Yair Morgenstern
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89902bef95
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Added Medic, Medic II promotions - #698
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2019-05-06 23:01:28 +03:00 |
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Yair Morgenstern
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9e03893e60
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Added Woodsman promotion - #698
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2019-05-05 23:22:59 +03:00 |
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Yair Morgenstern
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cdfdbb40b8
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More massive performance boosts
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2019-05-03 16:59:46 +03:00 |
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Yair Morgenstern
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827d24c778
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Resolved #694, and another crashing bug
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2019-05-02 23:06:34 +03:00 |
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Yair Morgenstern
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e8f27c4ef4
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Diplomacy is ready to be unleashed upon the unsuspecting public!
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2019-05-02 00:11:32 +03:00 |
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Yair Morgenstern
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d5b247e2c1
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Human players can no longer see each other's construction info
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2019-04-29 00:36:08 +03:00 |
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Yair Morgenstern
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292297e02d
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Resolved #685 - loading game would clear resistance counters
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2019-04-27 23:36:35 +03:00 |
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Yair Morgenstern
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d8c238bf97
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Added a popup for people who try to create a game and fail
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2019-04-24 21:14:53 +03:00 |
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Yair Morgenstern
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5d8d7ca89b
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AI can now offer you trades - this is a big step towards proper diplomacy relations!
As of now they only offer luxury-to-luxury trades
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2019-04-23 17:07:01 +03:00 |
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Yair Morgenstern
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4576056b9f
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Number of strategic resources now directly dependant on the number of settlable land tiles
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2019-04-17 20:34:03 +03:00 |
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Yair Morgenstern
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089f8ac49f
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"Map Editor" button now takes the current map to edit
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2019-04-14 22:33:19 +03:00 |
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Yair Morgenstern
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dc2f88765b
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Added Foreign Legion unique unit - #563
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2019-04-12 13:33:59 +03:00 |
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Yair Morgenstern
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06b44140b8
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Resolved #603 - Move unit icons back above city label
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2019-04-09 16:49:24 +03:00 |
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Yair Morgenstern
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e7f99975eb
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Resolved #610 - map generation assigns a set amount of each Strategic resource, which are spread across the map
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2019-04-07 23:16:57 +03:00 |
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Yair Morgenstern
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e93ed68a2b
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Icons for units replaced by civ unique units are no longer shown in tech button
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2019-04-02 21:53:36 +03:00 |
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Yair Morgenstern
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89a720f7b2
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Cities now only take ownership of _unowned_ tiles around them
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2019-04-01 22:38:36 +03:00 |
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Yair Morgenstern
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9eb9176b2a
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Units & buildings requiring resources or other needs are now displayed, but not selectable, from the city screen as constructions
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2019-03-29 18:03:18 +03:00 |
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Yair Morgenstern
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e43c22a74b
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Apparently .replaceAll is incompatible with Android 5.1, but hey who needs them.
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2019-03-24 20:27:00 +02:00 |
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Yair Morgenstern
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bba6f43943
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Changed "Combat Unit" to Military Unit" for naming consistency
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2019-03-23 22:04:50 +02:00 |
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Yair Morgenstern
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775055902f
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Continuation of #590 - "Machu Picchu" instead of "Machu Pichu"
Changed info in saved games to fit the change
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2019-03-21 12:53:41 +02:00 |
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Yair Morgenstern
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d6f3ab3f40
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Fantasy hex tileset is go!
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2019-03-19 18:35:58 +02:00 |
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Yair Morgenstern
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10d098b9de
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2.13.14
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2019-03-14 22:29:25 +02:00 |
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Yair Morgenstern
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81b29a5b57
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Resolved #551 - Update city stats on production change
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2019-03-12 19:24:50 +02:00 |
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Yair Morgenstern
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42ca98efd2
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Gave up on the idea of the attack button - if the enemy moves we need to remove the button, and it's actually very difficult to determine this.
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2019-03-10 23:27:19 +02:00 |
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Yair Morgenstern
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2ec8225c20
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Resolved #384 - can now sell one building per city per turn
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2019-03-08 13:45:12 +02:00 |
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Yair Morgenstern
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afaf4ae6da
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Resolved #508 - Missing and bad translations
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2019-03-05 22:18:57 +02:00 |
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Yair Morgenstern
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0ef11e12cd
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Resolved #491 - Once Honor has been adopted, gain Culture when you kill a barbarian unit
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2019-03-03 23:05:12 +02:00 |
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Yair Morgenstern
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f3cbeb5ca4
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Resolved #123 - Added final units - Modern Armor, Rocket Artillery and Mechanized Infantry!
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2019-02-28 23:45:21 +02:00 |
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Yair Morgenstern
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3432f9b8c1
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Rendering performance improvements - much smoother scrolling!
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2019-02-27 20:17:27 +02:00 |
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Yair Morgenstern
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6cda5bb8ad
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Fixed #467 - popups on separate screens affected each other
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2019-02-24 13:07:34 +02:00 |
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Yair Morgenstern
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80dd4c759b
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Added percentage bonuses to city stats drilldown
Fixed happiness drilldown display in city screen
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2019-02-19 22:45:52 +02:00 |
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Yair Morgenstern
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df237d8686
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Fixed #457 - AI naval units would fortify
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2019-02-18 20:46:50 +02:00 |
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Yair Morgenstern
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6de517d4d5
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Separated battle table height from the height of the tile and unit tables
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2019-02-14 23:12:35 +02:00 |
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Yair Morgenstern
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ee55839557
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Fixed minor problem with Egypt's neutral "let's hear it" responses
Current construction in city better represented
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2019-02-13 19:02:11 +02:00 |
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Yair Morgenstern
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748e84f265
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Resolved #449 - added "go to unit" button in unit overview
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2019-02-11 22:07:34 +02:00 |
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Yair Morgenstern
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0788141054
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Civs now have unique responses for introduction, greeting, trade acceptance and refusal
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2019-02-11 20:46:49 +02:00 |
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Yair Morgenstern
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10e9a5e481
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AI units much more cautious when attacking cities - only enter city bombard range if there's a good chance of capturing the city
#416
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2019-02-09 21:31:16 +02:00 |
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Yair Morgenstern
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6856301504
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Resolved #446 - Buildings are now created when production is completed by Great Engineers, so production of the current turn can be added to the next construction
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2019-02-05 20:04:07 +02:00 |
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Yair Morgenstern
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81d1a79e19
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Can now choose a map name and load a map from those existing on the phone!
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2019-02-02 23:26:56 +02:00 |
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Yair Morgenstern
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8038dd4c4f
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Separated "Group to hold visual map based on tilegroups" to a separate class, for reuse in CityScreen, the future map editor, and maybe also in the minimap
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2019-01-29 21:48:23 +02:00 |
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Yair Morgenstern
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653cb556cf
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Fixed errors caused by siege unit's movement points not being calculated correctly
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2019-01-27 23:38:11 +02:00 |
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Yair Morgenstern
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478a9e6996
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Resolved #429 - display era names only once in tech picker screen
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2019-01-23 20:52:26 +02:00 |
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Yair Morgenstern
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9ba73c4a6f
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No height difference between hills and hills with jungle/forest
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2019-01-21 23:10:03 +02:00 |
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Yair Morgenstern
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fa8f9deb2c
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Solved #420 - viewable tiles not updated when trading cities, kudos zivvel!
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2019-01-19 23:49:46 +02:00 |
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Yair Morgenstern
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a371aedf23
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Changes to city screen - city summary in top-left corner like original
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2019-01-19 21:01:47 +02:00 |
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Yair Morgenstern
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2df64861d1
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Added Infantry, Machine Gun units
Added Railroad, Ballistics techs
Added Statue of Liberty wonder
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2019-01-15 22:17:34 +02:00 |
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Yair Morgenstern
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ee278586e7
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Solved #413 probable (ANR trying to load super-huge autosave game) by disabling the update() in the initialize, instead setting shouldUpdate to true by default so it'll update in the rendering thread
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2019-01-14 21:57:09 +02:00 |
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Yair Morgenstern
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53c5c6d5ab
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Can now choose to start a game with multiple human players!
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2019-01-14 20:48:30 +02:00 |
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Yair Morgenstern
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d19861b348
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Maybe solved an ANR caused by resume(), it's hard to tell
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2019-01-10 20:43:32 +02:00 |
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Yair Morgenstern
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eeb494364b
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Resolved #407 - Add pillaging terrain improvements
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2019-01-07 21:56:02 +02:00 |
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