update translation (#1352)
* update * update * update * update * update * update * update * update * update * update
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5 changed files with 17 additions and 4 deletions
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@ -458,6 +458,8 @@
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Czech:"Národní Akademie"
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}
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"Manhattan Project":{
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Simplified_Chinese:"曼哈顿计划"
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Traditional_Chinese:"曼哈頓計畫"
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}
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"Chichen Itza":{
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@ -499,6 +501,8 @@
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}
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"Enables nuclear weapon":{
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Simplified_Chinese:"允许建造核武器"
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Traditional_Chinese:"允許建造核武器"
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}
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"Lighthouse":{
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@ -1684,13 +1684,15 @@
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"Bombard":{
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Italian:"Bombarda"
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Simplified_Chinese:"轰击"
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Traditional_Chinese:"轟炸"
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Traditional_Chinese:"轟擊"
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Czech:"Bombardovat"
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Russian:"Бомбардировать"
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Ukrainian:"Обстрілювати"
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}
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"NUKE":{
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Simplified_Chinese:"核武器攻击"
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Traditional_Chinese:"核武器攻擊"
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}
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"Captured!":{// Shown in the battle table when attacking a civilian unit
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@ -161,6 +161,8 @@
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}
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"Fallout":{
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Simplified_Chinese:"核辐射"
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Traditional_Chinese:"核輻射"
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}
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"Oasis":{
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@ -1044,7 +1046,9 @@
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}
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"Remove Fallout":{
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},
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Simplified_Chinese:"消除核辐射"
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Traditional_Chinese:"消除核輻射"
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}
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"Ancient ruins":{
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Italian:"Antiche rovine"
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@ -1292,7 +1292,9 @@
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}
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"Requires Manhattan Project":{
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},
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Simplified_Chinese:"需要完成曼哈顿计划"
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Traditional_Chinese:"需要完成曼哈頓計畫"
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}
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"6 tiles in every direction always visible":{
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Italian:"6 caselle in ogni direzione sempre visibili"
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@ -1509,6 +1511,8 @@
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"Nuclear Missile":{
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Italian:"Missile nucleare"
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Czech:"Jaderná raketa"
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Simplified_Chinese:"核导弹"
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Traditional_Chinese:"核導彈"
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}
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////// Great units
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@ -44,7 +44,6 @@ class TechPickerScreen(internal val civInfo: CivilizationInfo, switchfromWorldSc
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init {
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setDefaultCloseAction()
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onBackButtonClicked { UnCivGame.Current.setWorldScreen() }
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scrollPane.style = skin.get(ScrollPane.ScrollPaneStyle::class.java) // So we can see scrollbars
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scrollPane.setOverscroll(false,false)
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tempTechsToResearch = ArrayList(civTech.techsToResearch)
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