in Snow, Tundra and Hills = 在雪山冻原拥有两倍移动力
|
||||||
# Requires translation!
|
+25% bonus in Snow, Tundra and Hills = 在雪地、冻原和山丘上可获得25%的奖励
|
||||||
Double movement in Snow, Tundra and Hills =
|
|
||||||
# Requires translation!
|
|
||||||
+25% bonus in Snow, Tundra and Hills =
|
|
||||||
|
|
||||||
Landship = 履带战车
|
Landship = 履带战车
|
||||||
|
|
||||||
|
@ -3745,8 +3701,8 @@ The policies are organized into branches, with each branch providing a bonus abi
|
||||||
With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely! = 随着每项社会政策的推行,每座城市的建立,\n推行新的社会政策时的文化花费会随之提升--所以要明智地选择!
|
With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely! = 随着每项社会政策的推行,每座城市的建立,\n推行新的社会政策时的文化花费会随之提升--所以要明智地选择!
|
||||||
|
|
||||||
Once a city has gathered enough Culture, it will expand into a neighboring tile.\nYou have no control over the tile it will expand into, but tiles with resources and higher yields are prioritized. = 一旦一个城市收集了足够的文化,它将扩展到相邻的瓷砖中。\n您无法控制它将扩展到的瓷砖,但优先考虑具有资源和更高产量的瓷砖。
|
Once a city has gathered enough Culture, it will expand into a neighboring tile.\nYou have no control over the tile it will expand into, but tiles with resources and higher yields are prioritized. = 一旦一个城市收集了足够的文化,它将扩展到相邻的瓷砖中。\n您无法控制它将扩展到的瓷砖,但优先考虑具有资源和更高产量的瓷砖。
|
||||||
# Requires translation!
|
|
||||||
Each additional tile will require more culture, but generally your first cities will eventually expand to a wide tile range. =
|
Each additional tile will require more culture, but generally your first cities will eventually expand to a wide tile range. = 每增加一个领土都需要更多的文化,但一般来说,你的第一个城市最终会扩展到一个广泛的领土范围。
|
||||||
Although your city will keep expanding forever, your citizens can only work 3 tiles away from city center.\nThis should be taken into account when placing new cities. = 虽然你的城市将永远扩展,但你的市民只能在离市中心3个地砖的地方工作。\n在放置新城市时应考虑到这一点。
|
Although your city will keep expanding forever, your citizens can only work 3 tiles away from city center.\nThis should be taken into account when placing new cities. = 虽然你的城市将永远扩展,但你的市民只能在离市中心3个地砖的地方工作。\n在放置新城市时应考虑到这一点。
|
||||||
|
|
||||||
As cities grow in size and influence, you have to deal with a happiness mechanic that is no longer tied to each individual city.\nInstead, your entire empire shares the same level of satisfaction.\nAs your cities grow in population you’ll find that it is more and more difficult to keep your empire happy. = 随着城市规模扩大,城市的可工作地块也会变得越来越多。\n这时,你将不得不面对游戏中关于“快乐”的机制。在游戏中,快乐的产出是所有城市总和计算,\n快乐的消耗则由城市数量和人口数量决定。\n随着城市数量的增加和城市人口的增长您将会很快发现:保持你的文明始终处于快乐是一件越来越难的事。
|
As cities grow in size and influence, you have to deal with a happiness mechanic that is no longer tied to each individual city.\nInstead, your entire empire shares the same level of satisfaction.\nAs your cities grow in population you’ll find that it is more and more difficult to keep your empire happy. = 随着城市规模扩大,城市的可工作地块也会变得越来越多。\n这时,你将不得不面对游戏中关于“快乐”的机制。在游戏中,快乐的产出是所有城市总和计算,\n快乐的消耗则由城市数量和人口数量决定。\n随着城市数量的增加和城市人口的增长您将会很快发现:保持你的文明始终处于快乐是一件越来越难的事。
|
||||||
|
@ -3801,19 +3757,17 @@ Military units can pillage improvements, which heals them 25 health and ruins th
|
||||||
Units that enter combat gain experience, which can then be used on promotions for that unit.\nUnits gain more experience when in Melee combat than Ranged, and more when attacking than when defending. = 进入战斗的单位获得经验,然后可用于该单位的升级。\n近战时该单位获得的经验大于远程,攻击时获得的经验大于防御时获得的经验。
|
Units that enter combat gain experience, which can then be used on promotions for that unit.\nUnits gain more experience when in Melee combat than Ranged, and more when attacking than when defending. = 进入战斗的单位获得经验,然后可用于该单位的升级。\n近战时该单位获得的经验大于远程,攻击时获得的经验大于防御时获得的经验。
|
||||||
Units can only gain up to 30 XP from Barbarian units - meaning up to 2 promotions. After that, Barbarian units will provide no experience. = 单位只能从野蛮单位获得30点经验值-意味着最多2次提升。在那之后,野蛮人单位将不会提供经验。
|
Units can only gain up to 30 XP from Barbarian units - meaning up to 2 promotions. After that, Barbarian units will provide no experience. = 单位只能从野蛮单位获得30点经验值-意味着最多2次提升。在那之后,野蛮人单位将不会提供经验。
|
||||||
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Unit and cities are worn down by combat, which is affected by a number of different values.\nEach unit has a certain 'base' combat value, which can be improved by certain conditions, promotions and locations. =
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Unit and cities are worn down by combat, which is affected by a number of different values.\nEach unit has a certain 'base' combat value, which can be improved by certain conditions, promotions and locations. = 单位和城市都会因战斗而磨损,这会受到许多不同的变量的影响。每个单位都有一定的“基础”变量,这些变量可以通过一定的条件、晋升和位置来提高。
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Units use the 'Strength' value as the base combat value when melee attacking and when defending.\nWhen using a ranged attack, they will the use the 'Ranged Strength' value instead. =
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Units use the 'Strength' value as the base combat value when melee attacking and when defending.\nWhen using a ranged attack, they will the use the 'Ranged Strength' value instead. =
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Ranged attacks can be done from a distance, dependant on the 'Range' value of the unit.\nWhile melee attacks allow the defender to damage the attacker in retaliation, ranged attacks do not. = 远程攻击可以从远处进行,这取决于单位的“距离”值。\n近战攻击允许防御者报复性地伤害攻击者,远程攻击则不允许。
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Ranged attacks can be done from a distance, dependant on the 'Range' value of the unit.\nWhile melee attacks allow the defender to damage the attacker in retaliation, ranged attacks do not. = 远程攻击可以从远处进行,这取决于单位的“距离”值。\n近战攻击允许防御者报复性地伤害攻击者,远程攻击则不允许。
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In research agreements, you and another civilization decide to jointly research technology.\nAt the end of the agreeent, you will both recieve a 'lump sum' of Science, which will go towards one of your unresearched technologies. = 在研究协议中,你和另一个文明决定共同研究技术。\n在协议结束时,你和另一个文明都将获得一笔“一次性”的科学费,这将用于你尚未研究的技术之一。
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In research agreements, you and another civilization decide to jointly research technology.\nAt the end of the agreeent, you will both recieve a 'lump sum' of Science, which will go towards one of your unresearched technologies. =
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The amount of Science you recieve at the end is dependant on the science generated by your cities and the other civilization's cities during the agreement - the more, the better! =
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The amount of Science you recieve at the end is dependant on the science generated by your cities and the other civilization's cities during the agreement - the more, the better! = 你最终获得的科学数量取决于协议期间你所在城市和其他文明城市所产生的科学——越多越好!
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Not all nations are contending with you for victory.\nCity-states are nations that can't win, don't conquer other cities and can't be traded with. =
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Not all nations are contending with you for victory.\nCity-states are nations that can't win, don't conquer other cities and can't be traded with. = 并不是所有的国家都在和你争夺胜利。城邦是无法胜利的国家,不能征服其他城市,也不能被交易
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Instead, diplomatic relations with city-states are determined by Influence - a meter of 'how much the City-state likes you'.\nInfluence can be increased by attacking their enemies, liberating their city, and giving them sums of gold. =
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Instead, diplomatic relations with city-states are determined by Influence - a meter of 'how much the City-state likes you'.\nInfluence can be increased by attacking their enemies, liberating their city, and giving them sums of gold. =
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Certain bonuses are given when you are at above 30 influence.\nWhen you have above 60 Influence, and you have the highest influence with them of all civilizations, you are considered their 'Ally', and gain further bonuses and access to the Luxury and Strategic resources in their lands. = 当您的影响力超过30时,会获得一定的奖励。\n当您的影响力超过60时,并且您在所有文明中对他们的影响力最高,您将被视为他们的“盟友”,并获得更多的奖励,并可以使用他们土地上的奢侈品和战略资源。
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Certain bonuses are given when you are at above 30 influence.\nWhen you have above 60 Influence, and you have the highest influence with them of all civilizations, you are considered their 'Ally', and gain further bonuses and access to the Luxury and Strategic resources in their lands. = 当您的影响力超过30时,会获得一定的奖励。\n当您的影响力超过60时,并且您在所有文明中对他们的影响力最高,您将被视为他们的“盟友”,并获得更多的奖励,并可以使用他们土地上的奢侈品和战略资源。
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Reference in a new issue