TechButton now displays units and buildings corresponding to the description
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15e59b161b
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2 changed files with 4 additions and 16 deletions
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@ -66,7 +66,7 @@ class Technology {
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return lineList.joinToString("\n") { it.tr() }
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}
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private fun getEnabledBuildings(civInfo: CivilizationInfo): List<Building> {
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fun getEnabledBuildings(civInfo: CivilizationInfo): List<Building> {
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var enabledBuildings = GameBasics.Buildings.values.filter {
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it.requiredTech == name &&
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(it.uniqueTo == null || it.uniqueTo == civInfo.civName)
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@ -44,23 +44,12 @@ class TechButton(techName:String, val techManager: TechManager, isWorldScreen: B
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val civName = techManager.civInfo.civName
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val techEnabledUnits = GameBasics.Units.values.filter { it.requiredTech == techName }
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val ourUniqueUnits = techEnabledUnits.filter { it.uniqueTo == civName }
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val replacedUnits = ourUniqueUnits.map { it.replaces!! }
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val ourEnabledUnits = techEnabledUnits.filter { it.uniqueTo == null && !replacedUnits.contains(it.name) }
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.union(ourUniqueUnits)
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val tech = GameBasics.Technologies[techName]!!
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for (unit in ourEnabledUnits)
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for (unit in tech.getEnabledUnits(techManager.civInfo))
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techEnabledIcons.add(ImageGetter.getConstructionImage(unit.name).surroundWithCircle(30f))
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val techEnabledBuildings = GameBasics.Buildings.values.filter { it.requiredTech == techName }
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val ourUniqueBuildings = techEnabledBuildings.filter { it.uniqueTo == civName }
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val replacedBuildings = ourUniqueBuildings.map { it.replaces!! }
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val ourEnabledBuildings = techEnabledBuildings
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.filter { it.uniqueTo == null && !replacedBuildings.contains(it.name) }
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.union(ourUniqueBuildings)
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for (building in ourEnabledBuildings)
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for (building in tech.getEnabledBuildings(techManager.civInfo))
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techEnabledIcons.add(ImageGetter.getConstructionImage(building.name).surroundWithCircle(30f))
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for (improvement in GameBasics.TileImprovements.values
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@ -74,7 +63,6 @@ class TechButton(techName:String, val techManager: TechManager, isWorldScreen: B
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for (resource in GameBasics.TileResources.values.filter { it.revealedBy == techName })
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techEnabledIcons.add(ImageGetter.getResourceImage(resource.name, 30f))
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val tech = GameBasics.Technologies[techName]!!
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for (unique in tech.uniques)
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techEnabledIcons.add(ImageGetter.getImage("OtherIcons/Star")
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.apply { color = Color.BLACK }.surroundWithCircle(30f))
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