Commit graph

1389 commits

Author SHA1 Message Date
Yair Morgenstern
015b8343c7 Hoh boy so many changes to ensure the regular game works with multiplayer... 2019-08-30 14:46:52 +03:00
Yair Morgenstern
bc1592bafe Added game ID copy and join, so one person can create a game, send it to someone else, and the other person can join it 2019-08-29 13:18:09 +03:00
Yair Morgenstern
fd4d96ed8e Policy screen button moved to world screen instead of being in the menu 2019-08-29 12:04:43 +03:00
Yair Morgenstern
acdeea06b8 More steps towards upload/downloading multiplayer games 2019-08-29 11:09:57 +03:00
Yair Morgenstern
eb06ed2cf6 Unified PopupTable.addCloseButton()
Added basic online game upload/download functionality
2019-08-29 10:27:08 +03:00
Yair Morgenstern
ef75593794 More PopupTable.close() uses 2019-08-28 13:30:49 +03:00
Yair Morgenstern
e82b6c5090 Added close() function to popup 2019-08-27 17:00:28 +03:00
Yair Morgenstern
834290001b Improved "rank city center" by also considering resources that the civ has in its borders but has not yet improved 2019-08-27 15:09:54 +03:00
Yair Morgenstern
8ef09a816a Fixed annoying "can't click next turn" bug! 2019-08-27 14:57:40 +03:00
Yair Morgenstern
5ae8f0d6ff AI tries to build cities next to luxury resources it doesn't yet have 2019-08-27 14:56:21 +03:00
Yair Morgenstern
22a8a85426 AI now more focused on improving small cities to big ones 2019-08-27 14:39:54 +03:00
Yair Morgenstern
6769c30ebe Added isOnlineMultiplayer toggle in newGameScreen and an input for the player ID 2019-08-26 15:49:59 +03:00
Yair Morgenstern
3a04fe75eb New "Load map" screen, with load from clipboard and delete map options 2019-08-25 23:26:50 +03:00
Yair Morgenstern
17f41a549e "Upload map" now deals with failures properly
Maps for downloading now scrollable
2019-08-25 17:16:36 +03:00
Yair Morgenstern
60257c6d64 Save and load game screens now hide autosaves by default 2019-08-25 17:01:28 +03:00
Yair Morgenstern
0a777e5b59 Action strings are now constants 2019-08-21 23:55:12 +03:00
Yair Morgenstern
c685e0f528 Resolved #1007 - trades and alerts now work again, which means they'll also work in multiplayer =) 2019-08-21 23:44:28 +03:00
Yair Morgenstern
b9baa654ab Added End Game Messages for varioud victory types 2019-08-20 10:55:27 +03:00
Yair Morgenstern
56b3f1c77a City founding tutorial no longer activates if the AI founded a city before you 2019-08-18 23:25:01 +03:00
Yair Morgenstern
23f575d150 Resolved #963 - Units wouldn't leave enemy tiles after war was declared, unlike original Civ 2019-08-18 22:57:20 +03:00
Yair Morgenstern
814ecde1e3 Resolved #1003 - Logistics promotion didn't work on air units 2019-08-18 22:45:03 +03:00
Yair Morgenstern
1817b3e541 Resolved #995 - Can now open/close categories in city screen 2019-08-15 22:20:34 +03:00
Yair Morgenstern
9a4722b6b9 Readded city state select box 2019-08-15 20:41:28 +03:00
Yair Morgenstern
365cb6f1b9 Nation changed to transient in CivInfo 2019-08-15 10:43:15 +03:00
Yair Morgenstern
d84863d2dd Ottoman unique no longer also applies to ranged units 2019-08-15 10:16:20 +03:00
Yair Morgenstern
202c1828a7 Fixed concurrency problems when working on "next turn" by working on a clone of the game state 2019-08-15 10:15:27 +03:00
Yair Morgenstern
05d3aa9193 Each individual player is now specified when starting a new game 2019-08-12 00:30:29 +03:00
Yair Morgenstern
9de30bfbce More changes towards player-based game starts 2019-08-09 15:57:34 +03:00
Yair Morgenstern
93634dae31 Added base for player picking per-player - necessary for multiplayer and solves other probems along the way 2019-08-09 09:03:51 +03:00
Yair Morgenstern
327eea7b13 Added display of Human / AI for othe civs 2019-08-08 19:44:05 +03:00
Yair Morgenstern
05e4e33a3d Added username and ID - this will be how we recognize players in multiplayer 2019-08-08 18:50:18 +03:00
Yair Morgenstern
c138fbc385 Fixed "can't download map on Android" bug 2019-08-07 22:14:23 +03:00
Yair Morgenstern
cbf1b8bb11 Players can now continue to view (but not change) game data when other players are playing their turns 2019-08-06 23:04:56 +03:00
Yair Morgenstern
2f6eec5ff8 All city screen state-changing functions are now dependant on whether the viewing civ is the current player civ 2019-08-06 22:39:31 +03:00
Yair Morgenstern
786c157ba9 Disabled all (hopefully) state-changing actions when it's not the player's turn 2019-08-05 06:28:39 +03:00
Yair Morgenstern
5c02281023 When multiple policies can be picked, don't exit the policy picker screen 2019-08-04 23:15:46 +03:00
Yair Morgenstern
9a48133e1b Added visible scrollbars in tech picker screen 2019-08-04 22:59:33 +03:00
Yair Morgenstern
7b37e426a9 WorldScreen now accepts player as parameter - important for multiplayer so people could see their own map even when it's someone else's turn 2019-08-04 22:47:49 +03:00
Yair Morgenstern
7b21505a53 Fixed rare "cloning exploredTiles" concurrency bug
Removed .replace in ImageGetter.getImage() thus lowering memory consumption
2019-08-04 19:13:11 +03:00
Yair Morgenstern
691d905c9f Resolved #983 - city-state defeat messages were empty 2019-08-01 21:40:16 +03:00
Yair Morgenstern
23eb7d2f19 Can now upload and download uploaded maps in the map editor screen! 2019-08-01 21:38:09 +03:00
Yair Morgenstern
9c1864708f Fixed crash when a militaristic city state tries to gift a unit to a civ with no cities 2019-07-30 21:21:24 +03:00
Yair Morgenstern
dae20d09dc Fixed bug where if the AI completed all the policies and needed to pick another one, the game would crash 2019-07-29 17:04:03 +03:00
Yair Morgenstern
2799205884 Demands now work between human players! 2019-07-29 17:03:24 +03:00
Yair Morgenstern
6dc471850e Trades are no longer instantaneous, but consist of sending a trade request on the requestor's turn and accepting/denying it on the reciever's turn.
This allows us to FINALLY enable trade between human players, enables PvP in hotseat multiplayer, and paves the way to real multiplayer!
2019-07-29 16:31:21 +03:00
Yair Morgenstern
2d24e62b0b Resolved #974 - city stats not summmed correctly 2019-07-28 22:50:22 +03:00
Yair Morgenstern
98eb4c8cd7 Travis test + minor fixes 2019-07-27 23:21:40 +03:00
Yair Morgenstern
b131372b13 Fixed "units from ruins block activating unit" bug and fixed colors for new city states 2019-07-27 22:34:57 +03:00
Yair Morgenstern
42e5f3b883 Fixed "huge stats in cities" bug 2019-07-26 15:06:21 +03:00
Yair Morgenstern
76339095ce Solved bug where units spawned into tiles with ancient ruins would crash the game, and ancient ruin bonuses would sometimes activate twice 2019-07-25 20:07:10 +03:00