Yair Morgenstern
002d0cc7f6
Settler 'by name' recognition changed to 'by unique' recognition, allowing for modded settler-like units
2020-08-23 00:28:55 +03:00
Yair Morgenstern
02c2da9347
generified []# of food is carried over
2020-08-20 23:45:44 +03:00
Yair Morgenstern
408077cd5f
Roads and railoads can be removed outside your borders
2020-08-20 23:21:12 +03:00
Yair Morgenstern
270c50afd6
Generified more building uniques and merged functionality of global and city uniques when alculating tile stats
2020-08-20 23:11:53 +03:00
HadeanLake
a12c1ada26
Fixed AI being stuck doing science or gold per turn ( #3006 )
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* AI will no longer get stuck doing science or gold per turn
* added missing commas in jsons
2020-08-18 20:53:16 +03:00
HadeanLake
764a1c3913
scenario editing mode improvements and new unique ( #2999 )
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* scenario editing mode improvements and new uniques
* Fixed Russian nation unique - it is civ-wide bonus
* genericized "+[]% Production when building [] in this city"
* genericized "All newly-trained [] units in this city receive the [] promotion"
* changed some uniques to be able to have list of filters separated by comma as unique param
* scenario editing mode improvements:
Resource requirements when buying buildings and units are ignored
Limit for selling buildings is ignored
Workers improve tiles instantly
Units will not be disbanded if civilization has negative gold
* fix crash in scenario editing mode due to PerpetualConstruction not having a GoldCost
* undo comma separation
* implement All newly-trained [relevant] units in this city receive the [] promotion
relevant as in 'units that can receive'
* upadte template.properties
* unnecessary parentheses
* Not being annoyed by this vs less chance of forgetting to set gold before releasing scenario
* update template.properties
* add missing spaces
2020-08-18 19:20:59 +03:00
Yair Morgenstern
2c8074bfe4
Converted the "special power" of the Future Tech to a unique than can be applied to any tech
2020-08-17 23:07:58 +03:00
Yair Morgenstern
574e588711
City-wide bonuses are clearly marked as such to differentiate them from civ-wide bonuses
2020-08-16 20:43:19 +03:00
Yair Morgenstern
f2f14b6570
Revert "Changed all "[] from [] tiles" to "[] from every []""
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This reverts commit c89041e2d4
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2020-08-16 20:16:01 +03:00
Yair Morgenstern
c89041e2d4
Changed all "[] from [] tiles" to "[] from every []"
2020-08-15 21:58:26 +03:00
Yair Morgenstern
4046837a3e
AI chooses to fortify in non-bombardable tiles if possible
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Can choose replacement building for Palace to indicate the capital city
2020-08-14 13:43:28 +03:00
Yair Morgenstern
5c0eaa18dd
Resolved #2986 - Knight now obsoletes properly
2020-08-14 10:16:50 +03:00
Yair Morgenstern
be51735fdf
Fixed broken tests
2020-08-09 21:37:09 +03:00
Yair Morgenstern
38490ca1cc
Forts can also be built outside your borders
2020-08-08 23:16:28 +03:00
Yair Morgenstern
ae60aab7e5
Resolved #2818 - Can no longer build improvements outside your borders
2020-08-07 17:22:48 +03:00
Yair Morgenstern
faaab3173b
Resolved #2944 - Air units intercept range fixed
2020-08-07 14:56:42 +03:00
Yair Morgenstern
376079100d
Tile Improvements get parametrized Uniques!
2020-08-07 14:48:14 +03:00
Yair Morgenstern
0a30e99359
All nations uniqueified!
2020-08-06 23:29:49 +03:00
Yair Morgenstern
de97e1c32f
All nations up till Mongols - almost done!
2020-08-06 20:53:40 +03:00
Yair Morgenstern
5cc610aa5d
Persia nation uniques - also contained a translation-wide change
2020-08-06 20:24:18 +03:00
Yair Morgenstern
ce0985d077
All nation uniques up to Iroquois
2020-08-06 20:15:59 +03:00
Yair Morgenstern
9f5b8d157a
Converted civ uniques up to India
2020-08-06 19:53:29 +03:00
Yair Morgenstern
1fb566ec30
RIP PolicyManager.PolicyEffects
2020-08-06 18:40:35 +03:00
Yair Morgenstern
a97c9bafcc
Civ uniques up to Arabia converted
2020-08-02 22:03:30 +03:00
Yair Morgenstern
5aaab7e137
Civ uniques done up till Egypt
2020-08-02 17:04:11 +03:00
Yair Morgenstern
04d4c9c9bf
Resolved #2929 - Can no longer destroy original capitals by nuke
2020-08-02 16:17:20 +03:00
Yair Morgenstern
ebb8432dcb
Changed how great unit recognition works
2020-08-02 13:53:27 +03:00
Yair Morgenstern
b4708b05b3
Unified regular unit and great person unit additions
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First playaround with nation uniques!
2020-08-01 23:04:33 +03:00
Yair Morgenstern
fbf4312973
All policies converted!
2020-07-31 19:09:56 +03:00
Yair Morgenstern
0f727e1929
Moar policies! Policy stat changes can now happen from wonders as well!
2020-07-31 00:25:48 +03:00
Yair Morgenstern
c0a9690d2a
Finished Rationalism tree!
2020-07-30 22:39:52 +03:00
Yair Morgenstern
0eaad31ce1
Getting used to multi-param placeholders ;)
2020-07-30 22:26:15 +03:00
Yair Morgenstern
362ca7c1e3
More policy conversions, only 3 trees left!
2020-07-30 22:07:05 +03:00
Yair Morgenstern
0444a28657
Policy transformation
2020-07-30 19:56:43 +03:00
Yair Morgenstern
654a355666
Resolved #2907 - University unique registers properly
2020-07-30 19:15:11 +03:00
Yair Morgenstern
8dfc147bb1
Added civ-wide per-building stat bonus
2020-07-30 19:05:07 +03:00
Yair Morgenstern
406959c771
Resolved #3901 - nuclear weapon setting remains between games
2020-07-29 23:33:30 +03:00
Yair Morgenstern
97def95817
Can now handle multiple civ-wide uniques of the same type!
2020-07-28 19:56:57 +03:00
Yair Morgenstern
5fbfa637f2
All improvement placing units are automated in the same way - this allows for the AI to control modded units that place other improvements!
2020-07-28 19:26:02 +03:00
Yair Morgenstern
b816d1036d
Resolved #2894 - Map editor button only opens popup once
2020-07-27 19:53:50 +03:00
Yair Morgenstern
4758beffa6
More policy conversions
2020-07-25 23:03:21 +03:00
Yair Morgenstern
627283b10b
Converted policies up to Collective Rule
2020-07-25 22:36:15 +03:00
Yair Morgenstern
8463d0a884
Welp, missed a spot
2020-07-24 18:21:03 +03:00
Yair Morgenstern
e7639c93c4
Step 2 - started POC breakdown of policy effects to constituent uniques
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This will allow mix&matching of policy effects, AND allow them to be used as building uniques as well!
2020-07-24 18:18:17 +03:00
Yair Morgenstern
bf874fe749
[stat] from [terrain] tiles applied to all existing buildings
2020-07-24 17:56:59 +03:00
Yair Morgenstern
066dd615b4
Created stat parameter parsing and translation!
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Genericified "[stats] from [terrain] tile" building unique
2020-07-24 17:47:55 +03:00
Yair Morgenstern
d7bac9ed3e
Genericified 'free [unit] appears]
2020-07-24 00:34:39 +03:00
Yair Morgenstern
548e107504
Generic "must be next to []" unique for buildings
2020-07-24 00:23:42 +03:00
Yair Morgenstern
1a558a70d2
Buildings that are missing resources are still displayed in city constructions
2020-07-23 12:54:26 +03:00
Yair Morgenstern
aa2f9726ac
Unit 'unbuildable' parameter converted to unique
2020-07-20 23:36:54 +03:00