Google play-able
Units with no turns left are now grayed out Added culture pool to cities and tiles being added to cities when pool fills Changed tile icon order and placing of resource icon
This commit is contained in:
parent
a6ae95946c
commit
d125c6ba3e
19 changed files with 123 additions and 55 deletions
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@ -6,7 +6,7 @@
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<application
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android:allowBackup="true"
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android:icon="@drawable/ic_launcher"
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android:icon="@drawable/uncivicon"
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android:label="@string/app_name"
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android:theme="@style/GdxTheme" >
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<activity
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BIN
android/android-release.apk
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android/android-release.apk
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@ -18,10 +18,10 @@ android {
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exclude 'META-INF/robovm/ios/robovm.xml'
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}
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defaultConfig {
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applicationId "com.mygdx.game"
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applicationId "com.unciv.game"
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minSdkVersion 9
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targetSdkVersion 25
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versionCode 1
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versionCode 3
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versionName "1.0"
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}
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buildTypes {
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@ -79,7 +79,7 @@ task run(type: Exec) {
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}
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def adb = path + "/platform-tools/adb"
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commandLine "$adb", 'shell', 'am', 'start', '-n', 'com.mygdx.game/AndroidLauncher'
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commandLine "$adb", 'shell', 'am', 'start', '-n', 'com.unciv.game/AndroidLauncher'
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}
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// sets up the Android Eclipse project, using the old Ant based build.
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BIN
android/res/drawable-hdpi/uncivicon.png
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android/res/drawable-hdpi/uncivicon.png
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android/res/drawable-mdpi/uncivicon.png
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android/res/drawable-mdpi/uncivicon.png
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android/res/drawable-xhdpi/uncivicon.png
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android/res/drawable-xhdpi/uncivicon.png
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android/res/drawable-xxhdpi/uncivicon.png
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android/res/drawable-xxhdpi/uncivicon.png
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android/res/drawable-xxxhdpi/uncivicon.png
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android/res/drawable-xxxhdpi/uncivicon.png
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After Width: | Height: | Size: 32 KiB |
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@ -20,9 +20,9 @@ allprojects {
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apply plugin: "eclipse"
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apply plugin: "idea"
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version = '1.0'
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version = '1.0.1'
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ext {
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appName = "my-gdx-game"
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appName = "unciv-game"
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gdxVersion = '1.9.6'
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roboVMVersion = '2.3.1'
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box2DLightsVersion = '1.4'
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@ -76,7 +76,7 @@ public class CityBuildings
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if(IsBuilt(building.Name)) return false;
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// if (building.Name.equals("Worker") || building.Name.equals("Settler")) return false;
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if(building.ResourceRequired) {
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boolean containsResourceWithImprovement = GetCity().GetCityTiles()
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boolean containsResourceWithImprovement = GetCity().getCityTiles()
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.any(new Predicate<TileInfo>() {
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@Override
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public boolean evaluate(TileInfo tile) {
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@ -5,9 +5,12 @@ import com.badlogic.gdx.utils.Predicate;
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import com.unciv.game.HexMath;
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import com.unciv.game.UnCivGame;
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import com.unciv.models.LinqCollection;
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import com.unciv.models.gamebasics.ResourceType;
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import com.unciv.models.gamebasics.TileResource;
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import com.unciv.models.stats.FullStats;
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import java.util.ArrayList;
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import java.util.Comparator;
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public class CityInfo {
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public final Vector2 cityLocation;
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@ -15,10 +18,13 @@ public class CityInfo {
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public CityBuildings cityBuildings;
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public CityPopulation cityPopulation;
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public int cultureStored;
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private int tilesClaimed;
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public LinqCollection<Vector2> CityTileLocations = new LinqCollection<Vector2>();
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public LinqCollection<TileInfo> GetCityTiles(){
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public LinqCollection<TileInfo> getCityTiles(){
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return CityTileLocations.select(new com.unciv.models.LinqCollection.Func<Vector2, TileInfo>() {
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@Override
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public TileInfo GetBy(Vector2 arg0) {
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@ -27,13 +33,23 @@ public class CityInfo {
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});
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}
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String[] CityNames = new String[]{"Assur", "Ninveh", "Nimrud", "Kar-Tukuli-Ninurta", "Dur-Sharrukin"};
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private String[] CityNames = new String[]{"Assur", "Ninveh", "Nimrud", "Kar-Tukuli-Ninurta", "Dur-Sharrukin"};
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public CityInfo(){
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cityLocation = Vector2.Zero;
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} // for json parsing, we need to have a default constructor
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public CityInfo(CivilizationInfo civInfo, Vector2 cityLocation) {
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public int getCultureToNextTile(){
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// This one has conflicting sources -
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// http://civilization.wikia.com/wiki/Mathematics_of_Civilization_V says it's 20+(10(t-1))^1.1
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// https://www.reddit.com/r/civ/comments/58rxkk/how_in_gods_name_do_borders_expand_in_civ_vi/ has it
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// (per game XML files) at 6*(t+0.4813)^1.3
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// The second seems to be more based, so I'll go with that
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double a = 6*Math.pow(tilesClaimed+1.4813,1.3);
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return (int)Math.round(a);
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}
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CityInfo(CivilizationInfo civInfo, Vector2 cityLocation) {
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Name = CityNames[civInfo.Cities.size()];
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this.cityLocation = cityLocation;
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cityBuildings = new CityBuildings(this);
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@ -45,23 +61,23 @@ public class CityInfo {
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CityTileLocations.add(vector);
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}
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AutoAssignWorker();
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autoAssignWorker();
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civInfo.Cities.add(this);
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}
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public ArrayList<String> GetLuxuryResources() {
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ArrayList<String> getLuxuryResources() {
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ArrayList<String> LuxuryResources = new ArrayList<String>();
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for (TileInfo tileInfo : GetCityTiles()) {
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for (TileInfo tileInfo : getCityTiles()) {
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com.unciv.models.gamebasics.TileResource resource = tileInfo.GetTileResource();
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if (resource != null && resource.ResourceType.equals("Luxury") && resource.Improvement.equals(tileInfo.Improvement))
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if (resource != null && resource.ResourceType == ResourceType.Luxury && resource.Improvement.equals(tileInfo.Improvement))
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LuxuryResources.add(tileInfo.Resource);
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}
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return LuxuryResources;
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}
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public int GetWorkingPopulation() {
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return GetCityTiles().count(new Predicate<TileInfo>() {
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private int getWorkingPopulation() {
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return getCityTiles().count(new Predicate<TileInfo>() {
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@Override
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public boolean evaluate(TileInfo arg0) {
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return arg0.IsWorked;
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@ -69,12 +85,12 @@ public class CityInfo {
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});
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}
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public int GetFreePopulation() {
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return cityPopulation.Population - GetWorkingPopulation();
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public int getFreePopulation() {
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return cityPopulation.Population - getWorkingPopulation();
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}
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public boolean HasNonWorkingPopulation() {
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return GetFreePopulation() > 0;
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public boolean hasNonWorkingPopulation() {
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return getFreePopulation() > 0;
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}
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public FullStats getCityStats() {
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@ -85,11 +101,11 @@ public class CityInfo {
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stats.Science += cityPopulation.Population;
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// Working ppl
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for (TileInfo cell : GetCityTiles()) {
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for (TileInfo cell : getCityTiles()) {
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if (cell.IsWorked || cell.IsCityCenter()) stats.add(cell.GetTileStats());
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}
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//idle ppl
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stats.Production += GetFreePopulation();
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stats.Production += getFreePopulation();
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stats.Food -= cityPopulation.Population * 2;
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stats.add(cityBuildings.GetStats());
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return stats;
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}
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public void NextTurn() {
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void nextTurn() {
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FullStats stats = getCityStats();
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if (cityBuildings.CurrentBuilding.equals(cityBuildings.Settler) && stats.Food > 0) {
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if (cityBuildings.CurrentBuilding.equals(CityBuildings.Settler) && stats.Food > 0) {
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stats.Production += stats.Food;
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stats.Food = 0;
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}
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if (cityPopulation.NextTurn(stats.Food)) AutoAssignWorker();
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if (cityPopulation.NextTurn(stats.Food)) autoAssignWorker();
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cityBuildings.NextTurn(stats.Production);
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for (TileInfo tileInfo : GetCityTiles()) {
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for (TileInfo tileInfo : getCityTiles()) {
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tileInfo.NextTurn();
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}
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cultureStored+=stats.Culture;
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if(cultureStored>=getCultureToNextTile()){
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addNewTile();
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}
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}
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public void AutoAssignWorker() {
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private void addNewTile(){
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cultureStored -= getCultureToNextTile();
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tilesClaimed++;
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LinqCollection<Vector2> possibleNewTileVectors = new LinqCollection<Vector2>();
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for (TileInfo tile : getCityTiles())
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for (Vector2 vector : HexMath.GetAdjacentVectors(tile.Position))
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if(!CityTileLocations.contains(vector) && !possibleNewTileVectors.contains(vector))
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possibleNewTileVectors.add(vector);
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LinqCollection<TileInfo> possibleNewTiles = new LinqCollection<TileInfo>();
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TileMap tileMap = UnCivGame.Current.civInfo.tileMap;
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for (Vector2 vector : possibleNewTileVectors)
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if(tileMap.contains(vector) && tileMap.get(vector).GetCity()==null)
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possibleNewTiles.add(tileMap.get(vector));
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TileInfo TileChosen=null;
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double TileChosenRank=0;
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for(TileInfo tile : possibleNewTiles){
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double rank = rankTile(tile);
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if(rank>TileChosenRank){
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TileChosenRank = rank;
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TileChosen = tile;
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}
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}
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CityTileLocations.add(TileChosen.Position);
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}
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private void autoAssignWorker() {
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double maxValue = 0;
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TileInfo toWork = null;
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for (TileInfo tileInfo : GetCityTiles()) {
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for (TileInfo tileInfo : getCityTiles()) {
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if (tileInfo.IsWorked || tileInfo.IsCityCenter()) continue;
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FullStats stats = tileInfo.GetTileStats();
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}
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toWork.IsWorked = true;
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}
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private double rankTile(TileInfo tile){
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FullStats stats = tile.GetTileStats();
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double rank=0;
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if(stats.Food<2) rank+=stats.Food;
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else rank += 2 + (stats.Food-2)/2; // 1 point for each food up to 2, from there on half a point
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rank+=stats.Gold/2;
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rank+=stats.Production;
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rank+=stats.Science;
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rank+=stats.Culture;
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if(tile.Improvement==null) rank+=0.5; // Improvement potential!
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return rank;
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}
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}
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@ -1,7 +1,6 @@
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package com.unciv.civinfo;
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import com.badlogic.gdx.math.Vector2;
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import com.unciv.game.pickerscreens.GameSaver;
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import com.unciv.models.LinqCollection;
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import com.unciv.models.gamebasics.GameBasics;
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import com.unciv.models.stats.CivStats;
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civStats.add(nextTurnStats);
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if(Cities.size() > 0) Tech.NextTurn(nextTurnStats.Science);
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for (CityInfo city : Cities.as(CityInfo.class)) city.NextTurn();
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for (CityInfo city : Cities.as(CityInfo.class)) city.nextTurn();
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for(TileInfo tile : tileMap.values()) if(tile.Unit!=null) tile.Unit.CurrentMovement = tile.Unit.MaxMovement;
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HashSet<String> LuxuryResources = new HashSet<String>();
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for (CityInfo city : Cities) {
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statsForTurn.add(city.getCityStats());
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LuxuryResources.addAll(city.GetLuxuryResources());
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LuxuryResources.addAll(city.getLuxuryResources());
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}
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statsForTurn.Happiness += LuxuryResources.size() * 5; // 5 happiness for each unique luxury in civ
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@ -7,6 +7,7 @@ import com.unciv.game.HexMath;
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import com.unciv.models.LinqCollection;
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import com.unciv.models.LinqHashMap;
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import com.unciv.models.gamebasics.GameBasics;
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import com.unciv.models.gamebasics.ResourceType;
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import com.unciv.models.gamebasics.Terrain;
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import com.unciv.models.gamebasics.TileResource;
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TileResource resource = null;
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if (Math.random() < 1 / 5f) {
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resource = GetRandomResource(TileResources, "Bonus");
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resource = GetRandomResource(TileResources, ResourceType.Bonus);
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} else if (Math.random() < 1 / 7f) {
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resource = GetRandomResource(TileResources, "Strategic");
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resource = GetRandomResource(TileResources, ResourceType.Strategic);
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} else if (Math.random() < 1 / 10f) {
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resource = GetRandomResource(TileResources, "Luxury");
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resource = GetRandomResource(TileResources, ResourceType.Luxury);
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}
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if (resource != null) tileInfo.Resource = resource.Name;
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@ -77,7 +78,7 @@ public class TileMap{
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public LinqCollection<TileInfo> values(){return tiles.linqValues();}
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public TileResource GetRandomResource(LinqCollection<TileResource> resources, final String resourceType) {
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public TileResource GetRandomResource(LinqCollection<TileResource> resources, final ResourceType resourceType) {
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return resources.where(new Predicate<TileResource>() {
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@Override
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public boolean evaluate(TileResource arg0) {
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@ -8,7 +8,6 @@ import com.badlogic.gdx.graphics.g2d.TextureRegion;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.scenes.scene2d.Group;
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import com.badlogic.gdx.scenes.scene2d.InputEvent;
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import com.badlogic.gdx.scenes.scene2d.ui.Image;
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import com.badlogic.gdx.scenes.scene2d.ui.Label;
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import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane;
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import com.badlogic.gdx.scenes.scene2d.ui.Table;
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}
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});
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if(!cityInfo.GetCityTiles().contains(tileInfo)) group.setColor(0,0,0,0.3f);
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if(!cityInfo.getCityTiles().contains(tileInfo)) group.setColor(0,0,0,0.3f);
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else if(!tileInfo.IsCityCenter()) {
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group.addPopulationIcon();
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group.populationImage.addListener(new ClickListener() {
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@Override
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public void clicked(InputEvent event, float x, float y) {
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if (cityInfo.GetFreePopulation() > 0 || tileInfo.IsWorked)
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if (cityInfo.getFreePopulation() > 0 || tileInfo.IsWorked)
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tileInfo.IsWorked = !tileInfo.IsWorked;
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updateCityTable();
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}
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CityStatsValues.put("Food",stats.Food+" ("+cityInfo.cityPopulation.FoodStored+"/"+cityInfo.cityPopulation.FoodToNextPopulation()+")");
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CityStatsValues.put("Gold",stats.Gold+"");
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CityStatsValues.put("Science",stats.Science+"");
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CityStatsValues.put("Culture",stats.Culture+"");
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CityStatsValues.put("Population",cityInfo.GetFreePopulation()+"/"+cityInfo.cityPopulation.Population);
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CityStatsValues.put("Culture",stats.Culture+" ("+cityInfo.cultureStored+"/"+cityInfo.getCultureToNextTile()+")");
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CityStatsValues.put("Population",cityInfo.getFreePopulation()+"/"+cityInfo.cityPopulation.Population);
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for(String key : CityStatsValues.keySet()){
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CityStatsTable.add(ImageGetter.getStatIcon(key)).align(Align.right);
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@ -28,10 +28,10 @@ public class TileGroup extends Group {
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addActor(terrainImage);
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}
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void addPopulationIcon(){
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populationImage = ImageGetter.getStatIcon("Population");
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populationImage.setAlign(Align.bottomRight);
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populationImage.setX(terrainImage.getWidth()-populationImage.getWidth());
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populationImage.moveBy(0, terrainImage.getHeight()-populationImage.getHeight()); // top left
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addActor(populationImage);
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}
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@ -46,8 +46,8 @@ public class TileGroup extends Group {
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if (tileInfo.HasViewableResource() && resourceImage == null) { // Need to add the resource image!
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String fileName = "ResourceIcons/" + tileInfo.Resource + "_(Civ5).png";
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Image image = ImageGetter.getImageByFilename(fileName);
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image.setScale(0.5f);
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image.setOrigin(Align.topRight);
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image.setSize(20,20);
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image.moveBy(terrainImage.getWidth()-image.getWidth(), 0); // bottom right
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resourceImage = image;
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addActor(image);
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}
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@ -55,7 +55,7 @@ public class TileGroup extends Group {
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if (tileInfo.Unit != null && unitImage == null) {
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unitImage = ImageGetter.getImageByFilename("StatIcons/" + tileInfo.Unit.Name + "_(Civ5).png");
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addActor(unitImage);
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unitImage.setSize(20, 20);
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unitImage.setSize(20, 20); // not moved - is at bottom left
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}
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if (tileInfo.Unit == null && unitImage != null) {
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@ -63,12 +63,18 @@ public class TileGroup extends Group {
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unitImage = null;
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}
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if(unitImage!=null){
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if(tileInfo.Unit.CurrentMovement==0) unitImage.setColor(Color.GRAY);
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else unitImage.setColor(Color.WHITE);
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}
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if (tileInfo.Improvement != null && improvementImage == null) {
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improvementImage = ImageGetter.getImageByFilename("ImprovementIcons/" + tileInfo.Improvement.replace(' ','_') + "_(Civ5).png");
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addActor(improvementImage);
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improvementImage.setSize(20, 20);
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improvementImage.moveBy(0, terrainImage.getHeight() - improvementImage.getHeight());
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improvementImage.moveBy(terrainImage.getWidth()-improvementImage.getWidth(),
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terrainImage.getHeight() - improvementImage.getHeight()); // top right
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}
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|
||||
if(populationImage!=null){
|
||||
|
|
|
@ -55,7 +55,7 @@ public class WorldScreen extends CameraStageBaseScreen {
|
|||
stage.addActor(TileTable);
|
||||
|
||||
Drawable tileTableBackground = new TextureRegionDrawable(new TextureRegion(new Texture("skin/tileTableBackground.png")))
|
||||
.tint(new Color(0x0040804f));
|
||||
.tint(new Color(0x004085bf));
|
||||
tileTableBackground.setMinHeight(0);
|
||||
tileTableBackground.setMinWidth(0);
|
||||
TileTable.setBackground(tileTableBackground);
|
||||
|
@ -63,7 +63,7 @@ public class WorldScreen extends CameraStageBaseScreen {
|
|||
|
||||
TextureRegionDrawable civBackground = new TextureRegionDrawable(new TextureRegion(new Texture("skin/civTableBackground.png")));
|
||||
// civBackground.tint(new Color(0x0040804f));
|
||||
CivTable.setBackground(civBackground.tint(new Color(0x0040804f)));
|
||||
CivTable.setBackground(civBackground.tint(new Color(0x004085bf)));
|
||||
|
||||
stage.addActor(CivTable);
|
||||
|
||||
|
@ -267,6 +267,7 @@ public class WorldScreen extends CameraStageBaseScreen {
|
|||
lastScale = scrollPane.getScaleX();
|
||||
}
|
||||
float scale = (float) Math.sqrt(distance / initialDistance) * lastScale;
|
||||
if(scale<1) return;
|
||||
scrollPane.setScale(scale);
|
||||
game.settings.tilesZoom = scale;
|
||||
}
|
||||
|
@ -375,7 +376,8 @@ public class WorldScreen extends CameraStageBaseScreen {
|
|||
dispose();
|
||||
}
|
||||
});
|
||||
if(!GameBasics.TileImprovements.linqValues().any(new Predicate<TileImprovement>() {
|
||||
if(selectedTile.Unit.CurrentMovement==0 ||
|
||||
!GameBasics.TileImprovements.linqValues().any(new Predicate<TileImprovement>() {
|
||||
@Override
|
||||
public boolean evaluate(TileImprovement arg0) {
|
||||
return selectedTile.CanBuildImprovement(arg0);
|
||||
|
|
|
@ -1,8 +1,7 @@
|
|||
package com.unciv.models.gamebasics;
|
||||
|
||||
/**
|
||||
* Created by LENOVO on 11/25/2017.
|
||||
*/
|
||||
|
||||
class ResourceType {
|
||||
public enum ResourceType{
|
||||
Luxury,
|
||||
Strategic,
|
||||
Bonus
|
||||
}
|
||||
|
|
|
@ -6,7 +6,7 @@ import com.unciv.models.stats.FullStats;
|
|||
import java.util.Collection;
|
||||
|
||||
public class TileResource extends NamedStats implements ICivilopedia {
|
||||
public String ResourceType;
|
||||
public ResourceType ResourceType;
|
||||
public Collection<String> TerrainsCanBeFoundOn;
|
||||
public String Improvement;
|
||||
public FullStats ImprovementStats;
|
||||
|
|
BIN
keystore.jks
Normal file
BIN
keystore.jks
Normal file
Binary file not shown.
Loading…
Reference in a new issue