Add support for loading mods on Android (#1825)
* Add support for loading mods * Move mod folder copying into its own function * Only request permission to read storage, not write * Only allow mods on KK+ (removes storage permission)
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package com.unciv.app
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import android.os.Build
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import android.os.Bundle
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import com.badlogic.gdx.backends.android.AndroidApplication
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import com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
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import com.unciv.UncivGame
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import java.io.File
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class AndroidLauncher : AndroidApplication() {
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override fun onCreate(savedInstanceState: Bundle?) {
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super.onCreate(savedInstanceState)
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// Only allow mods on KK+, to avoid READ_EXTERNAL_STORAGE permission earlier versions need
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if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.KITKAT) {
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copyMods()
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}
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val config = AndroidApplicationConfiguration().apply { useImmersiveMode = true }
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val game = UncivGame(BuildConfig.VERSION_NAME,
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CrashReportSenderAndroid(this))
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{this.finish()}
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initialize(game, config)
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}
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/**
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* Copies mods from external data directory (where users can access) to the private one (where
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* libGDX reads from). Note: deletes all files currently in the private mod directory and
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* replaces them with the ones in the external folder!)
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*/
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private fun copyMods() {
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// Mod directory in the internal app data (where Gdx.files.local looks)
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val internalModsDir = File("${filesDir.path}/mods")
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// Mod directory in the shared app data (where the user can see and modify)
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val externalModsDir = File("${getExternalFilesDir(null)?.path}/mods")
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// Empty out the mods directory so it can be replaced by the external one
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// Done to ensure it only contains mods in the external dir (so users can delete some)
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if (internalModsDir.exists()) internalModsDir.deleteRecursively()
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// Copy external mod directory (with data user put in it) to internal (where it can be read)
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if (!externalModsDir.exists()) externalModsDir.mkdirs()
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externalModsDir.copyRecursively(internalModsDir)
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}
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}
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