Yair Morgenstern
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015b8343c7
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Hoh boy so many changes to ensure the regular game works with multiplayer...
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2019-08-30 14:46:52 +03:00 |
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Yair Morgenstern
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bc1592bafe
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Added game ID copy and join, so one person can create a game, send it to someone else, and the other person can join it
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2019-08-29 13:18:09 +03:00 |
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Yair Morgenstern
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fd4d96ed8e
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Policy screen button moved to world screen instead of being in the menu
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2019-08-29 12:04:43 +03:00 |
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Yair Morgenstern
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acdeea06b8
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More steps towards upload/downloading multiplayer games
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2019-08-29 11:09:57 +03:00 |
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Yair Morgenstern
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eb06ed2cf6
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Unified PopupTable.addCloseButton()
Added basic online game upload/download functionality
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2019-08-29 10:27:08 +03:00 |
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Yair Morgenstern
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ef75593794
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More PopupTable.close() uses
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2019-08-28 13:30:49 +03:00 |
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Yair Morgenstern
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e82b6c5090
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Added close() function to popup
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2019-08-27 17:00:28 +03:00 |
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Yair Morgenstern
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834290001b
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Improved "rank city center" by also considering resources that the civ has in its borders but has not yet improved
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2019-08-27 15:09:54 +03:00 |
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Yair Morgenstern
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8ef09a816a
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Fixed annoying "can't click next turn" bug!
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2019-08-27 14:57:40 +03:00 |
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Yair Morgenstern
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5ae8f0d6ff
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AI tries to build cities next to luxury resources it doesn't yet have
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2019-08-27 14:56:21 +03:00 |
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Yair Morgenstern
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22a8a85426
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AI now more focused on improving small cities to big ones
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2019-08-27 14:39:54 +03:00 |
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Yair Morgenstern
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6769c30ebe
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Added isOnlineMultiplayer toggle in newGameScreen and an input for the player ID
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2019-08-26 15:49:59 +03:00 |
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Yair Morgenstern
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3a04fe75eb
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New "Load map" screen, with load from clipboard and delete map options
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2019-08-25 23:26:50 +03:00 |
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Yair Morgenstern
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17f41a549e
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"Upload map" now deals with failures properly
Maps for downloading now scrollable
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2019-08-25 17:16:36 +03:00 |
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Yair Morgenstern
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60257c6d64
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Save and load game screens now hide autosaves by default
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2019-08-25 17:01:28 +03:00 |
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Yair Morgenstern
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0a777e5b59
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Action strings are now constants
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2019-08-21 23:55:12 +03:00 |
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Yair Morgenstern
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c685e0f528
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Resolved #1007 - trades and alerts now work again, which means they'll also work in multiplayer =)
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2019-08-21 23:44:28 +03:00 |
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Yair Morgenstern
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b9baa654ab
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Added End Game Messages for varioud victory types
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2019-08-20 10:55:27 +03:00 |
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Yair Morgenstern
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56b3f1c77a
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City founding tutorial no longer activates if the AI founded a city before you
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2019-08-18 23:25:01 +03:00 |
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Yair Morgenstern
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23f575d150
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Resolved #963 - Units wouldn't leave enemy tiles after war was declared, unlike original Civ
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2019-08-18 22:57:20 +03:00 |
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Yair Morgenstern
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814ecde1e3
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Resolved #1003 - Logistics promotion didn't work on air units
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2019-08-18 22:45:03 +03:00 |
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Yair Morgenstern
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1817b3e541
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Resolved #995 - Can now open/close categories in city screen
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2019-08-15 22:20:34 +03:00 |
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Yair Morgenstern
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9a4722b6b9
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Readded city state select box
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2019-08-15 20:41:28 +03:00 |
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Yair Morgenstern
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365cb6f1b9
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Nation changed to transient in CivInfo
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2019-08-15 10:43:15 +03:00 |
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Yair Morgenstern
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d84863d2dd
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Ottoman unique no longer also applies to ranged units
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2019-08-15 10:16:20 +03:00 |
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Yair Morgenstern
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202c1828a7
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Fixed concurrency problems when working on "next turn" by working on a clone of the game state
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2019-08-15 10:15:27 +03:00 |
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Yair Morgenstern
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05d3aa9193
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Each individual player is now specified when starting a new game
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2019-08-12 00:30:29 +03:00 |
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Yair Morgenstern
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9de30bfbce
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More changes towards player-based game starts
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2019-08-09 15:57:34 +03:00 |
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Yair Morgenstern
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93634dae31
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Added base for player picking per-player - necessary for multiplayer and solves other probems along the way
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2019-08-09 09:03:51 +03:00 |
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Yair Morgenstern
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327eea7b13
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Added display of Human / AI for othe civs
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2019-08-08 19:44:05 +03:00 |
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Yair Morgenstern
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05e4e33a3d
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Added username and ID - this will be how we recognize players in multiplayer
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2019-08-08 18:50:18 +03:00 |
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Yair Morgenstern
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c138fbc385
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Fixed "can't download map on Android" bug
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2019-08-07 22:14:23 +03:00 |
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Yair Morgenstern
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cbf1b8bb11
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Players can now continue to view (but not change) game data when other players are playing their turns
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2019-08-06 23:04:56 +03:00 |
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Yair Morgenstern
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2f6eec5ff8
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All city screen state-changing functions are now dependant on whether the viewing civ is the current player civ
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2019-08-06 22:39:31 +03:00 |
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Yair Morgenstern
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786c157ba9
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Disabled all (hopefully) state-changing actions when it's not the player's turn
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2019-08-05 06:28:39 +03:00 |
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Yair Morgenstern
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5c02281023
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When multiple policies can be picked, don't exit the policy picker screen
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2019-08-04 23:15:46 +03:00 |
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Yair Morgenstern
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9a48133e1b
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Added visible scrollbars in tech picker screen
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2019-08-04 22:59:33 +03:00 |
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Yair Morgenstern
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7b37e426a9
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WorldScreen now accepts player as parameter - important for multiplayer so people could see their own map even when it's someone else's turn
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2019-08-04 22:47:49 +03:00 |
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Yair Morgenstern
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7b21505a53
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Fixed rare "cloning exploredTiles" concurrency bug
Removed .replace in ImageGetter.getImage() thus lowering memory consumption
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2019-08-04 19:13:11 +03:00 |
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Yair Morgenstern
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691d905c9f
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Resolved #983 - city-state defeat messages were empty
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2019-08-01 21:40:16 +03:00 |
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Yair Morgenstern
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23eb7d2f19
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Can now upload and download uploaded maps in the map editor screen!
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2019-08-01 21:38:09 +03:00 |
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Yair Morgenstern
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9c1864708f
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Fixed crash when a militaristic city state tries to gift a unit to a civ with no cities
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2019-07-30 21:21:24 +03:00 |
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Yair Morgenstern
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dae20d09dc
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Fixed bug where if the AI completed all the policies and needed to pick another one, the game would crash
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2019-07-29 17:04:03 +03:00 |
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Yair Morgenstern
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2799205884
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Demands now work between human players!
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2019-07-29 17:03:24 +03:00 |
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Yair Morgenstern
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6dc471850e
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Trades are no longer instantaneous, but consist of sending a trade request on the requestor's turn and accepting/denying it on the reciever's turn.
This allows us to FINALLY enable trade between human players, enables PvP in hotseat multiplayer, and paves the way to real multiplayer!
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2019-07-29 16:31:21 +03:00 |
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Yair Morgenstern
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2d24e62b0b
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Resolved #974 - city stats not summmed correctly
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2019-07-28 22:50:22 +03:00 |
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Yair Morgenstern
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98eb4c8cd7
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Travis test + minor fixes
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2019-07-27 23:21:40 +03:00 |
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Yair Morgenstern
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b131372b13
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Fixed "units from ruins block activating unit" bug and fixed colors for new city states
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2019-07-27 22:34:57 +03:00 |
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Yair Morgenstern
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42e5f3b883
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Fixed "huge stats in cities" bug
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2019-07-26 15:06:21 +03:00 |
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Yair Morgenstern
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76339095ce
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Solved bug where units spawned into tiles with ancient ruins would crash the game, and ancient ruin bonuses would sometimes activate twice
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2019-07-25 20:07:10 +03:00 |
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