From faa90dd269a11830ebdec7b373aa04c002bed4db Mon Sep 17 00:00:00 2001 From: lishaoxia1985 <49801619+lishaoxia1985@users.noreply.github.com> Date: Thu, 5 Sep 2019 20:27:22 +0800 Subject: [PATCH] update chinese traslation (#1026) * systemProp * update * update * update --- android/assets/jsons/Nations_Italian.json | 4 +- .../jsons/Nations_Simplified_Chinese.json | 20 ++-- .../Translations/Diplomacy,Trade,Nations.json | 20 +++- .../NewGame,SaveGame,LoadGame,Options.json | 51 ++++----- .../jsons/Translations/Units,Promotions.json | 41 +++++-- .../Tutorials_Simplified_Chinese.json | 105 +++++++++++++----- build.gradle | 2 - .../com/unciv/ui/newgamescreen/NationTable.kt | 2 +- 8 files changed, 169 insertions(+), 76 deletions(-) diff --git a/android/assets/jsons/Nations_Italian.json b/android/assets/jsons/Nations_Italian.json index 97a95451..5702a36a 100644 --- a/android/assets/jsons/Nations_Italian.json +++ b/android/assets/jsons/Nations_Italian.json @@ -577,7 +577,7 @@ "Bay of Quinte","Kanawale","Kanatsiokareke","Tyendinaga","Hahta"] }, { - name:"Korean", + name:"Korea", translatedName:"Corea", leaderName:"Sejong", @@ -605,7 +605,7 @@ outerColor:[0,0,255], innerColor:[255,0,0], uniqueName:"Sapienti della Sala di Giada", - unique:"+2 Scienza per ogni miglioramento da Gran Personaggio. Ricevi uno sprint tecnologico quando costruisci una struttura/Meraviglia scientifica nella Capitale.", + unique:"+2 Scienza per ogni miglioramento da Gran Personaggio.", cities:["Seoul","Busan","Jeonju","Daegu","Pyongyang","Kaesong","Suwon","Gwangju","Gangneung","Hamhung","Wonju","Ulsan", "Changwon","Andong","Gongju","Haeju","Cheongju","Mokpo","Dongducheon","Geoje","Suncheon","Jinju","Sangju", "Rason","Gyeongju","Chungju","Sacheon","Gimje","Anju"] diff --git a/android/assets/jsons/Nations_Simplified_Chinese.json b/android/assets/jsons/Nations_Simplified_Chinese.json index 1e88b037..d8dd19ea 100644 --- a/android/assets/jsons/Nations_Simplified_Chinese.json +++ b/android/assets/jsons/Nations_Simplified_Chinese.json @@ -616,13 +616,16 @@ unique:"Can embark and move over Costs and Oceans immediately. +1 Sight when embarked", cities:["Honolulu","Samoa","Tonga","Nuku Hiva","Raiatea","Aotearoa","Tahiti","Hilo","Te Wai Pounamu","Rapa Nui","Tuamotu","Rarotonga","Tuvalu","Tubuai","Mangareva","Oahu","Kiritimati","Ontong Java","Niue","Rekohu","Rakahanga","Bora Bora","Kailua","Uvea","Futuna","Rotuma","Tokelau","Lahaina","Bellona","Mungava","Tikopia","Emae","Kapingamarangi","Takuu","Nukuoro","Sikaiana","Anuta","Nuguria","Pileni","Nukumanu"] }, - + */ { - name:"Korean", - leaderName:"Sejong", + name:"Korea", + translatedName:"朝鲜" + leaderName:"李裪", + adjective:["朝鲜的"], + startBias:["Coast"], - startIntroPart1: "" - startIntroPart2: "" + startIntroPart1: "Greetings to you, exalted King Sejong the Great, servant to the people and protector of the Choson Dynasty! Your glorious vision of prosperity and overwhelming benevolence towards the common man made you the most beloved of all Korean kings. From the earliest days of your reign, the effort you took to provide a fair and just society for all was surpassed only by the technological advances spurred onwards by your unquenched thirst for knowledge. Guided by your wisdom, the scholars of the Jade Hall developed Korea's first written language, Hangul, bringing the light of literature and science to the masses after centuries of literary darkness." + startIntroPart2: "Honorable Sejong, once more the people look to your for guidance. Will you rise to the occasion, bringing harmony and understanding to the people? Can you once again advance your kingdom's standing to such wondrous heights? Can you build a civilization that stands the test of time?" declaringWar:"Jip-hyun-jun (Hall of Worthies) will no longer tolerate your irksome behavior. We will liberate the citizens under your oppression even with force, and enlighten them!" attacked:"Foolish, miserable wretch! You will be crushed by this country's magnificent scientific power!" @@ -640,13 +643,14 @@ hateYes:["Hm... very well, fine.","I suppose I should agree...","Very well..."] afterPeace:"It seems you implemented some interesting strategies... Very well, perhaps we should call it a tie." - tradeRequest:"We have many thinkgs to discuss and have much to benefit from each other." + tradeRequest:"We have many things to discuss and have much to benefit from each other." outerColor:[0,0,255], innerColor:[255,0,0], - unique:"+2 Science for all Great Person tile improvements. Receive a tech boost each time a scientific building/Wonder is built in the Korean capital.", + unique:"所有专业人员和所有伟人设施+2科研", cities:["Seoul","Busan","Jeonju","Daegu","Pyongyang","Kaesong","Suwon","Gwangju","Gangneung","Hamhung","Wonju","Ulsan","Changwon","Andong","Gongju","Haeju","Cheongju","Mokpo","Dongducheon","Geoje","Suncheon","Jinju","Sangju","Rason","Gyeongju","Chungju","Sacheon","Gimje","Anju"] }, + /* { name:"Songhai", leaderName:"Askia", @@ -682,6 +686,8 @@ name:"The Ottomans", translatedName:"奥斯曼", leaderName:"苏莱曼一世", + adjective:["奥斯曼的"], + startBias:["Coast"], startIntroPart1: "" startIntroPart2: "" diff --git a/android/assets/jsons/Translations/Diplomacy,Trade,Nations.json b/android/assets/jsons/Translations/Diplomacy,Trade,Nations.json index 4ac6d06d..ad973b24 100644 --- a/android/assets/jsons/Translations/Diplomacy,Trade,Nations.json +++ b/android/assets/jsons/Translations/Diplomacy,Trade,Nations.json @@ -482,24 +482,28 @@ "Cultured":{ Italian:"Acculturata" French:"Cultivée" + Simplified_Chinese:"文化型" Russian:"Культурный" } "Maritime":{ Italian:"Marittima" French:"Maritime" //same + Simplified_Chinese:"航海型" Russian:"Морской" } "Mercantile":{ Italian:"Mercantile" //same in french + Simplified_Chinese:"商业型" Russian:"Торговый" } "Militaristic":{ Italian:"Militaristica" French:"Militarisée" + Simplified_Chinese:"军事型" Russian:"Воинственный" } @@ -754,14 +758,15 @@ "[resourceName] not required":{ Italian:"Risorsa [resourceName] non richiesta" - Simplified_Chinese:"不需要[resourceName]" + Simplified_Chinese:"无需战略资源[resourceName]" French:"[resourceName] non requis" Portuguese:"[resourceName] não requirido" Russian:"[resourceName] не требуется" } - "Does not have ":{ // as in Does not have +1 Visibility Range (or any other unit unique) + "Lost ability":{ // as in Does not have +1 Visibility Range (or any other unit unique) Italian:"Non possiede " + Simplified_Chinese:"失去能力" Russian:"Не имеет " } @@ -1159,7 +1164,16 @@ Italian:"Corea" French:"Corée" Portuguese:"Coréia" - Russian:"Корея" + Simplified_Chinese:"朝鲜" + Russian:"Корея" + } + + "Sejong":{ + Simplified_Chinese:"李裪" + } + + "+2 Science for all specialists and Great Person tile improvements":{ + Simplified_Chinese:"所有专业人员和所有伟人设施+2科研" } "+1 Science for all Specialists and Great Person tile improvements. Receive a tech boost each time a scientific building/Wonder is built in the Korean Capital.":{ diff --git a/android/assets/jsons/Translations/NewGame,SaveGame,LoadGame,Options.json b/android/assets/jsons/Translations/NewGame,SaveGame,LoadGame,Options.json index 87968153..a7b8cf90 100644 --- a/android/assets/jsons/Translations/NewGame,SaveGame,LoadGame,Options.json +++ b/android/assets/jsons/Translations/NewGame,SaveGame,LoadGame,Options.json @@ -66,58 +66,41 @@ German:"Kartentyp" Dutch:"Kaarttype" } - - "Number of enemies":{ ///not duplicated,the word above this one is wrong. - Italian:"Numero di avversari" - Russian:"Количество врагов" - French:"Nombre d'ennemies" - Romanian:"Număr de inamici" - Spanish:"Número de enemigos" - Simplified_Chinese:"电脑玩家" - Portuguese:"Número de inimigos" - German:"Anzahl der Gegner" - } - - "Number of human players":{ - Italian:"Numero di giocatori" - Russian:"Количество игроков" - French:"Nombre de joueurs humains" - Romanian:"Număr de inamici" - Spanish:"Número de enemigos" - Simplified_Chinese:"人类玩家" - Portuguese:"Número de jogadores" - German:"Anzahl der Gegner" - } - "Number of city-states":{ Italian:"Numero di Città-Stato" French:"Nombre de cité-état" + Simplified_Chinese:"城邦数量" } - "No barbarians":{ + "No barbarians":{//it can be showed correct as usual, so I'm not translate it. Italian:"Niente barbari" French:"Pas de barbare" + //Simplified_Chinese:"无蛮族" } "Victory conditions": { Italian:"Condizioni di Vittoria" French: "Conditions de victoire" + Simplified_Chinese:"胜利方式" } - "Scientific": { + "Scientific": {//it can be showed correct as usual in chinese, so I'm not translate it. Italian:"Scientifica" French: "Scientifique" + //Simplified_Chinese:"科技" } - "Domination": { + "Domination": {//it can be showed correct as usual in chinese, so I'm not translate it. Italian:"Per Dominazione" French: "Conquete" + //Simplified_Chinese:"征服" }, - "Cultural": { + "Cultural": {//it can be showed correct as usual in chinese, so I'm not translate it. Italian:"Culturale" French: "Culturelle" + //Simplified_Chinese:"文化" } // Map sizes @@ -358,24 +341,29 @@ "Game Speed":{ Italian:"Velocità di gioco" Russian:"Скорость игры" + Simplified_Chinese:"游戏速度" } "Quick":{ Italian:"Rapida" Russian:"Быстрая" + Simplified_Chinese:"快速" } "Standard":{ Italian:"Standard" Russian:"Обычная" + Simplified_Chinese:"标准" } "Epic":{ Italian:"Epica" + Simplified_Chinese:"史诗" } "Marathon":{ Italian:"Maratona" + Simplified_Chinese:"马拉松" } //// @@ -567,7 +555,7 @@ "Check for idle units":{ Italian:"Controlla unità inutilizzate" - Simplified_Chinese:"查看未行动单位" + Simplified_Chinese:"回合结束前查看未行动单位" Portuguese:"Cheque por unidades sem ordens", German: "Untätige Einheiten anzeigen bei Rundenende" French:"Vérifier les unités inactives" @@ -578,14 +566,21 @@ German: "Einheiten mit einem Klick bewegen" French:"Bouger les unités en un seul click" Russian:"Перемещать юниты одним касанием" + Simplified_Chinese:"点击目标地块立即移动" } "Show tutorials":{ Italian:"Mostra tutorial" Russian:"Показывать обучение" + Simplified_Chinese:"显示教程" } "Auto-assign city production":{ + Simplified_Chinese:"自动分配城市产能" } + "Fontset":{ + Simplified_Chinese:"字体设置" + } + } diff --git a/android/assets/jsons/Translations/Units,Promotions.json b/android/assets/jsons/Translations/Units,Promotions.json index 143e1847..886c1ac9 100644 --- a/android/assets/jsons/Translations/Units,Promotions.json +++ b/android/assets/jsons/Translations/Units,Promotions.json @@ -560,6 +560,10 @@ German:"Tribock" } + "Hwach'a":{ + Simplified_Chinese:"火厢车" + } + "Limited Visibility":{ Italian:"Visibilità limitata" Russian:"Ограниченная видимость" @@ -649,6 +653,10 @@ German:"Karavelle" } + "Turtle Ship":{ + Simplified_Chinese:"龟船" + } + "+1 Visibility Range":{ Spanish:"+1 Al Rango de Visibilidad" Italian:"+1 raggio di Visione" @@ -1363,7 +1371,7 @@ "Bonus vs City":{ Italian:"Bonus contro Città" - Simplified_Chinese:"攻击城市时+15%战斗力" + Simplified_Chinese:"攻城加成" French:"Bonus contre les villes" Russian:"Бонус против городов" } @@ -1573,13 +1581,6 @@ Simplified_Chinese:"长途行军" } - "Unit will heal every turn, even if it performs an action":{ - Italian:"L'unità guarisce ad ogni turno anche se esegue un'azione" - French:"L'unité va se soigner à chaque tour, même si elle effectue une action" - Russian:"Юнит лечится каждый ход, даже если совершает действие" - Simplified_Chinese:"每回合回复(包括执行指令后)" - } - "Charge":{ Italian:"Carica" German:"Angriff" @@ -1885,143 +1886,167 @@ Italian:"Puntamento aereo I" French:"Visée I (air)" Russian:"Прицеливание I (воздух)" + Simplified_Chinese:"空·定位I级" } "Targeting II (air)":{ Italian:"Puntamento aereo II" French:"Visée II (air)" Russian:"Прицеливание II (воздух)" + Simplified_Chinese:"空·定位II级" } "Targeting III (air)":{ Italian:"Puntamento aereo III" French:"Visée III (air)" Russian:"Прицеливание II (воздух)" + Simplified_Chinese:"空·定位III级" } "Air Repair":{ Italian:"Riparazione aerea" French:"Réparation Aérienne" Russian:"Ремонт в полёте" + Simplified_Chinese:"空中维修" } "Unit will heal every turn, even if it performs an action":{ Italian:"L'unità guarisce ad ogni turno, anche quando esegue un'azione " French:"L'unité se soignera à chaque tour, même si elle effectue une action" Russian:"Юнит будет восстанавливаться каждый ход, даже при действии" + Simplified_Chinese:"每回合回复(包括执行指令后)" } "Operational Range":{ Italian:"Raggio operativo" French:"Portée" Russian:"Дальность" + Simplified_Chinese:"航程拓展" } "+2 Range":{ Italian:"+2 Raggio" French:"+2 Portée" Russian:"+2 Дальность" + Simplified_Chinese:"+2航程" } "Sortie":{ Italian:"Sortita" //same in french + Simplified_Chinese:"连续出击" } "1 extra Interception may be made per turn":{ Italian:"Può eseguire 1 Intercettazione extra per turno" French:"1 interception supplémentaire par tour" Russian:"+1 Перехват за ход" + Simplified_Chinese:"1额外拦截次数/回合" } "Dogfighting I":{ Italian:"Duello aereo I" French:"Combat aérien I" //official translate but not very accurate Russian:"Воздушный бой I" + Simplified_Chinese:"缠斗I级" } "Bonus when performing air sweep [bonusAmount]%":{ Italian:"+[bonusAmount]% Forza nella distruzione delle difese aeree" French:"Bonus de combat aérien +[bonusAmount]%" Russian:"Бонус +[bonusAmount]% при выполнении отвлекающего манёвра (воздух)" + Simplified_Chinese:"+[bonusAmount]%战斗力(进行空中游猎时)" } "Dogfighting II":{ Italian:"Duello aereo II" French:"Combat aérien II" Russian:"Воздушный бой II" + Simplified_Chinese:"缠斗II级" } "Dogfighting III":{ Italian:"Duello aereo III" French:"Combat aérien III" Russian:"Воздушный бой III" + Simplified_Chinese:"缠斗III级" } "Interception I":{ Italian:"Intercettazione I" //same in french Russian:"Перехват I" + Simplified_Chinese:"拦截I级" } "Bonus when intercepting [bonusAmount]%":{ Italian:"+[bonusAmount]% Bonus d'intercettazione" French:"Bonus d'interception +[bonusAmount]%" Russian:"Бонус при перехвате +[bonusAmount]%" + Simplified_Chinese:"+[bonusAmount]%战斗力(拦截敌方飞机时)" } "Interception II":{ Italian:"Intercettazione II" //same in french Russian:"Перехват II" + Simplified_Chinese:"拦截II级" } "Interception III":{ Italian:"Intercettazione III" //same in french Russian:"Перехват III" + Simplified_Chinese:"拦截III级" } "Siege I":{//Air Italian:"Assedio I" French:"Siège I" Russian:"Осада I" + Simplified_Chinese:"攻坚I级" } "Bonus vs City 33%":{ //i think that it already exist somewhere Italian:"+33% Forza contro le Città" French:"Bonus contre les villes +33%" Russian:"Бонус против городов +33%" + Simplified_Chinese:"攻击城市时+33%战斗力" } "Siege II":{ Italian:"Assedio II" French:"Siège II" Russian:"Осада III" + Simplified_Chinese:"攻坚II级" } "Siege III":{ Italian:"Assedio III" French:"Siège III" Russian:"Осада III" + Simplified_Chinese:"攻坚III级" } "Bonus vs City 34%":{ Italian:"+34% Forza contro le Città" French:"Bonus contre les villes +34%" Russian:"Бонус против городов +34%" + Simplified_Chinese:"攻击城市时+34%战斗力" } "Evasion":{ Italian:"Manovre evasive" French:"Esquive" Russian:"Уклонение" + Simplified_Chinese:"规避能力" } "Reduces damage taken from interception by 50%":{ Italian:"Dimezza i danni da intercettazione contraerea" French:"Réduit les dégâts des unités d'interception de 50%" Russian:"Уменьшает урон от перехвата на 50%" + Simplified_Chinese:"遭受拦截时的损伤-50%" } } diff --git a/android/assets/jsons/Tutorials/Tutorials_Simplified_Chinese.json b/android/assets/jsons/Tutorials/Tutorials_Simplified_Chinese.json index aac6edfc..68fd473d 100644 --- a/android/assets/jsons/Tutorials/Tutorials_Simplified_Chinese.json +++ b/android/assets/jsons/Tutorials/Tutorials_Simplified_Chinese.json @@ -32,22 +32,8 @@ [ "一座城市的中心地块总是工作的,不需要为之分配市民,", "同样也不能在该地块建造设施。" - ], - [ "城市的产能用于组建单位和建造建筑或奇观,", "您可以通过点击“城市界面”左边列表中的项目来选择需要组建的单位和建造的建筑或奇观。" - ] - ], - - ScienceVictoryScreenEntered : [ - [ - "这是科学胜利的界面,", - "这里能看到您在建造太空飞船方面的进展,", - "太空飞船将带您飞向遥远的半人马星座。" - ], - [ - "飞船有6个部件必须建造,", - "它们都需要先进的技术。" ], ], @@ -70,31 +56,74 @@ "您建立了一座城市!", "城市是帝国的命脉,为整个帝国提供金钱和科研产出,", "相关信息显示在顶部信息栏。" + "点击城市名称进入“城市界面”,", + "在这里可以执行分配市民、组建单位和建造建筑或奇观、购买地块、查看城市详细信息等操作。" ], [ - "科研点数是用来研究科技的。", - "您可以通过点击顶部信息栏左下角的按钮来进入“科研界面”。", + "Once you have your first city up and running you’ll be able to start production of a new unit", + " and you’ll be able to begin your research.", + "I’m not going to delve too deeply into the research element of the game yet – that will be handled later in the guide –", + " so let’s just talk about production." ], [ - "您可以点击城市名称进入“城市界面”,", - "在这个界面您可以执行分配市民、组建单位和建造建筑或奇观、购买地块等操作。" - ] + "The first thing coming out of your city should be either a Scout or Warrior." + "I generally prefer the Warrior because it can be used for defense and because it can be upgraded", + " to the Swordsman unit later in the game for a relatively modest sum of gold.", + "Scouts can be effective, however, if you seem to be located in an area of dense forest and hills.", + "Scouts don’t suffer a movement penalty in this terrain." + "If you’re a veteran of the 4x strategy genre your first Warrior or Scout will be followed by a Settler.", + "Fast expanding is absolutely critical in most games of this type.", + ], ], NewGame: [ [ "您好,欢迎来到绚丽多彩的UnCiv游戏世界!", "文明游戏是复杂的,让我们通过教程来引导您开始一段奇妙的游戏旅程。", - "首先,我们来了解一下基本的游戏概念。" + "Your first mission is to found your capital city.", + "This is actually an important task because your capital city will probably be your most prosperous.", + "Many game bonuses apply only to your capital city and it will probably be the center of your empire." ], [ - "先从这几个单位开始:", - "移民 - 用于建立一座城市,", - "斥候 - 用于探索地图。", - "点击其中一个单位来控制它。" - ] + "How do you know a spot is appropriate?", + "That’s not an easy question to answer, but looking for and building next to luxury resources is a good rule of thumb.", + "Luxury resources are tiles that have things like gems, cotton, or silk (indicated by a smiley next to the resource icon)", + "These resources make your civilization happy. You should also keep an eye out for resources needed to build units, such as iron." + ], + [ + "However, cities don’t have a set area that they can work - more on that later!" + "This means you don’t have to settle cities right next to resources.", + "Let’s say, for example, that you want access to some iron – but the resource is right next to a desert." + "You don’t have to settle your city next to the desert. You can settle a few tiles away in more prosperous lands.", + "Your city will grow and eventually gain access to the resource.", + "You only need to settle right next to resources if you need them immediately – ", + " which might be the case now and then, but you’ll usually have the luxury of time." + ], + ], + HappinessGettingLow:[ + [ + "As cities grow in size and influence they also are able to work more territory.", + "You also have to deal with a happiness mechanic that is no longer tied to each individual city.", + "Instead, your entire empire shares the same level of satisfaction.", + "As your cities grow in population you’ll find that it is more and more difficult to keep your empire happy." + ], + [ + "In addition, you can’t even build any city improvements that increase happiness until you’ve done the appropriate research.", + "If your empire’s happiness ever goes below zero the growth rate of your cities will be hurt.", + "If your empire becomes severely unhappy (as indicated by the smiley-face icon at the top of the interface)", + " your armies will have a big penalty slapped on to their overall combat effectiveness." + ], + [ + "This means that it is very difficult to expand quickly in Unciv." + "It isn’t impossible, but as a new player you probably shouldn’t do it." + "So what should you do? Chill out, scout, and improve the land that you do have by building Workers.", + "Only build new cities once you have found a spot that you believe is appropriate." + ], + + ] + TileLayout: [ [ "这是世界地图,它是由多个地块组成的。", @@ -198,6 +227,22 @@ "请注意,道路经过的每个地块都需要1金钱的维护费,", "所以等待城市的自然发展可能更经济!" ] + [ + "Once you’ve settled your first two or three cities you’re probably 100 to 150 turns into the game.", + "Now is a good time to start thinking about how, exactly, you want to win – if you haven’t already." + ], + [ + "There are three ways to win in Unciv. They are:", + "Cultural Victory: Complete 4 Social Policy Trees", + "Domination Victory: Survive as the last civilization", + "Science Victory: Be the first to construct a spaceship to Alpha Centauri" + ], + [ + "So to sum it up, these are the basics of Unciv – ", + "Found a prosperous first city, expand slowly to manage happiness,", + " and set yourself up for the victory condition you wish to pursue.", + "Obviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim.", + ] ] EnemyCity: [ @@ -312,4 +357,14 @@ "但是市民不能分配在距城市中心地块3格以外的地块上。" ] ] + + Idle_Units:[ + [ + "If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.", + "If you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - ", + " units in Fortify or Sleep are not considered idle units.", + "If you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units", + ] + ] + } diff --git a/build.gradle b/build.gradle index d0203cbf..dd586de7 100644 --- a/build.gradle +++ b/build.gradle @@ -8,7 +8,6 @@ buildscript { repositories { - // 以下四行代码为阿里gradle 源 // Chinese mirrors for quicker loading for chinese devs maven{ url 'https://maven.aliyun.com/repository/jcenter'} maven{ url 'https://maven.aliyun.com/repository/google'} @@ -42,7 +41,6 @@ allprojects { } repositories { - // 以下四行代码为阿里gradle 源 // Chinese mirrors for quicker loading for chinese devs maven{ url 'https://maven.aliyun.com/repository/jcenter'} maven{ url 'https://maven.aliyun.com/repository/google'} diff --git a/core/src/com/unciv/ui/newgamescreen/NationTable.kt b/core/src/com/unciv/ui/newgamescreen/NationTable.kt index dd09bd92..5df9634a 100644 --- a/core/src/com/unciv/ui/newgamescreen/NationTable.kt +++ b/core/src/com/unciv/ui/newgamescreen/NationTable.kt @@ -84,7 +84,7 @@ class NationTable(val nation: Nation, width:Float, onClick:()->Unit) for (unique in unit.uniques.filterNot { it in originalUnit.uniques }) textList += " " + Translations.translateBonusOrPenalty(unique) for(unique in originalUnit.uniques.filterNot { it in unit.uniques }) - textList += " "+"Does not have ".tr()+Translations.translateBonusOrPenalty(unique) + textList += " "+"Lost ability".tr()+"(vs "+originalUnit.name.tr()+"):"+Translations.translateBonusOrPenalty(unique) for (promotion in unit.promotions.filter { it !in originalUnit.promotions }) textList += " " + promotion.tr() + " (" + Translations.translateBonusOrPenalty(GameBasics.UnitPromotions[promotion]!!.effect) + ")"