Smashfanful
272f58fe5d
Update NewGame,SaveGame,LoadGame,Options.json
...
New line
2019-10-05 21:17:54 +03:00
Smashfanful
815ce27f6c
Update Units,Promotions.json
2019-10-05 21:14:49 +03:00
Smashfanful
8d31d2c0ad
Update Tutorials_Italian.json
...
Update
2019-10-05 21:14:31 +03:00
Smashfanful
2f2ace5f3c
Update Buildings.json ( #1153 )
2019-10-05 21:14:00 +03:00
lishaoxia1985
09420786bc
modify battle damage calculation method about city attack. ( #1141 )
2019-10-05 21:10:10 +03:00
Smashfanful
1aa9640d1c
Update Other.json
...
New lines
2019-10-05 20:59:48 +03:00
Yair Morgenstern
d1fb55a75e
Resolved #1152 - New units no longer skip over unassignable tiles (land tiles for water units, mountains) when spawning
2019-10-05 20:58:33 +03:00
Yair Morgenstern
b9f79376ce
Transportation upkeep no longer disappears after adopting Trade Unions - kudos ..,,,!
2019-10-05 20:46:10 +03:00
Smashfanful
67916f9be2
Update Policies.json
...
Italian translation corrections
2019-10-04 16:50:12 +03:00
Smashfanful
e42cadbf09
Update Diplomacy,Trade,Nations.json
2019-10-04 16:49:47 +03:00
Yair Morgenstern
2a00ab2775
"Introduction to X" and "Declare war on X" trade items are now only X, adding the extra text on UI display - this makes them translatable
2019-10-04 16:49:31 +03:00
Yair Morgenstern
aafe23a2f5
freeTechs parameter in buildings replaced with Free Technology unique
2019-10-04 16:23:17 +03:00
Yair Morgenstern
5049831c18
Great Wall no longer provides a free tech - whoops!
2019-10-03 22:11:06 +03:00
Duan Tao
2305f18233
Destroy planes when city is razed.
2019-10-03 16:32:27 +03:00
Smashfanful
9b86055fc7
Update Other.json
2019-10-03 16:32:00 +03:00
Yair Morgenstern
3358baab52
Added alert popups on finished tech
2019-10-02 18:21:43 +03:00
Duan Tao
1f543843af
Better worker AI. ( #1136 )
...
* Better worker AI.
* Fix tiles to improve condition.
* tilesToImprove changed from member to function.
* Minor performance optimization.
* Use the same condition for worker AI long term and short term target.
2019-10-02 17:49:07 +03:00
Yair Morgenstern
512a68c2ae
Fixed bad nations comment end...
2019-10-01 23:30:04 +03:00
Yair Morgenstern
dd561759e4
Fixed bug where Open Borders trades didn't work when loading games
2019-10-01 22:18:25 +03:00
Yair Morgenstern
47db4dce31
Fixed Coastal Raider image
...
Puppet cities no longer increase policy costs
2019-10-01 22:05:38 +03:00
MrUldiggg
5c9baaf15a
Sweden.json
...
Just add any color you want
2019-10-01 21:59:41 +03:00
lishaoxia1985
3b2777e098
some translation update ( #1135 )
2019-10-01 21:55:37 +03:00
Smashfanful
a91fe87e26
Update Nations_Italian.json
2019-09-29 15:25:39 +03:00
Smashfanful
f4243550ce
Update Other.json
2019-09-29 15:25:23 +03:00
Yair Morgenstern
3abd25c130
Added Thai, although the symbols on top don't seem to render well =(
2019-09-29 12:44:02 +03:00
Duan Tao
1607d0b17c
Better AI choice for annexing and razing cities. ( #1132 )
2019-09-29 11:54:43 +03:00
Yair Morgenstern
3ce1c7ee9d
Made battle damage more readable
2019-09-29 11:53:54 +03:00
lishaoxia1985
e5370c9b00
1.split different eras in tech tree, although color is not very good. 2. in original game, Japanese UA should be not used in Air Unit, so I fix it. 3. according to original game, edit the method to calculate battle damage. 4. there is two "Mohawk Warrior" words in the file "Units.json", and its obsoleteTech should be"Gunpowder", so i delete the wrong one and edit the right one. 5. edit "Building.json" to make it describing more accurate, of course, i edit "TileInfo.kt" according to the edited"Building.json". 6. some translation update. ( #1127 )
...
* systemProp
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* fix that researched tech can be picked when we pick a free tech
* update to master
* update
* Update TechPickerScreen.kt
* delete english selectlanguage becauce menu have two choice, enlarge overview's image icon because it's too small to align.
* update
* language polish is wrong to be writing "polski"
* 显示教程
* update
* update
* update
* update
* update
* update
* update
* viewport
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
2019-09-29 10:33:18 +03:00
Yair Morgenstern
7e274cae84
Added translations in map editor
2019-09-28 22:06:52 +03:00
Yair Morgenstern
4728423a26
Resolved #1098 - added developer steps
2019-09-28 21:57:25 +03:00
Yair Morgenstern
5980f18f89
Puppeted cities now always auto assign production
...
Resolved #1124 - added annex and puppet tutorial
2019-09-28 21:43:27 +03:00
Yair Morgenstern
27e2b0615a
Merge branch 'master' of https://github.com/yairm210/UnCiv
2019-09-28 21:42:45 +03:00
Smashfanful
58fd3b2c6c
Update NewGame,SaveGame,LoadGame,Options.json
...
Added new lines
2019-09-28 21:21:30 +03:00
Duan Tao
ba3103277a
Fix Persia civ battle bonus.
2019-09-28 21:20:32 +03:00
Yair Morgenstern
49d3ea2c0e
Resolved #1125 - cities can bombard over all tiles in a radius of 2
2019-09-27 11:25:23 +03:00
lishaoxia1985
df2faee2a8
fix that the rightsidebutton will change into another words when you touch tech button in tech tree switching from victorystatus screen. ( #1122 )
...
* systemProp
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* fix that researched tech can be picked when we pick a free tech
* update to master
* update
* Update TechPickerScreen.kt
* delete english selectlanguage becauce menu have two choice, enlarge overview's image icon because it's too small to align.
* update
* language polish is wrong to be writing "polski"
* 显示教程
* update
* update
* update
* update
* update
* update
* update
* viewport
* update
* update
* update
* update
* update
* update
* update
2019-09-26 18:17:43 +03:00
Duan Tao
f32f4de3a9
Fixed : Liberated city remain in puppet status.
2019-09-26 18:16:16 +03:00
Yair Morgenstern
98f780be93
Attacking unit now enters enemy city before you decide what to do with it - #1123
2019-09-25 22:26:07 +03:00
Duan Tao
f714dd197c
AI bonus starting units should not provide city-states settlers.
2019-09-25 22:00:56 +03:00
Duan Tao
fc5c7235c5
Minor code reorg. Adjust tech trade value with game speed.
2019-09-25 22:00:56 +03:00
Duan Tao
4ca32a0523
Fix a code style bug that caused exception mentioned in last commit.
2019-09-25 22:00:56 +03:00
Duan Tao
e511385d12
Fix a bug that causes exception when selecting special construction.
2019-09-25 22:00:56 +03:00
Duan Tao
56f4d2d57b
Annexed city from puppet status should not be in resistance.
2019-09-25 22:00:56 +03:00
Smashfanful
751c33c609
Update Buildings.json
2019-09-24 20:28:22 +03:00
Smashfanful
a6684a6640
Update Buildings.json ( #1118 )
...
More fixes
2019-09-24 20:27:23 +03:00
Yair Morgenstern
dcdf36b153
Added coloring to tech icons themselves (All tech icons are now white)
2019-09-24 17:55:21 +03:00
Yair Morgenstern
40c76b7752
Resolved #1114 - submarines cannot attack from coast to lake and vice versa
2019-09-24 17:26:19 +03:00
lishaoxia1985
f6009c43ca
1. In PickTechScreen all the Techs have the same size. 2.The tech in different era has different color. 3.About global status in victory status screen, you can touch the icons of Civs to check its policy tree and tech tree, but close button may lead to worldscreen ( #1096 )
2019-09-24 17:09:19 +03:00
Yair Morgenstern
27b8cd5f1b
AI now puppets cities by default - much better for long-term strategy, since puppeted cities are technically also controlled by AI controllers so...
2019-09-24 16:57:49 +03:00
Duan Tao
38a28888ef
Duantao/ai bonus ( #1117 )
...
* Ai bonus.
* AI modifiers apply correctly.
* AI initial units.
* Use gameInfo.getDifficulty() instead of civInfo.getDifficulty().
* Minor fix.
2019-09-24 16:19:17 +03:00