Preserve mod order in ruleset and game parameters
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parent
6fa22a92a1
commit
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3 changed files with 49 additions and 50 deletions
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@ -21,7 +21,7 @@ class GameParameters { // Default values are the default new game
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var startingEra = TechEra.Ancient
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var isOnlineMultiplayer = false
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var mods = HashSet<String>()
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var mods = LinkedHashSet<String>()
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fun clone(): GameParameters {
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val parameters = GameParameters()
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@ -34,7 +34,7 @@ class GameParameters { // Default values are the default new game
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parameters.victoryTypes = ArrayList(victoryTypes)
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parameters.startingEra = startingEra
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parameters.isOnlineMultiplayer = isOnlineMultiplayer
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parameters.mods= HashSet(mods)
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parameters.mods = LinkedHashSet(mods)
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return parameters
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}
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}
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@ -29,7 +29,7 @@ class Ruleset() {
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val nations = LinkedHashMap<String, Nation>()
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val policyBranches = LinkedHashMap<String, PolicyBranch>()
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val difficulties = LinkedHashMap<String, Difficulty>()
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val mods = HashSet<String>()
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val mods = LinkedHashSet<String>()
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fun clone(): Ruleset {
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val newRuleset = Ruleset()
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@ -158,8 +158,7 @@ object RulesetCache :HashMap<String,Ruleset>(){
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modRuleset.name = modFolder.name()
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this[modRuleset.name] = modRuleset
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println("Mod loaded successfully: " + modRuleset.name)
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}
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catch (ex:Exception){
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} catch (ex: Exception) {
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println("Exception loading mod '${modFolder.name()}':")
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println(" ${ex.localizedMessage}")
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println(" (Source file ${ex.stackTrace[0].fileName} line ${ex.stackTrace[0].lineNumber})")
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