Trade table options are now mousewheel-scrollable - the problem was there was a scrollpane within a scrollpane - #2824
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2 changed files with 8 additions and 5 deletions
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@ -6,6 +6,7 @@ import com.unciv.Constants
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import com.unciv.JsonParser
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import com.unciv.JsonParser
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import com.unciv.UncivGame
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import com.unciv.UncivGame
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import com.unciv.logic.GameInfo
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import com.unciv.logic.GameInfo
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import com.unciv.logic.UncivShowableException
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import com.unciv.logic.automation.NextTurnAutomation
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import com.unciv.logic.automation.NextTurnAutomation
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import com.unciv.logic.city.CityInfo
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import com.unciv.logic.city.CityInfo
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import com.unciv.logic.civilization.diplomacy.DiplomacyFlags
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import com.unciv.logic.civilization.diplomacy.DiplomacyFlags
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@ -245,7 +246,9 @@ class CivilizationInfo {
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for (unit in gameInfo.ruleSet.units.values)
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for (unit in gameInfo.ruleSet.units.values)
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if (unit.replaces == baseUnitName && unit.uniqueTo == civName)
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if (unit.replaces == baseUnitName && unit.uniqueTo == civName)
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return unit
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return unit
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return gameInfo.ruleSet.units[baseUnitName]!!
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val baseUnit = gameInfo.ruleSet.units[baseUnitName]
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if (baseUnit == null) throw UncivShowableException("Unit $baseUnitName doesn't seem to exist!")
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return baseUnit
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}
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}
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fun meetCivilization(otherCiv: CivilizationInfo) {
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fun meetCivilization(otherCiv: CivilizationInfo) {
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@ -32,7 +32,7 @@ class DiplomacyScreen(val viewingCiv:CivilizationInfo):CameraStageBaseScreen() {
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init {
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init {
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onBackButtonClicked { UncivGame.Current.setWorldScreen() }
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onBackButtonClicked { UncivGame.Current.setWorldScreen() }
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val splitPane = SplitPane(ScrollPane(leftSideTable), ScrollPane(rightSideTable), false, skin)
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val splitPane = SplitPane(ScrollPane(leftSideTable), rightSideTable, false, skin)
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splitPane.splitAmount = 0.2f
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splitPane.splitAmount = 0.2f
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updateLeftSideTable()
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updateLeftSideTable()
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@ -76,7 +76,7 @@ class DiplomacyScreen(val viewingCiv:CivilizationInfo):CameraStageBaseScreen() {
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fun updateRightSide(otherCiv: CivilizationInfo) {
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fun updateRightSide(otherCiv: CivilizationInfo) {
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rightSideTable.clear()
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rightSideTable.clear()
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if (otherCiv.isCityState()) rightSideTable.add(getCityStateDiplomacyTable(otherCiv))
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if (otherCiv.isCityState()) rightSideTable.add(getCityStateDiplomacyTable(otherCiv))
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else rightSideTable.add(getMajorCivDiplomacyTable(otherCiv))
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else rightSideTable.add(ScrollPane(getMajorCivDiplomacyTable(otherCiv))).height(stage.height)
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}
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}
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fun setTrade(civ: CivilizationInfo): TradeTable {
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fun setTrade(civ: CivilizationInfo): TradeTable {
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