Yair Morgenstern
9d27e22952
Every unit enabled by a tech gets its own line now
2018-11-19 20:07:29 +02:00
Yair Morgenstern
3e02417838
AI units no longer attack from an embarked state (it's just not worth it)
2018-11-17 22:01:47 +02:00
Yair Morgenstern
af88d287c3
Dev: added "type" property to MapUnit to reflect baseUnit.unitType, since that's used EVERYWHERE
2018-11-17 21:57:52 +02:00
Yair Morgenstern
f6f8b53ab1
Water units can no longer fortify
2018-11-17 21:43:58 +02:00
Yair Morgenstern
678db24d78
All unit uniques displayed in tech tree
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Unit bonus/penalty uniques are now translated
2018-11-17 21:19:43 +02:00
Yair Morgenstern
22e6f39caf
Dev: Removed baseDescription from units, all old baseDescriptions moved to Uniques
2018-11-17 21:02:42 +02:00
Yair Morgenstern
2db768f9ed
Added tutorials for siege units and embarkation
2018-11-17 20:56:30 +02:00
Yair Morgenstern
69e30ce212
Dev: Techs are now recognized by their unique abilities, not by tech name
2018-11-17 20:33:21 +02:00
Yair Morgenstern
b01ed7541e
Translation fixes
2018-11-14 21:08:43 +02:00
Yair Morgenstern
7ce4d2515b
Barbarians are now colored in red+black, like in the original civ
2018-11-14 19:41:53 +02:00
Yair Morgenstern
640a3b873e
Ballista replaces catapult, not horseman
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When an improvement is under construction, you cannot pick to construct that improvement again
2018-11-14 19:31:33 +02:00
Yair Morgenstern
c0f2e7ab07
Population, resource and improvement images are faded out when a military unit is selected
2018-11-13 21:37:41 +02:00
Yair Morgenstern
2b2f8affd8
Hiding resources and improvements in the world screen no loger affects the city screens
2018-11-13 21:17:01 +02:00
Yair Morgenstern
42e6ab1c65
Fixed great person point generation
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Added great person points to civ overview
2018-11-13 21:10:23 +02:00
Yair Morgenstern
0a0b664dfe
Specialists work again! =D
2018-11-12 21:54:11 +02:00
Yair Morgenstern
62ef51f38e
Added Navigation tech with Seaport building and Frigate unit
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Water maps are out of beta and are now default!
2018-11-12 13:05:42 +02:00
Yair Morgenstern
d5a5c400bd
Units' resource requirements now stated in construction picking screen
2018-11-12 11:45:18 +02:00
Yair Morgenstern
f127c9ac37
Units requiring resources, but the civ doesn't have that resource, get a combat penalty
2018-11-12 11:44:21 +02:00
Yair Morgenstern
5ef5ff572e
Added Ironclad unit
2018-11-12 11:21:00 +02:00
Yair Morgenstern
d3a4952fef
AI will only pay for extra luxuries if it can trade them away
2018-11-12 09:47:43 +02:00
Yair Morgenstern
e43cd0ae6b
AI won't pay in trade for strategic resources it can't use or doesn't need
2018-11-08 22:39:28 +02:00
Yair Morgenstern
d2d07f49a7
Work boats can now construct Oil Wells in coastal tiles
2018-11-08 21:38:17 +02:00
Yair Morgenstern
a7694867d0
Population is assigned/unassigned in cities by clicking on the tile, not just the population symbol
2018-11-06 22:49:40 +02:00
Yair Morgenstern
a062b02bb5
Percentage increases from buildings displayed in tech picking screen
2018-11-06 20:29:48 +02:00
Yair Morgenstern
f73d840a9d
Silly roadbuilding crash bugfix
2018-11-06 20:26:31 +02:00
Yair Morgenstern
c8285b9b0a
Added new Targeting, Coastal Raider, Bombardment, Boarding Party promotions for naval units, and opened up older promotions for them
2018-11-04 20:07:54 +02:00
Yair Morgenstern
02b0f6e9fe
Code organization - separated TechButton and IconCircleGroup to separate files &c
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Tech with special abilities now displayed with a star icon
2018-11-04 18:42:55 +02:00
Yair Morgenstern
937687a0f4
Steam Power and Astronomy now increase embarked units' movement
2018-11-04 13:07:03 +02:00
Yair Morgenstern
fb2538524a
Tile info now dispays which civ each unit belongs to
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Embarked units marked on map with different shaped background
2018-11-04 13:06:16 +02:00
Yair Morgenstern
788e0d115f
Units in overview now scrollable
2018-11-03 19:55:40 +02:00
Yair Morgenstern
c1cc32e95b
Tech eras are now translated
2018-11-03 19:52:28 +02:00
Yair Morgenstern
3958ed3cdb
Fixed Ecology image
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World screen now also displays icons of tech results
2018-11-03 19:49:05 +02:00
Yair Morgenstern
8b12b80f34
Fixed images of Burial Tomb and Paper Maker
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Techs now display little icons of their effects
2018-11-03 19:19:30 +02:00
Yair Morgenstern
5e9b62162c
Fixed bug where AI settlers would attempt to settle on water tiles, causing crashes
2018-11-03 18:59:05 +02:00
Yair Morgenstern
eb9ae392d3
Added Monastery and Solar Plant icons, which were missing
2018-11-02 14:53:20 +02:00
Yair Morgenstern
abc3bfcae8
Added Galleass, first ranged water unit!
2018-11-02 12:49:41 +02:00
Yair Morgenstern
ac6adefdbd
Hydro plant bugfix
2018-11-01 20:42:57 +02:00
Yair Morgenstern
e750207eb5
Settlers, workers and great people can n longer construct things when embarked
2018-11-01 20:35:00 +02:00
Yair Morgenstern
e8b8277609
When a unit disappears (e.g. a settler that founde a city), it's "move unit here" overlay disappears too
2018-11-01 19:39:32 +02:00
Yair Morgenstern
5a6e5043b3
Trade routes now travel between harbors over water, and are calculated once per civilization instead of per city
2018-11-01 19:27:57 +02:00
Yair Morgenstern
60b86decfb
Added tutorials on injured units and workers
2018-10-31 14:00:49 +02:00
Yair Morgenstern
9fe24e2d3d
Improved AI roadbuilding - faster and can overcome obstacles
2018-10-30 22:37:30 +02:00
Yair Morgenstern
10bfdfc8bc
When picking an improvement for a sleeping worker, it un-sleeps
2018-10-28 19:34:13 +02:00
Yair Morgenstern
4423dadefd
Removed hydro plant from loaded games
2018-10-28 16:37:51 +02:00
Yair Morgenstern
f86736db6d
Removed Hydro Plant, since it requires rivers to be useful, and we don't yet have rivers.
2018-10-28 16:16:47 +02:00
Yair Morgenstern
52dc1931cc
Wonder uniques now displayed in cities (thanks Kumārikā Bālā for pointing out the problem!)
2018-10-28 15:58:46 +02:00
Yair Morgenstern
0f4accb5a4
Added "missing translations" menu in display options, so translators can see which texts have not yet been translated in their language
2018-10-28 15:23:35 +02:00
Yair Morgenstern
324239b3e6
Typo fix: dicipline -> discipline
2018-10-28 15:06:55 +02:00
Yair Morgenstern
45e5f82478
Added Compass tech and Harbor building
2018-10-28 14:33:42 +02:00
Yair Morgenstern
cc0e76ba00
Added info of tile's unit defence bonus to tile info (not everyone is a veteren Civ player...)
2018-10-28 12:37:00 +02:00
Yair Morgenstern
f7021154f3
Available languages now sorted by percentage translated
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Added missing tilda vowels in font for Spanish translation
2018-10-24 23:08:41 +03:00
Yair Morgenstern
8186db0a17
Fixed bug where embarked automated workers with no workable tiles around, would try to work the water tile they were on (thanks Pommerbot X for sending the game data, this was pretty niche!)
2018-10-24 23:02:23 +03:00
Yair Morgenstern
284cc5c924
Can now see translation percent when picking language
2018-10-24 22:59:57 +03:00
Yair Morgenstern
230031e9f5
Fixed combat for embarked units
2018-10-23 22:08:30 +03:00
Yair Morgenstern
2c5f4e1529
Land units can embark!
2018-10-22 20:05:04 +03:00
Yair Morgenstern
7537f59bda
Bugfix: water units can't conquer cities
2018-10-22 20:04:32 +03:00
Yair Morgenstern
9c36ae0c6b
Added The Great Lighthouse
2018-10-19 15:11:14 +03:00
Yair Morgenstern
a6b4a62abc
Centeralized translations of alerts to translations file, for Spanish
2018-10-18 22:59:33 +03:00
Yair Morgenstern
f9f46391ea
Fixed lighthouse & trireme problems
2018-10-18 22:57:45 +03:00
Yair Morgenstern
dea7775be5
Added Optics and Lighthouse
2018-10-16 21:13:29 +03:00
Yair Morgenstern
c1e070018f
Added Triremes and water combat!
2018-10-15 22:57:33 +03:00
yairm210
8912984e74
Merge pull request #243 from bryanwweber/fix_medical_lab_stats
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Fix medical lab stats and stasis chamber name
2018-10-15 12:24:49 +03:00
Yair Morgenstern
ba144be973
Added resources and terrain features back to land-only maps
2018-10-14 21:07:01 +03:00
Bryan W. Weber
345f0db27e
Fix all spellings of Statis->Stasis
2018-10-14 13:55:01 -04:00
Bryan W. Weber
f90f2026ec
Apply the Medical Lab effect to the city food supply
2018-10-14 11:19:20 -04:00
Yair Morgenstern
b4c17f7664
Organized building order and icon credits
2018-10-13 21:53:17 +03:00
Yair Morgenstern
b528ef38e9
Minor improvements
2018-10-12 15:02:12 +03:00
Yair Morgenstern
9ad027b848
Added option to choose map generation type
2018-10-12 14:19:05 +03:00
Yair Morgenstern
a855bc0e7b
Organized unit image credits
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Sea civilian units are now universally recognized as civilian units
2018-10-11 23:05:49 +03:00
Yair Morgenstern
1111a23c14
Added Fish, Pearls and Whale resources, Work Boats unit, Sailing tech and Fishing Boats impovement
2018-10-11 23:03:31 +03:00
Yair Morgenstern
64359a794e
Added random land\sea division using Perlin noise
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Can now divide undecided parts of maps into random terrain regions
2018-10-11 13:00:23 +03:00
Yair Morgenstern
f07521b843
National wonders requiring buildings (e.g. Library) now accept unique replacements (e.g. Paper Maker)
2018-10-09 21:06:15 +03:00
Yair Morgenstern
4277bbc403
Added tech progress bars in tech picking screen
2018-10-06 20:19:51 +03:00
Yair Morgenstern
7e6fa0e895
Fixed gold tile cost bug
2018-10-05 00:00:50 +03:00
Yair Morgenstern
50c2ad4573
Added America civ
2018-10-04 23:33:08 +03:00
Yair Morgenstern
a8bb9f53b7
Added medieval tech icons
2018-10-03 23:03:53 +03:00
Yair Morgenstern
2e6dcce6ca
Added completion bar to tech button
2018-10-02 21:05:23 +03:00
Yair Morgenstern
b99d6c67b6
Another minor bugfix
2018-10-02 00:10:11 +03:00
Yair Morgenstern
5beac5cd03
Minor bugfix
2018-10-02 00:00:33 +03:00
Yair Morgenstern
47a61ccb29
Addd basis for tech progress bar
2018-10-01 23:50:37 +03:00
Yair Morgenstern
8c7e8437ec
Added tech icons for ancient & classical technologies
2018-09-30 00:24:09 +03:00
Yair Morgenstern
833760ab32
Huge performance boost for time of "next turn"
2018-09-25 22:03:53 +03:00
Yair Morgenstern
d22da73636
Fixed stack overflow exception that happened when an automated worker tried to move to a neighboring tile and coudn't get there.
2018-09-25 09:15:36 +03:00
Yair Morgenstern
e9bb834bac
Added icon of selected unit to unit table and movement
2018-09-25 09:09:28 +03:00
Yair Morgenstern
6af4e20d3e
Separated tutorials to a separate file
2018-09-24 22:10:18 +03:00
Yair Morgenstern
a2b730a279
Can now add images to tutorials! Added images for Tile Clicked, Unit Selected and Tile Layout tutorials.
2018-09-24 22:04:39 +03:00
Yair Morgenstern
6143b53157
Movement has changed - It is now done via clicking on the tile, and a "move to" button will appear on that tile
2018-09-24 20:51:16 +03:00
Yair Morgenstern
eb26a3f241
Civ city list is now concurrency-proof
2018-09-23 15:42:06 +03:00
Yair Morgenstern
fdd9481535
Fog is now done using crosshatching - maybe it looks better, hard for me to tell.
2018-09-23 15:27:38 +03:00
Yair Morgenstern
895331e3f2
Added Ancient Ruins, aka goodie huts!
2018-09-23 12:10:54 +03:00
Yair Morgenstern
7b2bf48e04
Added City Ruins when a city is razed (no effects, just game flavour)
2018-09-23 11:03:03 +03:00
Yair Morgenstern
5710001715
Added "Buy tile" option to cities
2018-09-23 10:39:56 +03:00
Yair Morgenstern
4b0aca4ef0
Added diplomatic introductions to trade
2018-09-17 19:54:16 +03:00
Yair Morgenstern
a73ba90c38
AI doesn't declare war so quickly anymore
2018-09-17 18:34:51 +03:00
Yair Morgenstern
4bc598dcd4
Added automated exploration for scout units
2018-09-17 08:10:51 +03:00
Yair Morgenstern
a1f824842d
AI units now go out and explore unseen areas
2018-09-16 23:14:35 +03:00
Yair Morgenstern
c1e6c8e894
Added "Sleep" action for units that can't fortify
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Added tutorial after constructing the apollo program
2018-09-16 13:58:35 +03:00
Yair Morgenstern
9c8e173f4e
Lots off background work for future water tiles
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Resized xxxhdpi icon
2018-09-11 23:07:12 +03:00
Yair Morgenstern
d7a08cfc01
Eiffel tower special now no longer overrides happiness from other policies
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Minimum distance between cities increased
2018-09-09 13:29:30 +03:00
Yair Morgenstern
c4838f5fde
Added icon toggles to the world screen
2018-09-05 17:51:24 +03:00
Yair Morgenstern
68b64ca66f
Added Honor and Autocracy policies
2018-09-05 17:17:30 +03:00
Yair Morgenstern
e71d40140a
Wonder unique abilities now properly displayed in tech screen again
2018-09-02 08:43:48 +03:00
Yair Morgenstern
c97c20c94f
Diplommacy screen and overview trade tab now contain colors of the trading civs
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Overview trade tab is now scrollable
2018-08-31 15:01:42 +03:00
Yair Morgenstern
03029e8b99
Replaced all policy icons!
2018-08-31 11:40:25 +03:00
Yair Morgenstern
056a428376
Added secondary colors for civs - applies to units, cities, minimap, and more!
2018-08-30 23:54:33 +03:00
Yair Morgenstern
3e1fe03205
Civ list in new game screen is only scrollable up-down
2018-08-30 22:17:42 +03:00
Yair Morgenstern
2605ce6b71
Once a unit has gained more than 30 XP it won't gain XP from barbarians
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AI units now always unfortify/unsetup after moving
2018-08-30 22:13:07 +03:00
Yair Morgenstern
1227a47ea2
Added nations of Russia, Rome and Arabia!
2018-08-30 18:07:04 +03:00
Yair Morgenstern
525a26e972
Next time the culture wants to go negative...we'll be ready.
2018-08-29 17:58:38 +03:00
Yair Morgenstern
5df19a9fb2
Tiles no longer change hands between civilizations (I was probably thinking of Civ IV because I tthough that was how the game worked =| )
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"Mandate of heaven" no longer decreases your culture when your empire is unhappy
2018-08-29 17:50:29 +03:00
Yair Morgenstern
17e440d557
Added building icons!
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There are now images of the current construction in the construction picker screen, the city screen and the world map!
2018-08-29 14:03:18 +03:00
Yair Morgenstern
bd4e358bd8
Added ALL Building icons!!!
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We will no longer get errors when adopting a policy that puts things near our capital if we don't have a capital (why would you do this? I dunno but people have!)
2018-08-29 12:36:58 +03:00
Yair Morgenstern
9e5208dd8c
Fixed a bug where the unit needs the civInfo in order to calculate the moveTo even before it's put on the map.
2018-08-29 12:25:35 +03:00
Yair Morgenstern
40db822a79
Finished off promotions, adding Formation I, Formation II, Blitz, Logistics, Mobility, and Volley promotions
2018-08-28 12:12:14 +03:00
Yair Morgenstern
6e2eaa20a8
Added health bar to injured units!
2018-08-28 11:11:35 +03:00
Yair Morgenstern
b983de9599
Stat icon organization
2018-08-28 10:52:48 +03:00
Yair Morgenstern
5d4c8a618d
Replaced all resource and improvement icons!
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AI disables city raze on capture/buying cities
2018-08-28 10:35:56 +03:00
Yair Morgenstern
5d3c7a3a5e
Replaced city connection icon, luxury resources now have a smiley next to them and strategic resources have a production symbol
2018-08-27 17:17:14 +03:00
Yair Morgenstern
4932c627aa
Changed icons to the new and non-suable version!
2018-08-27 14:35:49 +03:00
Yair Morgenstern
e078590933
Fixed concurrency problems when updating city stats
2018-08-27 13:38:54 +03:00
Yair Morgenstern
c5e4a75505
Fixed bug that occured when city was being razed and managed to reach -1 population somehow
2018-08-27 12:41:16 +03:00
Yair Morgenstern
94e9098ac0
Solved a conccurrency problem in getHappiness
2018-08-27 12:32:07 +03:00
Yair Morgenstern
28f5ef5e4f
Barbarians now destroy cities instead of capturing them
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Destroyed cities reliquish their tiles like they're supposed to
2018-08-27 12:16:25 +03:00
Yair Morgenstern
3db82c2400
Some ridiculous people have passed the 15-city mark. Crazy.
2018-08-26 07:57:08 +03:00
Yair Morgenstern
c828b57577
TileMapHolder doesn't update using clone because it causes problems when updating the tiles
2018-08-25 23:49:12 +03:00
Yair Morgenstern
86464ccdb0
Many UI updates are now done on the clone, so we won't get concurrency exceptions
2018-08-25 23:15:40 +03:00
Yair Morgenstern
ce00fd43e0
Fixed bug where even if the unit couldn't be placed within 3 tiles it was still added to the civ's unit list
2018-08-25 23:14:20 +03:00
Yair Morgenstern
9fbb997e63
Added burial tomb unique building for Egypt
2018-08-24 15:15:52 +03:00
Yair Morgenstern
d48d7aa9fe
You now choose civilizations from a list which also tells you what's unique to that civ
2018-08-24 12:28:27 +03:00
Yair Morgenstern
8978d13cdc
Added paper maker as first unique building!
2018-08-23 13:16:41 +03:00
Yair Morgenstern
4fd9ac0f38
Added musketeer unique unit for France
2018-08-23 08:43:14 +03:00
Yair Morgenstern
6b5c1e62da
City-to-tile ownership is more efficient
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Fixed bug where when starting a new game your initial units would get an extra turn until you reloaded the game
2018-08-22 13:30:37 +03:00
Yair Morgenstern
5e1bccdc47
Organized clone functions
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Found one last place where the unit was destroyed manually and not using the destroy() function =\
2018-08-20 22:36:01 +03:00
Yair Morgenstern
040866609e
Added effects of Militarism, Total War and Facism
2018-08-20 21:58:01 +03:00
Yair Morgenstern
034f6b0860
Finding map tiles now works with a matrix instead of a map - works MUCH faster!
2018-08-20 09:19:37 +03:00
Yair Morgenstern
f820b75fff
Json is apparently not thread safe, so we now create a new instance for each stringify
2018-08-20 09:17:40 +03:00
Yair Morgenstern
4c5e6a8a39
TileMap that was saved in memory changed to TileList, to give more freedom with how we save tiles - TileMap now generated on runtime
2018-08-18 21:48:40 +03:00
Yair Morgenstern
06091d640d
civ units are now cached and not calculated every time
2018-08-17 14:45:48 +03:00
Yair Morgenstern
1957c4ca80
Code reorganization - separated variables, pure functions and state-changing functions in all main logic classes
2018-08-17 13:36:23 +03:00
Yair Morgenstern
749ff90fe0
Policy screen translated
2018-08-17 11:44:20 +03:00
Yair Morgenstern
8b90571a77
Fixed some concurrency problems
2018-08-17 11:38:19 +03:00
Yair Morgenstern
fe67fda906
Performance improvement - Moved all autosaving to save a *clone* of the current game in another thread, thus allowing the user to continue his game without having to wait for the game to save
2018-08-16 23:33:56 +03:00
Yair Morgenstern
b4fece29e0
Slight performance improvements for AI
2018-08-16 09:13:34 +03:00
Yair Morgenstern
1affaa38c2
Clicking the Back button when on diplomacy screen returns you to the world screen
2018-08-16 08:53:34 +03:00
Yair Morgenstern
b1e17a67c6
Added Range, Sentry, Siege and Indirect Fire promotions
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Units now get experience when capturing a city
2018-08-16 08:52:29 +03:00
Yair Morgenstern
26b3366d93
Added all policy translation lines
2018-08-14 19:24:47 +03:00
Yair Morgenstern
f9632b4151
Back button now acts like the "close" button, returning you to the upper-level screen (usually the world screen)
2018-08-14 19:09:58 +03:00
Yair Morgenstern
27b4c2c2ab
AI units now fortify when healing and prefer tiles with defensive bonuses while healing
2018-08-13 09:25:29 +03:00
Yair Morgenstern
fee0b718ec
Shrunk game size by 15% by including the images only when packed
2018-08-13 08:56:15 +03:00
Yair Morgenstern
bb25616b69
Fixed bug when playing with translations and constructing science, gold or nothing in a city
2018-08-12 20:45:17 +03:00