Moar performance improvements

This commit is contained in:
Yair Morgenstern 2020-08-05 21:46:19 +03:00
parent a39303625a
commit fef63865f7
5 changed files with 35 additions and 34 deletions

View file

@ -69,7 +69,7 @@ class CityConstructions {
val stats = Stats()
for (building in getBuiltBuildings())
stats.add(building.getStats(cityInfo.civInfo))
stats.science += (cityInfo.getBuildingUniques().count { it == "+1 Science Per 2 Population" } * cityInfo.population.population / 2).toFloat()
stats.science += (builtBuildingUniqueMap.getAllUniques().count { it.text == "+1 Science Per 2 Population" } * cityInfo.population.population / 2).toFloat()
return stats
}

View file

@ -16,6 +16,7 @@ import com.unciv.logic.map.TileMap
import com.unciv.logic.trade.TradeLogic
import com.unciv.logic.trade.TradeOffer
import com.unciv.logic.trade.TradeType
import com.unciv.models.ruleset.Unique
import com.unciv.models.ruleset.tile.ResourceSupplyList
import com.unciv.models.ruleset.tile.ResourceType
import com.unciv.models.ruleset.unit.BaseUnit
@ -244,7 +245,6 @@ class CityInfo {
return null
}
fun getBuildingUniques(): Sequence<String> = cityConstructions.getBuiltBuildings().flatMap { it.uniques.asSequence() }
fun containsBuildingUnique(unique:String) = cityConstructions.getBuiltBuildings().any { it.uniques.contains(unique) }
fun getGreatPersonMap():HashMap<String,Stats> {

View file

@ -7,6 +7,7 @@ import com.unciv.logic.civilization.CityStateType
import com.unciv.logic.civilization.diplomacy.RelationshipLevel
import com.unciv.logic.map.RoadStatus
import com.unciv.models.ruleset.Building
import com.unciv.models.ruleset.Unique
import com.unciv.models.ruleset.unit.BaseUnit
import com.unciv.models.ruleset.unit.UnitType
import com.unciv.models.stats.Stat
@ -115,6 +116,8 @@ class CityStats {
private fun getStatsFromNationUnique(): Stats {
val stats = Stats()
stats.add(getStatsFromUniques(cityInfo.civInfo.nation.uniqueObjects.asSequence()))
if (cityInfo.civInfo.hasUnique("+2 Culture per turn from cities before discovering Steam Power")
&& !cityInfo.civInfo.tech.isResearched("Steam Power"))
stats.culture += 2
@ -142,7 +145,7 @@ class CityStats {
private fun getStatPercentBonusesFromNationUnique(): Stats {
val stats = Stats()
stats.add(getStatPercentBonusesFromUniques(cityInfo.civInfo.nation.uniques))
stats.add(getStatPercentBonusesFromUniques(cityInfo.civInfo.nation.uniqueObjects.asSequence()))
val currentConstruction = cityInfo.cityConstructions.getCurrentConstruction()
if (currentConstruction is Building
@ -263,21 +266,19 @@ class CityStats {
return stats
}
private fun getStatsFromUniques(uniques: Sequence<String>):Stats {
private fun getStatsFromUniques(uniques: Sequence<Unique>):Stats {
val stats = Stats()
for (unique in uniques) {
val placeholderText = unique.getPlaceholderText()
if ((placeholderText == "[] in capital" && cityInfo.isCapital())
|| placeholderText == "[] in all cities"
|| (placeholderText == "[] in all cities with a garrison" && cityInfo.getCenterTile().militaryUnit != null))
stats.add(Stats.parse(unique.getPlaceholderParameters()[0]))
if (placeholderText == "[] per [] population in all cities") {
val placeholderParams = unique.getPlaceholderParameters()
val amountOfEffects = (cityInfo.population.population / placeholderParams[1].toInt()).toFloat()
stats.add(Stats.parse(placeholderParams[0]).times(amountOfEffects))
if ((unique.placeholderText == "[] in capital" && cityInfo.isCapital())
|| unique.placeholderText == "[] in all cities"
|| (unique.placeholderText == "[] in all cities with a garrison" && cityInfo.getCenterTile().militaryUnit != null))
stats.add(Stats.parse(unique.params[0]))
if (unique.placeholderText == "[] per [] population in all cities") {
val amountOfEffects = (cityInfo.population.population / unique.params[1].toInt()).toFloat()
stats.add(Stats.parse(unique.params[0]).times(amountOfEffects))
}
if (unique == "+1 gold and -1 unhappiness for every 2 citizens in capital" && cityInfo.isCapital())
if (unique.text == "+1 gold and -1 unhappiness for every 2 citizens in capital" && cityInfo.isCapital())
stats.gold += (cityInfo.population.population / 2).toFloat()
}
@ -322,42 +323,40 @@ class CityStats {
return stats
}
private fun getStatPercentBonusesFromUniques(uniques: HashSet<String>): Stats {
private fun getStatPercentBonusesFromUniques(uniques: Sequence<Unique>): Stats {
val stats = Stats()
val currentConstruction = cityInfo.cityConstructions.getCurrentConstruction()
if (currentConstruction.name == Constants.settler && cityInfo.isCapital()
&& uniques.contains("Training of settlers increased +50% in capital"))
&& uniques.any { it.text == "Training of settlers increased +50% in capital" })
stats.production += 50f
if (currentConstruction is Building && !currentConstruction.isWonder)
for(unique in uniques.filter { it.equalsPlaceholderText("+[]% Production when constructing [] buildings")}) {
val placeholderParams = unique.getPlaceholderParameters()
val stat = Stat.valueOf(placeholderParams[1])
for (unique in uniques.filter { it.placeholderText == "+[]% Production when constructing [] buildings" }) {
val stat = Stat.valueOf(unique.params[1])
if (currentConstruction.isStatRelated(stat))
stats.production += placeholderParams[0].toInt()
stats.production += unique.params[0].toInt()
}
for(unique in uniques.filter { it.equalsPlaceholderText("+[]% Production when constructing []")}) {
val placeholderParams = unique.getPlaceholderParameters()
val filter = placeholderParams[1]
for (unique in uniques.filter { it.placeholderText == "+[]% Production when constructing []" }) {
val filter = unique.params[1]
if (currentConstruction.name == filter
|| (filter == "military units" && currentConstruction is BaseUnit && !currentConstruction.unitType.isCivilian())
|| (filter == "melee units" && currentConstruction is BaseUnit && !currentConstruction.unitType.isMelee())
|| (filter == "Buildings" && currentConstruction is Building && !currentConstruction.isWonder)
|| (filter == "Wonders" && currentConstruction is Building && currentConstruction.isWonder))
stats.production += placeholderParams[0].toInt()
stats.production += unique.params[0].toInt()
}
if (cityInfo.cityConstructions.getBuiltBuildings().any { it.isWonder }
&& uniques.contains("+33% culture in all cities with a world wonder"))
&& uniques.any { it.text == "+33% culture in all cities with a world wonder" })
stats.culture += 33f
if (uniques.contains("+25% gold in capital") && cityInfo.isCapital())
if (uniques.any { it.text == "+25% gold in capital" } && cityInfo.isCapital())
stats.gold += 25f
if (cityInfo.civInfo.getHappiness() >= 0 && uniques.contains("+15% science while empire is happy"))
if (cityInfo.civInfo.getHappiness() >= 0 && uniques.any { it.text == "+15% science while empire is happy" })
stats.science += 15f
if (uniques.contains("Culture in all cities increased by 25%"))
if (uniques.any { it.text == "Culture in all cities increased by 25%" })
stats.culture += 25f
return stats
@ -384,9 +383,9 @@ class CityStats {
newBaseStatList["Specialists"] = getStatsFromSpecialists(cityInfo.population.specialists, civInfo.policies.adoptedPolicies)
newBaseStatList["Trade routes"] = getStatsFromTradeRoute()
newBaseStatList["Buildings"] = cityInfo.cityConstructions.getStats()
newBaseStatList["Policies"] = getStatsFromUniques(civInfo.policies.policyEffects.asSequence())
newBaseStatList["Policies"] = getStatsFromUniques(civInfo.policies.policyUniques.getAllUniques())
newBaseStatList["National ability"] = getStatsFromNationUnique()
newBaseStatList["Wonders"] = getStatsFromUniques(civInfo.cities.asSequence().flatMap { it.getBuildingUniques() })
newBaseStatList["Wonders"] = getStatsFromUniques(civInfo.cities.asSequence().flatMap { it.cityConstructions.builtBuildingUniqueMap.getAllUniques() })
newBaseStatList["City-States"] = getStatsFromCityStates()
baseStatList = newBaseStatList
@ -396,9 +395,9 @@ class CityStats {
fun updateStatPercentBonusList() {
val newStatPercentBonusList = LinkedHashMap<String, Stats>()
newStatPercentBonusList["Golden Age"] = getStatPercentBonusesFromGoldenAge(cityInfo.civInfo.goldenAges.isGoldenAge())
newStatPercentBonusList["Policies"] = getStatPercentBonusesFromUniques(cityInfo.civInfo.policies.policyEffects)
newStatPercentBonusList["Policies"] = getStatPercentBonusesFromUniques(cityInfo.civInfo.policies.policyUniques.getAllUniques())
newStatPercentBonusList["Buildings"] = getStatPercentBonusesFromBuildings()
newStatPercentBonusList["Wonders"] = getStatPercentBonusesFromUniques(cityInfo.civInfo.getBuildingUniques().toHashSet())
newStatPercentBonusList["Wonders"] = getStatPercentBonusesFromUniques(cityInfo.civInfo.getBuildingUniques())
newStatPercentBonusList["Railroad"] = getStatPercentBonusesFromRailroad()
newStatPercentBonusList["Marble"] = getStatPercentBonusesFromMarble()
newStatPercentBonusList["Computers"] = getStatPercentBonusesFromComputers()

View file

@ -175,7 +175,7 @@ class CivilizationInfo {
fun hasResource(resourceName:String): Boolean = getCivResourcesByName()[resourceName]!!>0
fun getBuildingUniques() = cities.asSequence().flatMap { it.getBuildingUniques() }
fun getBuildingUniques(): Sequence<Unique> = cities.asSequence().flatMap { it.cityConstructions.builtBuildingUniqueMap.getAllUniques() }
fun hasUnique(unique:String) = getMatchingUniques2(unique).any()

View file

@ -29,6 +29,8 @@ class UniqueMap:HashMap<String, ArrayList<Unique>>() {
if (result == null) return listOf()
else return result
}
fun getAllUniques() = this.asSequence().flatMap { it.value.asSequence() }
}
class Building : NamedStats(), IConstruction {