Yair Morgenstern
68c2763ea7
Code cleanup
2019-04-25 10:37:46 +03:00
Yair Morgenstern
931f485a8e
Kotlin'D Counter class, apparently it's been Java this whole time and I didn't even notice
2019-04-25 10:28:46 +03:00
Yair Morgenstern
aea2e3efcf
AIs no longer exchange techs below Prince difficulty
2019-04-24 22:13:37 +03:00
Yair Morgenstern
d8c238bf97
Added a popup for people who try to create a game and fail
2019-04-24 21:14:53 +03:00
Yair Morgenstern
143d4422e8
When purchasing a building, the buildings list (on the left) is immediately updated to reflect that
2019-04-24 21:03:33 +03:00
Yair Morgenstern
c3a00a0f5e
All trades are now cancelled when a civ is defeated
2019-04-24 20:48:32 +03:00
Yair Morgenstern
bda375f441
Declaring war now cancels all prior trade agreements
2019-04-24 12:15:30 +03:00
Yair Morgenstern
8a600ea07d
Moved hasOpenBorders to a transient bool for "next turn" performance reasons
2019-04-24 11:58:03 +03:00
Yair Morgenstern
07a8b97ed2
Open Borders is now only available with Civil Service, as per Civ V
2019-04-24 11:31:50 +03:00
Yair Morgenstern
c81c81fe8f
Resolved #525 - Added Open Borders agreement
2019-04-24 10:19:47 +03:00
Yair Morgenstern
d902db0af0
Updated gradle wrapper
2019-04-24 09:47:33 +03:00
Duan Tao
21398c96a1
Building type check normalized.
2019-04-24 07:37:00 +03:00
Am-per-Sand
cb951da53e
Fix negative turnsToNewPopulation while razing
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missing bracket, sorry I will never compile any programmes in my life, I will never learn Kotlin and will have a happy life. I wrote it by hand in the textarea on github.com 😎
2019-04-23 23:13:48 +03:00
Am-per-Sand
42624f5bac
Fix negative turnsToNewPopulation while razing
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Now when razing, city's food storage is carried over from the stage when city's population was +1 larger and FoodToNextPopulation was respectively larger. If a player would like to stop razing, such city would spring up immediately growing next turn or further on. Another side effect is negative turnsToNewPopulation in the city screen.
The same surplus cut off could be done to production if a Great Engineer speeds wonder production the same way and if negative turnsToComplete is possible (but have not spotted this line yet).
2019-04-23 23:13:48 +03:00
Yair Morgenstern
0e8decfd07
AI won't propose peace for 10 turns after war has been declared
2019-04-23 18:34:20 +03:00
Yair Morgenstern
11db5524dd
AI now waits a certain number of turns between offering the same trade again - 20 turns for luxury exchange, 5 turns for peace
2019-04-23 18:02:07 +03:00
Yair Morgenstern
5bb598fb6f
AI now offers peace to the player - need to normalize its requests, since now it only offers gold so the offer is kind of flat if it doesn't have any.
2019-04-23 17:47:32 +03:00
Yair Morgenstern
5d8d7ca89b
AI can now offer you trades - this is a big step towards proper diplomacy relations!
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As of now they only offer luxury-to-luxury trades
2019-04-23 17:07:01 +03:00
lishaoxia1985
046fe1088f
Update Tutorials_Simplified_Chinese.json
2019-04-23 14:38:50 +03:00
lishaoxia1985
16d55577b2
Update Translations.json
2019-04-23 14:38:50 +03:00
lishaoxia1985
ab915c408a
Update Translations.json
2019-04-23 14:38:50 +03:00
lishaoxia1985
9549be7d06
Update Translations.json
2019-04-23 14:38:50 +03:00
lishaoxia1985
6ef95c37ff
Update Translations.json
2019-04-23 14:38:50 +03:00
lishaoxia1985
a182b32485
Update Tutorials_Simplified_Chinese.json
2019-04-23 14:38:50 +03:00
lishaoxia1985
a89c0623ce
Update Translations.json
2019-04-23 14:38:50 +03:00
lishaoxia1985
57b8d9f3d9
Update Tutorials_Simplified_Chinese.json
2019-04-23 14:38:50 +03:00
lishaoxia1985
d0984e12a9
Update Tutorials_Simplified_Chinese.json
2019-04-23 14:38:50 +03:00
lishaoxia1985
f6c5532b14
Update Translations.json
2019-04-23 14:38:50 +03:00
lishaoxia1985
50224c71f6
Update Translations.json
2019-04-23 14:38:50 +03:00
Duan Tao
720b3546eb
Fix national wonders 'building elsewhere' tip.
2019-04-23 14:37:52 +03:00
Yair Morgenstern
84cdac119d
Merge pull request #673 from Am-per-Sand/new-cossack-icon
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New cossack icon
2019-04-22 14:39:25 +03:00
Am-per-Sand
4ff23b26ba
credit for Cossack
2019-04-22 12:34:25 +02:00
Am-per-Sand
c19be603f2
new Cossack icon
2019-04-22 12:33:23 +02:00
Yair Morgenstern
f954686dfd
Merge pull request #669 from lishaoxia1985/master
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Update Translations.json
2019-04-22 09:17:16 +03:00
Yair Morgenstern
c766a9973f
Merge pull request #671 from ninjatao/fix_pillage
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Fixed : Pillaging destroyed improvement even on land.
2019-04-22 09:08:54 +03:00
Duan Tao
bd3a0da2e6
Fixed : Pillaging destroyed improvement even on land.
2019-04-22 11:48:12 +08:00
Yair Morgenstern
0a6f4fbbac
Merge branch 'master' of https://github.com/yairm210/UnCiv
2019-04-21 21:09:03 +03:00
Yair Morgenstern
c3da6a5112
Treaties are now correctly added and removed from both sides of the table together
2019-04-21 21:08:36 +03:00
lishaoxia1985
edcfe69732
Update Translations.json
2019-04-21 19:21:58 +08:00
Yair Morgenstern
30232564a2
Merge pull request #667 from lishaoxia1985/master
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update some simplified chinese language
2019-04-21 08:33:28 +03:00
lishaoxia1985
4c52b639e5
Update Translations.json
2019-04-21 06:49:39 +08:00
lishaoxia1985
c845001097
Update Translations.json
2019-04-21 03:51:24 +08:00
Yair Morgenstern
cefd50ea57
Trade table logic greatly simplified, now all trade displays are dependent only on the current trade in the TradeLogic - this paves the way for "inserting" trades into the trade table, which is required for AI-offered trades!
2019-04-20 22:44:18 +03:00
Yair Morgenstern
ad9f22e88c
Merge pull request #665 from Am-per-Sand/patch-2
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enable Sentry for water melee units
2019-04-20 21:22:35 +03:00
Yair Morgenstern
f8efee7c1c
Merge pull request #666 from Am-per-Sand/patch-3
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Enable Piety when building Broadcast Tower
2019-04-20 21:17:56 +03:00
lishaoxia1985
dd48d4444f
Update Translations.json
2019-04-21 01:26:47 +08:00
Am-per-Sand
3afcd68a6b
Enable Piety when building Broadcast Tower
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someone wrote [it should work for Broadcast Towers](https://forums.civfanatics.com/resources/social-policy-piety-vanilla.25659/#1 ) as well.
2019-04-20 18:50:53 +02:00
Am-per-Sand
630f86bbb3
enable Sentry for water melee units
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There is contradictory information on units that can receive Sentry promotion, but this has been already enabled, so **adding missing prerequisites** so as water melee can get it as well as water ranged now.
2019-04-20 18:42:02 +02:00
Yair Morgenstern
1840793464
Merge pull request #661 from ninjatao/maptype_continents
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Maptype continents
2019-04-19 16:45:51 +03:00
Duan Tao
c83a2ed73c
Continents shape improved.
2019-04-19 19:03:40 +08:00