Duan Tao
6cb965f0ad
Can no longer choose Great War Infantry as free gp.
2018-12-03 22:48:37 +08:00
Yair Morgenstern
53bac34b42
Added Gatling Gun unit
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Cannon upgrades to Artillery
2018-12-03 16:00:29 +02:00
yairm210
23e55495d4
Merge pull request #297 from ninjatao/fix_city_button_color
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City button changes color after been conquered.
2018-12-03 15:27:34 +02:00
Duan Tao
a769678e63
City button changes color after been conquered.
2018-12-03 19:26:35 +08:00
Yair Morgenstern
b3b2cbe23c
Organized trade table
2018-12-03 13:08:34 +02:00
Yair Morgenstern
1e17df4b1e
Travis update, using 'android:components' instead of 'install' for base installations
2018-12-03 10:17:06 +02:00
Yair Morgenstern
4f0f163c00
Difficulty affects all AI yields now, which should widen the difficulty range - easy difficulties are now easier, and hard ones are harder
2018-12-03 09:57:27 +02:00
Yair Morgenstern
24b27a791f
Added Replacable Parts tech and Great War Infantry
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Musketman now upgrades to Rifleman
Solved more rare concurrency problems
2018-12-02 23:05:05 +02:00
Yair Morgenstern
28ae533acc
Added Landship, the first Armor unit!
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Added promotions for Armor units
2018-12-02 15:46:45 +02:00
Yair Morgenstern
1301b1181a
City stats details in city screen moved from table to right-side scroller
2018-12-02 10:35:05 +02:00
Yair Morgenstern
cd28358289
Fixed bug where you could convince AI to declare war on defeated civs - kudos ninjatao!
2018-12-01 22:40:14 +02:00
Yair Morgenstern
8ec63f2e94
Re-added language picker, hope it won't generate negative reviews again =\
2018-12-01 22:22:30 +02:00
Yair Morgenstern
ec65268099
AI now uses Great People properly
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Fixed bug where loading a game with a free policy would freeze everything
2018-12-01 22:16:26 +02:00
Yair Morgenstern
8c3282ddce
Ruins no longer give researched techs - kudos philn3v!
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Can no longer see over mountains
2018-11-30 10:21:44 +02:00
Yair Morgenstern
ce9d68e375
Hopefully the yield in the city screen looks better now
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Added mountains
2018-11-28 23:05:14 +02:00
Yair Morgenstern
c807ee5098
Solved ANR problems related to moving units long distances across the map
2018-11-28 18:59:18 +02:00
Yair Morgenstern
44be2b6d67
Cities now unassign speciallists when razed/starve and don't go into "negative population" - thanks am-per-sand!
2018-11-28 18:30:33 +02:00
Yair Morgenstern
87c3d18ac7
City specialists now stay through game restarts
2018-11-28 18:25:09 +02:00
Yair Morgenstern
defeb7431b
Buildings requiring nearnby resources now say so - thanks zivvel!
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Promotion bonuses no longer override unit-specific ones, but are added - thanks ninjatao!
2018-11-28 17:54:00 +02:00
Yair Morgenstern
43ec085b89
Fixed "no resources on coast" - thanks ninjatao!
2018-11-28 17:32:49 +02:00
Yair Morgenstern
de4c042dd5
Buildings that provide free buildings (e.g. The Great Library) now deal with civ uniques (e.g. Paper Maker)
2018-11-27 23:50:08 +02:00
Yair Morgenstern
324176d098
Performance: Added transient builtBuildingObjects list in cittyConstructions, so we won't have to get the list every time we want to calculate, well, loads of stuff
2018-11-27 23:31:40 +02:00
Yair Morgenstern
ea68a70823
Solved concurrent modification problems from TechManager.researchedTechnologies and civInfo.exploredTiles
2018-11-27 22:48:41 +02:00
Yair Morgenstern
6096bde9cd
Changed Forest icon
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Narrowed hexagon edges
2018-11-27 21:51:52 +02:00
Yair Morgenstern
2cd7e5dc88
Added "declare war on X" to available trades
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Organized trades by type
2018-11-27 19:10:27 +02:00
Yair Morgenstern
24ccd630da
Can now select as many enemy civs as there are civilizations to assign to them
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Can now start the game with "Huge" maps, because "Large" wasn't big enough for everyone apparently -_-
2018-11-26 19:50:58 +02:00
Yair Morgenstern
556c10109d
Performance improvements in both getCivUnits and canPassThrough of tile
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Fixed no embarkation & policy pick bug
2018-11-24 22:48:42 +02:00
Yair Morgenstern
6c9297abc2
Performance improvement - added baseTerrain transient in tileInfo
2018-11-24 21:58:39 +02:00
Yair Morgenstern
347d329233
Moved map toggle icons near the minimap
2018-11-24 21:47:09 +02:00
Yair Morgenstern
5577022bd7
Added unit icons to battle table
2018-11-24 21:15:22 +02:00
Yair Morgenstern
254d415968
Organized minimap UI
2018-11-23 14:48:05 +02:00
Yair Morgenstern
5b66f8f0f7
Organized Unit Table UI
2018-11-23 14:36:22 +02:00
Yair Morgenstern
c71f320731
Units now unsleep after moving
2018-11-23 10:06:16 +02:00
Yair Morgenstern
e16ea5c803
Performance: Added Transient list of researched technologies
2018-11-21 20:02:12 +02:00
Yair Morgenstern
d7ddd85c32
Performance: Viewable tiles are now a transient list in civInfo
2018-11-21 19:16:06 +02:00
Yair Morgenstern
bf4d9b609d
Dev: when getting tile stats, we only check the gold-per-turn of the viewing civ if its current gold is negative
2018-11-21 18:45:02 +02:00
Yair Morgenstern
71d99dce51
Improved Next Turn performance
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Dev: in tryGarrisonUnit, we now run canReach only when absolutely neccesary
Dev: Center tile of CityInfo cached, we access it a lot and it never really changes
2018-11-21 18:07:05 +02:00
Yair Morgenstern
edada1182b
Changed date notations to BC and AD, as per original Civ
2018-11-21 16:40:27 +02:00
Yair Morgenstern
49603f8852
Fixed bug where resource-requiring buildings could be built without the resource
2018-11-21 16:34:11 +02:00
Yair Morgenstern
2ab4e406aa
Fixed bug where auto-assigned population in cities could work tiles outside of 3-tile range
2018-11-21 16:31:14 +02:00
Yair Morgenstern
fad7df055b
It's now much easier to enter a city by clicking on the city button
2018-11-21 16:15:46 +02:00
Yair Morgenstern
9590d9890b
Solved bug where AI work boats would try to create Fishing Boats on Oil in coast (thanks Pierre Wall!)
2018-11-21 15:33:12 +02:00
Yair Morgenstern
1929118732
Policy picker no longer jumps up if you manually picked the policy when you got enough points
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Buildings that increase XP now display so in construction picker screen
2018-11-21 15:19:33 +02:00
Yair Morgenstern
17c98f9f46
Fixed Embarkation tutorial
2018-11-21 15:10:15 +02:00
Yair Morgenstern
eaa1287653
Added icons to city buildings
2018-11-19 23:04:45 +02:00
Yair Morgenstern
1b5bd472cb
Unit icons no longer look like they're trying to escape their borders
2018-11-19 22:53:07 +02:00
Yair Morgenstern
8a7719e634
Unviewable resources no longer affect improvement yield (e.g. mine on unviewable coal)
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Resource-requiring units no longer get a penalty when civ is breaking even on that resource
2018-11-19 20:44:26 +02:00
Yair Morgenstern
9d27e22952
Every unit enabled by a tech gets its own line now
2018-11-19 20:07:29 +02:00
Yair Morgenstern
3e02417838
AI units no longer attack from an embarked state (it's just not worth it)
2018-11-17 22:01:47 +02:00
Yair Morgenstern
af88d287c3
Dev: added "type" property to MapUnit to reflect baseUnit.unitType, since that's used EVERYWHERE
2018-11-17 21:57:52 +02:00