Yair Morgenstern
002d0cc7f6
Settler 'by name' recognition changed to 'by unique' recognition, allowing for modded settler-like units
2020-08-23 00:28:55 +03:00
Yair Morgenstern
a930ad6360
MapGen doesn't place ancient ruins if they're not defined in the current ruleset
2020-08-21 14:16:05 +03:00
Yair Morgenstern
db7f064498
Resolved #3016 - Policy branch uniques are translated properly
2020-08-21 14:06:29 +03:00
Yair Morgenstern
9e7b6ca90d
Borders consist of both civ colors, making some borders (esp. Germany) much clearer
2020-08-21 00:12:37 +03:00
Yair Morgenstern
02c2da9347
generified []# of food is carried over
2020-08-20 23:45:44 +03:00
Yair Morgenstern
270c50afd6
Generified more building uniques and merged functionality of global and city uniques when alculating tile stats
2020-08-20 23:11:53 +03:00
Yair Morgenstern
42b5b3f16c
Can now disable diplomatic relationship changes in a mod
2020-08-20 16:38:14 +03:00
Yair Morgenstern
acf803de28
Merged Building and Policy unique activations
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Added Tech link checks for loaded mods
2020-08-20 15:00:10 +03:00
Yair Morgenstern
e7c0710042
3.10.2
2020-08-20 12:30:46 +03:00
Yair Morgenstern
4d6478cf05
Added link checks when loading mods, so you'll know if you messed something up
2020-08-20 11:55:28 +03:00
Yair Morgenstern
9ca7e7ac5b
Dealt with some game assumptions about what exists, which may not be true in mods
2020-08-20 11:18:53 +03:00
Yair Morgenstern
67ce953c62
TechPickerScreen centers small tech trees nicely
2020-08-20 10:44:22 +03:00
HadeanLake
cd72926a60
Bugfixes ( #3007 )
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* Fixed "Can move immediately once bought" unique
* Spectators no longer can adopt policies
Close button is no longer disabled when player has free policy but has no adoptable policies
FreePolicies are being spent properly in scenario editor mode
* redundant
2020-08-19 15:25:17 +03:00
HadeanLake
a12c1ada26
Fixed AI being stuck doing science or gold per turn ( #3006 )
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* AI will no longer get stuck doing science or gold per turn
* added missing commas in jsons
2020-08-18 20:53:16 +03:00
HadeanLake
764a1c3913
scenario editing mode improvements and new unique ( #2999 )
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* scenario editing mode improvements and new uniques
* Fixed Russian nation unique - it is civ-wide bonus
* genericized "+[]% Production when building [] in this city"
* genericized "All newly-trained [] units in this city receive the [] promotion"
* changed some uniques to be able to have list of filters separated by comma as unique param
* scenario editing mode improvements:
Resource requirements when buying buildings and units are ignored
Limit for selling buildings is ignored
Workers improve tiles instantly
Units will not be disbanded if civilization has negative gold
* fix crash in scenario editing mode due to PerpetualConstruction not having a GoldCost
* undo comma separation
* implement All newly-trained [relevant] units in this city receive the [] promotion
relevant as in 'units that can receive'
* upadte template.properties
* unnecessary parentheses
* Not being annoyed by this vs less chance of forgetting to set gold before releasing scenario
* update template.properties
* add missing spaces
2020-08-18 19:20:59 +03:00
Yair Morgenstern
1abbd1520c
Game can handle the situation where there are no more techs that can be researched (in mods with limited techs)
2020-08-17 23:17:49 +03:00
Yair Morgenstern
2c8074bfe4
Converted the "special power" of the Future Tech to a unique than can be applied to any tech
2020-08-17 23:07:58 +03:00
HadeanLake
44744fd17b
Fix #3000 ( #3001 )
2020-08-17 14:46:38 +03:00
Yair Morgenstern
574e588711
City-wide bonuses are clearly marked as such to differentiate them from civ-wide bonuses
2020-08-16 20:43:19 +03:00
Yair Morgenstern
f2f14b6570
Revert "Changed all "[] from [] tiles" to "[] from every []""
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This reverts commit c89041e2d4
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2020-08-16 20:16:01 +03:00
Yair Morgenstern
4cd4d5d89f
All kinds of crazy translation fixes
2020-08-15 23:20:18 +03:00
Yair Morgenstern
c89041e2d4
Changed all "[] from [] tiles" to "[] from every []"
2020-08-15 21:58:26 +03:00
Yair Morgenstern
be216d8e6b
Game no longer crashes on new game screen when no scenarios are available
2020-08-15 21:58:02 +03:00
HadeanLake
dc1181f3fd
Update TileInfo.kt and GameOptionsTable.kt ( #2990 )
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* check if Improvement in question isGreatImprovement before applying buff that only Great Improvements are supposed to have
* update() GameOptionsTable when player selects or unselects mod
some mods might change list of difficulties or eras
* run onChange() when SelectBox is added
so if user select modded difficulty and unselect mod that added it gameParameters.difficulty will be updated
* add [+stats] from every [baseTerrain or terrainFeature] Nation unique
2020-08-15 21:20:25 +03:00
Yair Morgenstern
7efbe6feb2
Better loading of stuff
2020-08-14 16:33:09 +03:00
Yair Morgenstern
15bca9cc1c
Can now load scenarios from inside mods, so they aren't sent as 2 separate files!
2020-08-14 14:50:22 +03:00
Yair Morgenstern
1261b1de30
List of saved games is now returned as a series of file hanldes - this means there's a lot less ping-ponging between the game name and the file in all kinds of places
2020-08-14 14:28:47 +03:00
Yair Morgenstern
4046837a3e
AI chooses to fortify in non-bombardable tiles if possible
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Can choose replacement building for Palace to indicate the capital city
2020-08-14 13:43:28 +03:00
Yair Morgenstern
7a7fb57f56
Resolved #2985 - fixed Embark/Disembark costs
2020-08-14 10:19:01 +03:00
Yair Morgenstern
81f19c0d12
Merged "save scenario map" and "save map" to the same button - the buttons in the map editor screen are much more managable now
2020-08-14 10:12:24 +03:00
Yair Morgenstern
795599207f
Merged "load map" and "load scenario map" to the same screen - they're basically the same thing anyway
2020-08-14 10:07:15 +03:00
Yair Morgenstern
6ebc4ebf6f
Units have full movement when starting a scenario map game
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Units have full movement when bought when in Scenario Editor mode
2020-08-14 09:43:42 +03:00
Yair Morgenstern
24d5e08783
Translation updates for Finnish
2020-08-14 00:38:17 +03:00
Yair Morgenstern
25b434cb29
Can now adopt policies in Scenario Editor mode by double-clicking
2020-08-13 18:11:21 +03:00
Yair Morgenstern
88d72f0f39
Spectator and City-State civs are no logner considered as having 'discovered' a natural wonder
2020-08-13 17:45:28 +03:00
Yair Morgenstern
d090b0567c
Proper separation between "Scenario Map" and "Scenario"
2020-08-13 17:40:48 +03:00
Yair Morgenstern
a27aecda09
The new age of scenarios is upon us!
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Can save a game and have it get turned instantly into a scenario!
2020-08-13 17:06:37 +03:00
Yair Morgenstern
42c8a64943
Added "scenario editing" mode for creating prebuild scenarios
2020-08-12 21:58:23 +03:00
Yair Morgenstern
451234c3bb
3.9.20
2020-08-12 19:39:45 +03:00
Yair Morgenstern
5084bb6f9e
Can now play an entire scenario with no improvements or techs defined
2020-08-11 22:53:48 +03:00
Yair Morgenstern
7382d4f8e8
The ImageGetter changes rulesets correctly when entering\exiting scenario editor
2020-08-11 22:44:41 +03:00
Yair Morgenstern
0c84b95614
Tests are sometimes ridiculous.
2020-08-10 23:44:10 +03:00
Yair Morgenstern
889d6a1587
Denounce now has a confirmation popup
2020-08-10 23:24:02 +03:00
Yair Morgenstern
3b2e813523
Ancient Ruins can now provide Culture
2020-08-10 23:12:02 +03:00
Yair Morgenstern
2e0d73cf75
Game handles 'picking a scenario based on a custom ruleset' well
2020-08-10 22:59:48 +03:00
Yair Morgenstern
0c4947a03e
Added Scenario victory condition - can now have Scenario deathmatches! (sort of)
2020-08-10 22:45:34 +03:00
Yair Morgenstern
fd211b1fa3
Scenario now no longer spawns starting units - they should be prebuilt into the scenario!
2020-08-10 21:18:55 +03:00
Yair Morgenstern
8dd8fa3575
Resolved #2951 - only ancient ruins improvements are removed around players' starting locations, and not other improvements
2020-08-10 21:03:28 +03:00
Yair Morgenstern
c17de11c35
Remove all unavailable resource when scenario-ing a map
2020-08-09 23:10:55 +03:00
Yair Morgenstern
be51735fdf
Fixed broken tests
2020-08-09 21:37:09 +03:00