Fixed minor problem with Egypt's neutral "let's hear it" responses
Current construction in city better represented
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748e84f265
commit
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4 changed files with 6 additions and 5 deletions
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@ -95,7 +95,7 @@
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introduction:" Greetings, I am Ramesses the god. I am the living embodiment of Egypt, mother and father of all civilizations."
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neutralHello:"Good day."
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letsHearIt:["Go on.","Speak.","I am all ears."]
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neutralLetsHearIt:["Go on.","Speak.","I am all ears."]
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neutralNo:["No.","Definitely not."]
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neutralYes:["Okay.","Very well."]
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@ -21,7 +21,7 @@ android {
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applicationId "com.unciv.app"
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minSdkVersion 14
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targetSdkVersion 28
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versionCode 202
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versionCode 203
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versionName "2.13.3"
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}
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@ -204,7 +204,7 @@ class CityScreen(internal val city: CityInfo) : CameraStageBaseScreen() {
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dispose()
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}
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cityPickerTable.add(exitCityButton).colspan(cityPickerTable.columns)
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cityPickerTable.add(exitCityButton).pad(10f).colspan(cityPickerTable.columns)
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cityPickerTable.pack()
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cityPickerTable.centerX(stage)
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@ -146,8 +146,9 @@ class ConstructionsTable(val cityScreen: CityScreen) : Table(CameraStageBaseScre
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currentConstructionTable.background = ImageGetter.getBackground(ImageGetter.getBlue().lerp(Color.BLACK,0.5f))
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currentConstructionTable.pad(10f)
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currentConstructionTable.add(ImageGetter.getConstructionImage(city.cityConstructions.currentConstruction))
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.size(30f).pad(5f)
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currentConstructionTable.add(
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ImageGetter.getConstructionImage(city.cityConstructions.currentConstruction).surroundWithCircle(50f))
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.pad(5f)
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val buildingText = city.cityConstructions.getCityProductionTextForCityButton()
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currentConstructionTable.add(Label(buildingText, CameraStageBaseScreen.skin).setFontColor(Color.WHITE)).row()
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