Moar performance improvements
This commit is contained in:
parent
a39303625a
commit
fef63865f7
5 changed files with 35 additions and 34 deletions
|
@ -69,7 +69,7 @@ class CityConstructions {
|
|||
val stats = Stats()
|
||||
for (building in getBuiltBuildings())
|
||||
stats.add(building.getStats(cityInfo.civInfo))
|
||||
stats.science += (cityInfo.getBuildingUniques().count { it == "+1 Science Per 2 Population" } * cityInfo.population.population / 2).toFloat()
|
||||
stats.science += (builtBuildingUniqueMap.getAllUniques().count { it.text == "+1 Science Per 2 Population" } * cityInfo.population.population / 2).toFloat()
|
||||
return stats
|
||||
}
|
||||
|
||||
|
|
|
@ -16,6 +16,7 @@ import com.unciv.logic.map.TileMap
|
|||
import com.unciv.logic.trade.TradeLogic
|
||||
import com.unciv.logic.trade.TradeOffer
|
||||
import com.unciv.logic.trade.TradeType
|
||||
import com.unciv.models.ruleset.Unique
|
||||
import com.unciv.models.ruleset.tile.ResourceSupplyList
|
||||
import com.unciv.models.ruleset.tile.ResourceType
|
||||
import com.unciv.models.ruleset.unit.BaseUnit
|
||||
|
@ -244,7 +245,6 @@ class CityInfo {
|
|||
return null
|
||||
}
|
||||
|
||||
fun getBuildingUniques(): Sequence<String> = cityConstructions.getBuiltBuildings().flatMap { it.uniques.asSequence() }
|
||||
fun containsBuildingUnique(unique:String) = cityConstructions.getBuiltBuildings().any { it.uniques.contains(unique) }
|
||||
|
||||
fun getGreatPersonMap():HashMap<String,Stats> {
|
||||
|
|
|
@ -7,6 +7,7 @@ import com.unciv.logic.civilization.CityStateType
|
|||
import com.unciv.logic.civilization.diplomacy.RelationshipLevel
|
||||
import com.unciv.logic.map.RoadStatus
|
||||
import com.unciv.models.ruleset.Building
|
||||
import com.unciv.models.ruleset.Unique
|
||||
import com.unciv.models.ruleset.unit.BaseUnit
|
||||
import com.unciv.models.ruleset.unit.UnitType
|
||||
import com.unciv.models.stats.Stat
|
||||
|
@ -115,6 +116,8 @@ class CityStats {
|
|||
private fun getStatsFromNationUnique(): Stats {
|
||||
val stats = Stats()
|
||||
|
||||
stats.add(getStatsFromUniques(cityInfo.civInfo.nation.uniqueObjects.asSequence()))
|
||||
|
||||
if (cityInfo.civInfo.hasUnique("+2 Culture per turn from cities before discovering Steam Power")
|
||||
&& !cityInfo.civInfo.tech.isResearched("Steam Power"))
|
||||
stats.culture += 2
|
||||
|
@ -142,7 +145,7 @@ class CityStats {
|
|||
private fun getStatPercentBonusesFromNationUnique(): Stats {
|
||||
val stats = Stats()
|
||||
|
||||
stats.add(getStatPercentBonusesFromUniques(cityInfo.civInfo.nation.uniques))
|
||||
stats.add(getStatPercentBonusesFromUniques(cityInfo.civInfo.nation.uniqueObjects.asSequence()))
|
||||
|
||||
val currentConstruction = cityInfo.cityConstructions.getCurrentConstruction()
|
||||
if (currentConstruction is Building
|
||||
|
@ -263,21 +266,19 @@ class CityStats {
|
|||
return stats
|
||||
}
|
||||
|
||||
private fun getStatsFromUniques(uniques: Sequence<String>):Stats {
|
||||
private fun getStatsFromUniques(uniques: Sequence<Unique>):Stats {
|
||||
val stats = Stats()
|
||||
|
||||
for (unique in uniques) {
|
||||
val placeholderText = unique.getPlaceholderText()
|
||||
if ((placeholderText == "[] in capital" && cityInfo.isCapital())
|
||||
|| placeholderText == "[] in all cities"
|
||||
|| (placeholderText == "[] in all cities with a garrison" && cityInfo.getCenterTile().militaryUnit != null))
|
||||
stats.add(Stats.parse(unique.getPlaceholderParameters()[0]))
|
||||
if (placeholderText == "[] per [] population in all cities") {
|
||||
val placeholderParams = unique.getPlaceholderParameters()
|
||||
val amountOfEffects = (cityInfo.population.population / placeholderParams[1].toInt()).toFloat()
|
||||
stats.add(Stats.parse(placeholderParams[0]).times(amountOfEffects))
|
||||
if ((unique.placeholderText == "[] in capital" && cityInfo.isCapital())
|
||||
|| unique.placeholderText == "[] in all cities"
|
||||
|| (unique.placeholderText == "[] in all cities with a garrison" && cityInfo.getCenterTile().militaryUnit != null))
|
||||
stats.add(Stats.parse(unique.params[0]))
|
||||
if (unique.placeholderText == "[] per [] population in all cities") {
|
||||
val amountOfEffects = (cityInfo.population.population / unique.params[1].toInt()).toFloat()
|
||||
stats.add(Stats.parse(unique.params[0]).times(amountOfEffects))
|
||||
}
|
||||
if (unique == "+1 gold and -1 unhappiness for every 2 citizens in capital" && cityInfo.isCapital())
|
||||
if (unique.text == "+1 gold and -1 unhappiness for every 2 citizens in capital" && cityInfo.isCapital())
|
||||
stats.gold += (cityInfo.population.population / 2).toFloat()
|
||||
}
|
||||
|
||||
|
@ -322,42 +323,40 @@ class CityStats {
|
|||
return stats
|
||||
}
|
||||
|
||||
private fun getStatPercentBonusesFromUniques(uniques: HashSet<String>): Stats {
|
||||
private fun getStatPercentBonusesFromUniques(uniques: Sequence<Unique>): Stats {
|
||||
val stats = Stats()
|
||||
|
||||
val currentConstruction = cityInfo.cityConstructions.getCurrentConstruction()
|
||||
if (currentConstruction.name == Constants.settler && cityInfo.isCapital()
|
||||
&& uniques.contains("Training of settlers increased +50% in capital"))
|
||||
&& uniques.any { it.text == "Training of settlers increased +50% in capital" })
|
||||
stats.production += 50f
|
||||
|
||||
if (currentConstruction is Building && !currentConstruction.isWonder)
|
||||
for(unique in uniques.filter { it.equalsPlaceholderText("+[]% Production when constructing [] buildings")}) {
|
||||
val placeholderParams = unique.getPlaceholderParameters()
|
||||
val stat = Stat.valueOf(placeholderParams[1])
|
||||
for (unique in uniques.filter { it.placeholderText == "+[]% Production when constructing [] buildings" }) {
|
||||
val stat = Stat.valueOf(unique.params[1])
|
||||
if (currentConstruction.isStatRelated(stat))
|
||||
stats.production += placeholderParams[0].toInt()
|
||||
stats.production += unique.params[0].toInt()
|
||||
}
|
||||
|
||||
for(unique in uniques.filter { it.equalsPlaceholderText("+[]% Production when constructing []")}) {
|
||||
val placeholderParams = unique.getPlaceholderParameters()
|
||||
val filter = placeholderParams[1]
|
||||
for (unique in uniques.filter { it.placeholderText == "+[]% Production when constructing []" }) {
|
||||
val filter = unique.params[1]
|
||||
if (currentConstruction.name == filter
|
||||
|| (filter == "military units" && currentConstruction is BaseUnit && !currentConstruction.unitType.isCivilian())
|
||||
|| (filter == "melee units" && currentConstruction is BaseUnit && !currentConstruction.unitType.isMelee())
|
||||
|| (filter == "Buildings" && currentConstruction is Building && !currentConstruction.isWonder)
|
||||
|| (filter == "Wonders" && currentConstruction is Building && currentConstruction.isWonder))
|
||||
stats.production += placeholderParams[0].toInt()
|
||||
stats.production += unique.params[0].toInt()
|
||||
}
|
||||
|
||||
if (cityInfo.cityConstructions.getBuiltBuildings().any { it.isWonder }
|
||||
&& uniques.contains("+33% culture in all cities with a world wonder"))
|
||||
&& uniques.any { it.text == "+33% culture in all cities with a world wonder" })
|
||||
stats.culture += 33f
|
||||
if (uniques.contains("+25% gold in capital") && cityInfo.isCapital())
|
||||
if (uniques.any { it.text == "+25% gold in capital" } && cityInfo.isCapital())
|
||||
stats.gold += 25f
|
||||
if (cityInfo.civInfo.getHappiness() >= 0 && uniques.contains("+15% science while empire is happy"))
|
||||
if (cityInfo.civInfo.getHappiness() >= 0 && uniques.any { it.text == "+15% science while empire is happy" })
|
||||
stats.science += 15f
|
||||
|
||||
if (uniques.contains("Culture in all cities increased by 25%"))
|
||||
if (uniques.any { it.text == "Culture in all cities increased by 25%" })
|
||||
stats.culture += 25f
|
||||
|
||||
return stats
|
||||
|
@ -384,9 +383,9 @@ class CityStats {
|
|||
newBaseStatList["Specialists"] = getStatsFromSpecialists(cityInfo.population.specialists, civInfo.policies.adoptedPolicies)
|
||||
newBaseStatList["Trade routes"] = getStatsFromTradeRoute()
|
||||
newBaseStatList["Buildings"] = cityInfo.cityConstructions.getStats()
|
||||
newBaseStatList["Policies"] = getStatsFromUniques(civInfo.policies.policyEffects.asSequence())
|
||||
newBaseStatList["Policies"] = getStatsFromUniques(civInfo.policies.policyUniques.getAllUniques())
|
||||
newBaseStatList["National ability"] = getStatsFromNationUnique()
|
||||
newBaseStatList["Wonders"] = getStatsFromUniques(civInfo.cities.asSequence().flatMap { it.getBuildingUniques() })
|
||||
newBaseStatList["Wonders"] = getStatsFromUniques(civInfo.cities.asSequence().flatMap { it.cityConstructions.builtBuildingUniqueMap.getAllUniques() })
|
||||
newBaseStatList["City-States"] = getStatsFromCityStates()
|
||||
|
||||
baseStatList = newBaseStatList
|
||||
|
@ -396,9 +395,9 @@ class CityStats {
|
|||
fun updateStatPercentBonusList() {
|
||||
val newStatPercentBonusList = LinkedHashMap<String, Stats>()
|
||||
newStatPercentBonusList["Golden Age"] = getStatPercentBonusesFromGoldenAge(cityInfo.civInfo.goldenAges.isGoldenAge())
|
||||
newStatPercentBonusList["Policies"] = getStatPercentBonusesFromUniques(cityInfo.civInfo.policies.policyEffects)
|
||||
newStatPercentBonusList["Policies"] = getStatPercentBonusesFromUniques(cityInfo.civInfo.policies.policyUniques.getAllUniques())
|
||||
newStatPercentBonusList["Buildings"] = getStatPercentBonusesFromBuildings()
|
||||
newStatPercentBonusList["Wonders"] = getStatPercentBonusesFromUniques(cityInfo.civInfo.getBuildingUniques().toHashSet())
|
||||
newStatPercentBonusList["Wonders"] = getStatPercentBonusesFromUniques(cityInfo.civInfo.getBuildingUniques())
|
||||
newStatPercentBonusList["Railroad"] = getStatPercentBonusesFromRailroad()
|
||||
newStatPercentBonusList["Marble"] = getStatPercentBonusesFromMarble()
|
||||
newStatPercentBonusList["Computers"] = getStatPercentBonusesFromComputers()
|
||||
|
|
|
@ -175,7 +175,7 @@ class CivilizationInfo {
|
|||
|
||||
fun hasResource(resourceName:String): Boolean = getCivResourcesByName()[resourceName]!!>0
|
||||
|
||||
fun getBuildingUniques() = cities.asSequence().flatMap { it.getBuildingUniques() }
|
||||
fun getBuildingUniques(): Sequence<Unique> = cities.asSequence().flatMap { it.cityConstructions.builtBuildingUniqueMap.getAllUniques() }
|
||||
|
||||
fun hasUnique(unique:String) = getMatchingUniques2(unique).any()
|
||||
|
||||
|
|
|
@ -29,6 +29,8 @@ class UniqueMap:HashMap<String, ArrayList<Unique>>() {
|
|||
if (result == null) return listOf()
|
||||
else return result
|
||||
}
|
||||
|
||||
fun getAllUniques() = this.asSequence().flatMap { it.value.asSequence() }
|
||||
}
|
||||
|
||||
class Building : NamedStats(), IConstruction {
|
||||
|
|
Loading…
Reference in a new issue